lazarus/components/aggpas/pattern_fill.dpr
mattias 36a2b1ea07 added aggpas
git-svn-id: trunk@21942 -
2009-10-01 12:24:32 +00:00

522 lines
11 KiB
ObjectPascal

//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
pattern_fill ;
{$DEFINE AGG_BGR24 }
uses
agg_basics ,
agg_platform_support ,
agg_pixfmt_rgba ,
agg_ctrl ,
agg_rbox_ctrl ,
agg_cbox_ctrl ,
agg_slider_ctrl ,
agg_rasterizer_scanline_aa ,
agg_scanline ,
agg_scanline_p ,
agg_rendering_buffer ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_render_scanlines ,
agg_path_storage ,
agg_trans_affine ,
agg_conv_stroke ,
agg_conv_transform ,
agg_conv_smooth_poly1 ,
agg_span_allocator ,
agg_span_pattern ,
agg_span_pattern_rgba
{$I pixel_formats.inc }
{$I agg_mode.inc }
{$Q- }
{$R- }
const
flip_y = true;
type
the_application = object(platform_support )
m_polygon_angle ,
m_polygon_scale ,
m_pattern_angle ,
m_pattern_size ,
m_pattern_alpha : slider_ctrl;
m_rotate_polygon ,
m_rotate_pattern ,
m_tie_pattern : cbox_ctrl;
m_polygon_cx ,
m_polygon_cy ,
m_dx ,
m_dy : double;
m_flag : int;
m_pattern : int8u_ptr;
m_pt_aloc : unsigned;
m_pattern_rbuf : rendering_buffer;
m_ras : rasterizer_scanline_aa;
m_sl : scanline_p8;
m_ps : path_storage;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure create_star(xc ,yc ,r1 ,r2 : double; n : unsigned; start_angle : double = 2.0 );
procedure generate_pattern;
procedure on_init; virtual;
procedure on_draw; virtual;
procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_up (x ,y : int; flags : unsigned ); virtual;
procedure on_ctrl_change; virtual;
procedure on_idle; virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_polygon_angle.Construct (5 ,5 ,145 ,12 ,not flip_y_ );
m_polygon_scale.Construct (5 ,5 + 14 ,145 ,12 + 14 ,not flip_y_ );
m_pattern_angle.Construct (155 ,5 ,300 ,12 ,not flip_y_ );
m_pattern_size.Construct (155 ,5 + 14 ,300 ,12 + 14 ,not flip_y_ );
m_pattern_alpha.Construct (310 ,5 ,460 ,12 ,not flip_y_ );
m_rotate_polygon.Construct(5 ,5 + 14 + 14 ,'Rotate Polygon' ,not flip_y_ );
m_rotate_pattern.Construct(5 ,5 + 14 + 14 + 14 ,'Rotate Pattern' ,not flip_y_ );
m_tie_pattern.Construct (155 ,5 + 14 + 14 ,'Tie pattern to polygon' ,not flip_y_ );
m_pattern_rbuf.Construct;
m_ras.Construct;
m_sl.Construct;
m_ps.Construct;
m_flag :=0;
m_pattern:=NIL;
m_pt_aloc:=0;
add_ctrl(@m_polygon_angle );
add_ctrl(@m_polygon_scale );
add_ctrl(@m_pattern_angle );
add_ctrl(@m_pattern_size );
add_ctrl(@m_pattern_alpha );
add_ctrl(@m_rotate_polygon );
add_ctrl(@m_rotate_pattern );
add_ctrl(@m_tie_pattern );
m_polygon_angle.label_('Polygon Angle=%3.2f' );
m_polygon_angle.range_(-180.0 ,180.0 );
m_polygon_scale.label_('Polygon Scale=%3.2f' );
m_polygon_scale.range_(0.1 ,5.0 );
m_polygon_scale.value_(1.0 );
m_pattern_angle.label_('Pattern Angle=%3.2f' );
m_pattern_angle.range_(-180.0 ,180.0 );
m_pattern_size.label_('Pattern Size=%3.2f' );
m_pattern_size.range_(10 ,40 );
m_pattern_size.value_(30 );
m_pattern_alpha.label_('Background Alpha=%.2f' );
m_pattern_alpha.value_(0.1 );
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
m_polygon_angle.Destruct;
m_polygon_scale.Destruct;
m_pattern_angle.Destruct;
m_pattern_size.Destruct;
m_pattern_alpha.Destruct;
m_rotate_polygon.Destruct;
m_rotate_pattern.Destruct;
m_tie_pattern.Destruct;
m_pattern_rbuf.Destruct;
m_ras.Destruct;
m_sl.Destruct;
m_ps.Destruct;
agg_freemem(pointer(m_pattern ) ,m_pt_aloc );
end;
{ CREATE_STAR }
