unit TAOpenGL; {$mode objfpc}{$H+} interface uses Classes, LazFileUtils, FPCanvas, FPImage, gl, EasyLazFreeType, LazFreeTypeFPImageDrawer, LazFreeTypeFontCollection, TAFonts; type TTextureCacheItem = class TextureID: Gluint; TextWidth: Integer; TextHeight: Integer; end; TGLFreeTypeHelper = class private FFont: TFreeTypeFont; FImg: TFPMemoryImage; FDrawer: TFPImageFreeTypeDrawer; FTextureCache: TStringList; protected function BuildTextureName(AText: String): String; procedure CreateTexture(AText: String; out ATextWidth, ATextHeight, ATextureWidth, ATextureHeight: Integer; out ATextureID: GLuint); function FindTexture(AText: String; out ATextWidth, ATextHeight, ATextureWidth, ATextureHeight: Integer): GLuint; public constructor Create; destructor Destroy; override; procedure RenderText(AText: String; Alignments: TFreeTypeAlignments); procedure SetFont(AFontName: String; AFontSize: Integer; ABold: Boolean = false; AItalic: Boolean = false; AUnderline: Boolean = false; AStrikethrough: Boolean = false); procedure TextExtent(AText: String; out AWidth, AHeight: Integer); end; var GLFreeTypeHelper: TGLFreeTypeHelper = nil; implementation uses SysUtils; function NextPowerOf2(n: Integer): Integer; begin Result := 1; while Result < n do Result := Result * 2; end; { TGLFreeTypeHelper } constructor TGLFreeTypeHelper.Create; begin FImg := TFPMemoryImage.Create(8, 8); // dummy size, will be updated when needed FDrawer := TFPImageFreeTypeDrawer.Create(FImg); FTextureCache := TStringList.Create; FTextureCache.Sorted := true; end; destructor TGLFreeTypeHelper.Destroy; var i: Integer; item: TTextureCacheItem; begin for i:=0 to FTextureCache.Count-1 do begin item := TTextureCacheItem(FTextureCache.Objects[i]); glDeleteTextures(1, @item.TextureID); item.Free; end; FTextureCache.Free; if FFont <> nil then FFont.Free; FDrawer.Free; FImg.Free; inherited; end; { The texture items are stored in the FTextureCache list and can be identified by means of their name which is composed of the text and font parameters. The name of the texture items is calculated here. } function TGLFreeTypeHelper.BuildTextureName(AText: String): String; begin Result := Format('%s|%s|%d|%s', [ AText, FFont.Family, round(FFont.SizeInPoints*100), FFont.StyleAsString ]); end; procedure TGLFreeTypeHelper.CreateTexture(AText: String; out ATextWidth, ATextHeight, ATextureWidth, ATextureHeight: Integer; out ATextureID: GLuint); var expanded_data: packed array of byte; i, j: Integer; c: TFPColor; begin if FFont = nil then raise Exception.Create('No font selected.'); ATextWidth := round(FFont.TextWidth(AText)); ATextHeight := round(FFont.TextHeight(AText)); ATextureWidth := NextPowerOf2(ATextWidth); ATextureHeight := NextPowerOf2(ATextHeight); FImg.SetSize(ATextureWidth, ATextureHeight); FDrawer.FillPixels(colTransparent); FDrawer.DrawText(AText, FFont, 0,0, colRed, [ftaLeft, ftaTop]); SetLength(expanded_data, 2*ATextureWidth * ATextureHeight); for j:=0 to ATextureHeight-1 do for i:=0 to ATextureWidth-1 do begin expanded_data[2*(i + j*ATextureWidth)] := 255; // Luminosity if (i > ATextWidth) or (j > ATextHeight) then expanded_data[2*(i + j*ATextureWidth) + 1] := 0 // Alpha else begin c := FImg.Colors[i,j]; expanded_data[2*(i + j*ATextureWidth) + 1] := FImg.Colors[i, j].Alpha shr 8; end; end; // Set up texture parameters glGenTextures(1, @ATextureID); glBindTexture(GL_TEXTURE_2D, ATextureID); // Create the texture // Note that we are using GL_LUMINANCE_ALPHA to indicate that we are using // two-channel data glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ATextureWidth, ATextureHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @expanded_data[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); end; { Finds