lazarus/components/lazutils/avglvltree.pas
mattias 6059715450 lazutils: TAvgLvlTree.OwnsObjects
git-svn-id: trunk@53968 -
2017-01-18 11:59:00 +00:00

2612 lines
69 KiB
ObjectPascal

{
*****************************************************************************
This file is part of LazUtils.
See the file COPYING.modifiedLGPL.txt, included in this distribution,
for details about the license.
*****************************************************************************
Author: Mattias Gaertner
Abstract:
The Tree is sorted ascending from left to right. That means
Compare(Node.Left,Node.Right) <= 0 for all nodes.
TAvgLvlTree is an Average Level binary Tree. This binary tree is always
balanced, so that inserting, deleting and finding a node is performed in
O(log(#Nodes)).
Duplicates are supported.
Order of duplicates is kept, that means the order is stable.
The compare function must define a total order, that means transitive
A >= B and B>=C means A >= C for all nodes A,B,C
}
unit AvgLvlTree;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
TAvgLvlTree = class;
TObjectSortCompare = function(Tree: TAvgLvlTree; Data1, Data2: Pointer
): integer of object;
{ TAvgLvlTreeNode }
TAvgLvlTreeNode = class
public
Parent, Left, Right: TAvgLvlTreeNode;
Balance: integer; // = RightDepth-LeftDepth -2..+2, after balancing: -1,0,+1
Data: Pointer;
function Successor: TAvgLvlTreeNode; // next right
function Precessor: TAvgLvlTreeNode; // next left
procedure Clear;
function TreeDepth: integer; // longest WAY down. e.g. only one node => 0 !
procedure ConsistencyCheck(Tree: TAvgLvlTree); virtual;
function GetCount: SizeInt;
end;
TAvgLvlTreeNodeClass = class of TAvgLvlTreeNode;
PAvgLvlTreeNode = ^TAvgLvlTreeNode;
{ TAvgLvlTreeNodeEnumerator - left to right, low to high }
TAvgLvlTreeNodeEnumerator = class
protected
FCurrent: TAvgLvlTreeNode;
FLowToHigh: boolean;
FTree: TAvgLvlTree;
public
constructor Create(Tree: TAvgLvlTree; aLowToHigh: boolean = true);
function GetEnumerator: TAvgLvlTreeNodeEnumerator; inline;
function MoveNext: Boolean;
property Current: TAvgLvlTreeNode read FCurrent;
property LowToHigh: boolean read FLowToHigh;
end;
{ TAvgLvlTree }
TAvgLvlTree = class
private
FOwnsObjects: boolean;
protected
fRoot: TAvgLvlTreeNode;
FCount: SizeInt;
FNodeClass: TAvgLvlTreeNodeClass;
FOnCompare: TListSortCompare;
FOnObjectCompare: TObjectSortCompare;
procedure BalanceAfterInsert(ANode: TAvgLvlTreeNode);
procedure BalanceAfterDelete(ANode: TAvgLvlTreeNode);
procedure DeletingNode({%H-}aNode: TAvgLvlTreeNode); virtual;
function FindInsertPos(Data: Pointer): TAvgLvlTreeNode;
procedure Init; virtual;
procedure NodeAdded({%H-}aNode: TAvgLvlTreeNode); virtual;
procedure RotateLeft(aNode: TAvgLvlTreeNode); virtual;
procedure RotateRight(aNode: TAvgLvlTreeNode); virtual;
procedure SwitchPositionWithSuccessor(aNode, aSuccessor: TAvgLvlTreeNode); virtual;
procedure SetOnCompare(const AValue: TListSortCompare);
procedure SetOnObjectCompare(const AValue: TObjectSortCompare);
procedure SetCompares(const NewCompare: TListSortCompare;
const NewObjectCompare: TObjectSortCompare);
public
constructor Create(const OnCompareMethod: TListSortCompare);
constructor CreateObjectCompare(const OnCompareMethod: TObjectSortCompare);
constructor Create;
destructor Destroy; override;
property OnCompare: TListSortCompare read FOnCompare write SetOnCompare;
property OnObjectCompare: TObjectSortCompare read FOnObjectCompare write SetOnObjectCompare;
property NodeClass: TAvgLvlTreeNodeClass read FNodeClass write FNodeClass; // used for new nodes
function NewNode: TAvgLvlTreeNode; virtual; // create a node, not connected, outside the tree
procedure DisposeNode(aNode: TAvgLvlTreeNode); virtual; // free a node, already disconnected from the tree
property OwnsObjects: boolean read FOwnsObjects write FOwnsObjects;
// add, delete, remove, move
procedure Add(ANode: TAvgLvlTreeNode);
function Add(Data: Pointer): TAvgLvlTreeNode;
function AddAscendingSequence(Data: Pointer; LastAdded: TAvgLvlTreeNode;
var Successor: TAvgLvlTreeNode): TAvgLvlTreeNode;
procedure Delete(ANode: TAvgLvlTreeNode);
function Remove(Data: Pointer): boolean;
function RemovePointer(Data: Pointer): boolean;
procedure MoveDataLeftMost(var ANode: TAvgLvlTreeNode);
procedure MoveDataRightMost(var ANode: TAvgLvlTreeNode);
procedure Clear;
procedure FreeAndClear;
procedure FreeAndDelete(ANode: TAvgLvlTreeNode);
function Equals(Obj: TObject): boolean; override; // same as IsEqual(aTree,false)
function IsEqual(aTree: TAvgLvlTree; CheckDataPointer: boolean): boolean; // checks only keys or Data (references), not the data itself, O(n)
procedure Assign(aTree: TAvgLvlTree); virtual; // clear and copy all Data (references), O(n)
// search
property Root: TAvgLvlTreeNode read fRoot;
property Count: SizeInt read FCount;
function Compare(Data1, Data2: Pointer): integer; inline;
function Find(Data: Pointer): TAvgLvlTreeNode; // O(log(n))
function FindKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode; // O(log(n))
function FindNearestKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode; // O(log(n))
function FindSuccessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode; inline;
function FindPrecessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode; inline;
function FindLowest: TAvgLvlTreeNode; // O(log(n))
function FindHighest: TAvgLvlTreeNode; // O(log(n))
function FindNearest(Data: Pointer): TAvgLvlTreeNode; // O(log(n))
// search in a tree with duplicates (duplicate means here: Compare function returns 0)
function FindPointer(Data: Pointer): TAvgLvlTreeNode; // O(log(n))+k (k= maximum number of same values)
function FindLeftMost(Data: Pointer): TAvgLvlTreeNode;
function FindRightMost(Data: Pointer): TAvgLvlTreeNode;
function FindLeftMostKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindRightMostKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindLeftMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindRightMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
// enumerators
function GetEnumerator: TAvgLvlTreeNodeEnumerator;
function GetEnumeratorHighToLow: TAvgLvlTreeNodeEnumerator;
// consistency
procedure ConsistencyCheck; virtual;
procedure WriteReportToStream(s: TStream);
function NodeToReportStr(aNode: TAvgLvlTreeNode): string; virtual;
function ReportAsString: string;
end;
TAvgLvlTreeClass = class of TAvgLvlTree;
PAvgLvlTree = ^TAvgLvlTree;
type
TIndexedAVLTreeNode = class(TAvgLvlTreeNode)
public
LeftCount: SizeInt; // number of nodes in the Left side
end;
{ TIndexedAVLTree }
TIndexedAVLTree = class(TAvgLvlTree)
private
function GetItems(Index: SizeInt): Pointer; inline;
protected
fLastIndex: SizeInt;
fLastNode: TIndexedAVLTreeNode;
procedure DeletingNode(aNode: TAvgLvlTreeNode); override;
procedure Init; override;
procedure NodeAdded(aNode: TAvgLvlTreeNode); override;
procedure RotateLeft(aNode: TAvgLvlTreeNode); override;
procedure RotateRight(aNode: TAvgLvlTreeNode); override;
procedure SwitchPositionWithSuccessor(aNode, aSuccessor: TAvgLvlTreeNode); override;
public
function GetNodeAtIndex(Index: integer): TIndexedAVLTreeNode;
function NodeToIndex(Node: TAvgLvlTreeNode): SizeInt;
function IndexOf(Data: Pointer): SizeInt;
property Items[Index: SizeInt]: Pointer read GetItems; default;
procedure ConsistencyCheck; override;
function NodeToReportStr(aNode: TAvgLvlTreeNode): string; override;
end;
type
{ TPointerToPointerTree - Associative array }
TPointerToPointerItem = record
Key: Pointer;
Value: Pointer;
end;
PPointerToPointerItem = ^TPointerToPointerItem;
{ TPointerToPointerEnumerator }
TPointerToPointerEnumerator = class
protected
FHighToLow: boolean;
FTree: TAvgLvlTree;
FCurrent: TAvgLvlTreeNode;
function GetCurrent: PPointerToPointerItem; inline;
public
constructor Create(Tree: TAvgLvlTree);
function GetEnumerator: TPointerToPointerEnumerator; inline;
function MoveNext: Boolean;
property Current: PPointerToPointerItem read GetCurrent;
property HighToLow: boolean read FHighToLow;
end;
TPointerToPointerTree = class
private
FItems: TAvgLvlTree;
function GetCount: SizeInt; inline;
function GetValues(const Key: Pointer): Pointer;
procedure SetValues(const Key: Pointer; const AValue: Pointer);
function FindNode(const Key: Pointer): TAvgLvlTreeNode;
function GetNode(Node: TAvgLvlTreeNode; out Key, Value: Pointer): Boolean;
public
