mirror of
https://gitlab.com/freepascal.org/lazarus/lazarus.git
synced 2025-04-27 20:53:57 +02:00
503 lines
11 KiB
ObjectPascal
503 lines
11 KiB
ObjectPascal
//
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// AggPas 2.4 RM3 Demo application
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// Note: Press F1 key on run to see more info about this demo
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//
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// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
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//
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program
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alpha_gradient ;
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uses
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agg_basics ,
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agg_platform_support ,
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agg_color ,
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agg_pixfmt ,
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agg_pixfmt_rgb ,
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agg_ctrl ,
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agg_spline_ctrl ,
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agg_renderer_base ,
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agg_renderer_scanline ,
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agg_rasterizer_scanline_aa ,
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agg_scanline ,
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agg_scanline_u ,
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agg_render_scanlines ,
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agg_array ,
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agg_span_gradient ,
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agg_span_gradient_alpha ,
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agg_span_interpolator_linear ,
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agg_span_converter ,
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agg_span_allocator ,
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agg_ellipse ,
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agg_vcgen_stroke ,
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agg_trans_affine ,
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agg_math ;
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{$I agg_mode.inc }
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const
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flip_y = true;
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type
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the_application = object(platform_support )
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m_x ,
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m_y : array[0..2 ] of double;
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m_dx ,
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m_dy : double;
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m_idx : int;
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m_alpha : spline_ctrl;
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constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
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destructor Destruct;
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procedure fill_color_array(array_ : pod_auto_array_ptr; begin_ ,middle_ ,end_ : aggclr_ptr );
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procedure on_draw; virtual;
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procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
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procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
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procedure on_mouse_button_up (x ,y : int; flags : unsigned ); virtual;
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procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
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end;
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{ CONSTRUCT }
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constructor the_application.Construct;
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begin
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inherited Construct(format_ ,flip_y_ );
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m_alpha.Construct(2 ,2 ,200 ,30 ,6 ,not flip_y_ );
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m_idx:=-1;
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m_x[0 ]:=257;
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m_y[0 ]:=60;
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m_x[1 ]:=369;
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m_y[1 ]:=170;
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m_x[2 ]:=143;
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m_y[2 ]:=310;
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m_alpha.point_(0 ,0.0 ,0.0);
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m_alpha.point_(1 ,1.0 / 5.0 ,1.0 - 4.0 / 5.0 );
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m_alpha.point_(2 ,2.0 / 5.0 ,1.0 - 3.0 / 5.0 );
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m_alpha.point_(3 ,3.0 / 5.0 ,1.0 - 2.0 / 5.0 );
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m_alpha.point_(4 ,4.0 / 5.0 ,1.0 - 1.0 / 5.0 );
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m_alpha.point_(5 ,1.0 ,1.0 );
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m_alpha.update_spline;
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add_ctrl(@m_alpha );
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end;
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{ DESTRUCT }
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destructor the_application.Destruct;
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begin
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inherited Destruct;
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m_alpha.Destruct;
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end;
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{ FILL_COLOR_ARRAY }
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procedure the_application.fill_color_array;
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var
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i : unsigned;
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begin
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i:=0;
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while i < 128 do
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begin
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aggclr_ptr(array_.array_operator(i ) )^:=
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begin_.gradient(middle_ ,i / 128.0 );
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inc(i );
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end;
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while i < 256 do
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begin
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aggclr_ptr(array_.array_operator(i ) )^:=
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middle_.gradient(end_ ,(i - 128 ) / 128.0 );
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inc(i );
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end;
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end;
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{ ON_DRAW }
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procedure the_application.on_draw;
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type
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// Gradient shape function (linear, radial, custom, etc)
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gradient_func_type = gradient_circle;
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// Alpha gradient shape function (linear, radial, custom, etc)
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gradient_alpha_func_type = gradient_xy;
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// Span interpolator. This object is used in all span generators
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// that operate with transformations during iterating of the spans,
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// for example, image transformers use the interpolator too.
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interpolator_type = span_interpolator_linear;
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// Span allocator is an object that allocates memory for
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// the array of colors that will be used to render the
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// color spans. One object can be shared between different
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// span generators.
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span_allocator_type = span_allocator;
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// Gradient colors array adaptor
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gradient_colors_type = pod_auto_array;
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// Finally, the gradient span generator working with the color_type
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// color type.
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span_gradient_type = span_gradient;
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// Gradient alpha array adaptor
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gradient_alpha_type = pod_auto_array;
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// The alpha gradient span converter working with the color_type
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// color type.
