lazarus/debugger/debuggerdlg.pp
2003-05-28 08:46:24 +00:00

135 lines
4.1 KiB
ObjectPascal

{ $Id$ }
{ ----------------------------------------
DebuggerDlg.pp - Base class for all
debugger related forms
----------------------------------------
@created(Wed Mar 16st WET 2001)
@lastmod($Date$)
@author(Marc Weustink <marc@@dommelstein.net>)
This unit contains the base class for all debugger related dialogs.
All common info needed for the IDE is found in this class
***************************************************************************
* *
* This source is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This code is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* A copy of the GNU General Public License is available on the World *
* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
* obtain it by writing to the Free Software Foundation, *
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
* *
***************************************************************************
}
unit DebuggerDlg;
{$mode objfpc}{$H+}
interface
uses
Classes, Forms, IDEProcs, Debugger, EnvironmentOpts;
type
TDebuggerDlgClass = class of TDebuggerDlg;
TDebuggerDlg = class(TForm)
private
FDebugger: TDebugger;
FUpdateCount: integer;
protected
procedure SetDebugger(const ADebugger: TDebugger); virtual;
procedure DoClose(var Action: TCloseAction); override;
procedure DoBeginUpdate; virtual;
procedure DoEndUpdate; virtual;
public
destructor Destroy; override;
procedure BeginUpdate;
procedure EndUpdate;
function UpdateCount: integer;
property Debugger: TDebugger read FDebugger write SetDebugger;
end;
implementation
{ TDebuggerDlg }
destructor TDebuggerDlg.Destroy;
begin
Debugger := nil;
inherited;
end;
procedure TDebuggerDlg.BeginUpdate;
begin
inc(FUpdateCount);
end;
procedure TDebuggerDlg.EndUpdate;
begin
if FUpdateCount<1 then RaiseException('TDebuggerDlg.EndUpdate');
dec(FUpdateCount);
if FUpdateCount=0 then DoEndUpdate;
end;
function TDebuggerDlg.UpdateCount: integer;
begin
Result:=FUpdateCount;
end;
procedure TDebuggerDlg.SetDebugger(const ADebugger: TDebugger);
begin
FDebugger := ADebugger;
end;
procedure TDebuggerDlg.DoClose(var Action: TCloseAction);
begin
inherited DoClose(Action);
EnvironmentOptions.IDEWindowLayoutList.ItemByForm(Self).GetCurrentPosition;
end;
procedure TDebuggerDlg.DoBeginUpdate;
begin
end;
procedure TDebuggerDlg.DoEndUpdate;
begin
end;
{ =============================================================================
$Log$
Revision 1.5 2003/05/28 08:46:24 mattias
break;points dialog now gets the items without debugger
Revision 1.4 2003/05/27 20:58:12 mattias
implemented enable and deleting breakpoint in breakpoint dlg
Revision 1.3 2003/05/18 10:42:58 mattias
implemented deleting empty submenus
Revision 1.2 2002/05/10 06:57:48 lazarus
MG: updated licenses
Revision 1.1 2002/03/23 15:54:30 lazarus
MWE:
+ Added locals dialog
* Modified breakpoints dialog (load as resource)
+ Added generic debuggerdlg class
= Reorganized main.pp, all debbugger relater routines are moved
to include/ide_debugger.inc
}
end.