constructor Create;
destructor Destroy; override;
procedure Clear;
procedure ClearWithFree; // free Values with TObject(Value).Free
function Equals(Obj: TObject): boolean; override;
function IsEqual(aTree: TPointerToPointerTree): boolean;
procedure Assign(aTree: TPointerToPointerTree);
procedure Remove(Key: Pointer);
function Contains(const Key: Pointer): Boolean; inline;
function GetFirst(out Key, Value: Pointer): Boolean;
function GetLast(out Key, Value: Pointer): Boolean;
function GetNext(const Key: Pointer; out NextKey, NextValue: Pointer): Boolean;
function GetPrev(const Key: Pointer; out PrevKey, PrevValue: Pointer): Boolean;
property Count: SizeInt read GetCount;
property Values[const Key: Pointer]: Pointer read GetValues write SetValues; default;
property Tree: TAvgLvlTree read FItems; // tree of PPointerToPointerItem
// enumerators
function GetEnumerator: TPointerToPointerEnumerator;
function GetEnumeratorHighToLow: TPointerToPointerEnumerator;
end;
function ComparePointerToPointerItems(Data1, Data2: Pointer): integer;
function ComparePointerWithPtrToPtrItem(Key, Data: Pointer): Integer;
type
TStringMap = class;
TStringMapItem = record
Name: string;
end;
PStringMapItem = ^TStringMapItem;
{ TCustomStringMapEnumerator }
TCustomStringMapEnumerator = class
protected
FTree: TAvgLvlTree;
FCurrent: TAvgLvlTreeNode;
public
constructor Create(Tree: TAvgLvlTree);
function MoveNext: boolean;
// "Current" is implemented by the descendant classes
end;
{ TCustomStringMap }
TCustomStringMap = class
private
FCompareKeyItemFunc: TListSortCompare;
FTree: TAvgLvlTree;// tree of PStringMapItem
FCaseSensitive: boolean;
function GetCompareItemsFunc: TListSortCompare;
protected
procedure DisposeItem(p: PStringMapItem); virtual;
function ItemsAreEqual(p1, p2: PStringMapItem): boolean; virtual;
function CreateCopy(Src: PStringMapItem): PStringMapItem; virtual;
public
constructor Create(TheCaseSensitive: boolean);
constructor Create(const ACompareItems, ACompareNameWithItem: TListSortCompare;
TheCaseSensitive: boolean = false);
destructor Destroy; override;
procedure Clear; virtual;
function Contains(const s: string): boolean; inline;
procedure GetNames(List: TStrings);
procedure Remove(const Name: string); virtual;
property CaseSensitive: boolean read FCaseSensitive;
property Tree: TAvgLvlTree read FTree; // tree of PStringMapItem
function FindNode(const s: string): TAvgLvlTreeNode;
function Count: SizeInt; inline;
function Equals(OtherTree: TCustomStringMap): boolean; reintroduce;
procedure Assign(Source: TCustomStringMap); virtual;
property CompareItemsFunc: TListSortCompare read GetCompareItemsFunc;
property CompareKeyItemFunc: TListSortCompare read FCompareKeyItemFunc;
procedure SetCompareFuncs(
const NewCompareItemsFunc, NewCompareKeyItemFunc: TListSortCompare;
NewCaseSensitive: boolean);
end;
{ TStringMapEnumerator }
TStringMapEnumerator = class(TCustomStringMapEnumerator)
private
function GetCurrent: string; inline;
public
property Current: string read GetCurrent;
end;
{ TStringMap - associative array string to boolean }
TStringMap = class(TCustomStringMap)
private
function GetValues(const s: string): boolean;
procedure SetValues(const s: string; AValue: boolean);
public
procedure Add(const Name: string);
function GetEnumerator: TStringMapEnumerator;
property Values[const s: string]: boolean read GetValues write SetValues; default;
end;
{ TOldStringToStringTree - Associative array }
TStringToStringItem = record
Name: string;
Value: string;
end;
PStringToStringItem = ^TStringToStringItem;
{ TStringToStringTreeEnumerator }
TStringToStringTreeEnumerator = class(TCustomStringMapEnumerator)
private
function GetCurrent: PStringToStringItem; inline;
public
property Current: PStringToStringItem read GetCurrent;
end;
{ TStringToStringTree }
TStringToStringTree = class(TCustomStringMap)
private
function GetValues(const s: string): string;
procedure SetValues(const s: string; const AValue: string);
protected
procedure DisposeItem(p: PStringMapItem); override;
function ItemsAreEqual(p1, p2: PStringMapItem): boolean; override;
function CreateCopy(Src: PStringMapItem): PStringMapItem; override;
function GetNode(Node: TAvgLvlTreeNode; out Name, Value: string): Boolean;
public
function GetString(const Name: string; out Value: string): boolean;
procedure Add(const Name, Value: string); inline;
procedure Add(const Name, Value, Delimiter: string);
procedure AddNameValues(List: TStrings);
procedure AddValues(List: TStrings); inline; deprecated; // use AddNames
procedure AddNames(List: TStrings);
procedure Delete(const Name: string); inline; deprecated; // use Remove
property Values[const s: string]: string read GetValues write SetValues; default;
function AsText: string;
procedure Assign(Source: TCustomStringMap); override;
function GetEnumerator: TStringToStringTreeEnumerator;
function GetFirst(out Name, Value: string): Boolean;
function GetLast(out Name, Value: string): Boolean;
function GetNext(const Name: string; out NextName, NextValue: string): Boolean;
function GetPrev(const Name: string; out PrevName, PrevValue: string): Boolean;
end;
{ TStringToPointerTree - Associative array from string to pointer }
TStringToPointerItem = record
Name: string;
Value: Pointer;
end;
PStringToPointerItem = ^TStringToPointerItem;
{ TStringToPointerTreeEnumerator }
TStringToPointerTreeEnumerator = class(TCustomStringMapEnumerator)
private
function GetCurrent: PStringToPointerItem; inline;
public
property Current: PStringToPointerItem read GetCurrent;
end;
TStringToPointerTree = class(TCustomStringMap)
private
FFreeValues: boolean;
function GetValues(const s: string): Pointer;
procedure SetValues(const s: string; const AValue: Pointer);
protected
procedure DisposeItem(p: PStringMapItem); override;
function ItemsAreEqual(p1, p2: PStringMapItem): boolean; override;
function CreateCopy(Src: PStringMapItem): PStringMapItem; override;
public
function GetData(const Name: string; out Value: Pointer): boolean;
property Values[const s: string]: Pointer read GetValues write SetValues; default;
function GetEnumerator: TStringToPointerTreeEnumerator;
property FreeValues: boolean read FFreeValues write FFreeValues;
end;
function CompareStringToStringItems(Data1, Data2: Pointer): integer;
function CompareAnsiStringWithStrToStrItem(Key, Data: Pointer): Integer;
function CompareStringToStringItemsI(Data1, Data2: Pointer): integer;
function CompareAnsiStringWithStrToStrItemI(Key, Data: Pointer): Integer;
function ComparePointer(Data1, Data2: Pointer): integer;
implementation
function ComparePointer(Data1, Data2: Pointer): integer;
begin
if Data1>Data2 then Result:=-1
else if Data1<Data2 then Result:=1
else Result:=0;
end;
function ComparePointerToPointerItems(Data1, Data2: Pointer): integer;
begin
Result:=ComparePointer(PPointerToPointerItem(Data1)^.Key,
PPointerToPointerItem(Data2)^.Key);
end;
function ComparePointerWithPtrToPtrItem(Key, Data: Pointer): Integer;
begin
Result:=ComparePointer(Key,PPointerToPointerItem(Data)^.Key);
end;
function CompareStringToStringItems(Data1, Data2: Pointer): integer;
begin
Result:=CompareStr(PStringMapItem(Data1)^.Name,
PStringMapItem(Data2)^.Name);
end;
function CompareStringToStringItemsI(Data1, Data2: Pointer): integer;
begin
Result:=CompareText(PStringMapItem(Data1)^.Name,
PStringMapItem(Data2)^.Name);
end;
function CompareAnsiStringWithStrToStrItem(Key, Data: Pointer): Integer;
begin
Result:=CompareStr(AnsiString(Key),PStringMapItem(Data)^.Name);
end;
function CompareAnsiStringWithStrToStrItemI(Key, Data: Pointer): Integer;
begin
Result:=CompareText(AnsiString(Key),PStringMapItem(Data)^.Name);
end;
{ TPointerToPointerEnumerator }
function TPointerToPointerEnumerator.GetCurrent: PPointerToPointerItem;
begin
Result:=PPointerToPointerItem(FCurrent.Data);
end;
constructor TPointerToPointerEnumerator.Create(Tree: TAvgLvlTree);
begin
FTree:=Tree;
end;
function TPointerToPointerEnumerator.GetEnumerator: TPointerToPointerEnumerator;
begin
Result:=Self;
end;
function TPointerToPointerEnumerator.MoveNext: Boolean;
begin
if FHighToLow then begin
if FCurrent<>nil then
FCurrent:=FCurrent.Precessor
else
FCurrent:=FTree.FindHighest;
end else begin
if FCurrent<>nil then
FCurrent:=FCurrent.Successor
else
FCurrent:=FTree.FindLowest;
end;
Result:=FCurrent<>nil;
end;
{ TAvgLvlTreeNodeEnumerator }
