lazarus/components/aggpas/alpha_gradient.dpr
mattias 36a2b1ea07 added aggpas
git-svn-id: trunk@21942 -
2009-10-01 12:24:32 +00:00

503 lines
11 KiB
ObjectPascal

//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
alpha_gradient ;
uses
agg_basics ,
agg_platform_support ,
agg_color ,
agg_pixfmt ,
agg_pixfmt_rgb ,
agg_ctrl ,
agg_spline_ctrl ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_rasterizer_scanline_aa ,
agg_scanline ,
agg_scanline_u ,
agg_render_scanlines ,
agg_array ,
agg_span_gradient ,
agg_span_gradient_alpha ,
agg_span_interpolator_linear ,
agg_span_converter ,
agg_span_allocator ,
agg_ellipse ,
agg_vcgen_stroke ,
agg_trans_affine ,
agg_math ;
{$I agg_mode.inc }
const
flip_y = true;
type
the_application = object(platform_support )
m_x ,
m_y : array[0..2 ] of double;
m_dx ,
m_dy : double;
m_idx : int;
m_alpha : spline_ctrl;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure fill_color_array(array_ : pod_auto_array_ptr; begin_ ,middle_ ,end_ : aggclr_ptr );
procedure on_draw; virtual;
procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_up (x ,y : int; flags : unsigned ); virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_alpha.Construct(2 ,2 ,200 ,30 ,6 ,not flip_y_ );
m_idx:=-1;
m_x[0 ]:=257;
m_y[0 ]:=60;
m_x[1 ]:=369;
m_y[1 ]:=170;
m_x[2 ]:=143;
m_y[2 ]:=310;
m_alpha.point_(0 ,0.0 ,0.0);
m_alpha.point_(1 ,1.0 / 5.0 ,1.0 - 4.0 / 5.0 );
m_alpha.point_(2 ,2.0 / 5.0 ,1.0 - 3.0 / 5.0 );
m_alpha.point_(3 ,3.0 / 5.0 ,1.0 - 2.0 / 5.0 );
m_alpha.point_(4 ,4.0 / 5.0 ,1.0 - 1.0 / 5.0 );
m_alpha.point_(5 ,1.0 ,1.0 );
m_alpha.update_spline;
add_ctrl(@m_alpha );
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
m_alpha.Destruct;
end;
{ FILL_COLOR_ARRAY }
procedure the_application.fill_color_array;
var
i : unsigned;
begin
i:=0;
while i < 128 do
begin
aggclr_ptr(array_.array_operator(i ) )^:=
begin_.gradient(middle_ ,i / 128.0 );
inc(i );
end;
while i < 256 do
begin
aggclr_ptr(array_.array_operator(i ) )^:=
middle_.gradient(end_ ,(i - 128 ) / 128.0 );
inc(i );
end;
end;
{ ON_DRAW }
procedure the_application.on_draw;
type
// Gradient shape function (linear, radial, custom, etc)
gradient_func_type = gradient_circle;
// Alpha gradient shape function (linear, radial, custom, etc)
gradient_alpha_func_type = gradient_xy;
// Span interpolator. This object is used in all span generators
// that operate with transformations during iterating of the spans,
// for example, image transformers use the interpolator too.
interpolator_type = span_interpolator_linear;
// Span allocator is an object that allocates memory for
// the array of colors that will be used to render the
// color spans. One object can be shared between different
// span generators.
span_allocator_type = span_allocator;
// Gradient colors array adaptor
gradient_colors_type = pod_auto_array;
// Finally, the gradient span generator working with the color_type
// color type.
span_gradient_type = span_gradient;
// Gradient alpha array adaptor
gradient_alpha_type = pod_auto_array;
// The alpha gradient span converter working with the color_type
// color type.
