lazarus/components/fpvectorial/tests/vtprimitives.pas
2016-09-01 17:30:47 +00:00

766 lines
20 KiB
ObjectPascal

unit vtprimitives;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, fpcanvas, fpimage, fpvectorial;
function CreateCircle(APage: TvVectorialPage; CtrX, CtrY, R: Double): TvCircle;
function CreateEllipse(APage: TvVectorialPage; X1, Y1, X2, Y2: Double): TvEllipse;
function CreateRectangle(APage: TvVectorialPage; X1, Y1, X2, Y2: Double): TvRectangle;
function CreateRoundedRect(APage: TvVectorialPage; X1, Y1, X2, Y2, RX, RY: Double): TvRectangle;
function CreatePolygon(APage: TvVectorialPage; const APoints: array of T3DPoint): TvPolygon;
function CreateArc(APage: TvVectorialPage; X1,Y1, X2,Y2, CX,CY, RX, RY, Angle: Double;
Clockwise: Boolean): TPath;
function CreateBezier(APage: TvVectorialPage; X1,Y1, X2,Y2, X3,Y3, X4,Y4: Double): TPath;
function CreateSimpleBrush(AStyle: TFPBrushStyle; AColor: TFPColor): TvBrush; overload;
function CreateSimpleBrush(AStyle: TFPBrushStyle): TvBrush; overload;
function CreateLinearGradientBrush(AStartPt, AEndPt: T2DPoint; AFlags: TvGradientFlags;
AStartColor, AEndColor: TFPColor): TvBrush;
function CreateRadialGradientBrush(CX, CY, R, FX, FY: Double;
AStartColor, AEndColor: TFPColor): TvBrush;
function CreatePen(AStyle: TFPPenStyle; AWidth: Integer; AColor: TFPColor): TvPen;
function CreateStdCircle(APage: TvVectorialPage): TvCircle;
function CreateStdEllipse(APage: TvVectorialPage): TvEllipse;
function CreateStdRect(APage: TvVectorialPage): TvRectangle;
function CreateStdRoundedRect(APage: TvVectorialPage): TvRectangle;
function CreateStdPolygon(APage: TvVectorialPage): TvPolygon;
function CreateStdSelfIntersectingPolygon(APage: TvVectorialPage): TvPolygon;
function CreatePathWithHole(APage: TvVectorialPage): TPath;
function StdSolidBrush: TvBrush;
function StdHorizGradientBrush: TvBrush;
function StdVertGradientBrush: TvBrush;
function StdLinearGradientBrush: TvBrush;
function StdRadialGradientBrush: TvBrush;
function StdPen: TvPen;
const
PAGE_SIZE = 100;
implementation
uses
Math, fpvutils;
{ Shapes }
{ circle with specified center and radius.
Valid for any coordinate system }
function CreateCircle(APage: TvVectorialPage; CtrX, CtrY, R: Double): TvCircle;
begin
Result := TvCircle.Create(APage);
Result.X := CtrX;
Result.Y := CtrY;
Result.Radius := R;
Result.Brush := CreateSimpleBrush(bsClear);
Result.Pen := CreatePen(psSolid, 1, colBlack);
end;
{ Ellipse with specified center and halfaxes.
Coordinate system uses an upward y axis for input data, but is flipped if needed }
function CreateEllipse(APage: TvVectorialPage; X1, Y1, X2, Y2: Double): TvEllipse;
begin
Result := TvEllipse.Create(APage);
Result.X := (X1 + X2) / 2; // Center
Result.Y := (Y1 + Y2) / 2;
if APage.UseTopLeftCoordinates then
Result.Y := PAGE_SIZE - Result.Y;
Result.HorzHalfAxis := abs(X2 - X1) / 2;
Result.VertHalfAxis := abs(Y2 - Y1) / 2;
Result.Brush := CreateSimpleBrush(bsClear);
Result.Pen := CreatePen(psSolid, 1, colBlack);
end;
{ Rectangle with specified top/left corner and width and height.