constructor TAvgLvlTreeNodeEnumerator.Create(Tree: TAvgLvlTree;
aLowToHigh: boolean);
begin
FTree:=Tree;
FLowToHigh:=aLowToHigh;
end;
function TAvgLvlTreeNodeEnumerator.GetEnumerator: TAvgLvlTreeNodeEnumerator;
begin
Result:=Self;
end;
function TAvgLvlTreeNodeEnumerator.MoveNext: Boolean;
begin
if FLowToHigh then begin
if FCurrent<>nil then
FCurrent:=FCurrent.Successor
else
FCurrent:=FTree.FindLowest;
end else begin
if FCurrent<>nil then
FCurrent:=FCurrent.Precessor
else
FCurrent:=FTree.FindHighest;
end;
Result:=FCurrent<>nil;
end;
{ TStringToPointerTree }
function TStringToPointerTree.GetValues(const s: string): Pointer;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(s);
if Node<>nil then
Result:=PStringToPointerItem(Node.Data)^.Value
else
Result:=nil
end;
procedure TStringToPointerTree.SetValues(const s: string; const AValue: Pointer);
var
Node: TAvgLvlTreeNode;
Item: PStringToPointerItem;
begin
Node:=FindNode(s);
if Node<>nil then begin
Item:=PStringToPointerItem(Node.Data);
if Item^.Value=AValue then exit;
if FreeValues then
TObject(Item^.Value).Free;
Item^.Value:=AValue;
end else begin
New(Item);
Item^.Name:=s;
Item^.Value:=AValue;
FTree.Add(Item);
end;
end;
procedure TStringToPointerTree.DisposeItem(p: PStringMapItem);
var
Item: PStringToPointerItem absolute p;
begin
if FreeValues then
TObject(Item^.Value).Free;
Dispose(Item);
end;
function TStringToPointerTree.ItemsAreEqual(p1, p2: PStringMapItem): boolean;
var
Item1: PStringToPointerItem absolute p1;
Item2: PStringToPointerItem absolute p2;
begin
Result:=(Item1^.Name=Item2^.Name)
and (Item1^.Value=Item2^.Value);
end;
function TStringToPointerTree.CreateCopy(Src: PStringMapItem): PStringMapItem;
var
SrcItem: PStringToPointerItem absolute Src;
NewItem: PStringToPointerItem;
begin
New(NewItem);
NewItem^.Name:=SrcItem^.Name;
NewItem^.Value:=SrcItem^.Value;
Result:=PStringMapItem(NewItem);
end;
function TStringToPointerTree.GetData(const Name: string; out Value: Pointer): boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then begin
Value:=PStringToPointerItem(Node.Data)^.Value;
Result:=true;
end else begin
Result:=false;
end;
end;
function TStringToPointerTree.GetEnumerator: TStringToPointerTreeEnumerator;
begin
Result:=TStringToPointerTreeEnumerator.Create(FTree);
end;
{ TStringToPointerTreeEnumerator }
function TStringToPointerTreeEnumerator.GetCurrent: PStringToPointerItem;
begin
Result:=PStringToPointerItem(FCurrent.Data);
end;
{ TStringToStringTree }
function TStringToStringTree.GetValues(const s: string): string;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(s);
if Node<>nil then
Result:=PStringToStringItem(Node.Data)^.Value
else
Result:=''
end;
procedure TStringToStringTree.SetValues(const s: string; const AValue: string);
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
Node:=FindNode(s);
if Node<>nil then begin
Item:=PStringToStringItem(Node.Data);
Item^.Name:=s; // update case
Item^.Value:=AValue;
end else begin
New(Item);
Item^.Name:=s;
Item^.Value:=AValue;
FTree.Add(Item);
end;
end;
procedure TStringToStringTree.DisposeItem(p: PStringMapItem);
var
Item: PStringToStringItem absolute p;
begin
Dispose(Item);
end;
function TStringToStringTree.ItemsAreEqual(p1, p2: PStringMapItem): boolean;
var
Item1: PStringToStringItem absolute p1;
Item2: PStringToStringItem absolute p2;
begin
Result:=(Item1^.Name=Item2^.Name)
and (Item1^.Value=Item2^.Value);
end;
function TStringToStringTree.CreateCopy(Src: PStringMapItem): PStringMapItem;
var
SrcItem: PStringToStringItem absolute Src;
NewItem: PStringToStringItem;
begin
New(NewItem);
NewItem^.Name:=SrcItem^.Name;
NewItem^.Value:=SrcItem^.Value;
Result:=PStringMapItem(NewItem);
end;
function TStringToStringTree.GetNode(Node: TAvgLvlTreeNode; out Name,
Value: string): Boolean;
var
Item: PStringToStringItem;
begin
if Node<>nil then begin
Item:=PStringToStringItem(Node.Data);
Name:=Item^.Name;
Value:=Item^.Value;
Result:=true;
end else begin
Name:='';
Value:='';
Result:=false;
end;
end;
function TStringToStringTree.GetString(const Name: string; out Value: string): boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then begin
Value:=PStringToStringItem(Node.Data)^.Value;
Result:=true;
end else begin
Result:=false;
end;
end;
procedure TStringToStringTree.Add(const Name, Value: string);
begin
Values[Name]:=Value;
end;
procedure TStringToStringTree.Add(const Name, Value, Delimiter: string);
var
OldValue: string;
begin
OldValue:=Values[Name];
if OldValue<>'' then
OldValue:=OldValue+Delimiter;
OldValue:=OldValue+Value;
Values[Name]:=OldValue;
end;
procedure TStringToStringTree.AddNameValues(List: TStrings);
var
i: Integer;
begin
for i:=0 to List.Count-1 do
Values[List.Names[i]]:=List.ValueFromIndex[i];
end;
procedure TStringToStringTree.AddValues(List: TStrings);
begin
AddNames(List);
end;
procedure TStringToStringTree.AddNames(List: TStrings);
var
i: Integer;
begin
for i:=0 to List.Count-1 do
Values[List[i]]:='';
end;
procedure TStringToStringTree.Delete(const Name: string);
begin
Remove(Name);
end;
function TStringToStringTree.GetFirst(out Name, Value: string): Boolean;
begin
Result:=GetNode(Tree.FindLowest,Name,Value);
end;
function TStringToStringTree.GetLast(out Name, Value: string): Boolean;
begin
Result:=GetNode(Tree.FindHighest,Name,Value);
end;
function TStringToStringTree.GetNext(const Name: string; out NextName,
NextValue: string): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Node:=Node.Successor;
Result:=GetNode(Node,NextName,NextValue);
end;
function TStringToStringTree.GetPrev(const Name: string; out PrevName,
PrevValue: string): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Node:=Node.Precessor;
Result:=GetNode(Node,PrevName,PrevValue);
end;
function TStringToStringTree.AsText: string;
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
Result:='';
Node:=Tree.FindLowest;
while Node<>nil do begin
Item:=PStringToStringItem(Node.Data);
Result:=Result+Item^.Name+'='+Item^.Value+LineEnding;
Node:=Node.Successor;
end;
end;
procedure TStringToStringTree.Assign(Source: TCustomStringMap);
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
if (Source=nil) or (Source.ClassType<>ClassType) then
raise Exception.Create('invalid class');
Clear;
Node:=Source.Tree.FindLowest;
while Node<>nil do begin
Item:=PStringToStringItem(Node.Data);
Values[Item^.Name]:=Item^.Value;
Node:=Node.Successor;
end;
end;
function TStringToStringTree.GetEnumerator: TStringToStringTreeEnumerator;
begin
Result:=TStringToStringTreeEnumerator.Create(FTree);
end;
{ TStringMapEnumerator }
function TStringMapEnumerator.GetCurrent: string;
begin
Result:=PStringMapItem(FCurrent.Data)^.Name;
end;
{ TStringMap }
function TStringMap.GetValues(const s: string): boolean;
begin
Result:=Contains(s);
end;
procedure TStringMap.SetValues(const s: string; AValue: boolean);
begin
if AValue then
Add(s)
else
Remove(s);
end;
procedure TStringMap.Add(const Name: string);
var
Node: TAvgLvlTreeNode;
NewItem: PStringMapItem;
begin
Node:=FindNode(Name);
if Node<>nil then begin
exit;
end else begin
New(NewItem);
NewItem^.Name:=Name;
FTree.Add(NewItem);
end;
end;
function TStringMap.GetEnumerator: TStringMapEnumerator;
begin
Result:=TStringMapEnumerator.Create(Tree);
end;
{ TStringToStringTreeEnumerator }
function TStringToStringTreeEnumerator.GetCurrent: PStringToStringItem;
begin
Result:=PStringToStringItem(FCurrent.Data);
end;
{ TAvgLvlTree }
function TAvgLvlTree.Compare(Data1, Data2: Pointer): integer;
begin
if Assigned(FOnCompare) then
Result:=FOnCompare(Data1,Data2)
else
Result:=FOnObjectCompare(Self,Data1,Data2);
end;
function TAvgLvlTree.FindSuccessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
begin
if ANode<>nil then
Result:=ANode.Successor
else
Result:=nil;
end;
function TAvgLvlTree.FindPrecessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
begin
if ANode<>nil then
Result:=ANode.Precessor
else
Result:=nil;
end;
function TAvgLvlTree.Add(Data: Pointer): TAvgLvlTreeNode;
begin
Result:=NewNode;
Result.Data:=Data;
Add(Result);
end;
function TAvgLvlTree.AddAscendingSequence(Data: Pointer;
LastAdded: TAvgLvlTreeNode; var Successor: TAvgLvlTreeNode): TAvgLvlTreeNode;
{ This is an optimized version of "Add" for adding an ascending sequence of
nodes.
It uses the LastAdded and Successor to skip searching for an insert position.
For nodes with same value the order of the sequence is kept.
