Extending the IDE (Overview) ============================ The IDE supports several types of plugins: Components These are the items in the component palette. For a example TButton can be used to create Buttons. Component Editors Component editors are used when you double click on a component in the designer or to add some extra items to the popup menu of the designer, when you right click on a component. Property Editors These are used by the rows in the object inspector. Experts These are all other types. ------------------------------------------------------------------------------- There are two possibilities to add your own plugins to Lazarus: 1. Write a package, install it and register your plugins in the 'Register' procedure of a unit. 2. Extend the lazarus code, and send your cvs diff to the lazarus mailing list. ------------------------------------------------------------------------------- Writing components: ToDo Hint: Create a new component via the package editor. ------------------------------------------------------------------------------- Writing component editors: ToDo Hint: see componenteditors.pas for examples ------------------------------------------------------------------------------- Writing property editors ToDo Hint: see propedits.pp for examples ------------------------------------------------------------------------------- Register event handlers There are several events in the IDE, for which plugins can add their own handlers. In propedits.pp there is a GlobalDesignHook object, which maintains several events for designing. Each event calls a list of handlers. The default handlers are added by the IDE. You can add your own handlers with the AddHandlerXXX and RemoveHandlerXXX methods. They will be called before the default handlers. Examples: Adding your handler (this is normally done in the constructor of your object): GlobalDesignHook.AddHandlerComponentAdded(@YourOnComponentAdded); Removing your handler: GlobalDesignHook.RemoveHandlerComponentAdded(@YourOnComponentAdded); You can remove all handlers at once. For example, it is a good idea to add this line in the destructor of object: GlobalDesignHook.RemoveAllHandlersForObject(Self); The handlers of GlobalDesignHook: // lookup root ChangeLookupRoot Called when the LookupRoot changed. The LookupRoot is the owner object of the currently selected components. Normally this is a TForm. // methods CreateMethod GetMethodName GetMethods MethodExists RenameMethod ShowMethod Called MethodFromAncestor ChainCall // components GetComponent GetComponentName GetComponentNames GetRootClassName ComponentRenamed Called when a component was renamed ComponentAdded Called when a new component was added to the LookupRoot ComponentDeleting Called before a component is freed. DeleteComponent Called by the IDE to delete a component. GetSelectedComponents Get the current selection of components. // persistent objects GetObject GetObjectName GetObjectNames // modifing Modified Revert RefreshPropertyValues