mirror of
https://gitlab.com/freepascal.org/lazarus/lazarus.git
synced 2025-05-01 04:03:40 +02:00
421 lines
9.6 KiB
ObjectPascal
421 lines
9.6 KiB
ObjectPascal
//
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// AggPas 2.4 RM3 Demo application
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// Note: Press F1 key on run to see more info about this demo
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//
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// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
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//
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program
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circles ;
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{DEFINE AGG_GRAY8 }
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{$DEFINE AGG_BGR24 }
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{DEFINE AGG_RGB24 }
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{DEFINE AGG_BGRA32 }
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{DEFINE AGG_RGBA32 }
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{DEFINE AGG_ARGB32 }
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{DEFINE AGG_ABGR32 }
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{DEFINE AGG_RGB565 }
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{DEFINE AGG_RGB555 }
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uses
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agg_basics ,
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agg_platform_support ,
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agg_ctrl ,
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agg_slider_ctrl ,
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agg_scale_ctrl ,
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agg_rasterizer_scanline_aa ,
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agg_scanline ,
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agg_scanline_p ,
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agg_renderer_base ,
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agg_renderer_scanline ,
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agg_render_scanlines ,
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agg_bspline ,
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agg_ellipse ,
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agg_conv_transform ,
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agg_trans_affine ,
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agg_gsv_text
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{$I pixel_formats.inc }
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{$I agg_mode.inc }
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const
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flip_y = true;
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default_num_points = 10000;
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start_width = 400;
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start_height = 400;
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spline_r_x : array[0..5 ] of double = (0.000000 ,0.200000 ,0.400000 ,0.910484 ,0.957258 ,1.000000 );
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spline_r_y : array[0..5 ] of double = (1.000000 ,0.800000 ,0.600000 ,0.066667 ,0.169697 ,0.600000 );
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spline_g_x : array[0..5 ] of double = (0.000000 ,0.292244 ,0.485655 ,0.564859 ,0.795607 ,1.000000 );
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spline_g_y : array[0..5 ] of double = (0.000000 ,0.607260 ,0.964065 ,0.892558 ,0.435571 ,0.000000 );
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spline_b_x : array[0..5 ] of double = (0.000000 ,0.055045 ,0.143034 ,0.433082 ,0.764859 ,1.000000 );
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spline_b_y : array[0..5 ] of double = (0.385480 ,0.128493 ,0.021416 ,0.271507 ,0.713974 ,1.000000 );
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type
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scatter_point_ptr = ^scatter_point;
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scatter_point = record
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x ,y ,z : double;
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color : aggclr;
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end;
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the_application = object(platform_support )
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m_num_points : unsigned;
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m_points : scatter_point_ptr;
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m_scale_ctrl_z : scale_ctrl;
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m_slider_ctrl_sel ,
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m_slider_ctrl_size : slider_ctrl;
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m_spline_r ,
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m_spline_g ,
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m_spline_b : bspline;
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constructor Construct(format_ : pix_format_e; flip_y_ : boolean; num_points : unsigned );
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destructor Destruct;
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procedure generate;
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procedure on_init; virtual;
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procedure on_draw; virtual;
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procedure on_idle; virtual;
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procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
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procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
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end;
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{ RANDOM_DBL }
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function random_dbl(start ,end_ : double ) : double;
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var
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r : unsigned;
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begin
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r:=system.Random($7fff ) and $7FFF;
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result:=r * (end_ - start ) / 32768.0 + start;
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end;
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{ CONSTRUCT }
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constructor the_application.Construct;
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begin
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inherited Construct(format_ ,flip_y_ );
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m_num_points:=num_points;
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agg_getmem(pointer(m_points ) ,num_points * sizeof(scatter_point ) );
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m_scale_ctrl_z.Construct (5 ,5 ,start_width - 5 ,12 ,not flip_y_ );
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m_slider_ctrl_sel.Construct (5 ,20 ,start_width - 5 ,27 ,not flip_y_ );
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m_slider_ctrl_size.Construct(5 ,35 ,start_width - 5 ,42 ,not flip_y_ );
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m_spline_r.Construct;
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m_spline_g.Construct;
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m_spline_b.Construct;
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m_spline_r.init(6 ,@spline_r_x ,@spline_r_y );
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m_spline_g.init(6 ,@spline_g_x ,@spline_g_y );
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m_spline_b.init(6 ,@spline_b_x ,@spline_b_y );