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span_gradient_alpha_type = span_gradient_alpha;
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// Span converter type
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span_conv_type = span_converter;
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// The gradient (plus span converter) renderer type
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renderer_gradient_type = renderer_scanline_aa;
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var
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pf : pixel_formats;
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rgba ,
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rgbb ,
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rgbc : aggclr;
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ren_base : renderer_base;
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ren_solid : renderer_scanline_aa_solid;
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sl : scanline_u8;
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ras : rasterizer_scanline_aa;
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ell : ellipse;
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i ,w ,h : unsigned;
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parallelogram : array[0..5 ] of double;
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tas : trans_affine_scaling;
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tar : trans_affine_rotation;
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tat : trans_affine_translation;
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stroke : vcgen_stroke;
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// The gradient objects declarations
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gradient_func : gradient_func_type; // The gradient function
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alpha_func : gradient_alpha_func_type; // The gradient function
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gradient_mtx , // Gradient affine transformer
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alpha_mtx : trans_affine; // Alpha affine transformer
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span_interpolator , // Span gradient interpolator
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span_interpolator_alpha : interpolator_type; // Span alpha interpolator
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span_allocator : span_allocator_type; // Span Allocator
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color_array : gradient_colors_type; // The gradient colors
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span_gradient : span_gradient_type;
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alpha_array : gradient_alpha_type;
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span_gradient_alpha : span_gradient_alpha_type;
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span_conv : span_conv_type;
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ren_gradient : renderer_gradient_type;
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begin
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// Initialize structures
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pixfmt_bgr24(pf ,rbuf_window );
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ren_base.Construct (@pf );
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ren_solid.Construct(@ren_base );
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rgba.ConstrDbl(1 ,1 ,1 );
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ren_base.clear(@rgba );
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sl.Construct;
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ras.Construct;
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// Draw some background
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ell.Construct;
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RandSeed:=1234;
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w:=trunc(_width );
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h:=trunc(_height );
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for i:=0 to 99 do
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begin
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ell.init(
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Random($7fff ) mod w ,Random($7fff ) mod h ,
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Random($7fff ) mod 60 + 5 ,Random($7fff ) mod 60 + 5 ,50 );
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rgba.ConstrDbl(
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Random($7fff ) / $7fff ,
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Random($7fff ) / $7fff ,
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Random($7fff ) / $7fff ,
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Random($7fff ) / $7fff / 2.0 );
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ren_solid.color_(@rgba );
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ras.add_path (@ell);
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render_scanlines(@ras ,@sl ,@ren_solid );
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end;
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parallelogram[0 ]:=m_x[0 ];
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parallelogram[1 ]:=m_y[0 ];
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parallelogram[2 ]:=m_x[1 ];
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parallelogram[3 ]:=m_y[1 ];
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parallelogram[4 ]:=m_x[2 ];
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parallelogram[5 ]:=m_y[2 ];
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// The gradient objects initializations
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gradient_func.Construct;
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alpha_func.Construct;
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gradient_mtx.Construct;
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alpha_mtx.Construct;
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span_interpolator.Construct (@gradient_mtx );
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span_interpolator_alpha.Construct(@alpha_mtx );
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span_allocator.Construct;
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color_array.Construct(256 ,sizeof(aggclr ) );
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// Initialize the gradient span itself.
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// The last two arguments are so called "d1" and "d2"
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// defining two distances in pixels, where the gradient starts
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// and where it ends. The actual meaning of "d1" and "d2" depands
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// on the gradient function.
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span_gradient.Construct(
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@span_allocator ,
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@span_interpolator ,
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@gradient_func ,
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@color_array ,0 ,150 );
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alpha_array.Construct(256 ,sizeof(int8u ) );
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span_gradient_alpha.Construct(
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@span_interpolator_alpha ,
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@alpha_func ,
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@alpha_array ,0 ,100 );
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// Span converter initialization
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span_conv.Construct(@span_gradient ,@span_gradient_alpha );
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// The gradient renderer
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ren_gradient.Construct(@ren_base ,@span_conv );
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// Finally we can draw a circle
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tas.Construct(0.75 ,1.2 );
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tar.Construct(pi / 3.0 );
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tat.Construct(_width / 2 ,_height / 2 );
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gradient_mtx.multiply(@tas );
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gradient_mtx.multiply(@tar );
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gradient_mtx.multiply(@tat );
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gradient_mtx.invert;
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alpha_mtx.parl_to_rect(@parallelogram ,-100 ,-100 ,100 ,100 );
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rgba.ConstrDbl(0 ,0.19 ,0.19 );
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rgbb.ConstrDbl(0.7 ,0.7 ,0.19 );
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rgbc.ConstrDbl(0.31 ,0 ,0 );
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fill_color_array(@color_array ,@rgba ,@rgbb ,@rgbc );
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// Fill Alpha array
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for i:=0 to 255 do
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int8u_ptr(alpha_array.array_operator(i ) )^:=
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int8u(trunc(m_alpha._value(i / 255.0 ) * base_mask ) );
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ell.init(_width / 2 ,_height / 2 ,150 ,150 ,100 );
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ras.add_path (@ell);
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render_scanlines(@ras ,@sl ,@ren_gradient );
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// Draw the control points and the parallelogram
