mirror of
https://gitlab.com/freepascal.org/lazarus/lazarus.git
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147 lines
5.1 KiB
ObjectPascal
147 lines
5.1 KiB
ObjectPascal
{
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*****************************************************************************
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See the file COPYING.modifiedLGPL.txt, included in this distribution,
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for details about the license.
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*****************************************************************************
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Author: Mattias Gaertner
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}
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unit MainUnit;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, LCLProc, LResources, Forms, Controls, Graphics, Dialogs,
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OpenGLContext, GL, GLU;
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type
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{ TForm1 }
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TForm1 = class(TForm)
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procedure FormCreate(Sender: TObject);
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procedure OpenGLControl1Paint(Sender: TObject);
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procedure OpenGLControl1Resize(Sender: TObject);
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procedure OnAppIdle(Sender: TObject; var Done: Boolean);
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private
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public
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cube_rotationx: GLFloat;
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cube_rotationy: GLFloat;
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cube_rotationz: GLFloat;
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OpenGLControl1: TOpenGLControl;
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end;
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var
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Form1: TForm1;
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implementation
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{$R *.lfm}
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{ TForm1 }
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procedure TForm1.FormCreate(Sender: TObject);
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begin
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OpenGLControl1:=TOpenGLControl.Create(Self);
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with OpenGLControl1 do begin
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Name:='OpenGLControl1';
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Align:=alClient;
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Parent:=Self;
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OnPaint:=@OpenGLControl1Paint;
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OnResize:=@OpenGLControl1Resize;
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AutoResizeViewport:=true;
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end;
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Application.AddOnIdleHandler(@OnAppIdle);
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end;
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procedure TForm1.OpenGLControl1Paint(Sender: TObject);
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var
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Speed: Double;
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begin
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, double(width) / height, 0.1, 100.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0,-6.0);
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glRotatef(cube_rotationx, cube_rotationy, cube_rotationz, 0.0);
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glBegin(GL_QUADS);
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glColor3f(0.0,1.0,0.0); // Set The Color To Green
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glVertex3f( 1.0, 1.0,-1.0); // Top Right Of The Quad (Top)
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glVertex3f(-1.0, 1.0,-1.0); // Top Left Of The Quad (Top)
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glVertex3f(-1.0, 1.0, 1.0); // Bottom Left Of The Quad (Top)
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glVertex3f( 1.0, 1.0, 1.0); // Bottom Right Of The Quad (Top)
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glEnd();
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glBegin(GL_QUADS);
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glColor3f(1.0,0.5,0.0); // Set The Color To Orange
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glVertex3f( 1.0,-1.0, 1.0); // Top Right Of The Quad (Bottom)
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glVertex3f(-1.0,-1.0, 1.0); // Top Left Of The Quad (Bottom)
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glVertex3f(-1.0,-1.0,-1.0); // Bottom Left Of The Quad (Bottom)
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glVertex3f( 1.0,-1.0,-1.0); // Bottom Right Of The Quad (Bottom)
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glEnd();
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glBegin(GL_QUADS);
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glColor3f(1.0,0.0,0.0); // Set The Color To Red
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glVertex3f( 1.0, 1.0, 1.0); // Top Right Of The Quad (Front)
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glVertex3f(-1.0, 1.0, 1.0); // Top Left Of The Quad (Front)
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glVertex3f(-1.0,-1.0, 1.0); // Bottom Left Of The Quad (Front)
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glVertex3f( 1.0,-1.0, 1.0); // Bottom Right Of The Quad (Front)
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glEnd();
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glBegin(GL_QUADS);
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glColor3f(1.0,1.0,0.0); // Set The Color To Yellow
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glVertex3f( 1.0,-1.0,-1.0); // Bottom Left Of The Quad (Back)
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glVertex3f(-1.0,-1.0,-1.0); // Bottom Right Of The Quad (Back)
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glVertex3f(-1.0, 1.0,-1.0); // Top Right Of The Quad (Back)
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glVertex3f( 1.0, 1.0,-1.0); // Top Left Of The Quad (Back)
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glEnd();
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glBegin(GL_QUADS);
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glColor3f(0.0,0.0,1.0); // Set The Color To Blue
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glVertex3f(-1.0, 1.0, 1.0); // Top Right Of The Quad (Left)
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glVertex3f(-1.0, 1.0,-1.0); // Top Left Of The Quad (Left)
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glVertex3f(-1.0,-1.0,-1.0); // Bottom Left Of The Quad (Left)
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glVertex3f(-1.0,-1.0, 1.0); // Bottom Right Of The Quad (Left)
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glEnd();
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glBegin(GL_QUADS);
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glColor3f(1.0,0.0,1.0); // Set The Color To Violet
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glVertex3f( 1.0, 1.0,-1.0); // Top Right Of The Quad (Right)
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glVertex3f( 1.0, 1.0, 1.0); // Top Left Of The Quad (Right)
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glVertex3f( 1.0,-1.0, 1.0); // Bottom Left Of The Quad (Right)
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glVertex3f( 1.0,-1.0,-1.0); // Bottom Right Of The Quad (Right)
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glEnd();
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Speed := double(OpenGLControl1.FrameDiffTimeInMSecs)/10;
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cube_rotationx += 5.15 * Speed;
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cube_rotationy += 5.15 * Speed;
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cube_rotationz += 20.0 * Speed;
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OpenGLControl1.SwapBuffers;
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end;
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procedure TForm1.OpenGLControl1Resize(Sender: TObject);
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begin
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if OpenGLControl1.Height <= 0 then exit;
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// the viewport is automatically resized by the TOpenGLControl
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// you can disable it (OpenGLControl1.AutoResizeViewport:=false)
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// and do something yourself here
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end;
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procedure TForm1.OnAppIdle(Sender: TObject; var Done: Boolean);
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begin
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Done:=false;
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//DebugLn(['TForm1.OnAppIdle ']);
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OpenGLControl1.Invalidate;
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end;
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end.
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