lazarus/lcl/include/controlcanvas.inc
2016-11-01 19:18:42 +00:00

134 lines
4.2 KiB
PHP

{%MainUnit ../controls.pp}
{******************************************************************************
TControlCanvas
******************************************************************************
*****************************************************************************
This file is part of the Lazarus Component Library (LCL)
See the file COPYING.modifiedLGPL.txt, included in this distribution,
for details about the license.
*****************************************************************************
}
{------------------------------------------------------------------------------
Method: TControlCanvas.SetControl
Params: AControl: The control this canvas belongs to
Returns: Nothing
Sets the owner of this canvas
------------------------------------------------------------------------------}
procedure TControlCanvas.SetControl(AControl: TControl);
begin
if FControl <> AControl then
begin
FreeHandle;
FControl := AControl;
end;
end;
function TControlCanvas.GetDefaultColor(const ADefaultColorType: TDefaultColorType): TColor;
begin
if Assigned(FControl) then
Result := FControl.GetDefaultColor(ADefaultColorType)
else
Result := inherited GetDefaultColor(ADefaultColorType);
end;
{------------------------------------------------------------------------------
Method: TControlCanvas.Create
Params: none
Returns: Nothing
Constructor for the class.
------------------------------------------------------------------------------}
constructor TControlCanvas.Create;
begin
inherited Create;
FDeviceContext := 0;
FControl := nil;
FWindowHandle := 0;
end;
{------------------------------------------------------------------------------
Method: TControlCanvas.Destroy
Params: None
Returns: Nothing
Destructor for the class.
------------------------------------------------------------------------------}
destructor TControlCanvas.Destroy;
begin
FreeHandle;
inherited Destroy;
end;
{------------------------------------------------------------------------------
Method: TControlCanvas.CreateHandle
Params: None
Returns: Nothing
Creates the handle ( = object).
------------------------------------------------------------------------------}
procedure TControlCanvas.CreateHandle;
var
WinControl: TWinControl;
begin
//DebugLn('[TControlCanvas.CreateHandle] ',FControl<>nil,' DC=',DbgS(FDeviceContext,8),' WinHandle=',DbgS(FWindowHandle,8));
if FControl = nil then
inherited CreateHandle
else
begin
{$IFDEF VerboseCanvas}
if not ControlIsPainting and
(WidgetSet.GetLCLCapability(lcCanDrawOutsideOnPaint) = LCL_CAPABILITY_NO) then
debugln(['TControlCanvas.CreateHandle WARNING: accessing the canvas of '+DbgSName(FControl)+' is not supported outside of paint message']);
{$ENDIF}
if (FDeviceContext = 0) then
begin
// access to window handle can cause another TControlCanvas.CreateHandle
// as result we get a resource leak. To prevent this require handle before
// accessing it
if FControl is TWinControl then
WinControl := TWinControl(FControl)
else
WinControl := FControl.Parent;
WinControl.HandleNeeded;
// important: keep the condition here again because
// CreateWnd (called via WinControl.HandleNeeded above) could execute
// this function again and thus allocate FDeviceContext twice
// resulting in a memory leak
if FDeviceContext = 0 then
begin
// store the handle locally since we need it to check (and do not
// want to fire creation events)
FDeviceContext := FControl.GetDeviceContext(FWindowHandle);
end;
end;
Handle := FDeviceContext;
end;
end;
{------------------------------------------------------------------------------
Method: TControlCanvas.FreeHandle
Params: None
Returns: Nothing
Frees the handle
------------------------------------------------------------------------------}
procedure TControlCanvas.FreeHandle;
begin
inherited;
if FDeviceContext <> 0 then
begin
ReleaseDC(FWindowHandle, FDeviceContext);
FDeviceContext := 0;
end;
end;
function TControlCanvas.ControlIsPainting: boolean;
begin
Result := Assigned(FControl) and FControl.IsProcessingPaintMsg;
end;