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OnlinePackageManager: Adapt to the new virtualtreeview package. git-svn-id: trunk@60132 -
124 lines
3.9 KiB
ObjectPascal
124 lines
3.9 KiB
ObjectPascal
unit laz.VTAccessibilityFactory;
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// class to create IAccessibles for the tree passed into it.
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// If not already assigned, creates IAccessibles for the tree itself
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// and the focused item
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// the tree accessible is returned when the tree receives an WM_GETOBJECT message
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// the AccessibleItem is returned when the Accessible is being asked for the first child
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// To create your own IAccessibles, use the VTStandardAccessible unit as a reference,
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// and assign your Accessibles to the variables in tthe unit's initialization.
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// You only need to add the unit to your project, and voilá, you have an accessible string tree!
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//
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// Written by Marco Zehe. (c) 2007
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interface
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uses
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Classes, oleacc, laz.VirtualTrees;
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type
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IVTAccessibleProvider = interface
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function CreateIAccessible(ATree: TBaseVirtualTree): IAccessible;
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end;
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TVTAccessibilityFactory = class(TObject)
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private
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FAccessibleProviders: TInterfaceList;
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public
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constructor Create;
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destructor Destroy; override;
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function CreateIAccessible(ATree: TBaseVirtualTree): IAccessible;
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procedure RegisterAccessibleProvider(AProvider: IVTAccessibleProvider);
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procedure UnRegisterAccessibleProvider(AProvider: IVTAccessibleProvider);
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end;
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var
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VTAccessibleFactory: TVTAccessibilityFactory;
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implementation
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{ TVTAccessibilityFactory }
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constructor TVTAccessibilityFactory.Create;
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begin
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inherited;
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FAccessibleProviders := TInterfaceList.Create;
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FAccessibleProviders.Clear;
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end;
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function TVTAccessibilityFactory.CreateIAccessible(
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ATree: TBaseVirtualTree): IAccessible;
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var
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I: Integer;
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TmpIAccessible: IAccessible;
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// returns an IAccessible.
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// 1. If the Accessible property of the passed-in tree is nil,
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// the first registered element will be returned.
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// Usually, this is the IAccessible that provides information about the tree itself.
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// If it is not nil, we'll check whether the AccessibleItem is nil.
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// If it is, we'll look in the registered IAccessibles for the appropriate one.
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// Each IAccessibleProvider will check the tree for properties to determine whether it is responsible.
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// We'll work top to bottom, from the most complicated to the most simple.
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// The index for these should all be greater than 0, e g the IAccessible for the tree itself should always be registered first, then any IAccessible items.
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begin
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result := nil;
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if ATree <> nil then
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begin
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if ATree.Accessible = nil then
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begin
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if FAccessibleProviders.Count > 0 then
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begin
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result := IVTAccessibleProvider(FAccessibleProviders.Items[0]).CreateIAccessible(ATree);
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exit;
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end;
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end;
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if ATree.AccessibleItem = nil then
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begin
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if FAccessibleProviders.Count > 0 then
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begin
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for I := FAccessibleProviders.Count - 1 downto 1 do
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begin
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TmpIAccessible := IVTAccessibleProvider(FAccessibleProviders.Items[I]).CreateIAccessible(ATree);
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if TmpIAccessible <> nil then
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begin
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result := TmpIAccessible;
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break;
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end;
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end;
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if TmpIAccessible = nil then
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begin
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result := IVTAccessibleProvider(FAccessibleProviders.Items[0]).CreateIAccessible(ATree);
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end;
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end;
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end
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else begin
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result := ATree.AccessibleItem;
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end;
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end;
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end;
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destructor TVTAccessibilityFactory.Destroy;
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begin
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FAccessibleProviders.Free;
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FAccessibleProviders := nil;
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inherited;
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end;
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procedure TVTAccessibilityFactory.RegisterAccessibleProvider(
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AProvider: IVTAccessibleProvider);
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// Ads a provider if it is not already registered
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begin
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if FAccessibleProviders.IndexOf(AProvider) < 0 then
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FAccessibleProviders.Add(AProvider)
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end;
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procedure TVTAccessibilityFactory.UnRegisterAccessibleProvider(
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AProvider: IVTAccessibleProvider);
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// Unregisters/removes an IAccessible provider if it is present
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begin
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if FAccessibleProviders.IndexOf(AProvider) >= 0 then
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FAccessibleProviders.Remove(AProvider);
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end;
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end.
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