lazarus/examples/dockmanager/package/zoneheader.inc
paul 6d3bfe0de6 dockmanager: convert resources to RES
git-svn-id: trunk@43147 -
2013-10-07 08:36:14 +00:00

443 lines
14 KiB
PHP

type
TDockHeaderImageKind =
(
dhiRestore,
dhiClose
);
TDockHeaderImages = array[TDockHeaderImageKind] of TCustomBitmap;
const
DockHeaderImageNames: array[TDockHeaderImageKind] of String =
(
{ dhiRestore } 'easy_dock_restore',
{ dhiClose } 'easy_dock_close'
);
var
DockBtnImages: TDockHeaderImages;
procedure CreateDockHeaderImages;
var
ImageKind: TDockHeaderImageKind;
begin
for ImageKind := Low(TDockHeaderImageKind) to High(TDockHeaderImageKind) do
DockBtnImages[ImageKind] := CreateBitmapFromResourceName(HInstance, DockHeaderImageNames[ImageKind]);
end;
procedure DestroyDockHeaderImages;
var
ImageKind: TDockHeaderImageKind;
begin
{$IFDEF freeImages}
//called from unit finalization only!
// this code can result in crashes, due to missing handles!
for ImageKind := Low(TDockHeaderImageKind) to High(TDockHeaderImageKind) do
FreeAndNil(DockBtnImages[ImageKind]);
{$ELSE}
{$ENDIF}
end;
{ TEasyDockHeader }
type
TZonePartMap = record
dTop, dBottom, dLeft, dRight: integer;
end;
const //zone decoration sizes
dSizer = 4;
dBorder = 2; //frame and inner bevel
dDist = 1; //button distance
dButton = 14; //include some space for themes
dHeader = dButton + 2*dBorder; // 22 - dSizer; //splitter outside header!
//minimal (Delphi) header
GrabberSize = 10; // 12;
dDDist = 1;
dDBorder = 1;
dDHeader = GrabberSize; //?
dDButton = GrabberSize - 2*dDBorder; //10?
(* Zone part map.
In portrait mode (header on top), the zone rectangle is adjusted according
to the given offsets. In landscape mode (header on the left), the offsets
have to be applied to the rotated coordinates.
Positive offsets mean self-relative adjustment, towards the opposite edge.
This operation has highest precedence.
Negative offsets mean adjustment relative to the adjusted opposite edge.
zpAll excludes the splitter and client area.
zpCaption excludes borders and buttons from zpAll.
*)
(*
The splitter is excluded first, if present.
[zpSizer] entry is unused.
*)
HeaderPartMap: array[TEasyHeaderStyle, TEasyZonePart] of TZonePartMap = (
//hsMinimal
(
{zpNowhere} (),
{zpClient} (dTop:dDHeader; dBottom:0),
{zpAll} (dTop:0; dBottom:-dDHeader),
{zpCaption} (dTop:dDBorder; dBottom:-dDButton; dLeft:dDBorder; dRight:2*dDBorder+dDButton),
{zpSizer} (dTop:0; dBottom:-dSizer),
{$IFDEF restore}
{zpRestoreButton} (),
{$ENDIF}
{zpCloseButton} (dTop:dDBorder; dBottom:-dDButton; dLeft:-dDButton; dRight:dDBorder)
),
//hsForm
(
(), //zpNowhere - not in any zone
(dTop:dHeader; dBottom:0), //zpClient - on client control
(dTop:0; dBottom:-dHeader), //zpAll - total header rect
(dTop:dBorder; dBottom:-dButton; dLeft:dBorder; dRight:dBorder+dButton), //zpCaption
(dTop:0; dBottom:-dSizer), //zpSizer - splitter/sizer
{$IFDEF restore}
(dTop:dBorder; dBottom:-dButton; dLeft:-dButton; dRight:dButton+2*dBorder) //zpRestoreButton, // header restore button
{$ENDIF}
(dTop:dBorder; dBottom:-dButton; dLeft:-dButton; dRight:dBorder) //zpCloseButton // header close button
),
//hsNone deserves special handling, the map is ignored
(
{zpNowhere} (),
{zpClient} (dTop:0; dBottom:0),
{zpAll} (dTop:0; dBottom:-dDHeader),
{zpCaption} (dTop:dDBorder; dBottom:-dDButton; dLeft:dDBorder; dRight:2*dDBorder+dDButton),
{zpSizer} (dTop:0; dBottom:-dSizer),
{$IFDEF restore}
