lazarus/components/aggpas/examples/lion/lion.lpr

306 lines
5.6 KiB
ObjectPascal

//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program lion ;
{$mode Delphi}
{DEFINE AGG_GRAY8 }
{$DEFINE AGG_BGR24 }
{DEFINE AGG_RGB24 }
{DEFINE AGG_BGRA32 }
{DEFINE AGG_RGBA32 }
{DEFINE AGG_ARGB32 }
{DEFINE AGG_ABGR32 }
{DEFINE AGG_RGB565 }
{DEFINE AGG_RGB555 }
uses
Math ,
agg_basics ,
agg_platform_support ,
agg_ctrl ,
agg_slider_ctrl ,
agg_rasterizer_scanline_aa ,
agg_scanline ,
agg_scanline_p ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_render_scanlines ,
agg_path_storage ,
agg_bounding_rect ,
agg_trans_affine ,
agg_conv_transform ,
parse_lion_
{$I pixel_formats.inc }
{$I agg_mode.inc }
const
flip_y = true;
var
g_rasterizer : rasterizer_scanline_aa;
g_scanline : scanline_p8;
g_path : path_storage;
g_colors : array[0..99 ] of aggclr;
g_path_idx : array[0..99 ] of unsigned;
g_npaths : unsigned;
g_x1 ,g_y1 ,g_x2 ,g_y2 ,
g_base_dx ,g_base_dy ,
g_angle ,g_scale ,
g_skew_x ,g_skew_y : double;
g_nclick : int;
type
the_application = object(platform_support )
m_alpha_slider : slider_ctrl;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure on_resize(sx ,sy : int ); virtual;
procedure on_draw; virtual;
procedure transform(width_ ,height_ ,x ,y : double );
procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ _PARSE_LION_ }
procedure _parse_lion_;
begin
g_npaths:=parse_lion(@g_path ,@g_colors ,@g_path_idx );
bounding_rect(@g_path ,@g_path_idx ,0 ,g_npaths ,@g_x1 ,@g_y1 ,@g_x2 ,@g_y2 );
g_base_dx:=(g_x2 - g_x1 ) / 2.0;
g_base_dy:=(g_y2 - g_y1 ) / 2.0;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_alpha_slider.Construct(5 ,5 ,512 - 5 ,12 ,not flip_y_ );
_parse_lion_;
add_ctrl(@m_alpha_slider );
m_alpha_slider.no_transform;
m_alpha_slider.label_('Alpha%3.3f' );
m_alpha_slider.value_(0.1 );
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
m_alpha_slider.Destruct;
end;
{ ON_DRAW }
procedure the_application.on_draw;
var
i : unsigned;
width_ ,height_ : int;
pixf : pixel_formats;
rb : renderer_base;
r : renderer_scanline_aa_solid;
mtx : trans_affine;
tat : trans_affine_translation;
tas : trans_affine_scaling;
tar : trans_affine_rotation;
taw : trans_affine_skewing;
trans : conv_transform;
begin
width_ :=rbuf_window._width;
height_:=rbuf_window._height;
for i:=0 to g_npaths - 1 do
aggclr_ptr(ptrcomp(@g_colors[0 ] ) + i * sizeof(aggclr ) ).a:=
int8u(trunc(m_alpha_slider._value * 255 ) );
// Initialize structures
pixfmt(pixf ,rbuf_window );
rb.Construct(@pixf );
r.Construct (@rb );
// Transform lion
mtx.Construct;
tat.Construct(-g_base_dx ,-g_base_dy );
mtx.multiply (@tat );
tas.Construct(g_scale ,g_scale );
mtx.multiply (@tas );
tar.Construct(g_angle + pi );
mtx.multiply (@tar );
taw.Construct(g_skew_x / 1000.0 ,g_skew_y / 1000.0 );
mtx.multiply (@taw );
tat.Construct(width_ / 2 ,height_ / 2 );
mtx.multiply (@tat );
// This code renders the lion
trans.Construct(@g_path ,@mtx );
render_all_paths(@g_rasterizer ,@g_scanline ,@r ,@trans ,@g_colors ,@g_path_idx ,g_npaths );
// Render the control
render_ctrl(@g_rasterizer ,@g_scanline ,@r ,@m_alpha_slider );
end;
{ ON_RESIZE }
procedure the_application.on_resize;
var
pf : pixel_formats;
r : renderer_base;
rgba : aggclr;
begin
pixfmt(pf ,rbuf_window );
r.Construct (@pf );
rgba.ConstrDbl(1 ,1 ,1 );
r.clear (@rgba );
end;
{ TRANSFORM }
procedure the_application.transform;
begin
x:=x - (width_ / 2 );
y:=y - (height_ / 2 );
g_angle:=ArcTan2(y ,x );
g_scale:=Sqrt (y * y + x * x ) / 100.0;
end;
{ ON_MOUSE_MOVE }
procedure the_application.on_mouse_move;
begin
on_mouse_button_down(x ,y ,flags );
end;
{ ON_MOUSE_BUTTON_DOWN }
procedure the_application.on_mouse_button_down;
var
width_ ,height_ : int;
begin
if flags and mouse_left <> 0 then
begin
width_ :=rbuf_window._width;
height_:=rbuf_window._height;
transform(_width ,_height ,x ,y );
force_redraw;
end;
if flags and mouse_right <> 0 then
begin
g_skew_x:=x;
g_skew_y:=y;
force_redraw;
end;
end;
{ ON_KEY }
procedure the_application.on_key;
begin
if key = key_f1 then
message_(
'This is the first example I used to implement and debug the scanline rasterizer, '#13 +
'affine transformer, and basic renderers. The image is drawn over the old one '#13 +
'with a cetrain opacity value.'#13#13 +
'How to play with:'#13#13 +
'You can rotate and scale the "Lion" with the left mouse button. '#13 +
'Right mouse button adds "skewing" transformations, '#13 +
'proportional to the "X" coordinate. '#13 +
'Change "Alpha" to draw funny looking "lions". '#13 +
'Change window size to clear the window.' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
BEGIN
// Rendering
g_rasterizer.Construct;
g_scanline.Construct;
g_path.Construct;
g_npaths:=0;
g_x1:=0;
g_y1:=0;
g_x2:=0;
g_y2:=0;
g_base_dx:=0;
g_base_dy:=0;
g_angle:=0;
g_scale:=1.0;
g_skew_x:=0;
g_skew_y:=0;
g_nclick:=0;
// App
app.Construct(pix_format ,flip_y );
app.caption_ ('AGG Example. Lion (F1-Help)' );
if app.init(512 ,400 ,window_resize ) then
app.run;
app.Destruct;
// Free
g_rasterizer.Destruct;
g_scanline.Destruct;
g_path.Destruct;
END.