span_gradient_alpha_type = span_gradient_alpha;
// Span converter type
span_conv_type = span_converter;
// The gradient (plus span converter) renderer type
renderer_gradient_type = renderer_scanline_aa;
var
pf : pixel_formats;
rgba ,
rgbb ,
rgbc : aggclr;
ren_base : renderer_base;
ren_solid : renderer_scanline_aa_solid;
sl : scanline_u8;
ras : rasterizer_scanline_aa;
ell : ellipse;
i ,w ,h : unsigned;
parallelogram : array[0..5 ] of double;
tas : trans_affine_scaling;
tar : trans_affine_rotation;
tat : trans_affine_translation;
stroke : vcgen_stroke;
// The gradient objects declarations
gradient_func : gradient_func_type; // The gradient function
alpha_func : gradient_alpha_func_type; // The gradient function
gradient_mtx , // Gradient affine transformer
alpha_mtx : trans_affine; // Alpha affine transformer
span_interpolator , // Span gradient interpolator
span_interpolator_alpha : interpolator_type; // Span alpha interpolator
span_allocator : span_allocator_type; // Span Allocator
color_array : gradient_colors_type; // The gradient colors
span_gradient : span_gradient_type;
alpha_array : gradient_alpha_type;
span_gradient_alpha : span_gradient_alpha_type;
span_conv : span_conv_type;
ren_gradient : renderer_gradient_type;
begin
// Initialize structures
pixfmt_bgr24(pf ,rbuf_window );
ren_base.Construct (@pf );
ren_solid.Construct(@ren_base );
rgba.ConstrDbl(1 ,1 ,1 );
ren_base.clear(@rgba );
sl.Construct;
ras.Construct;
// Draw some background
ell.Construct;
RandSeed:=1234;
w:=trunc(_width );
h:=trunc(_height );
for i:=0 to 99 do
begin
ell.init(
Random($7fff ) mod w ,Random($7fff ) mod h ,
Random($7fff ) mod 60 + 5 ,Random($7fff ) mod 60 + 5 ,50 );
rgba.ConstrDbl(
Random($7fff ) / $7fff ,
Random($7fff ) / $7fff ,
Random($7fff ) / $7fff ,
Random($7fff ) / $7fff / 2.0 );
ren_solid.color_(@rgba );
ras.add_path (@ell);
render_scanlines(@ras ,@sl ,@ren_solid );
end;
parallelogram[0 ]:=m_x[0 ];
parallelogram[1 ]:=m_y[0 ];
parallelogram[2 ]:=m_x[1 ];
parallelogram[3 ]:=m_y[1 ];
parallelogram[4 ]:=m_x[2 ];
parallelogram[5 ]:=m_y[2 ];
// The gradient objects initializations
gradient_func.Construct;
alpha_func.Construct;
gradient_mtx.Construct;
alpha_mtx.Construct;
span_interpolator.Construct (@gradient_mtx );
span_interpolator_alpha.Construct(@alpha_mtx );
span_allocator.Construct;
color_array.Construct(256 ,sizeof(aggclr ) );
// Initialize the gradient span itself.
// The last two arguments are so called "d1" and "d2"
// defining two distances in pixels, where the gradient starts
// and where it ends. The actual meaning of "d1" and "d2" depands
// on the gradient function.
span_gradient.Construct(
@span_allocator ,
@span_interpolator ,
@gradient_func ,
@color_array ,0 ,150 );
alpha_array.Construct(256 ,sizeof(int8u ) );
span_gradient_alpha.Construct(
@span_interpolator_alpha ,
@alpha_func ,
@alpha_array ,0 ,100 );
// Span converter initialization
span_conv.Construct(@span_gradient ,@span_gradient_alpha );
// The gradient renderer
ren_gradient.Construct(@ren_base ,@span_conv );
// Finally we can draw a circle
tas.Construct(0.75 ,1.2 );
tar.Construct(pi / 3.0 );
tat.Construct(_width / 2 ,_height / 2 );
gradient_mtx.multiply(@tas );
gradient_mtx.multiply(@tar );
gradient_mtx.multiply(@tat );
gradient_mtx.invert;
alpha_mtx.parl_to_rect(@parallelogram ,-100 ,-100 ,100 ,100 );
rgba.ConstrDbl(0 ,0.19 ,0.19 );