Usage:
LastNode:=nil; // TAvgLvlTreeNode
Successor:=nil; // TAvgLvlTreeNode
for i:=1 to 1000 do
LastNode:=Tree.AddAscendingSequence(TItem.Create(i),LastNode,Successor);
}
var
InsertPos: TAvgLvlTreeNode;
begin
Result:=NewNode;
Result.Data:=Data;
if (LastAdded<>nil) and (Compare(LastAdded.Data,Data)<=0)
and ((Successor=nil) or (Compare(Data,Successor.Data)<=0)) then begin
// Data is between LastAdded and Successor
inc(FCount);
if LastAdded.Right=nil then begin
Result.Parent:=LastAdded;
LastAdded.Right:=Result;
end else begin
InsertPos:=LastAdded.Right;
while InsertPos.Left<>nil do
InsertPos:=InsertPos.Left;
Result.Parent:=InsertPos;
InsertPos.Left:=Result;
end;
NodeAdded(Result);
BalanceAfterInsert(Result);
end else begin
// normal Add
Add(Result);
Successor:=Result.Successor;
end;
end;
function TAvgLvlTree.NewNode: TAvgLvlTreeNode;
begin
Result:=NodeClass.Create;
end;
procedure TAvgLvlTree.DisposeNode(aNode: TAvgLvlTreeNode);
begin
if OwnsObjects then begin
TObject(aNode.Data).Free;
aNode.Data := nil;
end;
aNode.Free;
end;
procedure TAvgLvlTree.Add(ANode: TAvgLvlTreeNode);
// add a node. If there are already nodes with the same value it will be
// inserted rightmost
var InsertPos: TAvgLvlTreeNode;
InsertComp: integer;
begin
ANode.Left:=nil;
ANode.Right:=nil;
inc(FCount);
if fRoot<>nil then begin
InsertPos:=FindInsertPos(ANode.Data);
InsertComp:=Compare(ANode.Data,InsertPos.Data);
ANode.Parent:=InsertPos;
if InsertComp<0 then begin
// insert to the left
InsertPos.Left:=ANode;
end else begin
// insert to the right
InsertPos.Right:=ANode;
end;
NodeAdded(ANode);
BalanceAfterInsert(ANode);
end else begin
fRoot:=ANode;
ANode.Parent:=nil;
NodeAdded(ANode);
end;
end;
function TAvgLvlTree.FindLowest: TAvgLvlTreeNode;
begin
Result:=fRoot;
if Result<>nil then
while Result.Left<>nil do Result:=Result.Left;
end;
function TAvgLvlTree.FindHighest: TAvgLvlTreeNode;
begin
Result:=fRoot;
if Result<>nil then
while Result.Right<>nil do Result:=Result.Right;
end;
procedure TAvgLvlTree.BalanceAfterDelete(ANode: TAvgLvlTreeNode);
var
OldParent, OldRight, OldRightLeft, OldLeft, OldLeftRight: TAvgLvlTreeNode;
begin
while ANode<>nil do begin
if ((ANode.Balance=+1) or (ANode.Balance=-1)) then exit;
OldParent:=ANode.Parent;
if (ANode.Balance=0) then begin
// Treeheight has decreased by one
if (OldParent=nil) then
exit;
if(OldParent.Left=ANode) then
Inc(OldParent.Balance)
else
Dec(OldParent.Balance);
ANode:=OldParent;
end else if (ANode.Balance=+2) then begin
// Node is overweighted to the right
OldRight:=ANode.Right;
if (OldRight.Balance>=0) then begin
// OldRight.Balance is 0 or -1
// rotate ANode,OldRight left
RotateLeft(ANode);
ANode.Balance:=(1-OldRight.Balance); // toggle 0 and 1
Dec(OldRight.Balance);
ANode:=OldRight;
end else begin
// OldRight.Balance=-1
{ double rotate
= rotate OldRightLeft,OldRight right
and then rotate ANode,OldRightLeft left
OldParent OldParent
| |
ANode OldRightLeft
\ / \
OldRight => ANode OldRight
/ \ /
OldRightLeft OldRightLeftLeft OldRightLeftRight
/ \
OldRightLeftLeft OldRightLeftRight
}
OldRightLeft:=OldRight.Left;
RotateRight(OldRight);
RotateLeft(ANode);
if (OldRightLeft.Balance<=0) then
ANode.Balance:=0
else
ANode.Balance:=-1;
if (OldRightLeft.Balance>=0) then
OldRight.Balance:=0
else
OldRight.Balance:=+1;
OldRightLeft.Balance:=0;
ANode:=OldRightLeft;
end;
end else begin
// Node.Balance=-2
// Node is overweighted to the left
OldLeft:=ANode.Left;
if (OldLeft.Balance<=0) then begin
// rotate OldLeft,ANode right
RotateRight(ANode);
ANode.Balance:=(-1-OldLeft.Balance); // toggle 0 and -1
Inc(OldLeft.Balance);
ANode:=OldLeft;
end else begin
// OldLeft.Balance = 1
{ double rotate left right
= rotate OldLeft,OldLeftRight left
and then rotate OldLeft,ANode right
OldParent OldParent
| |
ANode OldLeftRight
/ / \
OldLeft => OldLeft ANode
\ \ /
OldLeftRight OldLeftRightLeft OldLeftRightRight
/ \
OldLeftRightLeft OldLeftRightRight
}
OldLeftRight:=OldLeft.Right;
RotateLeft(OldLeft);
RotateRight(ANode);
if (OldLeftRight.Balance>=0) then
ANode.Balance:=0
else
ANode.Balance:=+1;
if (OldLeftRight.Balance<=0) then
OldLeft.Balance:=0
else
OldLeft.Balance:=-1;
OldLeftRight.Balance:=0;
ANode:=OldLeftRight;
end;
end;
end;
end;
procedure TAvgLvlTree.DeletingNode(aNode: TAvgLvlTreeNode);
// called by Delete, before disconnecting from tree
// Node.Left=nil or Node.Right=nil
begin
// for user overrides
end;
procedure TAvgLvlTree.BalanceAfterInsert(ANode: TAvgLvlTreeNode);
var
OldParent, OldRight, OldLeft: TAvgLvlTreeNode;
begin
OldParent:=ANode.Parent;
while (OldParent<>nil) do begin
if (OldParent.Left=ANode) then begin
// Node is left child
dec(OldParent.Balance);
if (OldParent.Balance=0) then exit;
if (OldParent.Balance=-1) then begin
ANode:=OldParent;
OldParent:=ANode.Parent;
continue;
end;
// OldParent.Balance=-2
if (ANode.Balance=-1) then begin
{ rotate ANode,ANode.Parent right
OldParentParent OldParentParent
| |
OldParent => ANode
/ \
ANode OldParent
\ /
OldRight OldRight }
RotateRight(OldParent);
ANode.Balance:=0;
OldParent.Balance:=0;
end else begin
// Node.Balance = +1
{ double rotate
= rotate ANode,OldRight left and then rotate OldRight,OldParent right
OldParentParent OldParentParent
| |
OldParent OldRight
/ => / \
ANode ANode OldParent
\ \ /
OldRight OldRightLeft OldRightRight
/ \
OldRightLeft OldRightRight
}
OldRight:=ANode.Right;
RotateLeft(ANode);
RotateRight(OldParent);
if (OldRight.Balance<=0) then
ANode.Balance:=0
else
ANode.Balance:=-1;
if (OldRight.Balance=-1) then
OldParent.Balance:=1
else
OldParent.Balance:=0;
OldRight.Balance:=0;
end;
exit;
end else begin
// Node is right child
Inc(OldParent.Balance);
if (OldParent.Balance=0) then exit;
if (OldParent.Balance=+1) then begin
ANode:=OldParent;
OldParent:=ANode.Parent;
continue;
end;
// OldParent.Balance = +2
if(ANode.Balance=+1) then begin
{ rotate OldParent,ANode left
OldParentParent OldParentParent
| |
OldParent => ANode
\ /
ANode OldParent
/ \
OldLeft OldLeft }
RotateLeft(OldParent);
ANode.Balance:=0;
OldParent.Balance:=0;
end else begin
// Node.Balance = -1
{ double rotate
= rotate OldLeft,ANode right and then rotate OldParent,OldLeft right
OldParentParent OldParentParent
| |
OldParent OldLeft
\ => / \
ANode OldParent ANode
/ \ /
OldLeft OldLeftLeft OldLeftRight
/ \
OldLeftLeft OldLeftRight
}
OldLeft:=ANode.Left;
RotateRight(ANode);
RotateLeft(OldParent);
if (OldLeft.Balance>=0) then
ANode.Balance:=0
else
ANode.Balance:=+1;
if (OldLeft.Balance=+1) then
OldParent.Balance:=-1
else
OldParent.Balance:=0;
OldLeft.Balance:=0;
end;
exit;
end;
end;
end;
procedure TAvgLvlTree.Clear;
procedure DeleteNode(ANode: TAvgLvlTreeNode);
begin
if ANode<>nil then begin
if ANode.Left<>nil then DeleteNode(ANode.Left);
if ANode.Right<>nil then DeleteNode(ANode.Right);
end;
DisposeNode(ANode);
end;
// Clear
begin
DeleteNode(fRoot);
fRoot:=nil;
FCount:=0;
end;
constructor TAvgLvlTree.Create(const OnCompareMethod: TListSortCompare);
begin
inherited Create;
FOnCompare:=OnCompareMethod;
Init;
end;