Coordinate system uses an upward y axis for input data, but is flipped if needed. }
function CreateRectangle(APage: TvVectorialPage; X1, Y1, X2, Y2: Double): TvRectangle;
begin
Result := TvRectangle.Create(APage);
Result.X := Min(X1, X2);
if APage.UseTopLeftCoordinates then
Result.Y := Min(PAGE_SIZE-Y1, PAGE_SIZE-Y2) else
Result.Y := Max(Y1, Y2);
Result.CX := abs(X2 - X1); // width
Result.CY := abs(Y2 - Y1); // height
Result.Brush := CreateSimpleBrush(bsClear);
Result.Pen := CreatePen(psSolid, 1, colBlack);
end;
{ Rectangle with rounded corner
Coordinate system uses an upward y axis for input data, but is flipped if needed. }
function CreateRoundedRect(APage: TvVectorialPage;
X1, Y1, X2, Y2, RX, RY: Double): TvRectangle;
begin
Result := TvRectangle.Create(APage);
Result.X := Min(X1, X2);
if APage.UseTopLeftCoordinates then
Result.Y := Min(PAGE_SIZE-Y1, PAGE_SIZE-Y2) else
Result.Y := Max(Y1, Y2);
Result.CX := abs(X2 - X1);
Result.CY := abs(Y2 - Y1);
Result.RX := RX;
Result.RY := RY;
Result.Brush := CreateSimpleBrush(bsClear);
Result.Pen := CreatePen(psSolid, 1, colBlack);
end;
{ Polygon with vertices specified in the array.
Valid for any coordinate system. }
function CreatePolygon(APage: TvVectorialPage;
const APoints: Array of T3DPoint): TvPolygon;
var
i: Integer;
begin
Result := TvPolygon.Create(APage);
SetLength(Result.Points, Length(APoints));
for i:=0 to High(APoints) do
Result.Points[i] := APoints[i];
Result.X := Result.Points[0].X;
Result.Y := Result.Points[0].Y;
Result.Brush := CreateSimpleBrush(bsClear);
Result.Pen := CreatePen(psSolid, 1, colBlack);
end;
function CreateArc(APage: TvVectorialPage; X1,Y1, X2,Y2, CX,CY, RX, RY, Angle: Double;
Clockwise: Boolean): TPath;
var
txt: TvText;
begin
if APage.UseTopLeftCoordinates then begin
Y1 := PAGE_SIZE - Y1;
Y2 := PAGE_SIZE - Y2;
CY := PAGE_SIZE - CY;
Angle := -Angle;
end;
// Don't invert "Clockwise" here. It does not matter where the y axis points to.
APage.StartPath(X1, Y1);
APage.AddEllipticalArcWithCenterToPath(RX, RY, Angle, X2, Y2, CX, CY, Clockwise);
Result := APage.EndPath;
Result.Pen := StdPen;
txt := TvText.Create(APage);
txt.Value.Add('1');
txt.X := X1;
txt.Y := Y1;
txt.Font.Color := colRed;
APage.AddEntity(txt);
txt := TvText.Create(APage);
txt.Value.Add('2');
txt.X := X2;
txt.Y := Y2;
txt.Font.Color := colRed;
APage.AddEntity(txt);
end;
function CreateBezier(APage: TvVectorialPage;
X1,Y1, X2,Y2, X3,Y3, X4,Y4: Double): TPath;
var
txt: TvText;
begin
if APage.UseTopLeftCoordinates then begin
Y1 := PAGE_SIZE - Y1;
Y2 := PAGE_SIZE - Y2;
Y3 := PAGE_SIZE - Y3;
Y4 := PAGE_SIZE - Y4;
end;
APage.StartPath(X1, Y1);
APage.AddBezierToPath(X2,Y2, X3,Y3, X4,Y4);
Result := APage.EndPath;
Result.Pen := StdPen;
APage.StartPath(X1, Y1);
APage.AddLineToPath(X2, Y2);
APage.Endpath.Pen.Color := colRed;
APage.StartPath(X4,Y4);
APage.AddLineToPath(X3, Y3);
APage.EndPath.Pen.Color := colRed;
txt := TvText.Create(APage);
txt.Value.Add('1');
txt.X := X1;
txt.Y := Y1;
txt.Font.Color := colRed;
APage.AddEntity(txt);
txt := TvText.Create(APage);
txt.Value.Add('2');
txt.X := X2;
txt.Y := Y2;
