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			416 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
//
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// AggPas 2.4 RM3 Demo application
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// Note: Press F1 key on run to see more info about this demo
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//
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// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
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//
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program
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 perspective ;
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{DEFINE AGG_GRAY8 }
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{$DEFINE AGG_BGR24 }
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{DEFINE AGG_RGB24 }
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{DEFINE AGG_BGRA32 }
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{DEFINE AGG_RGBA32 }
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{DEFINE AGG_ARGB32 }
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{DEFINE AGG_ABGR32 }
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{DEFINE AGG_RGB565 }
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{DEFINE AGG_RGB555 }
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uses
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 agg_basics ,
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 agg_platform_support ,
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 agg_ctrl ,
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 agg_rbox_ctrl ,
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 agg_rasterizer_scanline_aa ,
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 agg_scanline ,
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 agg_scanline_p ,
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 agg_renderer_base ,
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 agg_renderer_scanline ,
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 agg_render_scanlines ,
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 agg_path_storage ,
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 agg_bounding_rect ,
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 agg_trans_affine ,
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 agg_trans_bilinear ,
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 agg_trans_perspective , 
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 agg_conv_transform ,
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 agg_conv_stroke ,
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 agg_conv_clip_polygon ,
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 agg_ellipse ,
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 interactive_polygon_ ,
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 parse_lion_
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{$I pixel_formats.inc }
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{$I agg_mode.inc }
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const
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 flip_y = true;
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var
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 g_rasterizer : rasterizer_scanline_aa;
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 g_scanline   : scanline_p8;
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 g_path     : path_storage;
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 g_colors   : array[0..99 ] of aggclr;
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 g_path_idx : array[0..99 ] of unsigned;
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 g_npaths : unsigned;
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 g_x1 ,g_y1 ,g_x2 ,g_y2 ,
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 g_base_dx  ,g_base_dy  ,
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 g_angle    ,g_scale    ,
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 g_skew_x   ,g_skew_y   : double;
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 g_nclick : int;
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type
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 the_application = object(platform_support )
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   m_quad       : interactive_polygon;
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   m_trans_type : rbox_ctrl;
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   constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
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   destructor  Destruct;
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   procedure on_init; virtual;
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   procedure on_draw; virtual;
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   procedure on_mouse_move       (x ,y : int; flags : unsigned ); virtual;
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   procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
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   procedure on_mouse_button_up  (x ,y : int; flags : unsigned ); virtual;
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   procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
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  end;
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{ _PARSE_LION_ }
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procedure _parse_lion_;
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begin
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 g_npaths:=parse_lion(@g_path ,@g_colors ,@g_path_idx );
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 bounding_rect(@g_path ,@g_path_idx ,0 ,g_npaths ,@g_x1 ,@g_y1 ,@g_x2 ,@g_y2 );
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 g_base_dx:=(g_x2 - g_x1 ) / 2.0;
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 g_base_dy:=(g_y2 - g_y1 ) / 2.0;
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 g_path.flip_x(g_x1 ,g_x2 );
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 g_path.flip_y(g_y1 ,g_y2 );
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end;
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{ CONSTRUCT }
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constructor the_application.Construct;
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begin
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 inherited Construct(format_ ,flip_y_ );
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 m_quad.Construct      (4 ,5.0 );
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 m_trans_type.Construct(420 ,5.0 ,420 + 130.0 ,55.0 ,not flip_y_ );
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 _parse_lion_;
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 m_quad.xn_ptr(0 )^:=g_x1;
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 m_quad.yn_ptr(0 )^:=g_y1;
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 m_quad.xn_ptr(1 )^:=g_x2;
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 m_quad.yn_ptr(1 )^:=g_y1;
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 m_quad.xn_ptr(2 )^:=g_x2;
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 m_quad.yn_ptr(2 )^:=g_y2;
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 m_quad.xn_ptr(3 )^:=g_x1;
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 m_quad.yn_ptr(3 )^:=g_y2;
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 m_trans_type.add_item ('Bilinear' );
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 m_trans_type.add_item ('Perspective' );
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 m_trans_type.cur_item_(0 );
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 add_ctrl(@m_trans_type );
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end;
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{ DESTRUCT }
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destructor the_application.Destruct;
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begin
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 inherited Destruct;
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 m_quad.Destruct;
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 m_trans_type.Destruct;
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end;