constructor TAvgLvlTree.CreateObjectCompare(
const OnCompareMethod: TObjectSortCompare);
begin
inherited Create;
FOnObjectCompare:=OnCompareMethod;
Init;
end;
constructor TAvgLvlTree.Create;
begin
Create(@ComparePointer);
end;
procedure TAvgLvlTree.Delete(ANode: TAvgLvlTreeNode);
var
OldParent: TAvgLvlTreeNode;
Child: TAvgLvlTreeNode;
begin
if (ANode.Left<>nil) and (ANode.Right<>nil) then begin
// ANode has both: Left and Right
// Switch ANode position with Successor
// Because ANode.Right<>nil the Successor is a child of ANode
SwitchPositionWithSuccessor(ANode,ANode.Successor);
end;
// left or right is nil
DeletingNode(aNode);
OldParent:=ANode.Parent;
ANode.Parent:=nil;
if ANode.Left<>nil then
Child:=ANode.Left
else
Child:=ANode.Right;
if Child<>nil then
Child.Parent:=OldParent;
if (OldParent<>nil) then begin
// Node has parent
if (OldParent.Left=ANode) then begin
// Node is left child of OldParent
OldParent.Left:=Child;
Inc(OldParent.Balance);
end else begin
// Node is right child of OldParent
OldParent.Right:=Child;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
// Node was Root
fRoot:=Child;
end;
dec(FCount);
DisposeNode(ANode);
end;
function TAvgLvlTree.Remove(Data: Pointer): boolean;
var ANode: TAvgLvlTreeNode;
begin
ANode:=Find(Data);
if ANode<>nil then begin
Delete(ANode);
Result:=true;
end else
Result:=false;
end;
function TAvgLvlTree.RemovePointer(Data: Pointer): boolean;
var
ANode: TAvgLvlTreeNode;
begin
ANode:=FindPointer(Data);
if ANode<>nil then begin
Delete(ANode);
Result:=true;
end else
Result:=false;
end;
destructor TAvgLvlTree.Destroy;
begin
Clear;
inherited Destroy;
end;
function TAvgLvlTree.GetEnumerator: TAvgLvlTreeNodeEnumerator;
begin
Result:=TAvgLvlTreeNodeEnumerator.Create(Self,true);
end;
function TAvgLvlTree.GetEnumeratorHighToLow: TAvgLvlTreeNodeEnumerator;
begin
Result:=TAvgLvlTreeNodeEnumerator.Create(Self,false);
end;
function TAvgLvlTree.Find(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=fRoot;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
Result:=Result.Left
end else begin
Result:=Result.Right
end;
end;
end;
function TAvgLvlTree.FindKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=fRoot;
while (Result<>nil) do begin
Comp:=OnCompareKeyWithData(Key,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
Result:=Result.Left
end else begin
Result:=Result.Right
end;
end;
end;
function TAvgLvlTree.FindNearestKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=fRoot;
while (Result<>nil) do begin
Comp:=OnCompareKeyWithData(Key,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindLeftMostKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var
LeftNode: TAvgLvlTreeNode;
begin
Result:=FindKey(Key,OnCompareKeyWithData);
if Result=nil then exit;
repeat
LeftNode:=Result.Precessor;
if (LeftNode=nil) or (OnCompareKeyWithData(Key,LeftNode.Data)<>0) then break;
Result:=LeftNode;
until false;
end;
function TAvgLvlTree.FindRightMostKey(Key: Pointer;
const OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var
RightNode: TAvgLvlTreeNode;
begin
Result:=FindKey(Key,OnCompareKeyWithData);
if Result=nil then exit;
repeat
RightNode:=Result.Successor;
if (RightNode=nil) or (OnCompareKeyWithData(Key,RightNode.Data)<>0) then break;
Result:=RightNode;
until false;
end;
function TAvgLvlTree.FindLeftMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
var
LeftNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode<>nil then begin
Data:=ANode.Data;
Result:=ANode;
repeat
LeftNode:=Result.Precessor;
if (LeftNode=nil) or (Compare(Data,LeftNode.Data)<>0) then break;
Result:=LeftNode;
until false;
end else begin
Result:=nil;
end;
end;
function TAvgLvlTree.FindRightMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
var
RightNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode<>nil then begin
Data:=ANode.Data;
Result:=ANode;
repeat
RightNode:=Result.Successor;
if (RightNode=nil) or (Compare(Data,RightNode.Data)<>0) then break;
Result:=RightNode;
until false;
end else begin
Result:=nil;
end;
end;
function TAvgLvlTree.FindNearest(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=fRoot;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindPointer(Data: Pointer): TAvgLvlTreeNode;
// same as Find, but not comparing for key, but same Data too
begin
Result:=FindLeftMost(Data);
while (Result<>nil) do begin
if Result.Data=Data then break;
Result:=Result.Successor;
if Result=nil then exit(nil);
if Compare(Data,Result.Data)<>0 then exit(nil);
end;
end;
function TAvgLvlTree.FindLeftMost(Data: Pointer): TAvgLvlTreeNode;
var
Left: TAvgLvlTreeNode;
begin
Result:=Find(Data);
while (Result<>nil) do begin
Left:=Result.Precessor;
if (Left=nil) or (Compare(Data,Left.Data)<>0) then break;
Result:=Left;
end;
end;
function TAvgLvlTree.FindRightMost(Data: Pointer): TAvgLvlTreeNode;
var
Right: TAvgLvlTreeNode;
begin
Result:=Find(Data);
while (Result<>nil) do begin
Right:=Result.Successor;
if (Right=nil) or (Compare(Data,Right.Data)<>0) then break;
Result:=Right;
end;
end;
function TAvgLvlTree.FindInsertPos(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=fRoot;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
procedure TAvgLvlTree.MoveDataLeftMost(var ANode: TAvgLvlTreeNode);
var LeftMost, PreNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode=nil then exit;
LeftMost:=ANode;
repeat
PreNode:=LeftMost.Precessor;
if (PreNode=nil) or (Compare(ANode,PreNode)<>0) then break;
LeftMost:=PreNode;
until false;
if LeftMost=ANode then exit;
Data:=LeftMost.Data;
LeftMost.Data:=ANode.Data;
ANode.Data:=Data;
ANode:=LeftMost;
end;
procedure TAvgLvlTree.MoveDataRightMost(var ANode: TAvgLvlTreeNode);
var RightMost, PostNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode=nil then exit;
RightMost:=ANode;
repeat
PostNode:=RightMost.Successor;
if (PostNode=nil) or (Compare(ANode,PostNode)<>0) then break;
RightMost:=PostNode;
until false;
if RightMost=ANode then exit;
Data:=RightMost.Data;
RightMost.Data:=ANode.Data;
ANode.Data:=Data;
ANode:=RightMost;
end;
procedure TAvgLvlTree.ConsistencyCheck;
procedure E(Msg: string);
begin
raise Exception.Create('TAvgLvlTree.ConsistencyCheck: '+Msg);
end;
var
RealCount: SizeInt;
begin
RealCount:=0;
if FRoot<>nil then begin
FRoot.ConsistencyCheck(Self);
RealCount:=FRoot.GetCount;
end;
if Count<>RealCount then
E('Count<>RealCount');
end;
procedure TAvgLvlTree.FreeAndClear;
procedure FreeNodeData(ANode: TAvgLvlTreeNode);
begin
if ANode=nil then exit;
FreeNodeData(ANode.Left);
FreeNodeData(ANode.Right);
TObject(ANode.Data).Free;
ANode.Data:=nil;
end;
// TAvgLvlTree.FreeAndClear
begin
// free all data
FreeNodeData(fRoot);
// free all nodes
Clear;
end;
procedure TAvgLvlTree.FreeAndDelete(ANode: TAvgLvlTreeNode);
var OldData: TObject;
begin
if OwnsObjects then
Delete(ANode)
else begin
OldData:=TObject(ANode.Data);
Delete(ANode);
OldData.Free;
end;
end;
function TAvgLvlTree.Equals(Obj: TObject): boolean;
begin
if Obj is TAvgLvlTree then
Result:=IsEqual(TAvgLvlTree(Obj),false)
else