txt.Font.Color := colRed;
APage.AddEntity(txt);
txt := TvText.Create(APage);
txt.Value.Add('3');
txt.X := X3;
txt.Y := Y3;
txt.Font.Color := colRed;
APage.AddEntity(txt);
txt := TvText.Create(APage);
txt.Value.Add('4');
txt.X := X4;
txt.Y := Y4;
txt.Font.Color := colRed;
APage.AddEntity(txt);
end;
{ Brushes }
function CreateSimpleBrush(AStyle: TFPBrushStyle): TvBrush;
begin
Result := CreateSimpleBrush(AStyle, colBlack);
end;
function CreateSimpleBrush(AStyle: TFPBrushStyle; AColor: TFPColor): TvBrush;
begin
Result.Kind := bkSimpleBrush;
Result.Color := TFPColor(AColor);
Result.Style := AStyle;
end;
function CreateLinearGradientBrush(AStartPt, AEndPt: T2DPoint;
AFlags: TvGradientFlags; AStartColor, AEndColor: TFPColor): TvBrush;
var
p1, p2: T2dPoint;
x1str, x2str, y1str, y2str: String;
begin
if AStartPt.Y = AEndPt.Y then
Result.Kind := bkHorizontalGradient
else if AStartPt.X = AEndPt.X then
Result.Kind := bkVerticalGradient
else
Result.Kind := bkOtherLinearGradient;
Result.Gradient_start := AStartPt;
Result.Gradient_end := AEndPt;
Result.Gradient_flags := AFlags;
SetLength(Result.Gradient_colors, 2);
Result.Gradient_colors[0].Color := AStartColor;
Result.Gradient_colors[0].Position := 0;
Result.Gradient_colors[1].Color := AEndColor;
Result.Gradient_colors[1].Position := 1;
end;
function CreateRadialGradientBrush(CX, CY, R, FX, FY: Double;
AStartColor, AEndColor: TFPColor): TvBrush;
begin
Result.Kind := bkRadialGradient;
Result.Gradient_cx := CX;
Result.Gradient_cy := CY;
Result.Gradient_r := R;
Result.Gradient_fx := FX;
Result.Gradient_fy := FY;
SetLength(Result.Gradient_colors, 2);
Result.Gradient_colors[0].Color := AStartColor;
Result.Gradient_colors[0].Position := 0;
Result.Gradient_colors[1].Color := AEndColor;
Result.Gradient_colors[1].Position := 1;
end;
{ Pen }
function CreatePen(AStyle: TFPPenStyle; AWidth: Integer; AColor: TFPColor): TvPen;
begin
Result.Style := AStyle;
Result.Width := AWidth;
Result.Color := AColor;
end;
{ Standardized objects }
{ A circle shifted up }
function CreateStdCircle(APage: TvVectorialPage): TvCircle;
const
CENTER_X = 50;
CENTER_Y = 55; // y points up for this number
RADIUS = 40;
begin
if APage.UseTopLeftCoordinates then
Result := CreateCircle(APage, CENTER_X, PAGE_SIZE - CENTER_Y, RADIUS) else
Result := CreateCircle(APage, CENTER_X, CENTER_Y, RADIUS);
Result.Pen := StdPen;
end;
{ An ellipse shifted up }
function CreateStdEllipse(APage: TvVectorialPage): TvEllipse;
begin
Result := CreateEllipse(APage, 10, 30, 90, 80);
// CreateEllipse will invert the axis if needed
Result.Pen := StdPen;
end;
{ A rectangle shifted up }
function CreateStdRect(APage: TvVectorialPage): TvRectangle;
const
LEFT = 10;
RIGHT = 90;
TOP = 95; // for bottom-up y axis
BOTTOM = 15; // dto.
begin
Result := CreateRectangle(APage, LEFT, TOP, RIGHT, BOTTOM);
// CreateRect will invert the y axis if needed
Result.Pen := StdPen;
end;
{ A rounded rectangle shifted up }
function CreateStdRoundedRect(APage: TvVectorialPage): TvRectangle;
const
LEFT = 10;
RIGHT = 90;
TOP = 95; // for bottom-up y axis
BOTTOM = 15; // dto.