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{ ON_INIT }
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procedure the_application.on_init;
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var
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 dx ,dy : double;
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begin
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 dx:=_width / 2.0 - (m_quad.xn_ptr(1 )^ - m_quad.xn_ptr(0 )^ ) / 2.0;
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 dy:=_height / 2.0 - (m_quad.yn_ptr(2 )^ - m_quad.yn_ptr(0 )^ ) / 2.0;
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 m_quad.xn_ptr(0 )^:=m_quad.xn_ptr(0 )^ + dx;
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 m_quad.yn_ptr(0 )^:=m_quad.yn_ptr(0 )^ + dy;
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 m_quad.xn_ptr(1 )^:=m_quad.xn_ptr(1 )^ + dx;
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 m_quad.yn_ptr(1 )^:=m_quad.yn_ptr(1 )^ + dy;
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 m_quad.xn_ptr(2 )^:=m_quad.xn_ptr(2 )^ + dx;
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 m_quad.yn_ptr(2 )^:=m_quad.yn_ptr(2 )^ + dy;
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 m_quad.xn_ptr(3 )^:=m_quad.xn_ptr(3 )^ + dx;
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 m_quad.yn_ptr(3 )^:=m_quad.yn_ptr(3 )^ + dy;
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end;
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{ ON_DRAW }
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procedure the_application.on_draw;
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var
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 pixf : pixel_formats;
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 rb : renderer_base;
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 r  : renderer_scanline_aa_solid;
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 rgba : aggclr;
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 tr_bi : trans_bilinear;
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 tr_pe ,
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 tr2   : trans_perspective23;
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 trans : conv_transform;
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 ell              : ellipse;
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 ell_stroke       : conv_stroke;
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 trans_ell        ,
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 trans_ell_stroke : conv_transform;
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 x ,y : double;
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begin
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// Initialize structures
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 pixfmt(pixf ,rbuf_window );
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 rb.Construct(@pixf );
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 r.Construct (@rb );
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 rgba.ConstrDbl(1 ,1 ,1 );
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 rb.clear      (@rgba );
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 g_rasterizer.clip_box(0 ,0 ,_width ,_height );
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// Perspective rendering
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 if m_trans_type._cur_item = 0 then
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  begin
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   tr_bi.Construct(g_x1 ,g_y1 ,g_x2 ,g_y2 ,m_quad.polygon );
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   if tr_bi.is_valid then
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    begin
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    // Render transformed lion
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     trans.Construct (@g_path ,@tr_bi );
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     render_all_paths(@g_rasterizer ,@g_scanline ,@r ,@trans ,@g_colors ,@g_path_idx ,g_npaths );
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    // Render transformed ellipse
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     ell.Construct(
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      (g_x1 + g_x2 ) * 0.5 ,(g_y1 + g_y2 ) * 0.5 ,
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      (g_x2 - g_x1 ) * 0.5 ,(g_y2 - g_y1 ) * 0.5 ,200 );
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     ell_stroke.Construct(@ell );
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     ell_stroke.width_   (3.0 );
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     trans_ell.Construct (@ell ,@tr_bi );
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     trans_ell_stroke.Construct(@ell_stroke ,@tr_bi );
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     g_rasterizer.add_path(@trans_ell );
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     rgba.ConstrDbl(0.5 ,0.3 ,0.0 ,0.3 );
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     r.color_      (@rgba );
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     render_scanlines(@g_rasterizer ,@g_scanline ,@r );
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     g_rasterizer.add_path(@trans_ell_stroke );
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     rgba.ConstrDbl(0.0 ,0.3 ,0.2 ,1.0 );
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     r.color_      (@rgba );
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     render_scanlines(@g_rasterizer ,@g_scanline ,@r );
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    // Free
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     ell_stroke.Destruct;
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    end;
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  end
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 else
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  begin
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   tr_pe.Construct(g_x1 ,g_y1 ,g_x2 ,g_y2 ,m_quad.polygon );
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   if tr_pe.is_valid then
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    begin
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    // Render transformed lion
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     trans.Construct(@g_path ,@tr_pe );
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     render_all_paths(@g_rasterizer ,@g_scanline ,@r ,@trans ,@g_colors ,@g_path_idx ,g_npaths );
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    // Render transformed ellipse
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     ell.Construct(
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      (g_x1 + g_x2 ) * 0.5 ,(g_y1 + g_y2 ) * 0.5 ,
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      (g_x2 - g_x1 ) * 0.5 ,(g_y2 - g_y1 ) * 0.5 ,200 );
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     ell_stroke.Construct(@ell );
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     ell_stroke.width_   (3.0 );
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     trans_ell.Construct       (@ell ,@tr_pe );
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     trans_ell_stroke.Construct(@ell_stroke ,@tr_pe );
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     g_rasterizer.add_path(@trans_ell );
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     rgba.ConstrDbl(0.5 ,0.3 ,0.0 ,0.3 );
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     r.color_      (@rgba );
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     render_scanlines(@g_rasterizer ,@g_scanline ,@r );
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     g_rasterizer.add_path(@trans_ell_stroke );
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     rgba.ConstrDbl(0.0 ,0.3 ,0.2 ,1.0 );
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     r.color_      (@rgba );
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     render_scanlines(@g_rasterizer ,@g_scanline ,@r );
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    // Free
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     ell_stroke.Destruct;
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    // Testing the reverse transformations
