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725 lines
17 KiB
XML
725 lines
17 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<fpdoc-descriptions>
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<package name="lcl">
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<!--
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====================================================================
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GraphUtil
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====================================================================
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-->
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<module name="GraphUtil">
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<short>Contains routines and types used when drawing graphics.</short>
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<descr>
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<p>
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<var>GraphUtil.pp</var> contains routines and types used when drawing
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graphics. They focus primarily on converting colors and drawing gradients,
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scroll bars, and arrows.
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</p>
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<p>
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It includes routines used to convert between both the HSL (hue, saturation,
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lightness) and HSV (hue, saturation, brightness value) alternative
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representations of the RGB color model.
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</p>
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<p>
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HSV models the way different colors mix together, with the saturation
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dimension resembling various tints of brightly colored paint, and the value
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dimension resembling the mixture of those paints with varying amounts of
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black or white paint.
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</p>
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<p>
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HSL places saturated colors around a circle with a lightness value of 0.5,
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where a lightness value of 0 or 1 is fully black or white (respectively).
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</p>
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<p>
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GraphUtil is used in the Lazarus IDE, in LCL WidgetSet components, and
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optional Lazarus components like FPReport, SynEdit, and TAChart.
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</p>
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</descr>
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<!-- unresolved type references Visibility: default -->
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<element name="Types"/>
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<element name="Math"/>
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<element name="Graphics"/>
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<element name="LCLType"/>
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<element name="LCLIntf"/>
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<element name="GraphType"/>
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<element name="ColorToGray">
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<short>Converts a Lazarus TColor value to its grayscale equivalent.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="ColorToGray.Result">
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<short>Byte contain the grayscale value for the specified color.</short>
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</element>
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<element name="ColorToGray.AColor">
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<short>TColor value converted in the method.</short>
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</element>
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<element name="ColorToHLS">
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<short>
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Converts a TColor value to its Hue, Lightness, and Saturation values.
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</short>
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<descr></descr>
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<errors/>
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<seealso></seealso>
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</element>
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<element name="ColorToHLS.AColor">
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<short>TColor value converted in the method.</short>
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</element>
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<element name="ColorToHLS.H">
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<short>Hue value for the specified color.</short>
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</element>
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<element name="ColorToHLS.L">
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<short>Lightness value for the specified color.</short>
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</element>
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<element name="ColorToHLS.S">
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<short>Saturation value for the specified color.</short>
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</element>
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<element name="RGBtoHLS">
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<short>
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Converts RGB color values to Hue, Lightness, and Saturation values.
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</short>
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<descr></descr>
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<errors/>
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<seealso></seealso>
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</element>
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<element name="RGBtoHLS.R">
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<short></short>
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</element>
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<element name="RGBtoHLS.G">
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<short></short>
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</element>
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<element name="RGBtoHLS.B">
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<short></short>
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</element>
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<element name="RGBtoHLS.H">
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<short></short>
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</element>
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<element name="RGBtoHLS.L">
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<short></short>
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</element>
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<element name="RGBtoHLS.S">
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<short></short>
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</element>
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<element name="HLStoColor">
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<short>
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Converts Hue, Lightness, and Saturation values to a TColor value.
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</short>
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<descr></descr>
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<errors/>
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<seealso></seealso>
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</element>
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<element name="HLStoColor.Result">
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<short></short>
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</element>
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<element name="HLStoColor.H">
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<short></short>
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</element>
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<element name="HLStoColor.L">
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<short></short>
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</element>
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<element name="HLStoColor.S">
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<short></short>
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</element>
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<element name="HLStoRGB">
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<short>
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Converts Hue, Lightness, and Saturation values to a RGB color values.
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</short>
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<descr></descr>
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<errors/>
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<seealso></seealso>
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</element>
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<element name="HLStoRGB.H">
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<short></short>
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</element>
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<element name="HLStoRGB.L">
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<short></short>
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</element>
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<element name="HLStoRGB.S">
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<short></short>
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</element>
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<element name="HLStoRGB.R">
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<short></short>
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</element>
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<element name="HLStoRGB.G">
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<short></short>
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</element>
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<element name="HLStoRGB.B">
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<short></short>
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</element>
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<!-- HSV functions are copied from mbColorLib without changes -->
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<element name="ColorToHSV">
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<short>
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Converts a TColor value to Hue, Saturation, and brightness Values.
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</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="ColorToHSV.c">
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<short></short>
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</element>
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<element name="ColorToHSV.H">
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<short></short>
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</element>
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<element name="ColorToHSV.S">
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<short></short>
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</element>
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<element name="ColorToHSV.V">
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<short></short>
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</element>
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<element name="HSVToColor">
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<short>
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Converts Hue, Saturation, and brightness values to a TColor value.