RX = 10;
RY = 10;
begin
Result := CreateRoundedRect(APage,LEFT, TOP, RIGHT, BOTTOM, RX, RY);
// CreateRect will invert the y axis if needed
Result.Pen := StdPen;
end;
{ A triangle as polygon, base line at bottom }
function CreateStdPolygon(APage: TvVectorialPage):TvPolygon;
var
pts: array[0..3] of T3DPoint;
i: Integer;
begin
pts[0] := Make3DPoint(10, 10);
pts[1] := Make3dPoint(90, 10);
pts[2] := Make3DPoint(50, 90);
pts[3] := pts[0];
if APage.UseTopLeftCoordinates then
for i:=0 to High(pts) do
pts[i].Y := PAGE_SIZE - pts[i].Y;
Result := CreatePolygon(APage, pts);
Result.Pen := StdPen;
end;
{ A star-like self-intersecting polygon, tip at bottom }
function CreateStdSelfIntersectingPolygon(APage: TvVectorialPage): TvPolygon;
var
pts: array[0..5] of T3DPoint;
i: Integer;
begin
pts[0] := Make3DPoint(50, 5);
pts[1] := Make3DPoint(20, 90);
pts[2] := Make3DPoint(95, 30);
pts[3] := Make3DPoint(5, 30);
pts[4] := Make3DPoint(80, 90);
pts[5] := Make3DPoint(50, 5);
if APage.UseTopLeftCoordinates then
for i:=0 to High(pts) do
pts[i].Y := PAGE_SIZE - pts[i].Y;
Result := CreatePolygon(APage, pts);
Result.Pen := StdPen;
end;
function CreatePathWithHole(APage: TvVectorialPage): TPath;
const
OUTER_POINTS: array[0..4] of T2DPoint = (
(X:10; Y:5), (X:90; Y:5), (X:90; Y:90), (X:10; Y:90), (X:10; Y:5)
);
INNER_POINTS: array[0..4] of T2DPoint = (
(X:50; Y:45), (X:40; Y:55), (X:50; Y:65), (X:60; Y:55), (X:50; Y:45)
);
var
i: Integer;
begin
if APage.UseTopLeftCoordinates then begin
APage.StartPath(OUTER_POINTS[0].X, PAGE_SIZE - OUTER_POINTS[0].Y);
for i:=1 to High(OUTER_POINTS) do
APage.AddLineToPath(OUTER_POINTS[i].X, PAGE_SIZE - OUTER_POINTS[i].Y);
APage.AddMoveToPath(INNER_POINTS[0].X, PAGE_SIZE - INNER_POINTS[0].Y);
for i:=1 to High(INNER_POINTS) do
APage.AddLineToPath(INNER_POINTS[i].X, PAGE_SIZE - INNER_POINTS[i].Y);
end else begin
APage.StartPath(OUTER_POINTS[0].X, OUTER_POINTS[0].Y);
for i:=1 to High(OUTER_POINTS) do
APage.AddLineToPath(OUTER_POINTS[i].X, OUTER_POINTS[i].Y);
APage.AddMoveToPath(INNER_POINTS[0].X, INNER_POINTS[0].Y);
for i:=1 to High(INNER_POINTS) do
APage.AddLineToPath(INNER_POINTS[i].X, INNER_POINTS[i].Y);
end;
Result := APage.EndPath;
Result.Pen := StdPen;
end;
(*
{ Quarter circle in quadrant I }
function CreateStdCircArcQ1(APage: TvVectorialPage;
Clockwise, Reverse: Boolean): TPath;
const
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX + RX;
Y1 = CY;
X2 = CX;
Y2 = CY + RY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle reaching from quadrant I into quadrant II}
function CreateStdCircArcQ12(APage: TvVectorialPage;
Clockwise, Reverse: Boolean): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX + RX/SQRT2;
Y1 = CY + RY/SQRT2;
X2 = CX - RX/SQRT2;
Y2 = CY + RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle in quadrant II }
function CreateStdCircArcQ2(APage: TvVectorialPage; Clockwise: Boolean): TPath;
const
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX;
Y1 = CY + RY;
X2 = CX - RX;
Y2 = CY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle reaching from quadrant II into quadrant III}
function CreateStdCircArcQ23(APage: TvVectorialPage; Clockwise: Boolean): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX - RX/SQRT2;
Y1 = CY + RY/SQRT2;
X2 = CX - RX/SQRT2;
Y2 = CY - RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle in quadrant III }
function CreateStdCircArcQ3(APage: TvVectorialPage; Clockwise: Boolean): TPath;
const
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX - RX;
Y1 = CY;
X2 = CX;
Y2 = CY - RY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle reaching from quadrant III into quadrant IV}
function CreateStdCircArcQ34(APage: TvVectorialPage; Clockwise: Boolean): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX - RX/SQRT2;