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rgba.ConstrDbl (0 ,0.4 ,0.4 ,0.31 );
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ren_solid.color_(@rgba );
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ell.init (m_x[0 ] ,m_y[0 ] ,5 ,5 ,20 );
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ras.add_path (@ell);
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render_scanlines(@ras ,@sl ,@ren_solid );
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ell.init (m_x[1 ] ,m_y[1 ] ,5 ,5 ,20 );
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ras.add_path (@ell );
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render_scanlines(@ras ,@sl ,@ren_solid );
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ell.init (m_x[2 ] ,m_y[2 ] ,5 ,5 ,20 );
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ras.add_path (@ell );
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render_scanlines(@ras ,@sl ,@ren_solid );
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stroke.Construct;
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stroke.add_vertex(m_x[0 ] ,m_y[0 ] ,path_cmd_move_to );
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stroke.add_vertex(m_x[1 ] ,m_y[1 ] ,path_cmd_line_to );
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stroke.add_vertex(m_x[2 ] ,m_y[2 ] ,path_cmd_line_to );
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stroke.add_vertex(m_x[0 ] + m_x[2 ] - m_x[1 ] ,m_y[0 ] + m_y[2 ] - m_y[1 ] ,path_cmd_line_to );
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stroke.add_vertex(0 ,0 ,path_cmd_end_poly or path_flags_close );
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rgba.ConstrDbl (0 ,0 ,0 );
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ren_solid.color_(@rgba );
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ras.add_path (@stroke);
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render_scanlines(@ras ,@sl ,@ren_solid );
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// Render the controls
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render_ctrl(@ras ,@sl ,@ren_solid ,@m_alpha );
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// Free AGG resources
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sl.Destruct;
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ras.Destruct;
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span_allocator.Destruct;
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color_array.Destruct;
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alpha_array.Destruct;
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stroke.Destruct;
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end;
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{ ON_MOUSE_MOVE }
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procedure the_application.on_mouse_move;
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var
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dx ,dy : double;
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begin
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if flags and mouse_left <> 0 then
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begin
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if m_idx = 3 then
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begin
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dx:=x - m_dx;
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dy:=y - m_dy;
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m_x[1 ]:=m_x[1 ] - (m_x[0 ] - dx );
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m_y[1 ]:=m_y[1 ] - (m_y[0 ] - dy );
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m_x[2 ]:=m_x[2 ] - (m_x[0 ] - dx );
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m_y[2 ]:=m_y[2 ] - (m_y[0 ] - dy );
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m_x[0 ]:=dx;
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m_y[0 ]:=dy;
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force_redraw;
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exit;
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end;
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if m_idx >= 0 then
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begin
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m_x[m_idx ]:=x - m_dx;
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m_y[m_idx ]:=y - m_dy;
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force_redraw;
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end;
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end
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else
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on_mouse_button_up(x ,y ,flags );
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end;
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{ ON_MOUSE_BUTTON_DOWN }
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procedure the_application.on_mouse_button_down;
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var
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i : unsigned;
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begin
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if flags and mouse_left <> 0 then
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begin
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i:=0;
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while i < 3 do
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begin
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if Sqrt((x - m_x[i ] ) * (x - m_x[i ] ) + (y - m_y[i ] ) * (y - m_y[i ] ) ) < 10.0 then
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begin
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m_dx :=x - m_x[i ];
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m_dy :=y - m_y[i ];
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m_idx:=i;
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break;
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end;
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inc(i );
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end;
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if i = 3 then
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if point_in_triangle(
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m_x[0 ] ,m_y[0 ] ,
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m_x[1 ] ,m_y[1 ] ,
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m_x[2 ] ,m_y[2 ] ,x ,y ) then
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begin
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m_dx :=x - m_x[0 ];
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m_dy :=y - m_y[0 ];
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m_idx:=3;
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end;
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end;
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end;
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{ ON_MOUSE_BUTTON_UP }
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procedure the_application.on_mouse_button_up;
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begin
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m_idx:=-1;
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end;
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{ ON_KEY }
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procedure the_application.on_key;
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var
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dx ,dy : double;
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begin
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dx:=0;
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dy:=0;
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case key of
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key_left : dx:=-0.1;
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key_right : dx:= 0.1;
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key_up : dy:= 0.1;
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key_down : dy:=-0.1;
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end;
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m_x[0 ]:=m_x[0 ] + dx;
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m_y[0 ]:=m_y[0 ] + dy;
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m_x[1 ]:=m_x[1 ] + dx;
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m_y[1 ]:=m_y[1 ] + dy;
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force_redraw;
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if key = key_f1 then
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message_(
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'The demo shows how to combine any span generator with alpha-channel gradient.'#13#13 +
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'How to play with:'#13#13 +
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'Use the mouse to move the parallelogram around.'#13 +
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'Use the arrow keys to move the parallelogram very precisely.' +
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#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
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end;
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VAR
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app : the_application;
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BEGIN
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app.Construct(pix_format_bgr24 ,flip_y );
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app.caption_ ('AGG Example. Alpha channel gradient (F1-Help)' );
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if app.init(400 ,320 ,window_resize ) then
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app.run;
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app.Destruct;
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END. |