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</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="HSVToColor.Result">
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<short></short>
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</element>
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<element name="HSVToColor.H">
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<short></short>
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</element>
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<element name="HSVToColor.S">
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<short></short>
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</element>
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<element name="HSVToColor.V">
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<short></short>
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</element>
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<element name="RGBToHSV">
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<short>Converts RGB values to Hue, Saturation, and brightness values.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="RGBToHSV.Result">
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<short></short>
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</element>
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<element name="RGBToHSV.R">
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<short></short>
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</element>
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<element name="RGBToHSV.G">
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<short></short>
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</element>
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<element name="RGBToHSV.B">
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<short></short>
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</element>
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<element name="RGBToHSV.H">
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<short></short>
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</element>
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<element name="RGBToHSV.S">
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<short></short>
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</element>
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<element name="RGBToHSV.V">
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<short></short>
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</element>
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<element name="HSVtoRGB">
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<short>Converts Hue, Saturation, and brightness values to RGB values.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="HSVtoRGB.H">
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<short></short>
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</element>
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<element name="HSVtoRGB.S">
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<short></short>
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</element>
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<element name="HSVtoRGB.V">
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<short></short>
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</element>
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<element name="HSVtoRGB.R">
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<short></short>
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</element>
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<element name="HSVtoRGB.G">
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<short></short>
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</element>
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<element name="HSVtoRGB.B">
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<short></short>
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</element>
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<element name="RGBtoHSVRange">
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<short></short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="RGBtoHSVRange.R">
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<short></short>
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</element>
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<element name="RGBtoHSVRange.G">
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<short></short>
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</element>
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<element name="RGBtoHSVRange.B">
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<short></short>
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</element>
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<element name="RGBtoHSVRange.H">
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<short></short>
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</element>
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<element name="RGBtoHSVRange.S">
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<short></short>
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</element>
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<element name="RGBtoHSVRange.V">
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<short></short>
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</element>
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<element name="RGBtoHSVRange.">
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<short></short>
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</element>
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<element name="HSVtoRGBRange">
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<short></short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="HSVtoRGBRange.H">
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<short></short>
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</element>
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<element name="HSVtoRGBRange.S">
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<short></short>
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</element>
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<element name="HSVtoRGBRange.V">
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<short></short>
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</element>
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<element name="HSVtoRGBRange.R">
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<short></short>
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</element>
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<element name="HSVtoRGBRange.G">
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<short></short>
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</element>
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<element name="HSVtoRGBRange.B">
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<short></short>
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</element>
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<element name="HSVRangeToColor">
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<short></short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="HSVRangeToColor.Result">
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<short></short>
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</element>
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<element name="HSVRangeToColor.H">
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<short></short>
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</element>
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<element name="HSVRangeToColor.S">
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<short></short>
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</element>
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<element name="HSVRangeToColor.V">
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<short></short>
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</element>
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<element name="HSVtoRGBTriple">
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<short>
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Converts Hue, Saturation, and brightness values to a TRGBTriple value
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.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="HSVtoRGBTriple.Result">
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<short></short>
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</element>
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<element name="HSVtoRGBTriple.H">
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<short></short>
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</element>
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<element name="HSVtoRGBTriple.S">
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<short></short>
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</element>
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<element name="HSVtoRGBTriple.V">
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<short></short>
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</element>
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<element name="HSVtoRGBQuad">
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<short>
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Converts Hue, Saturation, and brightness values to a TRGBQuad value
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.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="HSVtoRGBQuad.Result">
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<short></short>
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</element>
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<element name="HSVtoRGBQuad.H">
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<short></short>
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</element>
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<element name="HSVtoRGBQuad.S">
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<short></short>
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</element>
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<element name="HSVtoRGBQuad.V">
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<short></short>
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</element>
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<element name="GetHValue">
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<short>Gets the Hue value from the specified TColor value.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="GetHValue.Result">
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<short></short>
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</element>
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<element name="GetHValue.Color">
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<short></short>
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</element>
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<element name="GetSValue">
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<short>Gets the Saturation value from the specified TColor value.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="GetSValue.Result">
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<short>Saturation value for the specified color.</short>
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</element>
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<element name="GetSValue.Color">
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<short>Color examined in the routine.</short>
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</element>
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<element name="GetVValue">
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<short>Gets the brightness value from the specified TColor value.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="GetVValue.Result">
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<short>Brightness value for the specified color.</short>
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</element>
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<element name="GetVValue.Color">
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<short>Color examined in the routine.</short>
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</element>
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<element name="DrawVerticalGradient">
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<short>
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Draws a gradient from top to bottom with parabolic color variation.