{zpRestoreButton} (),
{$ENDIF}
{zpCloseButton} (dTop:dDBorder; dBottom:-dDButton; dLeft:-dDButton; dRight:dDBorder)
)
);
constructor TEasyDockHeader.Create;
{
procedure dump;
var
r, r2: TRect;
const
hc = true;
orn = doVertical;
begin
r := Rect(0, 0, 200, 200); //LTBR
r2 := GetRectOfPart(r, orn, zpAll, hc);
DebugLn('%s (%d,%d)-(%d,%d)', ['header ', r2.Top, r2.Left, r2.Bottom, r2.Right]);
r2 := GetRectOfPart(r, orn, zpCaption, hc);
DebugLn('%s (%d,%d)-(%d,%d)', ['caption', r2.Top, r2.Left, r2.Bottom, r2.Right]);
r2 := GetRectOfPart(r, orn, zpCloseButton, hc);
DebugLn('%s (%d,%d)-(%d,%d)', ['closer ', r2.Top, r2.Left, r2.Bottom, r2.Right]);
r2 := GetRectOfPart(r, orn, zpClient, hc);
DebugLn('%s (%d,%d)-(%d,%d)', ['client ', r2.Top, r2.Left, r2.Bottom, r2.Right]);
r2 := GetRectOfPart(r, orn, zpSizer, hc);
DebugLn('%s (%d,%d)-(%d,%d)', ['sizer ', r2.Top, r2.Left, r2.Bottom, r2.Right]);
end;
}
begin
//HeaderSize := dHeader; //some meaningful value?
//debug
//dump; - not shown in console
end;
function TEasyDockHeader.GetRectOfPart(ARect: TRect; AOrientation: TDockOrientation;
APart: TEasyZonePart; HasSplitter: boolean; AStyle: TEasyHeaderStyle): TRect;
begin
(* ARect is (must be) TLBR zone rectangle, on input.
HasSplitter determines whether to exclude the splitter from ARect,
and also the splitter area itself.
hsNone (no header) must be handled separately.
*)
if (APart = zpNowhere)
or ((APart = zpSizer) and not HasSplitter)
or ((AStyle = hsNone) and (APart <> zpClient))
then begin
Result := Rect(0,0,0,0);
exit;
end;
Result := ARect;
if AStyle = hsNone then
exit; //client fills entire area
with HeaderPartMap[AStyle, APart] do begin
if AOrientation = doVertical then begin //portrait
//handle client w/o splitter
if (APart = zpSizer) then begin
Result.Bottom := Result.Top + dSizer;
exit;
end;
if HasSplitter then
inc(Result.Top, dSizer); //exclude splitter(?)
if dTop > 0 then
inc(Result.Top, dTop);
if dBottom > 0 then
dec(Result.Bottom, dBottom)
else if dBottom < 0 then
Result.Bottom := Result.Top - dBottom;
if dTop < 0 then
Result.Top := Result.Bottom + dTop;
if dLeft > 0 then
inc(Result.Left, dLeft);
if dRight > 0 then
dec(Result.Right, dRight)
else if dRight < 0 then
Result.Right := Result.Left + dRight;
if dLeft < 0 then
Result.Left := Result.Right + dLeft;
end else begin //landscape
//handle client w/o splitter
if (APart = zpSizer) then begin
Result.Right := Result.Left + dSizer;
exit;
end;
if HasSplitter then
inc(Result.Left, dSizer);
if dTop > 0 then
inc(Result.Left, dTop);
if dBottom > 0 then
dec(Result.Right, dBottom)
else if dBottom < 0 then
Result.Right := Result.Left - dBottom;
if dTop < 0 then
Result.Left := Result.Right + dTop;
if dLeft > 0 then
dec(Result.Bottom, dLeft);
if dRight > 0 then
inc(Result.Top, dRight)
else if dRight < 0 then
Result.Top := Result.Bottom + dRight;
if dLeft < 0 then
Result.Bottom := Result.Top - dLeft;
end;
end;
end;
function TEasyDockHeader.FindPart(AZone: TEasyZone; MousePos: TPoint; fButtonDown: boolean): TEasyZonePart;
var
SubRect, r: TRect;
Control: TControl;
Part: TEasyZonePart;
aHandle : HWND;
aOrient: TDockOrientation;
function MouseInPart(APart: TEasyZonePart): boolean;
begin
//on hit: retain Part and SubRect
SubRect := GetRectOfPart(r, aOrient, APart, AZone.HasSizer, AZone.Style);
Result := PtInRect(SubRect, MousePos);
if Result then
Part := APart;
end;
begin
(* Called from mouse message handler (only!).