Result:=inherited Equals(Obj);
end;
function TAvgLvlTree.IsEqual(aTree: TAvgLvlTree; CheckDataPointer: boolean
): boolean;
var
MyNode: TAvgLvlTreeNode;
OtherNode: TAvgLvlTreeNode;
begin
if aTree=Self then exit(true);
Result:=false;
if aTree=nil then exit;
if Count<>aTree.Count then exit;
if OnCompare<>aTree.OnCompare then exit;
if OnObjectCompare<>aTree.OnObjectCompare then exit;
if NodeClass<>aTree.NodeClass then exit;
MyNode:=FindLowest;
OtherNode:=aTree.FindLowest;
while MyNode<>nil do begin
if OtherNode=nil then exit;
if CheckDataPointer then begin
if MyNode.Data<>OtherNode.Data then exit;
end else begin
if Compare(MyNode.Data,OtherNode.Data)<>0 then exit;
end;
MyNode:=MyNode.Successor;;
OtherNode:=OtherNode.Successor;
end;
if OtherNode<>nil then exit;
Result:=true;
end;
procedure TAvgLvlTree.Assign(aTree: TAvgLvlTree);
procedure AssignNode(var MyNode: TAvgLvlTreeNode; OtherNode: TAvgLvlTreeNode);
begin
MyNode:=NewNode;
MyNode.Data:=OtherNode.Data;
MyNode.Balance:=OtherNode.Balance;
if OtherNode.Left<>nil then begin
AssignNode(MyNode.Left,OtherNode.Left);
MyNode.Left.Parent:=MyNode;
end;
if OtherNode.Right<>nil then begin
AssignNode(MyNode.Right,OtherNode.Right);
MyNode.Right.Parent:=MyNode;
end;
end;
begin
if aTree=nil then
raise Exception.Create('TAvgLvlTree.Assign aTree=nil');
if IsEqual(aTree,true) then exit;
Clear;
SetCompares(aTree.OnCompare,aTree.OnObjectCompare);
FNodeClass:=aTree.NodeClass;
if aTree.Root<>nil then
AssignNode(fRoot,aTree.Root);
FCount:=aTree.Count;
end;
procedure TAvgLvlTree.WriteReportToStream(s: TStream);
procedure WriteStr(const Txt: string);
begin
if Txt='' then exit;
s.Write(Txt[1],length(Txt));
end;
procedure WriteTreeNode(ANode: TAvgLvlTreeNode);
var
b: String;
IsLeft: boolean;
AParent: TAvgLvlTreeNode;
WasLeft: Boolean;
begin
if ANode=nil then exit;
WriteTreeNode(ANode.Right);
AParent:=ANode;
WasLeft:=false;
b:='';
while AParent<>nil do begin
if AParent.Parent=nil then begin
if AParent=ANode then
b:='--'+b
else
b:=' '+b;
break;
end;
IsLeft:=AParent.Parent.Left=AParent;
if AParent=ANode then begin
if IsLeft then
b:='\-'
else
b:='/-';
end else begin
if WasLeft=IsLeft then
b:=' '+b
else
b:='| '+b;
end;
WasLeft:=IsLeft;
AParent:=AParent.Parent;
end;
b+=NodeToReportStr(ANode)+LineEnding;
WriteStr(b);
WriteTreeNode(ANode.Left);
end;
// TAvgLvlTree.WriteReportToStream
begin
WriteStr('-Start-of-AVL-Tree-------------------'+LineEnding);
WriteTreeNode(fRoot);
WriteStr('-End-Of-AVL-Tree---------------------'+LineEnding);
end;
function TAvgLvlTree.NodeToReportStr(aNode: TAvgLvlTreeNode): string;
begin
Result:=Format('%p Self=%p Parent=%p Balance=%d',
[aNode.Data, Pointer(aNode),Pointer(aNode.Parent), aNode.Balance]);
end;
function TAvgLvlTree.ReportAsString: string;
var ms: TMemoryStream;
begin
Result:='';
ms:=TMemoryStream.Create;
try
WriteReportToStream(ms);
ms.Position:=0;
SetLength(Result,ms.Size);
if Result<>'' then
ms.Read(Result[1],length(Result));
finally
ms.Free;
end;
end;
procedure TAvgLvlTree.SetOnCompare(const AValue: TListSortCompare);
begin
if AValue=nil then
SetCompares(nil,FOnObjectCompare)
else
SetCompares(AValue,nil);
end;
procedure TAvgLvlTree.SetOnObjectCompare(const AValue: TObjectSortCompare);
begin
if AValue=nil then
SetCompares(FOnCompare,nil)
else
SetCompares(nil,AValue);
end;
procedure TAvgLvlTree.SetCompares(const NewCompare: TListSortCompare;
const NewObjectCompare: TObjectSortCompare);
var List: PPointer;
ANode: TAvgLvlTreeNode;
i, OldCount: integer;
begin
if (FOnCompare=NewCompare) and (FOnObjectCompare=NewObjectCompare) then exit;
if Count<=1 then begin
FOnCompare:=NewCompare;
FOnObjectCompare:=NewObjectCompare;
exit;
end;
// sort the tree again
OldCount:=Count;
GetMem(List,SizeOf(Pointer)*OldCount);
try
// save the data in a list
ANode:=FindLowest;
i:=0;
while ANode<>nil do begin
List[i]:=ANode.Data;
inc(i);
ANode:=ANode.Successor;
end;
// clear the tree
Clear;
// set the new compare function
FOnCompare:=NewCompare;
FOnObjectCompare:=NewObjectCompare;
// re-add all nodes
for i:=0 to OldCount-1 do
Add(List[i]);
finally
FreeMem(List);
end;
end;
procedure TAvgLvlTree.RotateLeft(aNode: TAvgLvlTreeNode);
{ Parent Parent
| |
Node => OldRight
/ \ /
Left OldRight Node
/ / \
OldRightLeft Left OldRightLeft }
var
OldRight: TAvgLvlTreeNode;
AParent: TAvgLvlTreeNode;
OldRightLeft: TAvgLvlTreeNode;
begin
OldRight:=aNode.Right;
OldRightLeft:=OldRight.Left;
AParent:=aNode.Parent;
if AParent<>nil then begin
if AParent.Left=aNode then
AParent.Left:=OldRight
else
AParent.Right:=OldRight;
end else
fRoot:=OldRight;
OldRight.Parent:=AParent;
aNode.Parent:=OldRight;
aNode.Right:=OldRightLeft;
if OldRightLeft<>nil then
OldRightLeft.Parent:=aNode;
OldRight.Left:=aNode;
end;
procedure TAvgLvlTree.RotateRight(aNode: TAvgLvlTreeNode);
{ Parent Parent
| |
Node => OldLeft
/ \ \
OldLeft Right Node
\ / \
OldLeftRight OldLeftRight Right }
var
OldLeft: TAvgLvlTreeNode;
AParent: TAvgLvlTreeNode;
OldLeftRight: TAvgLvlTreeNode;
begin
OldLeft:=aNode.Left;
OldLeftRight:=OldLeft.Right;
AParent:=aNode.Parent;
if AParent<>nil then begin
if AParent.Left=aNode then
AParent.Left:=OldLeft
else
AParent.Right:=OldLeft;
end else
fRoot:=OldLeft;
OldLeft.Parent:=AParent;
aNode.Parent:=OldLeft;
aNode.Left:=OldLeftRight;
if OldLeftRight<>nil then
OldLeftRight.Parent:=aNode;
OldLeft.Right:=aNode;
end;
procedure TAvgLvlTree.SwitchPositionWithSuccessor(aNode,
aSuccessor: TAvgLvlTreeNode);
{ called by delete, when aNode.Left<>nil and aNode.Right<>nil
Switch ANode position with Successor
Because ANode.Right<>nil the Successor is a child of ANode }
var
OldBalance: Integer;
OldParent, OldLeft, OldRight,
OldSuccParent, OldSuccLeft, OldSuccRight: TAvgLvlTreeNode;
begin
OldBalance:=aNode.Balance;
aNode.Balance:=aSuccessor.Balance;
aSuccessor.Balance:=OldBalance;
OldParent:=aNode.Parent;
OldLeft:=aNode.Left;
OldRight:=aNode.Right;
OldSuccParent:=aSuccessor.Parent;
OldSuccLeft:=aSuccessor.Left;
OldSuccRight:=aSuccessor.Right;
if OldParent<>nil then begin
if OldParent.Left=aNode then
OldParent.Left:=aSuccessor
else
OldParent.Right:=aSuccessor;
end else
fRoot:=aSuccessor;
aSuccessor.Parent:=OldParent;
if OldSuccParent<>aNode then begin
if OldSuccParent.Left=aSuccessor then
OldSuccParent.Left:=aNode
else
OldSuccParent.Right:=aNode;
aSuccessor.Right:=OldRight;
aNode.Parent:=OldSuccParent;
if OldRight<>nil then
OldRight.Parent:=aSuccessor;
end else begin
{ aNode aSuccessor
\ => \
aSuccessor aNode }
aSuccessor.Right:=aNode;
aNode.Parent:=aSuccessor;
end;
aNode.Left:=OldSuccLeft;
if OldSuccLeft<>nil then
OldSuccLeft.Parent:=aNode;
aNode.Right:=OldSuccRight;
if OldSuccRight<>nil then
OldSuccRight.Parent:=aNode;
aSuccessor.Left:=OldLeft;
if OldLeft<>nil then
OldLeft.Parent:=aSuccessor;
end;
procedure TAvgLvlTree.Init;
begin
FNodeClass:=TAvgLvlTreeNode;
end;
procedure TAvgLvlTree.NodeAdded(aNode: TAvgLvlTreeNode);
begin
// for descendants to override
end;
{ TAvgLvlTreeNode }
function TAvgLvlTreeNode.TreeDepth: integer;
// longest WAY down. e.g. only one node => 0 !
