lazarus/ide/buildmodesmanager.pas

924 lines
28 KiB
ObjectPascal

{
***************************************************************************
* *
* This source is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This code is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* A copy of the GNU General Public License is available on the World *
* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
* obtain it by writing to the Free Software Foundation, *
* Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1335, USA. *
* *
***************************************************************************
Author: Mattias Gaertner, Juha Manninen
Abstract:
Modal dialog for editing build modes: add, delete, reorder, rename, diff.
Global functions related to many build modes.
}
unit BuildModesManager;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, System.UITypes,
// LCL
Forms, Dialogs, StdCtrls, Grids, Menus, ComCtrls, ButtonPanel,
// LazUtils
LazFileUtils, LazLoggerBase,
// IdeIntf
IDEDialogs, CompOptsIntf, IDEOptionsIntf, LazIDEIntf, IDEImagesIntf,
IDEWindowIntf,
// IdeUtils
IdeUtilsPkgStrConsts,
// IdeConfig
EnvironmentOpts, TransferMacros, SearchPathProcs, ParsedCompilerOpts, CompilerOptions,
// IDE
MainBase, MainBar, BasePkgManager, PackageDefs, Project,
BaseBuildManager, Compiler_ModeMatrix, BuildModeDiffDlg, GenericCheckList,
LazarusIDEStrConsts;
type
{ TBuildModesForm }
TBuildModesForm = class(TForm)
btnCreateDefaultModes: TButton;
BuildModesStringGrid: TStringGrid;
RenameButton: TButton;
BuildModesPopupMenu: TPopupMenu;
ButtonPanel1: TButtonPanel;
NoteLabel: TLabel;
ToolBar1: TToolBar;
ToolButton1: TToolButton;
ToolButton5: TToolButton;
ToolButtonAdd: TToolButton;
ToolButtonDelete: TToolButton;
ToolButtonDiff: TToolButton;
ToolButtonMoveDown: TToolButton;
ToolButtonMoveUp: TToolButton;
procedure btnCreateDefaultModesClick(Sender: TObject);
procedure BuildModesStringGridDrawCell(Sender: TObject;
aCol, aRow: Integer; aRect: TRect; {%H-}aState: TGridDrawState);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure DiffSpeedButtonClick(Sender: TObject);
procedure AddSpeedButtonClick(Sender: TObject);
procedure DeleteSpeedButtonClick(Sender: TObject);
procedure MoveDownSpeedButtonClick(Sender: TObject);
procedure MoveUpSpeedButtonClick(Sender: TObject);
procedure BuildModesCheckboxToggled(Sender: TObject;
aCol, aRow: Integer; aState: TCheckboxState);
procedure BuildModesStringGridSelection(Sender: TObject;
{%H-}aCol, {%H-}aRow: Integer);
procedure BuildModesStringGridValidateEntry(Sender: TObject;
aCol, aRow: Integer; const OldValue: string; var NewValue: String);
procedure FormShow(Sender: TObject);
procedure RenameButtonClick(Sender: TObject);
private
fActiveBuildMode: TProjectBuildMode;
fBuildModes: TProjectBuildModes;
fShowSession: boolean;
fModeActiveCol: integer;
fModeInSessionCol: integer;
fModeNameCol: integer;
procedure FillBuildModesGrid(aOnlyActiveState: Boolean = False);
function GetActiveBuildMode: TProjectBuildMode;
procedure SetActiveBuildMode(AValue: TProjectBuildMode);
procedure UpdateBuildModeButtons;
procedure SetShowSession(const AValue: boolean);
procedure DoShowSession;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function GetSelectedBuildMode: TProjectBuildMode;
procedure SetActiveBuildModeByID(const Identifier: string; SelectInGrid: boolean);
public
property ActiveBuildMode: TProjectBuildMode read GetActiveBuildMode write SetActiveBuildMode;
property BuildModes: TProjectBuildModes read fBuildModes;
property ShowSession: boolean read fShowSession write SetShowSession;
end;
{ TBuildModesCheckList }
TBuildModesCheckList = class(TGenericCheckListForm)
private
function IsSelected(AIndex: Integer): Boolean;
procedure SaveManyModesSelection;
procedure SelectAll;
procedure SelectFirst;
public
constructor Create(InfoCaption: String); overload;
destructor Destroy; override;
end;
function ShowBuildModesDlg(aShowSession: Boolean): TModalResult;
procedure SwitchBuildMode(aBuildModeID: string);
procedure UpdateBuildModeCombo(aCombo: TComboBox);
// Functions dealing with many BuildModes. They depend on TBuildModesCheckList.
