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			542 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
			
		
		
	
	
			542 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
//
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// AggPas 2.4 RM3 Demo application
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// Note: Press F1 key on run to see more info about this demo
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//
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// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
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//
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program
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 multi_clip ;
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{DEFINE AGG_GRAY8 }
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{$DEFINE AGG_BGR24 }
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{DEFINE AGG_RGB24 }
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{DEFINE AGG_BGRA32 }
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{DEFINE AGG_RGBA32 }
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{DEFINE AGG_ARGB32 }
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{DEFINE AGG_ABGR32 }
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{DEFINE AGG_RGB565 }
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{DEFINE AGG_RGB555 }
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uses
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 Math ,
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 agg_basics ,
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 agg_array ,
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 agg_platform_support ,
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 agg_ctrl ,
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 agg_slider_ctrl ,
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 agg_rasterizer_scanline_aa ,
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 agg_rasterizer_outline_aa ,
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 agg_scanline ,
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 agg_scanline_u ,
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 agg_rendering_buffer ,
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 agg_renderer_base ,
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 agg_renderer_scanline ,
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 agg_renderer_outline_aa ,
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 agg_renderer_primitives ,
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 agg_renderer_markers ,
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 agg_renderer_mclip ,
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 agg_render_scanlines ,
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 agg_path_storage ,
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 agg_bounding_rect ,
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 agg_trans_affine ,
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 agg_conv_transform ,
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 agg_ellipse ,
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 agg_span_gradient ,
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 agg_span_allocator ,
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 agg_span_interpolator_linear ,
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 parse_lion_
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{$I pixel_formats.inc }
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{$I agg_mode.inc }
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const
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 flip_y = true;
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var
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 g_rasterizer : rasterizer_scanline_aa;
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 g_scanline   : scanline_u8;
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 g_path     : path_storage;
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 g_colors   : array[0..99 ] of aggclr;
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 g_path_idx : array[0..99 ] of unsigned;
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 g_npaths : unsigned;
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 g_x1 ,g_y1 ,g_x2 ,g_y2 ,
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 g_base_dx  ,g_base_dy  ,
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 g_angle    ,g_scale    ,
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 g_skew_x   ,g_skew_y   : double;
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 g_nclick : int;
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type
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 gradient_linear_color = object(pod_auto_array )
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   m_c1 ,m_c2 ,c : aggclr;
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   constructor Construct(c1 ,c2 : aggclr_ptr );
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   function  size : unsigned; virtual;
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   function  array_operator(i : unsigned ) : pointer; virtual;
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   procedure colors(c1 ,c2 : aggclr_ptr );
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  end;
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 the_application = object(platform_support )
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   m_num_cb : slider_ctrl;
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   constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
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   destructor  Destruct;
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   procedure on_draw; virtual;
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   procedure transform(width_ ,height_ ,x ,y : double );
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   procedure on_mouse_move       (x ,y : int; flags : unsigned ); virtual;
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   procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
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   procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
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  end;
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{ CONSTRUCT }
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constructor gradient_linear_color.Construct;
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begin
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 m_c1:=c1^;
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 m_c2:=c2^;
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end;
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{ SIZE }
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function gradient_linear_color.size;
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begin
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 result:=256;
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end;
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{ ARRAY_OPERATOR }
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function gradient_linear_color.array_operator;
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begin
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 c.v:=int8u((((m_c2.v - m_c1.v ) * i ) + (m_c1.v shl 8 ) ) shr 8 );
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 c.r:=int8u((((m_c2.r - m_c1.r ) * i ) + (m_c1.r shl 8 ) ) shr 8 );
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 c.g:=int8u((((m_c2.g - m_c1.g ) * i ) + (m_c1.g shl 8 ) ) shr 8 );
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 c.b:=int8u((((m_c2.b - m_c1.b ) * i ) + (m_c1.b shl 8 ) ) shr 8 );
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 c.a:=int8u((((m_c2.a - m_c1.a ) * i ) + (m_c1.a shl 8 ) ) shr 8 );
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 result:=@c;
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end;
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{ COLORS }
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procedure gradient_linear_color.colors;