procedure the_application.create_star;
var
i : unsigned;
a ,dx ,dy : double;
begin
m_ps.remove_all;
start_angle:=start_angle * pi / 180.0;
i:=0;
while i < n do
begin
a :=pi * 2.0 * i / n - pi / 2.0;
dx:=Cos(a + start_angle );
dy:=Sin(a + start_angle );
if i and 1 <> 0 then
m_ps.line_to(xc + dx * r1 ,yc + dy * r1 )
else
if i <> 0 then
m_ps.line_to(xc + dx * r2 ,yc + dy * r2 )
else
m_ps.move_to(xc + dx * r2 ,yc + dy * r2 );
inc(i );
end;
m_ps.close_polygon;
end;
{ GENERATE_PATTERN }
procedure the_application.generate_pattern;
var
size : unsigned;
pixf : pixel_formats;
rgba : aggclr;
smooth : conv_smooth_poly1_curve;
stroke : conv_stroke;
rb : renderer_base;
rs : renderer_scanline_aa_solid;
begin
size:=trunc(m_pattern_size._value );
create_star(
m_pattern_size._value / 2.0 ,
m_pattern_size._value / 2.0 ,
m_pattern_size._value / 2.5 ,
m_pattern_size._value / 6.0 ,
6 ,
m_pattern_angle._value );
smooth.Construct(@m_ps );
stroke.Construct(@smooth );
smooth.smooth_value_ (0.0 );
smooth.approximation_scale_(4.0 );
stroke.width_(m_pattern_size._value / 15.0);
agg_freemem(pointer(m_pattern ) ,m_pt_aloc );
m_pt_aloc:=size * size * 4 * sizeof(int8u );
agg_getmem(pointer(m_pattern ) ,m_pt_aloc );
m_pattern_rbuf.attach(m_pattern ,size ,size ,size * 4 );
pixfmt_rgba32(pixf ,@m_pattern_rbuf );
rb.Construct (@pixf );
rs.Construct (@rb );
rgba.ConstrDbl(0.4 ,0.0 ,0.1 ,m_pattern_alpha._value ); // Pattern background color
rb.clear (@rgba );
m_ras.add_path (@smooth );
rgba.ConstrInt (110 ,130 ,50 );
rs.color_ (@rgba );
render_scanlines(@m_ras ,@m_sl ,@rs );
m_ras.add_path (@stroke );
rgba.ConstrInt (0 ,50 ,80 );
rs.color_ (@rgba );
render_scanlines(@m_ras ,@m_sl ,@rs );
smooth.Destruct;
stroke.Destruct;
end;
{ ON_INIT }
procedure the_application.on_init;
begin
m_polygon_cx:=_initial_width / 2.0;
m_polygon_cy:=_initial_height / 2.0;
generate_pattern;
end;
{ ON_DRAW }
procedure the_application.on_draw;
var
width_ ,height_ : double;
pixf : pixel_formats;
rgba : aggclr;
rb : renderer_base;
rs : renderer_scanline_aa_solid;
polygon_mtx : trans_affine;
tat : trans_affine_translation;
tar : trans_affine_rotation;
tas : trans_affine_scaling;
r : double;
offset_x ,offset_y : unsigned;
tr : conv_transform;
wx ,
wy : wrap_mode_reflect_auto_pow2;
sa : span_allocator;
sg : span_pattern_rgba;
rp : renderer_scanline_aa;
begin
// Initialize structures
width_ :=rbuf_window._width;
height_:=rbuf_window._height;
pixfmt(pixf ,rbuf_window );
rb.Construct(@pixf );
rs.Construct(@rb );
rgba.ConstrDbl(1.0 ,1.0 ,1.0 );
rb.clear (@rgba );
// Render
polygon_mtx.Construct;
tat.Construct(-m_polygon_cx ,-m_polygon_cy ); polygon_mtx.multiply(@tat );
tar.Construct(m_polygon_angle._value * pi / 180.0 ); polygon_mtx.multiply(@tar );
tas.Construct(m_polygon_scale._value ); polygon_mtx.multiply(@tas );
tat.Construct(m_polygon_cx ,m_polygon_cy ); polygon_mtx.multiply(@tat );
r:=_initial_width / 3.0 - 8.0;
create_star(m_polygon_cx ,m_polygon_cy ,r ,r / 1.45 ,14 );
tr.Construct(@m_ps ,@polygon_mtx );
offset_x:=0;
offset_y:=0;
if m_tie_pattern._status then
begin
offset_x:=trunc(width_ - m_polygon_cx );
offset_y:=trunc(height_ - m_polygon_cy );
end;
sa.Construct;
wx.Construct;
wy.Construct;
sg.Construct(@sa ,@m_pattern_rbuf ,offset_x ,offset_y ,@wx ,@wy ,rgba_order );
rp.Construct(@rb ,@sg );
{ m_ras.clip_box (-1 ,0 ,width_ ,height_ );
m_ras.move_to_d(-1 ,100 );
m_ras.line_to_d(100 ,100 );
m_ras.line_to_d(100 ,200 );
m_ras.line_to_d(-1 ,200 );