function AddPathToBuildModes(aDir: string; IsIncludeFile: Boolean): Boolean;
procedure RemovePathFromBuildModes(ObsoletePaths: String; pcos: TParsedCompilerOptString);
function BuildManyModes: Boolean;
// Check if UnitDirectory is part of the Unit Search Paths.
// If not, ask user if he wants to extend dependencies or the Unit Search Paths.
// Not strictly for many BuildModes but it adds a path to them all.
function CheckDirIsInSearchPath(UnitInfo: TUnitInfo; IsIncludeFile: Boolean): Boolean;
var
OnLoadIDEOptionsHook: TOnLoadIDEOptions;
OnSaveIDEOptionsHook: TOnSaveIDEOptions;
implementation
{$R *.lfm}
function ShowBuildModesDlg(aShowSession: Boolean): TModalResult;
var
frm: TBuildModesForm;
begin
frm := TBuildModesForm.Create(nil);
try
Assert(Assigned(Project1), 'ShowBuildModesDlg: Project is not assigned.');
// Save changes
OnSaveIDEOptionsHook(Nil, Project1.CompilerOptions);
// Copy to dialog
frm.BuildModes.Assign(Project1.BuildModes, True);
frm.SetActiveBuildModeByID(Project1.ActiveBuildMode.Identifier,true);
frm.fShowSession:=aShowSession;
// Show the form. Let user add / edit / delete.
Result := frm.ShowModal;
if Result = mrOk then
begin
// Copy back from dialog
Project1.BuildModes.Assign(frm.BuildModes, True);
// Switch
Project1.ActiveBuildModeID:=frm.fActiveBuildMode.Identifier;
IncreaseBuildMacroChangeStamp;
// Load options
if ModeMatrixFrame<>nil then
ModeMatrixFrame.UpdateModes(true);
OnLoadIDEOptionsHook(Nil, Project1.CompilerOptions);
end;
finally
frm.Free;
end;
end;
procedure PrepareForBuild;
begin
Project1.DefineTemplates.AllChanged(false);
IncreaseBuildMacroChangeStamp;
BuildBoss.SetBuildTargetProject1;
end;
procedure SwitchBuildMode(aBuildModeID: string);
begin
OnSaveIDEOptionsHook(Nil, Project1.CompilerOptions); // Save changes
Project1.ActiveBuildModeID := aBuildModeID; // Switch
PrepareForBuild;
OnLoadIDEOptionsHook(Nil, Project1.CompilerOptions); // Load options
end;
procedure UpdateBuildModeCombo(aCombo: TComboBox);
var
i, ActiveIndex: Integer;
CurMode: TProjectBuildMode;
sl: TStringList;
begin
ActiveIndex := 0;
sl:=TStringList.Create;
try
{$IFDEF EnableOptionsAllBuildModes}
sl.Add(lisAllBuildModes);
{$ENDIF}
for i := 0 to Project1.BuildModes.Count-1 do
begin
CurMode := Project1.BuildModes[i];
sl.Add(CurMode.Identifier);
if CurMode = Project1.ActiveBuildMode then
ActiveIndex := sl.Count-1; // Will be set as ItemIndex in Combo.