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add_ctrl(@m_scale_ctrl_z );
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add_ctrl(@m_slider_ctrl_sel );
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add_ctrl(@m_slider_ctrl_size );
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m_slider_ctrl_size.label_('Size' );
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m_slider_ctrl_sel.label_ ('Selectivity' );
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end;
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{ DESTRUCT }
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destructor the_application.Destruct;
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begin
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inherited Destruct;
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m_spline_r.Destruct;
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m_spline_g.Destruct;
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m_spline_b.Destruct;
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m_scale_ctrl_z.Destruct;
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m_slider_ctrl_sel.Destruct;
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m_slider_ctrl_size.Destruct;
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agg_freemem(pointer(m_points ) ,m_num_points * sizeof(scatter_point ) );
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end;
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{ GENERATE }
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procedure the_application.generate;
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var
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i : unsigned;
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rx ,ry ,z ,x ,y ,dist ,angle : double;
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begin
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rx:=_initial_width / 3.5;
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ry:=_initial_height / 3.5;
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for i:=0 to m_num_points - 1 do
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begin
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z:=random_dbl(0.0, 1.0);
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z:=z;
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x:=Cos(z * 2.0 * pi ) * rx;
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y:=Sin(z * 2.0 * pi ) * ry;
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dist :=random_dbl(0.0 ,rx / 2.0 );
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angle:=random_dbl(0.0 ,pi * 2.0 );
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).x:=
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_initial_width / 2.0 + x + Cos(angle ) * dist;
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).y:=
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_initial_height / 2.0 + y + Sin(angle ) * dist;
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).color.ConstrDbl(
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m_spline_r.get(z ) * 0.8 ,
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m_spline_g.get(z ) * 0.8 ,
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m_spline_b.get(z ) * 0.8 ,1.0 );
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end;
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end;
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{ ON_INIT }
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procedure the_application.on_init;
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begin
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generate;
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end;
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{ ON_DRAW }
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procedure the_application.on_draw;
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var
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pf : rasterizer_scanline_aa;
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sl : scanline_p8;
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pixf : pixel_formats;
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rb : renderer_base;
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rs : renderer_scanline_aa_solid;
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e1 : ellipse;
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t1 : conv_transform;
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rgba : aggclr;
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i ,n_drawn : unsigned;
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z ,alpha : double;
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buf : array[0..9 ] of char;
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txt : gsv_text;
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txt_o : gsv_text_outline;
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begin
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// Initialize structures
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pf.Construct;
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sl.Construct;
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pixfmt(pixf ,rbuf_window );
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rb.Construct(@pixf );
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rs.Construct(@rb );
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rgba.ConstrDbl(1 ,1 ,1 );
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rb.clear (@rgba);
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// Draw circles
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e1.Construct;
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t1.Construct(@e1 ,_trans_affine_resizing );
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n_drawn:=0;
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for i:=0 to m_num_points - 1 do
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begin
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z:=scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z;
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alpha:=1.0;
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if z < m_scale_ctrl_z._value1 then
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alpha:=
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1.0 -
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(m_scale_ctrl_z._value1 - z) *
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m_slider_ctrl_sel._value * 100.0;
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if z > m_scale_ctrl_z._value2 then
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alpha:=
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1.0 -
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(z - m_scale_ctrl_z._value2 ) *
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m_slider_ctrl_sel._value * 100.0;
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if alpha > 1.0 then
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alpha:=1.0;
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if alpha < 0.0 then
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alpha:=0.0;
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if alpha > 0.0 then
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begin
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e1.init(
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).x ,
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).y ,
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m_slider_ctrl_size._value * 5.0 ,
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m_slider_ctrl_size._value * 5.0 ,8 );
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pf.add_path(@t1 );
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rgba.ConstrMix(
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).color.r ,
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).color.g ,