Y1 = CY - RY/SQRT2;
X2 = CX + RX/SQRT2;
Y2 = CY - RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle in quadrant IV }
function CreateStdCircArcQ4(APage: TvVectorialPage; Clockwise: Boolean): TPath;
const
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX;
Y1 = CY - RY;
X2 = CX + RX;
Y2 = CY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
{ Quarter circle reaching from quadrant IV into quadrant I}
function CreateStdCircArcQ41(APage: TvVectorialPage; Clockwise: Boolean): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 30.0;
X1 = CX + RX/SQRT2;
Y1 = CY - RY/SQRT2;
X2 = CX + RX/SQRT2;
Y2 = CY + RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, 0, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, 0, Clockwise);
end;
function CreateStdEllArcQ1(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX + RX;
Y1 = CY;
X2 = CX;
Y2 = CY + RY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ12(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX + RX/SQRT2;
Y1 = CY + RY/SQRT2;
X2 = CX - RX/SQRT2;
Y2 = CY + RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ2(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX;
Y1 = CY + RY;
X2 = CX - RX;
Y2 = CY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ23(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX - RX/SQRT2;
Y1 = CY + RY/SQRT2;
X2 = CX - RX/SQRT2;
Y2 = CY - RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ3(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX - RX;
Y1 = CY;
X2 = CX;
Y2 = CY - RY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ34(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX - RX/SQRT2;
Y1 = CY - RY/SQRT2;
X2 = CX + RX/SQRT2;
Y2 = CY - RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ4(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX;
Y1 = CY - RY;
X2 = CX + RX;
Y2 = CY;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
function CreateStdEllArcQ41(APage: TvVectorialPage;
Clockwise, Reverse: Boolean; Angle: Double): TPath;
const
SQRT2 = 1.4142135623731;
CX = 50.0;
CY = 55.0;
RX = 30.0;
RY = 20.0;
X1 = CX + RX/SQRT2;
Y1 = CY - RY/SQRT2;
X2 = CX + RX/SQRT2;
Y2 = CY + RY/SQRT2;
begin
if Reverse then
Result := CreateArc(APage, X2, Y2, X1, Y1, CX, CY, RX, RY, Angle, Clockwise)
else
Result := CreateArc(APage, X1, Y1, X2, Y2, CX, CY, RX, RY, Angle, Clockwise);
end;
*)
{ ---- }
function StdSolidBrush: TvBrush;
begin
Result := CreateSimpleBrush(bsSolid, colRed);
end;
function StdHorizGradientBrush: TvBrush;
begin
Result := CreateLinearGradientBrush(Point2D(0, 0), Point2D(1, 0),
[gfRelStartX, gfRelEndX, gfRelStartY, gfRelEndY],
colBlue, colWhite);
end;
{ A vertical gradient, yellow at top, red at bottom }
function StdVertGradientBrush: TvBrush;
var
P1, P2: T2DPoint;
begin
{if APage.UseTopLeftCoordinates then begin
P1 := Point2D(0, 1);
P2 := Point2D(0, 0);
end else
}
begin
P1 := Point2D(0, 0);
P2 := Point2D(0, 1);
end;
Result := CreateLinearGradientBrush(P1, P2,
[gfRelStartX, gfRelEndX, gfRelStartY, gfRelEndY],
colYellow, colRed);
end;
{ A diagonal gradient running from bottom/left (yellow) to top/right (red) }
function StdLinearGradientBrush: TvBrush;
var
P1, P2: T2DPoint;
begin
{
if APage.UseTopLeftCoordinates then begin
P1 := Point2D(0, 1);
P2 := Point2D(1, 0);
end else
}
begin
P1 := Point2D(0, 0);
P2 := Point2D(1, 1);
end;
Result := CreateLinearGradientBrush(Point2D(0, 0), Point2D(1, 1),
[gfRelStartX, gfRelEndX, gfRelStartY, gfRelEndY],
colYellow, colRed);
end;
function StdRadialGradientBrush: TvBrush;
begin
Result := CreateRadialGradientBrush(0.5, 0.5, 0.5, 0.5, 0.5,
colRed, colYellow);
end;
function StdPen: TvPen;
begin
Result := CreatePen(psSolid, 4, colBlack);
end;
end.