end;
aCombo.Items.Assign(sl);
aCombo.ItemIndex := ActiveIndex;
finally
sl.Free;
end;
end;
function AddPathToBuildModes(aDir: string; IsIncludeFile: Boolean): Boolean;
var
DlgCapt, DlgMsg: String;
i: Integer;
Ok: Boolean;
BMList: TBuildModesCheckList;
begin
Result:=True;
if IsIncludeFile then begin
DlgCapt:=lisAddToIncludeSearchPath;
DlgMsg:=lisTheNewIncludeFileIsNotYetInTheIncludeSearchPathAdd;
end
else begin
DlgCapt:=lisAddToUnitSearchPath;
DlgMsg:=lisTheNewUnitIsNotYetInTheUnitSearchPathAddDirectory;
end;
BMList:=TBuildModesCheckList.Create(DlgCapt);
try
if Project1.BuildModes.Count > 1 then
begin
BMList.SelectAll;
Ok:=BMList.ShowModal = mrOK;
end
else begin
Ok:=IDEMessageDialog(DlgCapt, Format(DlgMsg,[LineEnding,aDir]),
mtConfirmation,[mbYes,mbNo]) = mrYes;
BMList.SelectFirst; // The only (Default) build mode must be selected.
end;
if not Ok then Exit(False);
if not Project1.IsVirtual then
aDir:=CreateRelativePath(aDir, Project1.Directory);
for i:=0 to Project1.BuildModes.Count-1 do
if BMList.IsSelected(i) then
with Project1.BuildModes[i].CompilerOptions do
if IsIncludeFile then
MergeToIncludePaths(aDir)
else
MergeToUnitPaths(aDir);
finally
BMList.Free;
end;
end;
procedure RemovePathFromBuildModes(ObsoletePaths: String; pcos: TParsedCompilerOptString);
var
bm: TProjectBuildMode;
DlgCapt, DlgMsg: String;
ProjPaths, CurDir, ResolvedDir, PrevResolvedDir: String;
i, p, OldP: Integer;
QRes: TModalResult;
begin
if pcos=pcosUnitPath then begin
DlgCapt:=lisRemoveUnitPath;
DlgMsg:=lisTheDirectoryContainsNoProjectUnitsAnyMoreRemoveThi;
end
else begin // pcos=pcosIncludePath
DlgCapt:=lisRemoveIncludePath;
DlgMsg:=lisTheDirectoryContainsNoProjectIncludeFilesAnyMoreRe;
end;
QRes:=mrNone;
i:=0;
// Iterate all build modes until the user chooses to cancel.
PrevResolvedDir:='';
while (i < Project1.BuildModes.Count) and (QRes in [mrNone,mrYes]) do
begin
bm:=Project1.BuildModes[i];
p:=1;
repeat
OldP:=p;
if pcos=pcosUnitPath then
ProjPaths:=bm.CompilerOptions.OtherUnitFiles
else
ProjPaths:=bm.CompilerOptions.IncludePath;
CurDir:=GetNextDirectoryInSearchPath(ProjPaths,p);
if CurDir='' then break;
// Find build modes that have unneeded search paths
ResolvedDir:=bm.CompilerOptions.ParsedOpts.DoParseOption(CurDir,pcos,false);
if (ResolvedDir<>'') and (ResolvedDir<>ChompPathDelim(Project1.Directory))
and (SearchDirectoryInSearchPath(ObsoletePaths,ResolvedDir)>0) then begin
// Ask confirmation once for each path.
// In fact there should be only one path after one source file is removed.
if (QRes=mrNone) or ((PrevResolvedDir<>'') and (PrevResolvedDir<>ResolvedDir)) then
QRes:=IDEQuestionDialog(DlgCapt,Format(DlgMsg,[CurDir]),
mtConfirmation, [mrYes, lisRemove,
mrNo, lisKeep2], '');
if QRes=mrYes then begin
// remove
if pcos=pcosUnitPath then
bm.CompilerOptions.OtherUnitFiles:=RemoveSearchPaths(ProjPaths,CurDir)
else
bm.CompilerOptions.IncludePath:=RemoveSearchPaths(ProjPaths,CurDir);
p:=OldP;
end;
PrevResolvedDir:=ResolvedDir;
end;
until false;
Inc(i);
end;
end;
function BuildManyModes(): Boolean;
var
ModeCnt: Integer;
function BuildOneMode(LastMode: boolean): Boolean;
begin
Inc(ModeCnt);
DebugLn('');
DebugLn(Format('Building mode %d: %s ...', [ModeCnt, Project1.ActiveBuildMode.Identifier]));
DebugLn('');
Result := MainIDE.DoBuildProject(crCompile, [], LastMode) = mrOK;
end;
var
BMList: TBuildModesCheckList;
ModeList: TList;
md, ActiveMode: TProjectBuildMode;
BuildActiveMode: Boolean;
i: Integer;
LastMode: boolean;
begin
Result := False;
ModeCnt := 0;
if PrepareForCompileWithMsg <> mrOk then Exit;
BMList := TBuildModesCheckList.Create(lisCompileFollowingModes);
ModeList := TList.Create;
try
BMList.DisAllowNoneSelected := True; //force user to select at least 1 buildmode
if BMList.ShowModal <> mrOK then Exit;
BMList.SaveManyModesSelection; // Remember the selection for next time.