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).color.b ,
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alpha );
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rs.color_ (@rgba );
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render_scanlines(@pf ,@sl ,@rs );
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inc(n_drawn );
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end;
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end;
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// Render the controls
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render_ctrl(@pf ,@sl ,@rs ,@m_scale_ctrl_z );
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render_ctrl(@pf ,@sl ,@rs ,@m_slider_ctrl_sel );
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render_ctrl(@pf ,@sl ,@rs ,@m_slider_ctrl_size );
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// Render the Text
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sprintf(@buf[0 ] ,'%08u' ,n_drawn );
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txt.Construct;
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txt.size_ (15.0);
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txt.text_ (@buf[0 ] );
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txt.start_point_(10.0 ,_initial_height - 20.0 );
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txt_o.Construct(@txt ,_trans_affine_resizing );
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pf.add_path(@txt_o );
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rgba.ConstrDbl(0 ,0 ,0 );
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rs.color_ (@rgba );
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render_scanlines(@pf ,@sl ,@rs );
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// Free AGG resources
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pf.Destruct;
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sl.Destruct;
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txt.Destruct;
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txt_o.Destruct;
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end;
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{ ON_IDLE }
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procedure the_application.on_idle;
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var
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i : unsigned;
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begin
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for i:=0 to m_num_points - 1 do
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begin
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).x:=
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).x +
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random_dbl(0 ,m_slider_ctrl_sel._value ) - m_slider_ctrl_sel._value * 0.5;
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).y:=
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).y +
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random_dbl(0 ,m_slider_ctrl_sel._value ) - m_slider_ctrl_sel._value * 0.5;
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z:=
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z +
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random_dbl(0 ,m_slider_ctrl_sel._value * 0.01 ) - m_slider_ctrl_sel._value * 0.005;
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if scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z < 0.0 then
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z:= 0.0;
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if scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z > 1.0 then
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scatter_point_ptr(ptrcomp(m_points ) + i * sizeof(scatter_point ) ).z:= 1.0;
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end;
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force_redraw;
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end;
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{ ON_MOUSE_BUTTON_DOWN }
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procedure the_application.on_mouse_button_down;
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begin
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if flags and mouse_left <> 0 then
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begin
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generate;
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force_redraw;
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end;
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if flags and mouse_right <> 0 then
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wait_mode_(not _wait_mode );
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end;
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{ ON_KEY }
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procedure the_application.on_key;
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begin
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if key = key_f1 then
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message_(
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'This example just demonstrates that AGG can be used in different scatter plot '#13 +
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'apllications. There''s a number of small circles drawn. You can change '#13 +
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'the parameters of drawing, watching for the performance and the number '#13 +
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'of circles simultaneously rendered. Note, that the circles are drawn with '#13 +
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'high quality, possibly translucent, and with subpixel accuracy.'#13#13 +
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'How to play with:'#13#13 +
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'Press the left mouse button to generate a new set of points. '#13 +
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'Press the right mouse button to make the points randomly change their coordinates.' +
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#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
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end;
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VAR
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app : the_application;
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err : integer;
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num_points : unsigned;
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{$IFDEF WINDOWS}{$R circles.rc}{$ENDIF}
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BEGIN
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num_points:=default_num_points;
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if paramcount > 0 then
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begin
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val(paramstr(1 ) ,num_points ,err );
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if num_points = 0 then
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num_points:=default_num_points;
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if num_points > 20000 then
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num_points:=20000;
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end;
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app.Construct(pix_format ,flip_y ,num_points );
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app.caption_ ('AGG Drawing random circles - A scatter plot prototype (F1-Help)' );
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if app.init(start_width ,start_height ,window_resize or window_keep_aspect_ratio ) then
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app.run;
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app.Destruct;
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END. |