lazarus/components/activex
2012-06-04 21:06:16 +00:00
..
activexcontainer.pas LazActiveX: remove the typelib related code and units when compiling for WinCE because it can't be ported there, add to activexcontainer.pas a few stubs for API functions that are not defined in WinCE. Patch by Ludo Brands, bug #22152. 2012-06-04 21:06:16 +00:00
importtypelib.lfm added lazactivex.lpk, thanks to Ludo Brands 2012-04-15 22:12:41 +00:00
importtypelib.pas LazActiveX: remove the typelib related code and units when compiling for WinCE because it can't be ported there, add to activexcontainer.pas a few stubs for API functions that are not defined in WinCE. Patch by Ludo Brands, bug #22152. 2012-06-04 21:06:16 +00:00
LazActiveX.lpk added lazactivex.lpk, thanks to Ludo Brands 2012-04-15 22:12:41 +00:00
LazActiveX.pas added lazactivex.lpk, thanks to Ludo Brands 2012-04-15 22:12:41 +00:00
lazactivexreg.pas LazActiveX: remove the typelib related code and units when compiling for WinCE because it can't be ported there, add to activexcontainer.pas a few stubs for API functions that are not defined in WinCE. Patch by Ludo Brands, bug #22152. 2012-06-04 21:06:16 +00:00
README.txt added lazactivex.lpk, thanks to Ludo Brands 2012-04-15 22:12:41 +00:00

LazActiveX Package
------------------
The LazActiveX package contains the TActiveXContainer component and the IDE
integration of the necessary tools to create ActiveX components from a type
library or directly from the object (exe or dll).

REQUIREMENTS:
-------------
Windows XP or newer
FPC >= 2.6.1

DOCUMENTATION:
--------------
Documentation and samples can be found at http://wiki.freepascal.org/LazActiveX