Remember draw state of current zone.
*)
//exclude higher level splitters?
r := AZone.GetBounds;
if not PtInRect(r, MousePos) or (AZone.Parent = nil) then
//possibly empty root zone
Part := zpNowhere
else if (AZone.FChildControl = nil) then begin
//newSplitter: also zones without controls can have an splitter
Control := nil;
aOrient := AZone.Parent.Orientation;
if not AZone.HasSizer or not MouseInPart(zpSizer) then
Part := zpNowhere; //client?
end else begin
Control := AZone.FChildControl;
aOrient := Control.DockOrientation;
if MouseInPart(zpSizer) or MouseInPart(zpCloseButton)
{$IFDEF restore}
or MouseInPart(zpRestoreButton)
{$ENDIF}
or MouseInPart(zpClient)
then
//all done, result stored in Part
else
Part := zpCaption; //include borders
end;
{ TODO -cdocking : sometimes Part is invalid? }
//DebugLn('IN ', PartNames[Part]);
aHandle:=AZone.GetHandle;
//check old state changed - buttons also change state on mouse enter/exit
if (self.MouseZone <> nil) //else Mouse... invalid
and ((MouseZone <> AZone) or (MousePart in HeaderButtons)) then
InvalidateRect(aHandle, @PartRect, false); //old button
//check new state
if (Part in HeaderButtons) then begin
InvalidateRect(aHandle, @SubRect, false); //refresh button
end;
//set new state
MouseZone := AZone;
MousePart := Part;
MouseDown := fButtonDown;
PartRect := SubRect;
//done
Result := Part;
end;
procedure TEasyDockHeader.Draw(AZone: TEasyZone; ACanvas: TCanvas; ACaption: string; const MousePos: TPoint);
(* Problem with colors on other than win32 widgetsets (gtk2...)
*)
const
clBack = clHighlight;
clFont = clHighlightText;
var
IsMouseDown: Boolean;
//procedure DrawButton(ARect: TRect; IsMouseDown, IsMouseOver: Boolean; ABitmap: TCustomBitmap); inline;
procedure DrawButton(ARect: TRect; ABitmap: TCustomBitmap);
const
// ------------- Pressed, Hot -----------------------
BtnDetail: array[Boolean, Boolean] of TThemedToolBar =
(
(ttbButtonNormal, ttbButtonHot),
(ttbButtonNormal, ttbButtonPressed)
);
var
Details: TThemedElementDetails;
dx, dy: integer;
IsMouseOver: boolean;
begin
ACanvas.FillRect(ARect);
IsMouseOver := PtInRect(ARect, MousePos);
Details := ThemeServices.GetElementDetails(BtnDetail[IsMouseDown, IsMouseOver]);
ThemeServices.DrawElement(ACanvas.Handle, Details, ARect);
ARect := ThemeServices.ContentRect(ACanvas.Handle, Details, ARect);
//move button into rect, excluding border
dx := (ARect.Right - ARect.Left - ABitmap.Width) div 2;
dy := (ARect.Bottom - ARect.Top - ABitmap.Height) div 2;
ACanvas.Draw(ARect.Left + dx, ARect.Top + dy, ABitmap);
end;
procedure DrawGrabberLine(Left, Top, Right, Bottom: Integer);
begin
with ACanvas do
begin
Pen.Color := clBtnHighlight;
MoveTo(Right, Top);
LineTo(Left, Top);
LineTo(Left, Bottom);
Pen.Color := clBtnShadow;
LineTo(Right, Bottom);
LineTo(Right, Top);
end;
end;
var
BtnRect: TRect;
ARect, DrawRect: TRect;
// LCL doesn't handle orientation in TFont
OldFont, RotatedFont: HFONT;
OldMode: Integer;
ALogFont: TLogFont;
AOrientation: TDockOrientation;
AControl: TControl;
AStyle: TEasyHeaderStyle;
HasSizer: boolean;
begin
(* Some colors inavailable on some widgetsets!