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</short>
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<descr/>
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<seealso/>
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</element>
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<element name="DrawVerticalGradient.Canvas">
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<short>Canvas where the gradient is drawn.</short>
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</element>
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<element name="DrawVerticalGradient.ARect">
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<short>Rectangle that defines the drawing boundaries for the gradient.</short>
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</element>
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<element name="DrawVerticalGradient.TopColor">
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<short>Color used at the top of the gradient.</short>
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</element>
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<element name="DrawVerticalGradient.BottomColor">
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<short>Color used at the end or bottom of the gradient.</short>
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</element>
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<element name="DrawGradientWindow">
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<short>Draws a window with a Title using gradient coloring.</short>
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<descr/>
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<seealso/>
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</element>
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<element name="DrawGradientWindow.Canvas">
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<short>Canvas where the gradient is drawn.</short>
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</element>
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<element name="DrawGradientWindow.WindowRect">
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<short>Rectangle for the window drawn using a gradient .</short>
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</element>
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<element name="DrawGradientWindow.TitleHeight">
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<short>Height of the the title bar in the window.</short>
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</element>
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<element name="DrawGradientWindow.BaseColor">
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<short>Base color for the window.</short>
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</element>
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<element name="AntiAliasedStretchDrawBitmap">
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<short>Stretch-draws a bitmap using anti-aliased drawing.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="AntiAliasedStretchDrawBitmap.SourceBitmap">
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<short>Bitmap drawn in the routine.</short>
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</element>
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<element name="AntiAliasedStretchDrawBitmap.DestBitmap">
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<short>Bitmap where the new image is drawn.</short>
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</element>
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<element name="AntiAliasedStretchDrawBitmap.DestWidth">
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<short>Width for the resized image.</short>
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</element>
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<element name="AntiAliasedStretchDrawBitmap.DestHeight">
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<short>Height for the resized image.</short>
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</element>
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<element name="TScrollDirection">
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<short>
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Enumerated type that indicates the direction for scrollbar arrows.
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</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="TScrollDirection.sdLeft">
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<short></short>
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</element>
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<element name="TScrollDirection.sdRight">
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<short></short>
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</element>
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<element name="TScrollDirection.sdUp">
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<short></short>
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</element>
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<element name="TScrollDirection.sdDown">
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<short></short>
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</element>
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<element name="TArrowType">
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<short>Indicates the drawing style for an arrow.</short>
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<descr></descr>
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<seealso></seealso>
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</element>
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<element name="TArrowType.atSolid">
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<short>Arrow is drawn using a solid, filled color.</short>
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</element>
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<element name="TArrowType.atArrows">
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<short>Arrow is drawn using chevrons.</short>
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</element>
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<element name="NiceArrowAngle">
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<short></short>
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<descr>
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45*pi/180
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</descr>
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<seealso></seealso>
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</element>
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<element name="DrawArrow">
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<short>Draws an arrow at the specified location on a canvas.</short>
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<descr>
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<p>
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<var>DrawArrow</var> is an overloaded procedure used to draw an arrow on a
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canvas at the specified location. Overloaded variants of the routine allow
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the type of arrow, length, angle, and drawing style to be specified as
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arguments.
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</p>
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</descr>
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<seealso></seealso>
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</element>
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<element name="DrawArrow.Canvas">
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<short>Canvas where the arrow is drawn.</short>
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</element>
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<element name="DrawArrow.Direction">
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<short>Direction for the arrow.</short>
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</element>
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<element name="DrawArrow.Location">
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<short>
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Point that indicates the canvas coordinates where the arrow is drawn.
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</short>
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</element>
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<element name="DrawArrow.Size">
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<short></short>
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</element>
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<element name="DrawArrow.ArrowType">
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<short>Drawing style for the arrow.</short>
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</element>
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<element name="DrawArrow.p1">
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<short></short>
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</element>
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<element name="DrawArrow.p2">
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<short></short>
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</element>
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<element name="DrawArrow.ArrowLen">
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<short></short>
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</element>
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<element name="DrawArrow.ArrowAngleRad">
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<short></short>
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</element>
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<element name="FloodFill">
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<short>
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|
A simple first-in-first-out circular buffer (queue) for flood-filling
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contiguous voxels.
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</short>
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<descr>
|
|
<p>
|
|
<var>FloodFill</var> is a procedure which implements a simple
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first-in-first-out circular buffer (queue) for flood-filling contiguous
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voxels. This algorithm avoids stack problems associated simple recursive
|
|
algorithms described in the discussion at <url
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href="http://steve.hollasch.net/cgindex/polygons/floodfill.html"/>. Please
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|
note that the routine is slow because of its use of <var>Canvas.Pixels</var>.