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begin
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 m_c1:=c1^;
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 m_c2:=c2^;
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end;
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{ _PARSE_LION_ }
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procedure _parse_lion_;
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begin
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 g_npaths:=parse_lion(@g_path ,@g_colors ,@g_path_idx );
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 bounding_rect(@g_path ,@g_path_idx ,0 ,g_npaths ,@g_x1 ,@g_y1 ,@g_x2 ,@g_y2 );
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 g_base_dx:=(g_x2 - g_x1 ) / 2.0;
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 g_base_dy:=(g_y2 - g_y1 ) / 2.0;
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end;
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{ CONSTRUCT }
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constructor the_application.Construct;
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begin
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 inherited Construct(format_ ,flip_y_ );
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 m_num_cb.Construct(5 ,5 ,150 ,12 ,not flip_y_ );
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 _parse_lion_;
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 add_ctrl(@m_num_cb );
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 m_num_cb.range_    (2 ,10 );
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 //m_num_cb.num_steps_(8 );
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 m_num_cb.label_    ('N=%.2f' );
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 m_num_cb.no_transform;
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end;
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{ DESTRUCT }
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destructor the_application.Destruct;
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begin
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 inherited Destruct;
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 m_num_cb.Destruct;
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end;
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{ ON_DRAW }
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procedure the_application.on_draw;
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var
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 i : unsigned;
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 width_ ,height_ ,x ,y ,x1 ,y1 ,x2 ,y2 : int;
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 pf : pixel_formats;
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 r  : renderer_mclip;
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 rs : renderer_scanline_aa_solid;
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 rgba  ,
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 rgbb  : aggclr;
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 mtx : trans_affine;
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 tat : trans_affine_translation;
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 tas : trans_affine_scaling;
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 tar : trans_affine_rotation;
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 taw : trans_affine_skewing;
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 trans : conv_transform;
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 m : renderer_markers;
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 w ,
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 n : double;
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 profile : line_profile_aa;
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 ren : renderer_outline_aa;
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 ras : rasterizer_outline_aa;
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 grm : trans_affine;
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 grf : gradient_circle;
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 grc : gradient_linear_color;
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 ell : ellipse;
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 sa : span_allocator;
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 sg : span_gradient;
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 rg : renderer_scanline_aa;
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 inter : span_interpolator_linear;
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begin
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 width_ :=rbuf_window._width;
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 height_:=rbuf_window._height;
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// Initialize structures
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 pixfmt(pf ,rbuf_window );
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 r.Construct (@pf );
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 rs.Construct(@r );
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// Transform lion
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 mtx.Construct;
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 tat.Construct(-g_base_dx ,-g_base_dy );
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 mtx.multiply (@tat );
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 tas.Construct(g_scale ,g_scale );
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 mtx.multiply (@tas );
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 tar.Construct(g_angle + pi );
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 mtx.multiply (@tar );
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 taw.Construct(g_skew_x / 1000.0 ,g_skew_y / 1000.0 );
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 mtx.multiply (@taw );
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 tat.Construct(_width / 2 ,_height / 2 );
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 mtx.multiply (@tat );
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 rgba.ConstrDbl(1 ,1 ,1 );
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 r.clear       (@rgba );
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// Custom Clip Renderer Base
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 r.reset_clipping(false );  // Visibility: "false" means "no visible regions"
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 n:=m_num_cb._value;
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 x:=0;
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 while x < n do
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  begin
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   y:=0;
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   while y < n do
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    begin
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     x1:=trunc(width_  * x / n );
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     y1:=trunc(height_ * y / n );
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     x2:=trunc(width_  * (x + 1 ) / n );
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     y2:=trunc(height_ * (y + 1 ) / n );
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     r.add_clip_box(x1 + 5 ,y1 + 5 ,x2 - 5 ,y2 - 5 );
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     inc(y );
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    end;
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   inc(x );
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  end;{}
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// Render the lion
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 trans.Construct (@g_path ,@mtx );
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 render_all_paths(@g_rasterizer ,@g_scanline ,@rs ,@trans ,@g_colors ,@g_path_idx ,g_npaths );{}
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// The scanline rasterizer allows you to perform clipping to multiple
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// regions "manually", like in the following code, but the "embedded" method
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// shows much better performance.
