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https://gitlab.com/freepascal.org/lazarus/lazarus.git
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214 lines
5.6 KiB
ObjectPascal
214 lines
5.6 KiB
ObjectPascal
{ $Id$ }
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{
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/***************************************************************************
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graphtype.pp
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------------
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Graphic utility functions.
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***************************************************************************/
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*****************************************************************************
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* *
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* This file is part of the Lazarus Component Library (LCL) *
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* *
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* See the file COPYING.modifiedLGPL, included in this distribution, *
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* for details about the copyright. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
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* *
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*****************************************************************************
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}
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unit GraphUtil;
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{$mode objfpc}{$H+}
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interface
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uses
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Graphics, Math, LCLType;
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function ColorToGray(const AColor: TColor): Byte;
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procedure ColorToHLS(const AColor: TColor; var H, L, S: Byte);
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procedure RGBtoHLS(const R, G, B: Byte; var H, L, S: Byte);
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function HLStoColor(const H, L, S: Byte): TColor;
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procedure HLStoRGB(const H, L, S: Byte; var R, G, B: Byte);
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// delphi compatibility
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procedure ColorRGBToHLS(clrRGB: COLORREF; var Hue, Luminance, Saturation: Word);
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function ColorHLSToRGB(Hue, Luminance, Saturation: Word): TColorRef;
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function ColorAdjustLuma(clrRGB: TColor; n: Integer; fScale: BOOL): TColor;
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function GetHighLightColor(const Color: TColor; Luminance: Integer = 19): TColor;
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function GetShadowColor(const Color: TColor; Luminance: Integer = -50): TColor;
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implementation
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//TODO: Check code on endianess
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function ColorToGray(const AColor: TColor): Byte;
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var
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RGB: LongInt;
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begin
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if AColor = clNone
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then RGB := 0
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else RGB := ColorToRGB(AColor);
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Result := Trunc(0.222 * (RGB and $FF) + 0.707 * ((RGB shr 8) and $FF) + 0.071 * (RGB shr 16 and $FF));
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end;
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procedure ColorToHLS(const AColor: TColor; var H, L, S: Byte);
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var
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R, G, B: Byte;
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RGB: Cardinal;
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begin
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RGB := ColorToRGB(AColor);
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R := RGB and $FF;
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G := (RGB shr 8) and $FF;
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B := (RGB shr 16) and $FF;
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RGBtoHLS(R, G, B, H, L, S);
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end;
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function HLStoColor(const H, L, S: Byte): TColor;
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var
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R, G, B: Byte;
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begin
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HLStoRGB(H, L, S, R, G, B);
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Result := R or (G shl 8) or (B shl 16);
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end;
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const
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HUE_000 = 0;
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HUE_060 = 43;
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HUE_120 = 85;
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HUE_180 = 128;
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HUE_240 = 170;
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HUE_300 = 213;
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procedure RGBtoHLS(const R, G, B: Byte; var H, L, S: Byte);
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var
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cMax, cMin: Byte; // max and min RGB values
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Rdelta, Gdelta, Bdelta: Byte; // intermediate value: % of spread from max
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diff: Byte;
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begin
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// calculate lightness
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cMax := MaxIntValue([R, G, B]);
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cMin := MinIntValue([R, G, B]);
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L := (cMax + cMin + 1) div 2;
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diff := cMax - cMin;
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if diff = 0
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then begin
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// r=g=b --> achromatic case
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S := 0;
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H := 0;
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end
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else begin
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// chromatic case
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// saturation
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if L <= 128
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then S := (diff * 255) div (cMax + cMin)
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else S := (diff * 255) div (510 - cMax - cMin);
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// hue
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Rdelta := (cMax - R);
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Gdelta := (cMax - G);
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Bdelta := (cMax - B);
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if R = cMax
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then H := HUE_000 + ((Bdelta - Gdelta) * HUE_060) div diff
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else if G = cMax
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then H := HUE_120 + ((Rdelta - Bdelta) * HUE_060) div diff
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else H := HUE_240 + ((Gdelta - Rdelta) * HUE_060) div diff;
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end;
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end;
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procedure HLStoRGB(const H, L, S: Byte; var R, G, B: Byte);
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// utility routine for HLStoRGB
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function HueToRGB(const n1, n2: Byte; Hue: Integer): Byte;
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begin
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if Hue > 255
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then Dec(Hue, 255)
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else if Hue < 0
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then Inc(Hue, 255);
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// return r,g, or b value from this tridrant
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case Hue of
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HUE_000..HUE_060 - 1: Result := n1 + (n2 - n1) * Hue div HUE_060;
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HUE_060..HUE_180 - 1: Result := n2;
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HUE_180..HUE_240 - 1: Result := n1 + (n2 - n1) * (HUE_240 - Hue) div HUE_060;
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else
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Result := n1;
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end;
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end;
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var
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n1, n2: Byte;
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begin
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if S = 0
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then begin
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// achromatic case
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R := L;
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G := L;
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B := L;
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end
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else begin
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// chromatic case
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// set up magic numbers
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if L < 128
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then begin
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n2 := L + (L * S) div 255;
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n1 := 2 * L - n2;
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end
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else begin
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n2 := S + L - (L * S) div 255;
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n1 := 2 * L - n2 - 1;
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end;
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// get RGB
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R := HueToRGB(n1, n2, H + HUE_120);
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G := HueToRGB(n1, n2, H);
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B := HueToRGB(n1, n2, H - HUE_120);
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end;
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end;
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procedure ColorRGBToHLS(clrRGB: COLORREF; var Hue, Luminance, Saturation: Word);
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var
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H, L, S: Byte;
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begin
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ColorToHLS(clrRGB, H, L, S);
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Hue := H;
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Luminance := L;
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Saturation := S;
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end;
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function ColorHLSToRGB(Hue, Luminance, Saturation: Word): TColorRef;
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begin
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Result := HLStoColor(Hue, Luminance, Saturation);
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end;
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function ColorAdjustLuma(clrRGB: TColor; n: Integer; fScale: BOOL): TColor;
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var
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H, L, S: Byte;
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begin
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// what is fScale?
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ColorToHLS(clrRGB, H, L, S);
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Result := HLStoColor(H, L + n, S);
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end;
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function GetHighLightColor(const Color: TColor; Luminance: Integer): TColor;
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begin
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Result := ColorAdjustLuma(Color, Luminance, False);
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end;
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function GetShadowColor(const Color: TColor; Luminance: Integer): TColor;
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begin
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Result := ColorAdjustLuma(Color, Luminance, False);
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end;
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end.
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