the texture id for the given text. Returns the texture id and the size of text and texture. Note that the texture size must be a power of 2 and thus can be different from the text size. } function TGLFreeTypeHelper.FindTexture(AText: String; out ATextWidth, ATextHeight, ATextureWidth, ATextureHeight: Integer): GLuint; var idx: Integer; item: TTextureCacheItem; txname: String; begin txname := BuildTextureName(AText); idx := FTextureCache.IndexOf(txname); if idx = -1 then begin CreateTexture(AText, ATextWidth, ATextHeight, ATextureWidth, ATextureHeight, Result); item := TTextureCacheItem.Create; item.TextureID := Result; item.TextWidth := ATextWidth; item.TextHeight := ATextHeight; FTextureCache.AddObject(txname, item); end else begin item := TTextureCacheItem(FTextureCache.Objects[idx]); result := item.TextureID; ATextWidth := item.TextWidth; ATextHeight := item.TextHeight; ATextureWidth := NextPowerOf2(ATextWidth); ATextureHeight := NextPowerOf2(ATextHeight); end; end; procedure TGLFreeTypeHelper.RenderText(AText: String; Alignments: TFreeTypeAlignments); var textureID: GLuint; w, h: Integer; w2, h2: Integer; sx, sy: Double; dx, dy: Integer; begin textureID := FindTexture(AText, w, h, w2, h2); sx := w / w2; sy := h / h2; glMatrixMode(GL_MODELVIEW); glPushMatrix; // Note: We don't support ftaJustify) if (ftaCenter in Alignments) then dx := -w div 2 else if (ftaRight in ALignments) then dx := -w else dx := 0; if (ftaVerticalCenter in Alignments) then dy := -h div 2 else if (ftaBottom in Alignments) then dy := -h else if (ftaBaseline in Alignments) then dy := - h + round(FFont.Descent) else dy := 0; glTranslatef(dx, dy, 0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, textureID); glBegin(GL_QUADS); glTexCoord2f(0.0, sy); glVertex2f(0, h); glTexCoord2f(sx, sy); glVertex2f(w, h); glTexCoord2f(sx, 0.0); glVertex2f(w, 0); glTexCoord2f(0.0, 0.0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix; end; procedure TGLFreeTypeHelper.SetFont(AFontName: String; AFontSize: Integer; ABold: Boolean = false; AItalic: Boolean = false; AUnderline: Boolean = false; AStrikethrough: Boolean = false); var style: TFreeTypeStyles; begin if GLFreeTypeHelper = nil then raise Exception.Create('InitFonts has not been called.'); style := []; if ABold then Include(style, ftsBold); if AItalic then Include(style, ftsItalic); // Create a new font if not yet loaded if (FFont = nil) or (FFont.Family <> AFontName) or (FFont.Style <> style) then begin FreeAndNil(FFont); FFont := LoadFont(AFontName, style); if FFont = nil then raise Exception.CreateFmt('Font "%s" not found.', [AFontName]); end; // Set the requested font attributes. FFont.SizeInPoints := AFontSize; FFont.UnderlineDecoration := AUnderline; FFont.StrikeoutDecoration := AStrikethrough; FFont.Hinted := true; FFont.Quality := grqHighQuality; //FFont.ClearType := true; end; { Returns the width and height of the specified text. If the text already has been handled with the same font parameters it is stored in the FTextureCache list. If not, the size is determined from the font. } procedure TGLFreeTypeHelper.TextExtent(AText: String; out AWidth, AHeight: Integer); var txname: String; idx: Integer; item: TTextureCacheItem; textureID: Gluint; w2, h2: Integer; begin txname := BuildTextureName(AText); idx := FTextureCache.IndexOf(txname); if idx = -1 then begin CreateTexture(AText, AWidth, AHeight, w2, h2, textureID); item := TTextureCacheItem.Create; item.TextureID := textureID; item.TextWidth := AWidth; item.TextHeight := AHeight; idx := FTextureCache.AddObject(txname, item); end; item := TTextureCacheItem(FTextureCache.Objects[idx]); AWidth := item.TextWidth; AHeight := item.TextHeight; end; end.