m_ras.close_polygon;{}
m_ras.add_path (@tr );
rgba.ConstrDbl (0 ,0 ,0 );
rs.color_ (@rgba );
render_scanlines(@m_ras ,@m_sl ,@rp );
// Render the controls
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_polygon_angle );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_polygon_scale );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_pattern_angle );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_pattern_size );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_pattern_alpha );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_rotate_polygon );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_rotate_pattern );
render_ctrl(@m_ras ,@m_sl ,@rs ,@m_tie_pattern );
// Free AGG resources
sa.Destruct;
end;
{ ON_MOUSE_MOVE }
procedure the_application.on_mouse_move;
begin
if flags and mouse_left <> 0 then
if m_flag <> 0 then
begin
m_polygon_cx:=x - m_dx;
m_polygon_cy:=y - m_dy;
force_redraw;
end
else
else
on_mouse_button_up(x ,y ,flags );
end;
{ ON_MOUSE_BUTTON_DOWN }
procedure the_application.on_mouse_button_down;
var
polygon_mtx : trans_affine;
tat : trans_affine_translation;
tar : trans_affine_rotation;
tas : trans_affine_scaling;
r : double;
tr : conv_transform;
begin
if flags and mouse_left <> 0 then
begin
polygon_mtx.Construct;
tat.Construct(-m_polygon_cx ,-m_polygon_cy ); polygon_mtx.multiply(@tat );
tar.Construct(m_polygon_angle._value * pi / 180.0 ); polygon_mtx.multiply(@tar );
tas.Construct(m_polygon_scale._value ,m_polygon_scale._value ); polygon_mtx.multiply(@tas );
tat.Construct(m_polygon_cx ,m_polygon_cy ); polygon_mtx.multiply(@tat );
r:=_initial_width / 3.0 - 8.0;
create_star(m_polygon_cx ,m_polygon_cy ,r ,r / 1.45 ,14 );
tr.Construct (@m_ps ,@polygon_mtx );
m_ras.add_path(@tr );
if m_ras.hit_test(x ,y ) then
begin
m_dx:=x - m_polygon_cx;
m_dy:=y - m_polygon_cy;
m_flag:=1;
end;
end;
end;
{ ON_MOUSE_BUTTON_UP }
procedure the_application.on_mouse_button_up;
begin
m_flag:=0;
end;
{ ON_CTRL_CHANGE }
procedure the_application.on_ctrl_change;
begin
if m_rotate_polygon._status or
m_rotate_pattern._status then
wait_mode_(false )
else
wait_mode_(true);
generate_pattern;
force_redraw;
end;
{ ON_IDLE }
procedure the_application.on_idle;
var
redraw : boolean;
begin
redraw:=false;
if m_rotate_polygon._status then
begin
m_polygon_angle.value_(m_polygon_angle._value + 0.5 );
if m_polygon_angle._value >= 180.0 then
m_polygon_angle.value_(m_polygon_angle._value - 360.0 );
redraw:=true;
end;
if m_rotate_pattern._status then
begin
m_pattern_angle.value_(m_pattern_angle._value - 0.5 );
if m_pattern_angle._value <= -180.0 then
m_pattern_angle.value_(m_pattern_angle._value + 360.0 );
generate_pattern;
redraw:=true;
end;
if redraw then
force_redraw;
end;
{ ON_KEY }
procedure the_application.on_key;
begin
if key = key_f1 then
message_(
'The example demonstrates how to use arbitrary images as fill patterns. '#13 +
'This span generator is very simple, so, it doesn''t allow you to apply '#13 +
'arbitrary transformations to the pattern, i.e., it cannot be used as '#13 +
'a texturing tool. But it works pretty fast and can be useful in some applications. '#13#13 +
'How to play with:'#13#13 +
'Use the left mouse button to move the polygon around.' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
BEGIN
app.Construct(pix_format_bgr24 ,flip_y );
app.caption_ ('AGG Example. Pattern Filling (F1-Help)' );
if app.init(640 ,480 ,0 ) then
app.run;
app.Destruct;
END.