ActiveMode := Project1.ActiveBuildMode;
BuildActiveMode := False;
// Collect modes to be built.
for i := 0 to Project1.BuildModes.Count-1 do
begin
md := Project1.BuildModes[i];
if BMList.IsSelected(i) then
if md = ActiveMode then
BuildActiveMode := True
else
ModeList.Add(md);
end;
try
MainIDEBar.itmProjectOptions.Enabled:=False;
// Build first the active mode so we don't have to switch many times.
if BuildActiveMode then
begin
DebugLn('BuildManyModes: Active Mode');
LastMode := (ModeList.Count=0);
if not BuildOneMode(LastMode) then Exit;
end;
// Build rest of the modes.
DebugLn('BuildManyModes: Rest of the Modes');
for i := 0 to ModeList.Count-1 do
begin
LastMode := (i=(ModeList.Count-1));
Project1.ActiveBuildMode := TProjectBuildMode(ModeList[i]);
PrepareForBuild;
if not BuildOneMode(LastMode) then Exit;
end;
Result:=True;
finally
// Switch back to original mode.
DebugLn('BuildManyModes: Switch back to ActiveMode');
Project1.ActiveBuildMode := ActiveMode;
PrepareForBuild;
MainIDEBar.itmProjectOptions.Enabled:=True;
LazarusIDE.DoSaveProject([]);
if Result then
IDEMessageDialog(lisSuccess, Format(lisSelectedModesWereCompiled, [ModeCnt]),
mtInformation, [mbOK]);
end;
finally
ModeList.Free;
BMList.Free;
end;
end;
function CheckDirIsInSearchPath(UnitInfo: TUnitInfo; IsIncludeFile: Boolean): Boolean;
// Check if the given unit's path is in Unit- or Include-search path.
// Returns true if it is OK to add the unit to current project.
var
UnitDir, CurPath: String;
begin
Result:=True;
if UnitInfo.IsVirtual then exit;
if IsIncludeFile then
CurPath:=Project1.CompilerOptions.GetIncludePath(false)
else
CurPath:=Project1.CompilerOptions.GetUnitPath(false);
UnitDir:=AppendPathDelim(UnitInfo.GetDirectory);
if SearchDirectoryInMaskedSearchPath(CurPath,UnitDir)<1 then
// unit is not in search path => extend it
Result:=AddPathToBuildModes(UnitDir,IsIncludeFile);
end;
{ TBuildModesForm }
constructor TBuildModesForm.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
fBuildModes := TProjectBuildModes.Create(Nil);
end;
destructor TBuildModesForm.Destroy;
begin
FreeAndNil(fBuildModes);
inherited Destroy;
end;
procedure TBuildModesForm.FormCreate(Sender: TObject);
begin
;
end;
procedure TBuildModesForm.FormDestroy(Sender: TObject);
begin
;
end;
procedure TBuildModesForm.FormShow(Sender: TObject);
begin
// options dialog
DoShowSession;
// modes
FillBuildModesGrid;
UpdateBuildModeButtons;
Toolbar1.Images := IDEImages.Images_16;
ToolButtonAdd.ImageIndex := IDEImages.LoadImage('laz_add', 16);
ToolButtonDelete.ImageIndex := IDEImages.LoadImage('laz_delete', 16);
ToolButtonMoveUp.ImageIndex := IDEImages.LoadImage('arrow_up', 16);
ToolButtonMoveDown.ImageIndex := IDEImages.LoadImage('arrow_down', 16);
ToolButtonDiff.ImageIndex := IDEImages.LoadImage('menu_tool_diff', 16);
RenameButton.Caption:=lisBtnRename;
end;
procedure TBuildModesForm.RenameButtonClick(Sender: TObject);
var
CurMode: TProjectBuildMode;
Value, OldValue: string;
i: Integer;
begin
i:=BuildModesStringGrid.Row-1;
if (i<0) then exit;
CurMode:=fBuildModes[i];
Value:=CurMode.Identifier;
OldValue:=Value;
if InputQuery(lisRename, lisUIDName, Value) then
begin
CurMode.Identifier:=Value;
FillBuildModesGrid;
// Rename in many BuildModes selection.
