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81 lines
3.0 KiB
ObjectPascal
81 lines
3.0 KiB
ObjectPascal
{ $Id$}
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{
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*****************************************************************************
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* WSButtons.pp *
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* ------------ *
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* *
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* *
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*****************************************************************************
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*****************************************************************************
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* *
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* This file is part of the Lazarus Component Library (LCL) *
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* *
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* See the file COPYING.LCL, included in this distribution, *
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* for details about the copyright. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
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* *
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*****************************************************************************
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}
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unit WSButtons;
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{$mode objfpc}{$H+}
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interface
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////////////////////////////////////////////////////
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// I M P O R T A N T
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////////////////////////////////////////////////////
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// 1) Only class methods allowed
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// 2) Class methods have to be published and virtual
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// 3) To get as little as posible circles, the uses
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// clause should contain only those LCL units
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// needed for registration. WSxxx units are OK
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// 4) To improve speed, register only classes in the
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// initialization section which actually
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// implement something
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// 5) To enable your XXX widgetset units, look at
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// the uses clause of the XXXintf.pp
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////////////////////////////////////////////////////
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uses
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////////////////////////////////////////////////////
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// To get as little as posible circles,
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// uncomment only when needed for registration
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////////////////////////////////////////////////////
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// Buttons,
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////////////////////////////////////////////////////
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WSLCLClasses, WSStdCtrls, WSControls;
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type
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{ TWSButton }
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TWSButton = class(TWSButtonControl)
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end;
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{ TWSBitBtn }
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TWSBitBtn = class(TWSButton)
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end;
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{ TWSSpeedButton }
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TWSSpeedButton = class(TWSGraphicControl)
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end;
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implementation
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initialization
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////////////////////////////////////////////////////
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// To improve speed, register only classes
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// which actually implement something
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////////////////////////////////////////////////////
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// RegisterWSComponent(TButton, TWSButton);
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// RegisterWSComponent(TBitBtn, TWSBitBtn);
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// RegisterWSComponent(TSpeedButton, TWSSpeedButton);
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////////////////////////////////////////////////////
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end.
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