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			147 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			ObjectPascal
		
	
	
	
	
	
| {
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|  *****************************************************************************
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|   See the file COPYING.modifiedLGPL.txt, included in this distribution,
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|   for details about the license.
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|  *****************************************************************************
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| 
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|   Author: Mattias Gaertner
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| 
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| }
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| unit MainUnit;
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| 
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| {$mode objfpc}{$H+}
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| 
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| interface
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| 
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| uses
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|   Classes, SysUtils, LCLProc, LResources, Forms, Controls, Graphics, Dialogs,
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|   OpenGLContext, GL, GLU;
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| 
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| type
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| 
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|   { TForm1 }
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| 
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|   TForm1 = class(TForm)
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|     procedure FormCreate(Sender: TObject);
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|     procedure OpenGLControl1Paint(Sender: TObject);
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|     procedure OpenGLControl1Resize(Sender: TObject);
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|     procedure OnAppIdle(Sender: TObject; var Done: Boolean);
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|   private
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|   public
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|     cube_rotationx: GLFloat;
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|     cube_rotationy: GLFloat;
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|     cube_rotationz: GLFloat;
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|     OpenGLControl1: TOpenGLControl;
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|   end;
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| 
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| var
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|   Form1: TForm1; 
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| 
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| implementation
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| 
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| {$R *.lfm}
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| 
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| { TForm1 }
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| 
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| procedure TForm1.FormCreate(Sender: TObject);
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| begin
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|   OpenGLControl1:=TOpenGLControl.Create(Self);
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|   with OpenGLControl1 do begin
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|     Name:='OpenGLControl1';
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|     Align:=alClient;
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|     Parent:=Self;
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|     OnPaint:=@OpenGLControl1Paint;
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|     OnResize:=@OpenGLControl1Resize;
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|     AutoResizeViewport:=true;
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|   end;
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|   
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|   Application.AddOnIdleHandler(@OnAppIdle);
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| end;
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| 
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| procedure TForm1.OpenGLControl1Paint(Sender: TObject);
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| var
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|   Speed: Double;
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| begin
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|   glClearColor(1.0, 1.0, 1.0, 1.0);
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|   glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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|   glEnable(GL_DEPTH_TEST);
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| 
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|   glMatrixMode(GL_PROJECTION);
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|   glLoadIdentity();
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|   gluPerspective(45.0, double(width) / height, 0.1, 100.0);
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|   glMatrixMode(GL_MODELVIEW);
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|   glLoadIdentity();
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| 
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|   glTranslatef(0.0, 0.0,-6.0);
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|   glRotatef(cube_rotationx, cube_rotationy, cube_rotationz, 0.0);
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| 
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|   glBegin(GL_QUADS);
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|           glColor3f(0.0,1.0,0.0);                              // Set The Color To Green
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|           glVertex3f( 1.0, 1.0,-1.0);                  // Top Right Of The Quad (Top)
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|           glVertex3f(-1.0, 1.0,-1.0);                  // Top Left Of The Quad (Top)
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|           glVertex3f(-1.0, 1.0, 1.0);                  // Bottom Left Of The Quad (Top)
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|           glVertex3f( 1.0, 1.0, 1.0);                  // Bottom Right Of The Quad (Top)
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|   glEnd();
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|   glBegin(GL_QUADS);
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|           glColor3f(1.0,0.5,0.0);                              // Set The Color To Orange
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|           glVertex3f( 1.0,-1.0, 1.0);                  // Top Right Of The Quad (Bottom)
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|           glVertex3f(-1.0,-1.0, 1.0);                  // Top Left Of The Quad (Bottom)
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|           glVertex3f(-1.0,-1.0,-1.0);                  // Bottom Left Of The Quad (Bottom)
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|           glVertex3f( 1.0,-1.0,-1.0);                  // Bottom Right Of The Quad (Bottom)
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|   glEnd();
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|   glBegin(GL_QUADS);
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|           glColor3f(1.0,0.0,0.0);                              // Set The Color To Red
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|           glVertex3f( 1.0, 1.0, 1.0);                  // Top Right Of The Quad (Front)
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|           glVertex3f(-1.0, 1.0, 1.0);                  // Top Left Of The Quad (Front)
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|           glVertex3f(-1.0,-1.0, 1.0);                  // Bottom Left Of The Quad (Front)
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|           glVertex3f( 1.0,-1.0, 1.0);                  // Bottom Right Of The Quad (Front)
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|   glEnd();
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|   glBegin(GL_QUADS);
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|           glColor3f(1.0,1.0,0.0);                              // Set The Color To Yellow
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|           glVertex3f( 1.0,-1.0,-1.0);                  // Bottom Left Of The Quad (Back)
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|           glVertex3f(-1.0,-1.0,-1.0);                  // Bottom Right Of The Quad (Back)
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|           glVertex3f(-1.0, 1.0,-1.0);                  // Top Right Of The Quad (Back)
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|           glVertex3f( 1.0, 1.0,-1.0);                  // Top Left Of The Quad (Back)
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|   glEnd();
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|   glBegin(GL_QUADS);
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|           glColor3f(0.0,0.0,1.0);                              // Set The Color To Blue
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|           glVertex3f(-1.0, 1.0, 1.0);                  // Top Right Of The Quad (Left)
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|           glVertex3f(-1.0, 1.0,-1.0);                  // Top Left Of The Quad (Left)
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|           glVertex3f(-1.0,-1.0,-1.0);                  // Bottom Left Of The Quad (Left)
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|           glVertex3f(-1.0,-1.0, 1.0);                  // Bottom Right Of The Quad (Left)
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|   glEnd();
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|   glBegin(GL_QUADS);
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|           glColor3f(1.0,0.0,1.0);                              // Set The Color To Violet
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|           glVertex3f( 1.0, 1.0,-1.0);                  // Top Right Of The Quad (Right)
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|           glVertex3f( 1.0, 1.0, 1.0);                  // Top Left Of The Quad (Right)
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|           glVertex3f( 1.0,-1.0, 1.0);                  // Bottom Left Of The Quad (Right)
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|           glVertex3f( 1.0,-1.0,-1.0);                  // Bottom Right Of The Quad (Right)
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|   glEnd();
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| 
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|   Speed := double(OpenGLControl1.FrameDiffTimeInMSecs)/10;
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| 
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|   cube_rotationx += 5.15 * Speed;
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|   cube_rotationy += 5.15 * Speed;
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|   cube_rotationz += 20.0 * Speed;
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| 
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|   OpenGLControl1.SwapBuffers;
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| end;
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| 
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| procedure TForm1.OpenGLControl1Resize(Sender: TObject);
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| begin
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|   if OpenGLControl1.Height <= 0 then exit;
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|   // the viewport is automatically resized by the TOpenGLControl
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|   // you can disable it (OpenGLControl1.AutoResizeViewport:=false)
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|   // and do something yourself here
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| end;
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| 
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| procedure TForm1.OnAppIdle(Sender: TObject; var Done: Boolean);
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| begin
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|   Done:=false;
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|   //DebugLn(['TForm1.OnAppIdle ']);
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|   OpenGLControl1.Invalidate;
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| end;
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| 
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| end.
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| 
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