*)
if AZone.Style = hsNone then
exit; //no header at all
IsMouseDown := (GetKeyState(VK_LBUTTON) and $80) <> 0;
//debug
AControl := AZone.FChildControl;
AStyle := AZone.Style;
HasSizer := AZone.HasSizer;
AOrientation := AControl.DockOrientation;
ARect := AZone.GetBounds;
ACanvas.Brush.Color := clBtnFace;
//draw splitter?
if HasSizer then begin
// border?
BtnRect := GetRectOfPart(ARect, AOrientation, zpSizer, HasSizer, AStyle);
ACanvas.FillRect(BtnRect);
end;
//erase - which color(s)?
DrawRect := GetRectOfPart(ARect, AOrientation, zpAll, HasSizer, AStyle);
//ACanvas.Brush.Color := clBack; // clActiveCaption;
ACanvas.FillRect(DrawRect);
//border
InflateRect(DrawRect, -1, -1); //outer bevel?
ACanvas.Brush.Color := clBtnShadow;
ACanvas.FrameRect(DrawRect); //1 pixel border
ACanvas.Brush.Color := clBtnFace;
// draw caption
case AStyle of
hsMinimal:
with DrawRect do begin
DrawRect := GetRectOfPart(ARect, AOrientation, zpCaption, HasSizer, AStyle);
if AOrientation = doVertical then begin
inc(Top, dDBorder);
DrawGrabberLine(Left, Top, Right, Top+2);
inc(Top, 3);
DrawGrabberLine(Left, Top, Right, Top+2);
end else begin
inc(Left, dDBorder);
DrawGrabberLine(Left, Top, Left+2, Bottom);
inc(Left, 3);
DrawGrabberLine(Left, Top, Left+2, Bottom);
end;
end;
hsForm:
begin
//ACanvas.Font.Color := clFont; //clCaptionText;
DrawRect := GetRectOfPart(ARect, AOrientation, zpCaption, HasSizer, AStyle);
OldMode := SetBkMode(ACanvas.Handle, TRANSPARENT);
//for some reason the caption is not offset properly?
if AOrientation = doVertical then begin
inc(DrawRect.Left, dBorder); //looks better
DrawText(ACanvas.Handle, PChar(ACaption), -1, DrawRect, DT_LEFT or DT_SINGLELINE or DT_VCENTER)
end else begin
OldFont := 0;
if GetObject(ACanvas.Font.Reference.Handle, SizeOf(ALogFont), @ALogFont) <> 0 then
begin
ALogFont.lfEscapement := 900;
RotatedFont := CreateFontIndirect(ALogFont);
if RotatedFont <> 0 then
OldFont := SelectObject(ACanvas.Handle, RotatedFont);
end;
// from msdn: DrawText doesnot support font with orientation and escapement <> 0
//TextOut(ACanvas.Handle, DrawRect.Left, DrawRect.Bottom, PChar(ACaption), Length(ACaption));
TextOut(ACanvas.Handle, DrawRect.Left-2, DrawRect.Bottom-2, PChar(ACaption), Length(ACaption));
if OldFont <> 0 then
DeleteObject(SelectObject(ACanvas.Handle, OldFont));
end;
SetBkMode(ACanvas.Handle, OldMode);
end;
end;
// buttons - which colors to use?
ACanvas.Brush.Color := clBtnFace;
//ACanvas.Pen.Color := clButtonText;
// draw close button
BtnRect := GetRectOfPart(ARect, AOrientation, zpCloseButton, HasSizer, AStyle);
DrawButton(BtnRect, DockBtnImages[dhiClose]);
{$IFDEF restore}
// draw restore button
BtnRect := GetRectOfPart(ARect, AOrientation, zpRestoreButton, HasSizer, AStyle);
DrawButton(BtnRect, DockBtnImages[dhiRestore]);
{$ENDIF}
end;