i:=fBuildModes.ManyBuildModes.IndexOf(OldValue);
if i>=0 then
fBuildModes.ManyBuildModes[i]:=Value;
// Rename in the ModeMatrix settings frame.
ModeMatrixFrame.Grid.RenameMode(OldValue, Value);
end;
end;
procedure TBuildModesForm.DiffSpeedButtonClick(Sender: TObject);
begin
// show diff dialog
ShowBuildModeDiffDialog(BuildModes,GetSelectedBuildMode);
end;
procedure TBuildModesForm.btnCreateDefaultModesClick(Sender: TObject);
var
CurMode: TProjectBuildMode;
i: Integer;
begin
i:=BuildModesStringGrid.Row-1;
if (i>=0) then
CurMode:=fBuildModes[i]
else
CurMode:=nil;
// Create Debug and Release modes, activate Debug mode
fActiveBuildMode:=fBuildModes.CreateExtraModes(CurMode);
FillBuildModesGrid; // show
// select identifier
BuildModesStringGrid.Col:=fModeNameCol;
BuildModesStringGrid.Row:=BuildModesStringGrid.RowCount-1;
end;
procedure TBuildModesForm.AddSpeedButtonClick(Sender: TObject);
var
i: Integer;
NewName, Identifier: String;
CurMode, NewMode: TProjectBuildMode;
begin
// use current mode as template
i:=BuildModesStringGrid.Row-1;
if (i>=0) then
begin
Identifier:=BuildModesStringGrid.Cells[fModeNameCol,i+1];
CurMode:=fBuildModes[i];
end
else begin
Identifier:='Mode';
CurMode:=nil;
end;
// find unique name
i:=0;
repeat
inc(i);
NewName:=Identifier+IntToStr(i);
until fBuildModes.Find(NewName)=nil;
// create new mode
NewMode:=fBuildModes.Add(NewName);
// clone from currently selected mode
if CurMode<>nil then
NewMode.Assign(CurMode);
fActiveBuildMode:=NewMode; // activate
FillBuildModesGrid; // show
// select identifier
BuildModesStringGrid.Col:=fModeNameCol;
BuildModesStringGrid.Row:=BuildModesStringGrid.RowCount-1;
BuildModesStringGrid.EditorMode:=true;
end;
procedure TBuildModesForm.DeleteSpeedButtonClick(Sender: TObject);
var
i: Integer;
CurMode: TProjectBuildMode;
Grid: TStringGrid;
begin
Grid:=BuildModesStringGrid;
i:=Grid.Row-1;
if i<0 then exit;
if fBuildModes.Count=1 then
begin
IDEMessageDialog(lisCCOErrorCaption, lisThereMustBeAtLeastOneBuildMode,
mtError,[mbCancel]);
exit;
end;
CurMode:=fBuildModes[i];
// when delete the activated: activate another
if fActiveBuildMode=CurMode then
begin
if i<fBuildModes.Count-1 then
fActiveBuildMode:=fBuildModes[i+1]
else
fActiveBuildMode:=fBuildModes[i-1];
end;
if fActiveBuildMode=CurMode then begin
debugln(['TBuildModesForm.BuildModeDeleteSpeedButtonClick activate failed']);
exit;
end;
// delete mode
fBuildModes.Delete(i);
FillBuildModesGrid;
// select next mode
if i>=Grid.RowCount then
Grid.Row:=Grid.RowCount-1
else
Grid.Row:=i;
end;
procedure TBuildModesForm.MoveDownSpeedButtonClick(Sender: TObject);
var
i: Integer;
begin
i:=BuildModesStringGrid.Row-1;
if i+1>=fBuildModes.Count then exit;
fBuildModes.Move(i,i+1);
fBuildModes[0].InSession:=false;
inc(i);
FillBuildModesGrid;
BuildModesStringGrid.Row:=i+1;
end;
procedure TBuildModesForm.MoveUpSpeedButtonClick(Sender: TObject);
var
i: Integer;
begin
i:=BuildModesStringGrid.Row-1;
if i<=0 then exit;
fBuildModes.Move(i,i-1);
dec(i);
fBuildModes[0].InSession:=false;
FillBuildModesGrid;
BuildModesStringGrid.Row:=i+1;
end;
procedure TBuildModesForm.BuildModesCheckboxToggled(Sender: TObject;