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{ for i:=0 to g_npaths - 1 do
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  begin
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   g_rasterizer.reset;
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   g_rasterizer.add_path(@trans ,g_path_idx[i ] );
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   rs.color_(@g_colors[i ] );
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   n:=m_num_cb._value;
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   x:=0;
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   while x < n do
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    begin
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     y:=0;
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     while y < n do
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      begin
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       x1:=trunc(width_  * x / n );
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       y1:=trunc(height_ * y / n );
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       x2:=trunc(width_  * (x + 1 ) / n );
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       y2:=trunc(height_ * (y + 1 ) / n );
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      // r should be of type renderer_base
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       r.clip_box_(x1 + 5 ,y1 + 5 ,x2 - 5 ,y2 - 5 );
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       render_scanlines(@g_rasterizer ,@g_scanline ,@rs );
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       inc(y );
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      end;
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     inc(x );
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    end;
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  end;{}
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// Render random Bresenham lines and markers
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 m.Construct(@r );
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 for i:=0 to 49 do
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  begin
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   rgba.ConstrInt(
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    Random($7fff ) and $7F ,
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    Random($7fff ) and $7F ,
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    Random($7fff ) and $7F ,
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    (Random($7fff ) and $7F ) + $7F );
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   m.line_color_(@rgba );
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   rgba.ConstrInt(
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    Random($7fff ) and $7F ,
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    Random($7fff ) and $7F ,
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    Random($7fff ) and $7F ,
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    (Random($7fff ) and $7F ) + $7F );
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   m.fill_color_(@rgba );
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   m.line(
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    m.coord(Random($7fff ) mod width_ ) ,m.coord(Random($7fff ) mod height_ ) ,
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    m.coord(Random($7fff ) mod width_ ) ,m.coord(Random($7fff ) mod height_ ) );
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   m.marker(
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    Random($7fff ) mod width_ ,Random($7fff ) mod height_ ,Random($7fff ) mod 10 + 5 ,
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    marker_e(Random($7fff ) mod int(end_of_markers ) ) );
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  end;
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// Render random anti-aliased lines
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 w:=5.0;
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 profile.Construct;
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 profile.width_(w );
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 ren.Construct (@r ,@profile );
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 ras.Construct (@ren );
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 ras.round_cap_(true );
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 for i:=0 to 49 do
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  begin
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   rgba.ConstrInt(
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    Random($7fff ) and $7F ,
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    Random($7fff ) and $7F ,
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    Random($7fff ) and $7F ,
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    (Random($7fff ) and $7F ) + $7F );
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   ren.color_(@rgba );
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   ras.move_to_d(Random($7fff ) mod width_ ,Random($7fff ) mod height_ );
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   ras.line_to_d(Random($7fff ) mod width_ ,Random($7fff ) mod height_ );
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   ras.render   (false );
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  end;
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// Render random circles with gradient
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 grm.Construct;
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 grf.Construct;
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 rgba.ConstrInt(0 ,0 ,0 );
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 rgbb.ConstrInt(0 ,0 ,0 );
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 grc.Construct (@rgba ,@rgbb );
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 ell.Construct;
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 sa.Construct;
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 inter.Construct(@grm );
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 sg.Construct(@sa ,@inter ,@grf ,@grc ,0 ,10 );
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 rg.Construct(@r ,@sg );
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 for i:=0 to 49 do
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  begin
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   x:=Random($7fff ) mod width_;
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   y:=Random($7fff ) mod height_;
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   w:=Random($7fff ) mod 10 + 5;
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   grm.reset;
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   tas.Construct(w / 10.0 );
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   grm.multiply (@tas );
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   tat.Construct(x ,y );
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   grm.multiply (@tat );
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   grm.invert;
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						|
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   rgba.ConstrInt(255 ,255 ,255 ,0 );
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						|
   rgbb.ConstrInt(
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						|
    Random($7fff ) and $7F ,
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						|
    Random($7fff ) and $7F ,
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						|
    Random($7fff ) and $7F ,255 );
 | 
						|
 | 
						|
   grc.colors(@rgba ,@rgbb );
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						|
   sg.color_function_(@grc );
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						|
 | 
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   ell.init(x ,y ,w ,w ,32 );
 | 
						|
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   g_rasterizer.add_path(@ell );
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						|
   render_scanlines     (@g_rasterizer ,@g_scanline ,@rg );
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						|
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						|
  end;
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						|
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						|
// Render the controls
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						|
 r.reset_clipping(true ); // "true" means "all rendering buffer is visible".