rgbb.ConstrDbl(0.7 ,0.7 ,0.19 );
rgbc.ConstrDbl(0.31 ,0 ,0 );
fill_color_array(@color_array ,@rgba ,@rgbb ,@rgbc );
// Fill Alpha array
for i:=0 to 255 do
int8u_ptr(alpha_array.array_operator(i ) )^:=
int8u(trunc(m_alpha._value(i / 255.0 ) * base_mask ) );
ell.init(_width / 2 ,_height / 2 ,150 ,150 ,100 );
ras.add_path (@ell);
render_scanlines(@ras ,@sl ,@ren_gradient );
// Draw the control points and the parallelogram
rgba.ConstrDbl (0 ,0.4 ,0.4 ,0.31 );
ren_solid.color_(@rgba );
ell.init (m_x[0 ] ,m_y[0 ] ,5 ,5 ,20 );
ras.add_path (@ell);
render_scanlines(@ras ,@sl ,@ren_solid );
ell.init (m_x[1 ] ,m_y[1 ] ,5 ,5 ,20 );
ras.add_path (@ell );
render_scanlines(@ras ,@sl ,@ren_solid );
ell.init (m_x[2 ] ,m_y[2 ] ,5 ,5 ,20 );
ras.add_path (@ell );
render_scanlines(@ras ,@sl ,@ren_solid );
stroke.Construct;
stroke.add_vertex(m_x[0 ] ,m_y[0 ] ,path_cmd_move_to );
stroke.add_vertex(m_x[1 ] ,m_y[1 ] ,path_cmd_line_to );
stroke.add_vertex(m_x[2 ] ,m_y[2 ] ,path_cmd_line_to );
stroke.add_vertex(m_x[0 ] + m_x[2 ] - m_x[1 ] ,m_y[0 ] + m_y[2 ] - m_y[1 ] ,path_cmd_line_to );
stroke.add_vertex(0 ,0 ,path_cmd_end_poly or path_flags_close );
rgba.ConstrDbl (0 ,0 ,0 );
ren_solid.color_(@rgba );
ras.add_path (@stroke);
render_scanlines(@ras ,@sl ,@ren_solid );
// Render the controls
render_ctrl(@ras ,@sl ,@ren_solid ,@m_alpha );
// Free AGG resources
sl.Destruct;
ras.Destruct;
span_allocator.Destruct;
color_array.Destruct;
alpha_array.Destruct;
stroke.Destruct;
end;
{ ON_MOUSE_MOVE }
procedure the_application.on_mouse_move;
var
dx ,dy : double;
begin
if flags and mouse_left <> 0 then
begin
if m_idx = 3 then
begin
dx:=x - m_dx;
dy:=y - m_dy;
m_x[1 ]:=m_x[1 ] - (m_x[0 ] - dx );
m_y[1 ]:=m_y[1 ] - (m_y[0 ] - dy );
m_x[2 ]:=m_x[2 ] - (m_x[0 ] - dx );
m_y[2 ]:=m_y[2 ] - (m_y[0 ] - dy );
m_x[0 ]:=dx;
m_y[0 ]:=dy;
force_redraw;
exit;
end;
if m_idx >= 0 then
begin
m_x[m_idx ]:=x - m_dx;
m_y[m_idx ]:=y - m_dy;
force_redraw;
end;
end
else
on_mouse_button_up(x ,y ,flags );
end;
{ ON_MOUSE_BUTTON_DOWN }
procedure the_application.on_mouse_button_down;
var
i : unsigned;
begin
if flags and mouse_left <> 0 then
begin
i:=0;
while i < 3 do
begin
if Sqrt((x - m_x[i ] ) * (x - m_x[i ] ) + (y - m_y[i ] ) * (y - m_y[i ] ) ) < 10.0 then
begin
m_dx :=x - m_x[i ];
m_dy :=y - m_y[i ];
m_idx:=i;
break;
end;
inc(i );
end;
if i = 3 then
if point_in_triangle(
m_x[0 ] ,m_y[0 ] ,
m_x[1 ] ,m_y[1 ] ,
m_x[2 ] ,m_y[2 ] ,x ,y ) then
begin
m_dx :=x - m_x[0 ];
m_dy :=y - m_y[0 ];
m_idx:=3;
end;
end;
end;
{ ON_MOUSE_BUTTON_UP }
procedure the_application.on_mouse_button_up;
begin
m_idx:=-1;
end;
{ ON_KEY }
procedure the_application.on_key;
var
dx ,dy : double;
begin
dx:=0;
dy:=0;
case key of
key_left : dx:=-0.1;
key_right : dx:= 0.1;
key_up : dy:= 0.1;
key_down : dy:=-0.1;
end;
m_x[0 ]:=m_x[0 ] + dx;
m_y[0 ]:=m_y[0 ] + dy;
m_x[1 ]:=m_x[1 ] + dx;
m_y[1 ]:=m_y[1 ] + dy;
force_redraw;
if key = key_f1 then
message_(
'The demo shows how to combine any span generator with alpha-channel gradient.'#13#13 +
'How to play with:'#13#13 +
'Use the mouse to move the parallelogram around.'#13 +
'Use the arrow keys to move the parallelogram very precisely.' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
BEGIN
app.Construct(pix_format_bgr24 ,flip_y );
app.caption_ ('AGG Example. Alpha channel gradient (F1-Help)' );
if app.init(400 ,320 ,window_resize ) then
app.run;
app.Destruct;
END.