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82 lines
2.8 KiB
ObjectPascal
82 lines
2.8 KiB
ObjectPascal
{
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***************************************************************************
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* *
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* This source is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This code is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* General Public License for more details. *
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* *
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* A copy of the GNU General Public License is available on the World *
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* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
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* obtain it by writing to the Free Software Foundation, *
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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* *
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***************************************************************************
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Author: Mattias Gaertner
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Abstract:
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Demonstrating, how to parse a ppu file with the codetools.
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}
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program PPUDependencies;
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{$mode objfpc}{$H+}
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uses
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Classes, SysUtils, PPUParser, FileProcs, PPUGraph, CodeToolManager;
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const
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ConfigFilename = 'codetools.config';
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var
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Filename: String;
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Groups: TPPUGroups;
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Group: TPPUGroup;
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i: Integer;
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Member: TPPUMember;
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MissingUnit: TStringList;
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begin
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if (Paramcount<1) then begin
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writeln('Usage:');
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writeln(' ',ParamStr(0),' [fpc] <ppu filename1> ...');
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writeln(' The "fpc" parameter auto generates groups for all fpc units.');
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Halt;
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end;
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CodeToolBoss.SimpleInit(ConfigFilename);
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Groups:=TPPUGroups.Create;
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MissingUnit:=TStringList.Create;
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Group:=nil;
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try
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for i:=1 to Paramcount do begin
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Filename:=ParamStr(i);
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if Filename='fpc' then
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Groups.AddFPCGroupsForCurrentCompiler(CleanAndExpandDirectory(GetCurrentDir))
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else begin
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Filename:=CleanAndExpandFilename(Filename);
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debugln(Filename);
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if Group=nil then
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Group:=Groups.AddGroup('Default');
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Member:=Group.AddMember(ExtractFileNameOnly(Filename));
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Member.PPUFilename:=Filename;
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end;
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end;
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Groups.UpdateDependencies;
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Groups.GetMissingUnits(MissingUnit);
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if MissingUnit.Count>0 then begin
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debugln('NOTE: Missing units: ',MissingUnit.DelimitedText);
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end;
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finally
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MissingUnit.Free;
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Groups.Free;
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end;
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end.
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