var LeftDepth, RightDepth: integer;
begin
if Left<>nil then
LeftDepth:=Left.TreeDepth+1
else
LeftDepth:=0;
if Right<>nil then
RightDepth:=Right.TreeDepth+1
else
RightDepth:=0;
if LeftDepth>RightDepth then
Result:=LeftDepth
else
Result:=RightDepth;
end;
procedure TAvgLvlTreeNode.ConsistencyCheck(Tree: TAvgLvlTree);
procedure E(Msg: string);
begin
raise Exception.Create('TAvgLvlTreeNode.ConsistencyCheck: '+Msg);
end;
var
LeftDepth: SizeInt;
RightDepth: SizeInt;
begin
// test left child
if Left<>nil then begin
if Left.Parent<>Self then
E('Left.Parent<>Self');
if Tree.Compare(Left.Data,Data)>0 then
E('Compare(Left.Data,Data)>0');
Left.ConsistencyCheck(Tree);
end;
// test right child
if Right<>nil then begin
if Right.Parent<>Self then
E('Right.Parent<>Self');
if Tree.Compare(Data,Right.Data)>0 then
E('Compare(Data,Right.Data)>0');
Right.ConsistencyCheck(Tree);
end;
// test balance
if Left<>nil then
LeftDepth:=Left.TreeDepth+1
else
LeftDepth:=0;
if Right<>nil then
RightDepth:=Right.TreeDepth+1
else
RightDepth:=0;
if Balance<>(RightDepth-LeftDepth) then
E('Balance['+IntToStr(Balance)+']<>(RightDepth['+IntToStr(RightDepth)+']-LeftDepth['+IntToStr(LeftDepth)+'])');
end;
function TAvgLvlTreeNode.GetCount: SizeInt;
begin
Result:=1;
if Left<>nil then inc(Result,Left.GetCount);
if Right<>nil then inc(Result,Right.GetCount);
end;
function TAvgLvlTreeNode.Successor: TAvgLvlTreeNode;
begin
Result:=Right;
if Result<>nil then begin
while (Result.Left<>nil) do Result:=Result.Left;
end else begin
Result:=Self;
while (Result.Parent<>nil) and (Result.Parent.Right=Result) do
Result:=Result.Parent;
Result:=Result.Parent;
end;
end;
function TAvgLvlTreeNode.Precessor: TAvgLvlTreeNode;
begin
Result:=Left;
if Result<>nil then begin
while (Result.Right<>nil) do Result:=Result.Right;
end else begin
Result:=Self;
while (Result.Parent<>nil) and (Result.Parent.Left=Result) do
Result:=Result.Parent;
Result:=Result.Parent;
end;
end;
procedure TAvgLvlTreeNode.Clear;
begin
Parent:=nil;
Left:=nil;
Right:=nil;
Balance:=0;
Data:=nil;
end;
{ TIndexedAVLTree }
function TIndexedAVLTree.GetItems(Index: SizeInt): Pointer;
begin
Result:=GetNodeAtIndex(Index).Data;
end;
procedure TIndexedAVLTree.DeletingNode(aNode: TAvgLvlTreeNode);
var
aParent: TAvgLvlTreeNode;
begin
fLastNode:=nil;
repeat
aParent:=aNode.Parent;
if (aParent=nil) then exit;
if aParent.Left=aNode then
TIndexedAVLTreeNode(aParent).LeftCount-=1;
aNode:=aParent;
until false;
end;
procedure TIndexedAVLTree.Init;
begin
FNodeClass:=TIndexedAVLTreeNode;
end;
procedure TIndexedAVLTree.NodeAdded(aNode: TAvgLvlTreeNode);
var
aParent: TAvgLvlTreeNode;
begin
fLastNode:=nil;
repeat
aParent:=aNode.Parent;
if (aParent=nil) then exit;
if aParent.Left=aNode then
TIndexedAVLTreeNode(aParent).LeftCount+=1;
aNode:=aParent;
until false;
end;
procedure TIndexedAVLTree.RotateLeft(aNode: TAvgLvlTreeNode);
{ Parent Parent
| |
CurNode => OldRight
/ \ /
Left OldRight CurNode
/ / \
OldRightLeft Left OldRightLeft }
var
CurNode: TIndexedAVLTreeNode absolute aNode;
OldRight: TIndexedAVLTreeNode;
begin
OldRight:=TIndexedAVLTreeNode(aNode.Right);
inherited RotateLeft(aNode);
OldRight.LeftCount += 1+CurNode.LeftCount;
end;
procedure TIndexedAVLTree.RotateRight(aNode: TAvgLvlTreeNode);
{ Parent Parent
| |
CurNode => OldLeft
/ \ \
OldLeft Right CurNode
\ / \
OldLeftRight OldLeftRight Right }
var
CurNode: TIndexedAVLTreeNode absolute aNode;
OldLeft: TIndexedAVLTreeNode;
begin
OldLeft:=TIndexedAVLTreeNode(aNode.Left);
inherited RotateRight(aNode);
CurNode.LeftCount -= (1 + OldLeft.LeftCount);
end;
procedure TIndexedAVLTree.SwitchPositionWithSuccessor(aNode,
aSuccessor: TAvgLvlTreeNode);
var
CurNode: TIndexedAVLTreeNode absolute aNode;
CurSucc: TIndexedAVLTreeNode absolute aSuccessor;
h: SizeInt;
begin
h:=CurNode.LeftCount;
CurNode.LeftCount:=CurSucc.LeftCount;
CurSucc.LeftCount:=h;
inherited SwitchPositionWithSuccessor(aNode, aSuccessor);
end;
function TIndexedAVLTree.GetNodeAtIndex(Index: integer): TIndexedAVLTreeNode;
procedure RaiseOutOfBounds;
begin
raise Exception.Create('TIndexedAVLTree: Index '+IntToStr(Index)+' out of bounds 0..'+IntToStr(Count));
end;
begin
if (Index<0) or (Index>=Count) then
RaiseOutOfBounds;
if fLastNode<>nil then begin
if Index=fLastIndex then
exit(fLastNode)
else if Index=fLastIndex+1 then begin
fLastIndex:=Index;
fLastNode:=TIndexedAVLTreeNode(fLastNode.Successor);
exit(fLastNode);
end else if Index=fLastIndex-1 then begin
fLastIndex:=Index;
fLastNode:=TIndexedAVLTreeNode(fLastNode.Precessor);
exit(fLastNode);
end;
end;
fLastIndex:=Index;
Result:=TIndexedAVLTreeNode(Root);
repeat
if Result.LeftCount>Index then
Result:=TIndexedAVLTreeNode(Result.Left)
else if Result.LeftCount=Index then begin
fLastNode:=TIndexedAVLTreeNode(Result);
exit;
end
else begin
Index -= Result.LeftCount+1;
Result:=TIndexedAVLTreeNode(Result.Right);
end;
until false;
end;
function TIndexedAVLTree.NodeToIndex(Node: TAvgLvlTreeNode): SizeInt;
var
CurNode: TIndexedAVLTreeNode;
CurParent: TIndexedAVLTreeNode;
begin
if Node=nil then exit(-1);
if fLastNode=Node then
exit(fLastIndex);
CurNode:=TIndexedAVLTreeNode(Node);
Result:=CurNode.LeftCount;
repeat
CurParent:=TIndexedAVLTreeNode(CurNode.Parent);
if CurParent=nil then break;
if CurParent.Right=CurNode then
inc(Result,CurParent.LeftCount+1);
CurNode:=CurParent;
until false;
fLastNode:=TIndexedAVLTreeNode(Node);
fLastIndex:=Result;
end;
function TIndexedAVLTree.IndexOf(Data: Pointer): SizeInt;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindPointer(Data);
if Node=nil then exit(-1);
Result:=NodeToIndex(Node);
end;
procedure TIndexedAVLTree.ConsistencyCheck;
procedure E(Msg: string);
begin
raise Exception.Create('TIndexedAVLTree.ConsistencyCheck: '+Msg);
end;
var
Node: TAvgLvlTreeNode;
i: SizeInt;
LeftCount: SizeInt;
begin
inherited ConsistencyCheck;
i:=0;
for Node in Self do begin
if Node.Left<>nil then
LeftCount:=Node.Left.GetCount
else
LeftCount:=0;
if TIndexedAVLTreeNode(Node).LeftCount<>LeftCount then
E(Format('Node.LeftCount=%d<>%d',[TIndexedAVLTreeNode(Node).LeftCount,LeftCount]));
if GetNodeAtIndex(i)<>Node then
E(Format('GetNodeAtIndex(%d)<>%P',[i,Node]));
fLastNode:=nil;
if GetNodeAtIndex(i)<>Node then
E(Format('GetNodeAtIndex(%d)<>%P',[i,Node]));
if NodeToIndex(Node)<>i then
E(Format('NodeToIndex(%P)<>%d',[Node,i]));
fLastNode:=nil;
if NodeToIndex(Node)<>i then
E(Format('NodeToIndex(%P)<>%d',[Node,i]));
inc(i);
end;
end;
function TIndexedAVLTree.NodeToReportStr(aNode: TAvgLvlTreeNode): string;
begin
Result:=inherited NodeToReportStr(aNode)+' LeftCount='+IntToStr(TIndexedAVLTreeNode(aNode).LeftCount);
end;
{ TPointerToPointerTree }
function TPointerToPointerTree.GetCount: SizeInt;
begin
Result:=FItems.Count;
end;
function TPointerToPointerTree.GetValues(const Key: Pointer): Pointer;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if Node<>nil then
Result:=PPointerToPointerItem(Node.Data)^.Value
else
Result:=nil;
end;
procedure TPointerToPointerTree.SetValues(const Key: Pointer;
const AValue: Pointer);
var
NewItem: PPointerToPointerItem;
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if (Node<>nil) then
PPointerToPointerItem(Node.Data)^.Value:=AValue
else begin
New(NewItem);
NewItem^.Key:=Key;
NewItem^.Value:=AValue;
FItems.Add(NewItem);
end;
end;
function TPointerToPointerTree.FindNode(const Key: Pointer): TAvgLvlTreeNode;
begin
Result:=FItems.FindKey(Key,@ComparePointerWithPtrToPtrItem)
end;
function TPointerToPointerTree.GetNode(Node: TAvgLvlTreeNode; out Key,
Value: Pointer): Boolean;
var
Item: PPointerToPointerItem;
begin
if Node<>nil then begin