aCol, aRow: Integer; aState: TCheckboxState);
var
CurMode: TProjectBuildMode;
i: Integer;
Grid: TStringGrid;
begin
//debugln(['TBuildModesForm.BuildModesCheckboxToggled Row=',aRow,' Col=',aCol,' ',ord(aState)]);
i:=aRow-1;
if (i<0) or (i>=fBuildModes.Count) then exit;
CurMode:=fBuildModes[i];
Grid:=BuildModesStringGrid;
if aCol=fModeActiveCol then
begin
// activate
if CurMode=fActiveBuildMode then begin
//debugln(['TBuildModesForm.BuildModesCheckboxToggled, is ActiveBuildMode',i]);
// Switch back to Checked state. There must always be an active mode
Grid.Cells[aCol,aRow]:=Grid.Columns[aCol].ValueChecked;
end
else begin
//debugln(['TBuildModesForm.BuildModesCheckboxToggled, another Mode',i]);
fActiveBuildMode:=CurMode;
FillBuildModesGrid(True);
end;
end else if aCol=fModeInSessionCol then
begin
// in session
if (aState=cbChecked) and (i=0) then
begin
Grid.Cells[aCol,aRow]:=Grid.Columns[aCol].ValueUnchecked;
NoteLabel.Caption:=lisTheDefaultModeMustBeStoredInProject;
exit;
end;
CurMode.InSession:=aState=cbChecked;
end;
end;
procedure TBuildModesForm.BuildModesStringGridSelection(Sender: TObject;
aCol, aRow: Integer);
begin
UpdateBuildModeButtons;
end;
procedure TBuildModesForm.BuildModesStringGridValidateEntry(Sender: TObject;
aCol, aRow: Integer; const OldValue: string; var NewValue: String);
var
CurMode: TProjectBuildMode;
s: string;
i: Integer;
b: Boolean;
begin
//debugln(['TBuildModesForm.BuildModesStringGridValidateEntry Row=',aRow,' Col=',aCol]);
i:=aRow-1;
if (i<0) or (i>=fBuildModes.Count) then exit;
CurMode:=fBuildModes[i];
if aCol=fModeInSessionCol then
begin
// in session
b:=NewValue=BuildModesStringGrid.Columns[aCol].ValueChecked;
if b and (i=0) then
begin
NewValue:=OldValue;
IDEMessageDialog(lisCCOErrorCaption,lisTheDefaultModeMustBeStoredInProject,
mtError,[mbCancel]);
exit;
end;
CurMode.InSession:=b;
end
else if aCol=fModeNameCol then
begin
// identifier
s:=NewValue;
for i:=1 to length(s) do
if s[i]<' ' then
s[i]:=' ';
NewValue:=s;
if CurMode.Identifier<>s then begin
for i:=0 to fBuildModes.Count-1 do begin
if (fBuildModes[i]<>CurMode)
and (Comparetext(fBuildModes[i].Identifier,NewValue)=0) then begin
IDEMessageDialog(lisDuplicateEntry,
lisThereIsAlreadyABuildModeWithThisName, mtError, [mbCancel]);
NewValue:=CurMode.Identifier;
exit;
end;
end;
BuildModes.RenameMatrixMode(CurMode.Identifier,s);
CurMode.Identifier:=s;
end;
end;
NoteLabel.Caption:='';
end;
procedure TBuildModesForm.FillBuildModesGrid(aOnlyActiveState: Boolean);
var
i: Integer;
CurMode: TProjectBuildMode;
Grid: TStringGrid;
begin
Grid:=BuildModesStringGrid;
Grid.BeginUpdate;
Grid.RowCount:=fBuildModes.Count+1;
for i:=0 to fBuildModes.Count-1 do
begin
CurMode:=fBuildModes[i];
// active
if CurMode=fActiveBuildMode then
Grid.Cells[fModeActiveCol,i+1]:=Grid.Columns[fModeActiveCol].ValueChecked
else
Grid.Cells[fModeActiveCol,i+1]:=Grid.Columns[fModeActiveCol].ValueUnchecked;
if not aOnlyActiveState then
begin
// in session
if fModeInSessionCol>=0 then
if CurMode.InSession then
Grid.Cells[fModeInSessionCol,i+1]:=Grid.Columns[fModeInSessionCol].ValueChecked
else
