lazarus/components/fpvectorial/examples/fpv3d_mainform.pas
2012-01-31 13:57:47 +00:00

166 lines
5.7 KiB
ObjectPascal

unit fpv3d_mainform;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, FileUtil, OpenGLContext, Forms, Controls, Graphics,
Dialogs, EditBtn, StdCtrls, fpvectorial, gl, glu, lasvectorialreader;
type
{ TformFPV3D }
TformFPV3D = class(TForm)
Button1: TButton;
buttonLoad: TButton;
editFileName: TFileNameEdit;
glControl: TOpenGLControl;
procedure Button1Click(Sender: TObject);
procedure buttonLoadClick(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure glControlPaint(Sender: TObject);
private
{ private declarations }
public
{ public declarations }
VecDoc: TvVectorialDocument;
end;
var
formFPV3D: TformFPV3D;
implementation
{$R *.lfm}
{ TformFPV3D }
procedure TformFPV3D.glControlPaint(Sender: TObject);
var
VecPage: TvVectorialPage;
i: Integer;
lPoint1, lPoint2, lPoint3: TvPoint;
lEntity: TvEntity;
lPos1, lPos2, lPos3: T3DPoint;
begin
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, double(width) / height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0,-6.0);
//glRotatef(100, 220, 330, 0.0);
{ glBegin(GL_QUADS);
glColor3f(0.0,1.0,0.0); // Set The Color To Green
glVertex3f( 1.0, 1.0,-1.0); // Top Right Of The Quad (Top)
glVertex3f(-1.0, 1.0,-1.0); // Top Left Of The Quad (Top)
glVertex3f(-1.0, 1.0, 1.0); // Bottom Left Of The Quad (Top)
glVertex3f( 1.0, 1.0, 1.0); // Bottom Right Of The Quad (Top)
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0,0.5,0.0); // Set The Color To Orange
glVertex3f( 1.0,-1.0, 1.0); // Top Right Of The Quad (Bottom)
glVertex3f(-1.0,-1.0, 1.0); // Top Left Of The Quad (Bottom)
glVertex3f(-1.0,-1.0,-1.0); // Bottom Left Of The Quad (Bottom)
glVertex3f( 1.0,-1.0,-1.0); // Bottom Right Of The Quad (Bottom)
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0,0.0,0.0); // Set The Color To Red
glVertex3f( 1.0, 1.0, 1.0); // Top Right Of The Quad (Front)
glVertex3f(-1.0, 1.0, 1.0); // Top Left Of The Quad (Front)
glVertex3f(-1.0,-1.0, 1.0); // Bottom Left Of The Quad (Front)
glVertex3f( 1.0,-1.0, 1.0); // Bottom Right Of The Quad (Front)
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0,1.0,0.0); // Set The Color To Yellow
glVertex3f( 1.0,-1.0,-1.0); // Bottom Left Of The Quad (Back)
glVertex3f(-1.0,-1.0,-1.0); // Bottom Right Of The Quad (Back)
glVertex3f(-1.0, 1.0,-1.0); // Top Right Of The Quad (Back)
glVertex3f( 1.0, 1.0,-1.0); // Top Left Of The Quad (Back)
glEnd();
glBegin(GL_QUADS);
glColor3f(0.0,0.0,1.0); // Set The Color To Blue
glVertex3f(-1.0, 1.0, 1.0); // Top Right Of The Quad (Left)
glVertex3f(-1.0, 1.0,-1.0); // Top Left Of The Quad (Left)
glVertex3f(-1.0,-1.0,-1.0); // Bottom Left Of The Quad (Left)
glVertex3f(-1.0,-1.0, 1.0); // Bottom Right Of The Quad (Left)
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0,0.0,1.0); // Set The Color To Violet
glVertex3f( 1.0, 1.0,-1.0); // Top Right Of The Quad (Right)
glVertex3f( 1.0, 1.0, 1.0); // Top Left Of The Quad (Right)
glVertex3f( 1.0,-1.0, 1.0); // Bottom Left Of The Quad (Right)
glVertex3f( 1.0,-1.0,-1.0); // Bottom Right Of The Quad (Right)
glEnd();}
//s==============================
VecPage := VecDoc.GetCurrentPage();
if VecPage = nil then Exit;
for i := 0 to VecPage.GetEntitiesCount() - 3 do
begin
lEntity := VecPage.GetEntity(i);
if not (lEntity is TvPoint) then Continue;
lPoint1 := lEntity as TvPoint;
lEntity := VecPage.GetEntity(i+1);
if not (lEntity is TvPoint) then Continue;
lPoint2 := lEntity as TvPoint;
lEntity := VecPage.GetEntity(i+2);
if not (lEntity is TvPoint) then Continue;
lPoint3 := lEntity as TvPoint;
glBegin(GL_TRIANGLES); // Drawing Using Triangles
lPos1 := lPoint1.GetNormalizedPos(VecPage);
lPos2 := lPoint2.GetNormalizedPos(VecPage);
lPos3 := lPoint3.GetNormalizedPos(VecPage);
glColor3f(0.0,0.0,1.0); // Set The Color To Blue
glVertex3f(lPos1.X, lPos1.Y, lPos1.Z);
glVertex3f(lPos2.X, lPos2.Y, lPos2.Z);
glVertex3f(lPos3.X, lPos3.Y, lPos3.Z);
glEnd(); // Finished Drawing
end;
// Speed := double(OpenGLControl1.FrameDiffTimeInMSecs)/10;
// cube_rotationx += 5.15 * Speed;
// cube_rotationy += 5.15 * Speed;
// cube_rotationz += 20.0 * Speed;
glControl.SwapBuffers;
end;
procedure TformFPV3D.FormCreate(Sender: TObject);
begin
VecDoc := TvVectorialDocument.Create;
end;
procedure TformFPV3D.buttonLoadClick(Sender: TObject);
begin
VecDoc.ReadFromFile(editFileName.FileName);
glControl.Invalidate;
end;
procedure TformFPV3D.Button1Click(Sender: TObject);
begin
glControl.Invalidate;
end;
procedure TformFPV3D.FormDestroy(Sender: TObject);
begin
VecDoc.Free;
end;
end.