Item:=PPointerToPointerItem(Node.Data);
Key:=Item^.Key;
Value:=Item^.Value;
Result:=true;
end else begin
Key:=nil;
Value:=nil;
Result:=false;
end;
end;
constructor TPointerToPointerTree.Create;
begin
FItems:=TAvgLvlTree.Create(@ComparePointerToPointerItems);
end;
destructor TPointerToPointerTree.Destroy;
begin
Clear;
FItems.Free;
inherited Destroy;
end;
procedure TPointerToPointerTree.Clear;
var
Node: TAvgLvlTreeNode;
Item: PPointerToPointerItem;
begin
Node:=FItems.FindLowest;
while Node<>nil do begin
Item:=PPointerToPointerItem(Node.Data);
Dispose(Item);
Node:=Node.Successor;
end;
FItems.Clear;
end;
procedure TPointerToPointerTree.ClearWithFree;
var
Node: TAvgLvlTreeNode;
Item: PPointerToPointerItem;
begin
Node:=FItems.FindLowest;
while Node<>nil do begin
Item:=PPointerToPointerItem(Node.Data);
TObject(Item^.Value).Free;
Dispose(Item);
Node:=Node.Successor;
end;
FItems.Clear;
end;
function TPointerToPointerTree.Equals(Obj: TObject): boolean;
begin
if Obj is TPointerToPointerTree then
Result:=IsEqual(TPointerToPointerTree(Obj))
else
Result:=inherited Equals(Obj);
end;
function TPointerToPointerTree.IsEqual(aTree: TPointerToPointerTree): boolean;
var
MyNode: TAvgLvlTreeNode;
OtherNode: TAvgLvlTreeNode;
MyItem: PPointerToPointerItem;
OtherItem: PPointerToPointerItem;
begin
if aTree=Self then exit(true);
Result:=false;
if aTree=nil then exit;
if Count<>aTree.Count then exit;
if FItems.OnCompare<>aTree.FItems.OnCompare then exit;
if FItems.OnObjectCompare<>aTree.FItems.OnObjectCompare then exit;
if FItems.NodeClass<>aTree.FItems.NodeClass then exit;
MyNode:=FItems.FindLowest;
OtherNode:=aTree.FItems.FindLowest;
while MyNode<>nil do begin
if OtherNode=nil then exit;
MyItem:=PPointerToPointerItem(MyNode.Data);
OtherItem:=PPointerToPointerItem(OtherNode.Data);
if (MyItem^.Key<>OtherItem^.Key)
or (MyItem^.Value<>OtherItem^.Value) then exit;
MyNode:=MyNode.Successor;
OtherNode:=OtherNode.Successor;
end;
if OtherNode<>nil then exit;
Result:=true;
end;
procedure TPointerToPointerTree.Assign(aTree: TPointerToPointerTree);
var
Node: TAvgLvlTreeNode;
SrcItem, MyItem: PPointerToPointerItem;
begin
if aTree=nil then
raise Exception.Create('TPointerToPointerTree.Assign aTree=nil');
if IsEqual(aTree) then exit;
// clear and clone node structure, copying Data references
FItems.Assign(aTree.FItems);
// clone Data
Node:=FItems.FindLowest;
while Node<>nil do begin
SrcItem:=PPointerToPointerItem(Node.Data);
New(MyItem);
MyItem^:=SrcItem^;
Node.Data:=MyItem;
Node:=Node.Successor;
end;
end;
procedure TPointerToPointerTree.Remove(Key: Pointer);
var
Node: TAvgLvlTreeNode;
Item: PPointerToPointerItem;
begin
Node:=FindNode(Key);
if Node=nil then exit;
Item:=PPointerToPointerItem(Node.Data);
FItems.Delete(Node);
Dispose(Item);
end;
function TPointerToPointerTree.Contains(const Key: Pointer): Boolean;
begin
Result:=FindNode(Key)<>nil;
end;
function TPointerToPointerTree.GetFirst(out Key, Value: Pointer): Boolean;
begin
Result:=GetNode(Tree.FindLowest,Key,Value);
end;
function TPointerToPointerTree.GetLast(out Key, Value: Pointer): Boolean;
begin
Result:=GetNode(Tree.FindHighest,Key,Value);
end;
function TPointerToPointerTree.GetNext(const Key: Pointer; out NextKey,
NextValue: Pointer): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if Node<>nil then
Node:=Node.Successor;
Result:=GetNode(Node,NextKey,NextValue);
end;
function TPointerToPointerTree.GetPrev(const Key: Pointer; out PrevKey,
PrevValue: Pointer): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if Node<>nil then
Node:=Node.Precessor;
Result:=GetNode(Node,PrevKey,PrevValue);
end;
function TPointerToPointerTree.GetEnumerator: TPointerToPointerEnumerator;
begin
Result:=TPointerToPointerEnumerator.Create(Tree);
end;
function TPointerToPointerTree.
GetEnumeratorHighToLow: TPointerToPointerEnumerator;
begin
Result:=TPointerToPointerEnumerator.Create(Tree);
Result.fHighToLow:=true;
end;
{ TCustomStringMapEnumerator }
constructor TCustomStringMapEnumerator.Create(Tree: TAvgLvlTree);
begin
FTree:=Tree;
end;
function TCustomStringMapEnumerator.MoveNext: boolean;
begin
if FCurrent=nil then
FCurrent:=FTree.FindLowest
else
FCurrent:=FCurrent.Successor;
Result:=FCurrent<>nil;
end;
{ TCustomStringMap }
function TCustomStringMap.GetCompareItemsFunc: TListSortCompare;
begin
Result:=Tree.OnCompare;
end;
function TCustomStringMap.FindNode(const s: string): TAvgLvlTreeNode;
begin
Result:=FTree.FindKey(Pointer(s),FCompareKeyItemFunc);
end;
procedure TCustomStringMap.DisposeItem(p: PStringMapItem);
begin
Dispose(p);
end;
function TCustomStringMap.ItemsAreEqual(p1, p2: PStringMapItem): boolean;
begin
Result:=p1^.Name=p2^.Name;
end;
function TCustomStringMap.CreateCopy(Src: PStringMapItem): PStringMapItem;
begin
New(Result);
Result^.Name:=Src^.Name;
end;
constructor TCustomStringMap.Create(TheCaseSensitive: boolean);
begin
if TheCaseSensitive then
Create(@CompareStringToStringItems,@CompareAnsiStringWithStrToStrItem,true)
else
Create(@CompareStringToStringItemsI,@CompareAnsiStringWithStrToStrItemI,false);
end;
constructor TCustomStringMap.Create(const ACompareItems,
ACompareNameWithItem: TListSortCompare; TheCaseSensitive: boolean);
begin
FCaseSensitive:=TheCaseSensitive;
FCompareKeyItemFunc:=ACompareNameWithItem;
FTree:=TAvgLvlTree.Create(ACompareItems);
end;
destructor TCustomStringMap.Destroy;
begin
Clear;
FTree.Free;
FTree:=nil;
inherited Destroy;
end;
procedure TCustomStringMap.Clear;
var
Node: TAvgLvlTreeNode;
begin
Node:=FTree.FindLowest;
while Node<>nil do begin
DisposeItem(PStringMapItem(Node.Data));
Node:=Node.Successor;
end;
FTree.Clear;
end;
function TCustomStringMap.Contains(const s: string): boolean;
begin
Result:=FindNode(s)<>nil;
end;
procedure TCustomStringMap.GetNames(List: TStrings);
var
Node: TAvgLvlTreeNode;
Item: PStringMapItem;
begin
Node:=Tree.FindLowest;
while Node<>nil do begin
Item:=PStringMapItem(Node.Data);
List.Add(Item^.Name);
Node:=Node.Successor;
end;
end;
procedure TCustomStringMap.Remove(const Name: string);
var
Node: TAvgLvlTreeNode;
Item: PStringMapItem;
begin
Node:=FindNode(Name);
if Node<>nil then begin
Item:=PStringMapItem(Node.Data);
FTree.Delete(Node);
Dispose(Item);
end;
end;
function TCustomStringMap.Count: SizeInt;
begin
Result:=Tree.Count;
end;
function TCustomStringMap.Equals(OtherTree: TCustomStringMap): boolean;
var
Node: TAvgLvlTreeNode;
OtherNode: TAvgLvlTreeNode;
OtherItem: PStringMapItem;
Item: PStringMapItem;
begin
Result:=false;
if (OtherTree=nil) or (OtherTree.ClassType<>ClassType) then exit;
if Tree.Count<>OtherTree.Tree.Count then exit;
Node:=Tree.FindLowest;
OtherNode:=OtherTree.Tree.FindLowest;
while Node<>nil do begin
if OtherNode=nil then exit;
Item:=PStringMapItem(Node.Data);
OtherItem:=PStringMapItem(OtherNode.Data);
if not ItemsAreEqual(Item,OtherItem) then exit;
OtherNode:=OtherNode.Successor;
Node:=Node.Successor;
end;
if OtherNode<>nil then exit;
Result:=true;
end;
procedure TCustomStringMap.Assign(Source: TCustomStringMap);
var
SrcNode: TAvgLvlTreeNode;
SrcItem: PStringMapItem;
begin
if (Source=nil) or (Source.ClassType<>ClassType) then
raise Exception.Create('invalid class');
Clear;
SrcNode:=Source.Tree.FindLowest;
while SrcNode<>nil do begin
SrcItem:=PStringMapItem(SrcNode.Data);
Tree.Add(CreateCopy(SrcItem));
SrcNode:=SrcNode.Successor;
end;
end;
procedure TCustomStringMap.SetCompareFuncs(const NewCompareItemsFunc,
NewCompareKeyItemFunc: TListSortCompare; NewCaseSensitive: boolean);
begin
FCompareKeyItemFunc:=NewCompareKeyItemFunc;
Tree.OnCompare:=NewCompareItemsFunc;
FCaseSensitive:=NewCaseSensitive;
end;
end.