Grid.Cells[fModeInSessionCol,i+1]:=Grid.Columns[fModeInSessionCol].ValueUnchecked;
// identifier
Grid.Cells[fModeNameCol,i+1]:=CurMode.Identifier;
end;
end;
Grid.EndUpdate(true);
end;
procedure TBuildModesForm.UpdateBuildModeButtons;
var
i: Integer;
CurMode: TProjectBuildMode;
Identifier: string;
begin
i:=BuildModesStringGrid.Row-1;
if (fBuildModes<>nil) and (i>=0) and (i<fBuildModes.Count) then
begin
CurMode:=fBuildModes[i];
Identifier:=BuildModesStringGrid.Cells[fModeNameCol,i+1];
end
else begin
CurMode:=nil;
Identifier:='';
end;
// Dialog caption
Caption:=Format(lisBuildMode, [Identifier]);
// Buttons
ToolButtonAdd.Hint:=Format(lisAddNewBuildModeCopyingSettingsFrom, [Identifier]);
ToolButtonDelete.Enabled:=(CurMode<>nil) and (fBuildModes.Count>1);
ToolButtonDelete.Hint:=Format(lisDeleteMode, [Identifier]);
ToolButtonMoveUp.Enabled:=(CurMode<>nil) and (i>0);
ToolButtonMoveUp.Hint:=Format(lisMoveOnePositionUp, [Identifier]);
ToolButtonMoveDown.Enabled:=i<BuildModesStringGrid.RowCount-2;
ToolButtonMoveDown.Hint:=Format(lisMoveOnePositionDown, [Identifier]);
ToolButtonDiff.Hint:=lisShowDifferencesBetweenModes;
NoteLabel.Caption:='';
btnCreateDefaultModes.Caption:=lisCreateDebugAndReleaseModes;
btnCreateDefaultModes.Hint:=''; // ToDo: Figure out a good hint.
btnCreateDefaultModes.Visible := (fBuildModes.Find(DebugModeName)=Nil)
and (fBuildModes.Find(ReleaseModeName)=Nil);
end;
procedure TBuildModesForm.SetShowSession(const AValue: boolean);
begin
if AValue=fShowSession then exit;
fShowSession:=AValue;
DoShowSession;
FillBuildModesGrid;
end;
procedure TBuildModesForm.DoShowSession;
var
Grid: TStringGrid;
begin
Grid:=BuildModesStringGrid;
Grid.BeginUpdate;
fModeActiveCol:=0;
if fShowSession then
begin
fModeInSessionCol:=1;
fModeNameCol:=2;
if Grid.Columns.Count<3 then
Grid.Columns.Insert(fModeInSessionCol);
end else begin
fModeInSessionCol:=-1;
fModeNameCol:=1;
if Grid.Columns.Count>2 then
Grid.Columns.Delete(1);
end;
BuildModesStringGrid.Columns[fModeActiveCol].Title.Caption:=lisActive;
BuildModesStringGrid.Columns[fModeActiveCol].SizePriority:=1;
BuildModesStringGrid.Columns[fModeActiveCol].ButtonStyle:=cbsCheckboxColumn;
if fModeInSessionCol>=0 then
begin
BuildModesStringGrid.Columns[fModeInSessionCol].Title.Caption:=lisInSession;
BuildModesStringGrid.Columns[fModeInSessionCol].SizePriority:=1;
BuildModesStringGrid.Columns[fModeInSessionCol].ButtonStyle:=cbsCheckboxColumn;
end;
BuildModesStringGrid.Columns[fModeNameCol].Title.Caption:=lisName;
BuildModesStringGrid.Columns[fModeNameCol].SizePriority:=10;
BuildModesStringGrid.Columns[fModeNameCol].ButtonStyle:=cbsAuto;
Grid.EndUpdate(true);
end;
function TBuildModesForm.GetSelectedBuildMode: TProjectBuildMode;
var
i: LongInt;
begin
Result:=nil;
i:=BuildModesStringGrid.Row-1;
if (i<0) or (i>=fBuildModes.Count) then exit;
Result:=fBuildModes[i];
end;
procedure TBuildModesForm.BuildModesStringGridDrawCell(Sender: TObject;
aCol, aRow: Integer; aRect: TRect; aState: TGridDrawState);
begin
Assert(aCol <> -1, 'TBuildModesForm.BuildModesStringGridDrawCell: aCol = -1');
// Hide InSession field of the first BuildMode by drawing an empty rect on it.