|
|
</p>
|
|
<p>
|
|
Original author: Chris Rorden
|
|
</p>
|
|
</descr>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="FloodFill.Canvas">
|
|
<short></short>
|
|
</element>
|
|
<element name="FloodFill.X">
|
|
<short></short>
|
|
</element>
|
|
<element name="FloodFill.Y">
|
|
<short></short>
|
|
</element>
|
|
<element name="FloodFill.lColor">
|
|
<short></short>
|
|
</element>
|
|
<element name="FloodFill.FillStyle">
|
|
<short></short>
|
|
</element>
|
|
|
|
<element name="ScaleImg">
|
|
<short>Scales the specified image to the required dimensions.</short>
|
|
<descr>
|
|
<p>
|
|
<var>ScaleImg</var> is a procedure used to scale the image in
|
|
<var>AImage</var> to the dimensions in <var>AWidth</var> and
|
|
<var>AWidth</var>.
|
|
</p>
|
|
<p>
|
|
ScaleImg calls the <var>CreateIntfImage</var> method in <var>AImage</var> to
|
|
get a <var>TLazIntfImage</var> instance with the original content. A
|
|
temporary <var>TLazCanvas</var> instance is created for the source image, and
|
|
its <var>StretchDraw</var> method is called to resize and draw the interface
|
|
image on the Canvas. AImage is updated with the resized content, and its
|
|
<var>Height</var> and <var>Width</var> properties are set to the parameter
|
|
values.
|
|
</p>
|
|
</descr>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="ScaleImg.AImage">
|
|
<short>Bitmap image resize in the routine.</short>
|
|
</element>
|
|
<element name="ScaleImg.AWidth">
|
|
<short>New Width requested for the image.</short>
|
|
</element>
|
|
<element name="ScaleImg.AHeight">
|
|
<short>New height requested for the image.</short>
|
|
</element>
|
|
|
|
<element name="ColorRGBToHLS">
|
|
<short>
|
|
Converts an RGB color value to Hue, Lightness, and Saturation values
|
|
.</short>
|
|
<descr></descr>
|
|
<errors/>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="ColorRGBToHLS.clrRGB">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorRGBToHLS.Hue">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorRGBToHLS.Luminance">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorRGBToHLS.Saturation">
|
|
<short></short>
|
|
</element>
|
|
|
|
<element name="ColorHLSToRGB">
|
|
<short></short>
|
|
<descr></descr>
|
|
<errors/>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="ColorHLSToRGB.Result">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorHLSToRGB.Hue">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorHLSToRGB.Luminance">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorHLSToRGB.Saturation">
|
|
<short></short>
|
|
</element>
|
|
|
|
<element name="ColorAdjustLuma">
|
|
<short></short>
|
|
<descr></descr>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="ColorAdjustLuma.Result">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorAdjustLuma.clrRGB">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorAdjustLuma.n">
|
|
<short></short>
|
|
</element>
|
|
<element name="ColorAdjustLuma.fScale">
|
|
<short></short>
|
|
</element>
|
|
|
|
<element name="GetHighLightColor">
|
|
<short></short>
|
|
<descr></descr>
|
|
<errors/>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="GetHighLightColor.Result">
|
|
<short></short>
|
|
</element>
|
|
<element name="GetHighLightColor.Color">
|
|
<short></short>
|
|
</element>
|
|
<element name="GetHighLightColor.Luminance">
|
|
<short></short>
|
|
</element>
|
|
|
|
<element name="GetShadowColor">
|
|
<short></short>
|
|
<descr></descr>
|
|
<errors/>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="GetShadowColor.Result">
|
|
<short></short>
|
|
</element>
|
|
<element name="GetShadowColor.Color">
|
|
<short></short>
|
|
</element>
|
|
<element name="GetShadowColor.Luminance">
|
|
<short></short>
|
|
</element>
|
|
|
|
<element name="NormalizeRect">
|
|
<short>
|
|
Ensures that coordinates in the rectangle are in the correct order.
|
|
</short>
|
|
<descr></descr>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="NormalizeRect.Result">
|
|
<short>Rectangle with the corrected values for its coordinates.</short>
|
|
</element>
|
|
<element name="NormalizeRect.R">
|
|
<short>Rectangle examined in the routine.</short>
|
|
</element>
|
|
|
|
<element name="WaveTo">
|
|
<short>
|
|
Draws a horizontal or vertical wave at the specified position to the given
|
|
device context.
|
|
</short>
|
|
<descr></descr>
|
|
<seealso></seealso>
|
|
</element>
|
|
<element name="WaveTo.ADC">
|
|
<short>Device context that is the target for the drawing operation.</short>
|
|
</element>
|
|
<element name="WaveTo.X">
|
|
<short>Horizontal position where the wave is drawn.</short>
|
|
</element>
|
|
<element name="WaveTo.Y">
|
|
<short>Vertical position where the wave is drawn.</short>
|
|
</element>
|
|
<element name="WaveTo.R">
|
|
<short>
|
|
Amplitude for changes in horizontal or vertical positions in the wave.
|
|
</short>
|
|
</element>
|
|
</module>
|
|
<!-- GraphUtil -->
|
|
</package>
|
|
</fpdoc-descriptions>
|