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    { tr2.Construct(m_quad.polygon ,g_x1 ,g_y1 ,g_x2 ,g_y2 );
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     if tr2.is_valid then
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      begin
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       x:=m_quad.xn_ptr(0 )^;
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       y:=m_quad.yn_ptr(0 )^;
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       tr2.transform         (@tr2 ,@x ,@y );
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       g_rasterizer.move_to_d(x ,y );
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       x:=m_quad.xn_ptr(1 )^;
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       y:=m_quad.yn_ptr(1 )^;
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       tr2.transform         (@tr2 ,@x ,@y );
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       g_rasterizer.line_to_d(x ,y );
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       x:=m_quad.xn_ptr(2 )^;
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       y:=m_quad.yn_ptr(2 )^;
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       tr2.transform         (@tr2 ,@x ,@y );
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       g_rasterizer.line_to_d(x ,y );
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       x:=m_quad.xn_ptr(3 )^;
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       y:=m_quad.yn_ptr(3 )^;
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       tr2.transform         (@tr2 ,@x ,@y );
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       g_rasterizer.line_to_d(x ,y );
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       rgba.ConstrDbl(0.5 ,0.0 ,0.0 ,0.5 );
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       r.color_      (@rgba );
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       render_scanlines(@g_rasterizer ,@g_scanline ,@r );
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      end
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     else
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      message_('Singularity...' );{}
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    end;
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  end;
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// Render the "quad" tool and controls
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 g_rasterizer.add_path(@m_quad );
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 rgba.ConstrDbl(0 ,0.3 ,0.5 ,0.6 );
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 r.color_      (@rgba );
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 render_scanlines(@g_rasterizer ,@g_scanline ,@r );
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 render_ctrl     (@g_rasterizer ,@g_scanline ,@r ,@m_trans_type );
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end;
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{ ON_MOUSE_MOVE }
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procedure the_application.on_mouse_move;
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begin
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 if flags and mouse_left <> 0 then
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  if m_quad.on_mouse_move(x ,y ) then
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   force_redraw;
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 if flags and mouse_left = 0 then
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  on_mouse_button_up(x ,y ,flags );
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end;
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{ ON_MOUSE_BUTTON_DOWN }
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procedure the_application.on_mouse_button_down;
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begin
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 if flags and mouse_left <> 0 then
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  if m_quad.on_mouse_button_down(x ,y ) then
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   force_redraw;
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end;
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{ ON_MOUSE_BUTTON_UP }
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procedure the_application.on_mouse_button_up;
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begin
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 if m_quad.on_mouse_button_up(x ,y ) then
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  force_redraw;
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end;
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{ ON_KEY }
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procedure the_application.on_key;
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begin
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 if key = key_f1 then
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  message_(
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   'Perspective and bilinear transformations. In general, these classes can transform '#13 +
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   'an arbitrary quadrangle to another arbitrary quadrangle (with some restrictions). '#13 +
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   'The example demonstrates how to transform a rectangle to a quadrangle defined by '#13 +
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   '4 vertices. Note, that the perspective transformations don''t work correctly if '#13 +
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   'the destination quadrangle is concave. Bilinear thansformations give a different '#13 +
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   'result, but remain valid with any shape of the destination quadrangle.'#13#13 +
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   'How to play with:'#13#13 +
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   'You can drag the 4 corners of the quadrangle, as well as its boundaries.' +
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   #13#13'Note: F2 key saves current "screenshot" file in this demo''s directory.  ' );
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end;
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VAR
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 app : the_application;
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BEGIN
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// Rendering
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 g_rasterizer.Construct;
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 g_scanline.Construct;
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 g_path.Construct;
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 g_npaths:=0;
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 g_x1:=0;
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 g_y1:=0;
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 g_x2:=0;
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 g_y2:=0;
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 g_base_dx:=0;
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 g_base_dy:=0;
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 g_angle:=0;
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 g_scale:=1.0;
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 g_skew_x:=0;
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 g_skew_y:=0;
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 g_nclick:=0;
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// App
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 app.Construct(pix_format ,flip_y );
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 app.caption_ ('AGG Example. Perspective Transformations (F1-Help)' );
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 if app.init(600 ,600 ,window_resize ) then
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  app.run;
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 app.Destruct;
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// Free
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 g_rasterizer.Destruct;
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 g_scanline.Destruct;
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 g_path.Destruct;
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END. |