if (aCol=fModeInSessionCol) and (aRow=1) then
(Sender as TStringGrid).Canvas.FillRect(aRect);
end;
function TBuildModesForm.GetActiveBuildMode: TProjectBuildMode;
begin
Result := fActiveBuildMode;
end;
procedure TBuildModesForm.SetActiveBuildMode(AValue: TProjectBuildMode);
begin
fActiveBuildMode := AValue;
end;
procedure TBuildModesForm.SetActiveBuildModeByID(const Identifier: string;
SelectInGrid: boolean);
var
i: Integer;
begin
for i:=0 to fBuildModes.Count-1 do
begin
if fBuildModes[i].Identifier=Identifier then
begin
ActiveBuildMode:=fBuildModes[i];
if SelectInGrid then
BuildModesStringGrid.Row:=i+1;
Break;
end;
end;
end;
{ TBuildModesCheckList }
constructor TBuildModesCheckList.Create(InfoCaption: String);
var
i: Integer;
BM: String;
ManyBMs: TStringList;
begin
inherited Create(nil);
Caption:=lisAvailableProjectBuildModes;
InfoLabel.Caption:=InfoCaption;
ManyBMs:=Project1.BuildModes.ManyBuildModes;
// Backwards compatibility. Many BuildModes value used to be in EnvironmentOptions.
if ManyBMs.Count=0 then
ManyBMs:=EnvironmentOptions.ManyBuildModesSelection;
// Add project build modes to a CheckListBox.
for i:=0 to Project1.BuildModes.Count-1 do begin
BM:=Project1.BuildModes[i].Identifier;
CheckListBox1.Items.Add(BM);
if ManyBMs.IndexOf(BM) >= 0 then
CheckListBox1.Checked[i]:=True;
end;
if ManyBMs.Count=0 then // No persistent selections -> select all by default.
SelectAll;
IDEDialogLayoutList.ApplyLayout(Self, 350, 300);
end;
destructor TBuildModesCheckList.Destroy;
begin
IDEDialogLayoutList.SaveLayout(Self);
inherited Destroy;
end;
function TBuildModesCheckList.IsSelected(AIndex: Integer): Boolean;
begin
Result := CheckListBox1.Checked[AIndex];
end;
procedure TBuildModesCheckList.SaveManyModesSelection;
var
i: Integer;
begin
// Remember selected items.
Project1.BuildModes.ManyBuildModes.Clear;
for i:=0 to CheckListBox1.Items.Count-1 do
if CheckListBox1.Checked[i] then
Project1.BuildModes.ManyBuildModes.Add(CheckListBox1.Items[i]);
Project1.Modified:=True;
end;
procedure TBuildModesCheckList.SelectAll;
var
i: Integer;
begin
for i := 0 to CheckListBox1.Count-1 do
CheckListBox1.Checked[i] := True;
end;
procedure TBuildModesCheckList.SelectFirst;
begin
Assert(CheckListBox1.Items.Count>0, 'TBuildModesCheckList.SelectFirst: Build modes count < 1');
CheckListBox1.Checked[0] := True;
end;
end.