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						|
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						|
 render_ctrl(@g_rasterizer ,@g_scanline ,@rs ,@m_num_cb );
 | 
						|
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// Free AGG resources
 | 
						|
 profile.Destruct;
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						|
 ras.Destruct;
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						|
 sa.Destruct;
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						|
 r.Destruct;
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						|
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						|
end;
 | 
						|
 | 
						|
{ TRANSFORM }
 | 
						|
procedure the_application.transform;
 | 
						|
begin
 | 
						|
 x:=x - width_ / 2;
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						|
 y:=y - height_ / 2;
 | 
						|
 | 
						|
 g_angle:=ArcTan2(y ,x );
 | 
						|
 g_scale:=Sqrt(y * y + x * x ) / 100.0;
 | 
						|
 | 
						|
end;
 | 
						|
 | 
						|
{ ON_MOUSE_MOVE }
 | 
						|
procedure the_application.on_mouse_move;
 | 
						|
begin
 | 
						|
 on_mouse_button_down(x ,y ,flags );
 | 
						|
 | 
						|
end;
 | 
						|
 | 
						|
{ ON_MOUSE_BUTTON_DOWN }
 | 
						|
procedure the_application.on_mouse_button_down;
 | 
						|
var
 | 
						|
 width_ ,height_ : int;
 | 
						|
 | 
						|
begin
 | 
						|
 if flags and mouse_left <> 0 then
 | 
						|
  begin
 | 
						|
   width_ :=rbuf_window._width;
 | 
						|
   height_:=rbuf_window._height;
 | 
						|
 | 
						|
   transform(width_ ,height_ ,x ,y );
 | 
						|
 | 
						|
   force_redraw;
 | 
						|
 | 
						|
  end;
 | 
						|
 | 
						|
 if flags and mouse_right <> 0 then
 | 
						|
  begin
 | 
						|
   g_skew_x:=x;
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						|
   g_skew_y:=y;
 | 
						|
 | 
						|
   force_redraw;
 | 
						|
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						|
  end;
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						|
 | 
						|
end;
 | 
						|
 | 
						|
{ ON_KEY }
 | 
						|
procedure the_application.on_key;
 | 
						|
begin
 | 
						|
 if key = key_f1 then
 | 
						|
  message_(
 | 
						|
   'A testing example that demonstrates clipping to multiple rectangular regions. '#13 +
 | 
						|
   'It''s a low-level (pixel) clipping that can be useful to draw images clipped '#13 +
 | 
						|
   'to a complex region with orthogonal boundaries. It can be useful in some window '#13 +
 | 
						|
   'interfaces that use a custom mechanism to draw window content. The example    '#13 +
 | 
						|
   'uses all possible rendering mechanisms.'#13#13 +
 | 
						|
   'How to play with:'#13#13 +
 | 
						|
   'Use the left mouse button to rotate and resize the lion.'#13 +
 | 
						|
   'Use the right mouse button to skew the lion.' +
 | 
						|
   #13#13'Note: F2 key saves current "screenshot" file in this demo''s directory.  ' );
 | 
						|
 | 
						|
end;
 | 
						|
 | 
						|
VAR
 | 
						|
 app : the_application;
 | 
						|
 | 
						|
BEGIN
 | 
						|
// Rendering
 | 
						|
 g_rasterizer.Construct;
 | 
						|
 g_scanline.Construct;
 | 
						|
 g_path.Construct;
 | 
						|
 | 
						|
 g_npaths:=0;
 | 
						|
 | 
						|
 g_x1:=0;
 | 
						|
 g_y1:=0;
 | 
						|
 g_x2:=0;
 | 
						|
 g_y2:=0;
 | 
						|
 | 
						|
 g_base_dx:=0;
 | 
						|
 g_base_dy:=0;
 | 
						|
 | 
						|
 g_angle:=0;
 | 
						|
 g_scale:=1.0;
 | 
						|
 | 
						|
 g_skew_x:=0;
 | 
						|
 g_skew_y:=0;
 | 
						|
 g_nclick:=0;
 | 
						|
 | 
						|
// App
 | 
						|
 app.Construct(pix_format ,flip_y );
 | 
						|
 app.caption_ ('AGG Example. Clipping to multiple rectangle regions (F1-Help)' );
 | 
						|
 | 
						|
 if app.init(512 ,400 ,window_resize ) then
 | 
						|
  app.run;
 | 
						|
 | 
						|
 app.Destruct;
 | 
						|
 | 
						|
// Free
 | 
						|
 g_rasterizer.Destruct;
 | 
						|
 g_scanline.Destruct;
 | 
						|
 g_path.Destruct;
 | 
						|
 | 
						|
END. |