lazarus/docs/xml/lcl/lazcanvas.xml
dsiders c27ff841f5 Docs: LCL/lazcanvas. Adds version information and updates topics for changes in aa477d82, d03ae50d. Issue #40100.
* Adds TLazCanvas.Polygon topic.
* Updates TLazCanvas.DoPolygonFill topic.
2023-01-30 04:01:09 +00:00

1140 lines
33 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<fpdoc-descriptions>
<package name="lcl">
<!--
====================================================================
LazCanvas
====================================================================
-->
<module name="LazCanvas">
<short>
Classes and functions for extending TFPImageCanvas.
</short>
<descr>
<p>
<file>lazcanvas.pas</file> contains classes and functions for extending
TFPImageCanvas to support more stretching filters, and to support all
features from the LCL TCanvas. TLazCanvas also fixes various small problems
and incompatibilities between TFPImageCanvas versions, making the interface
smoother and more consistent.
</p>
<p>
Do not use anything from the <b>LCL</b> here, as this unit should be kept
strictly independent. <file>LCLProc.pas</file> is allowed for DebugLn, but
only during debugging or profiling.
</p>
<p>
Author: Felipe Monteiro de Carvalho
</p>
</descr>
<!-- unresolved external references -->
<element name="Classes"/>
<element name="SysUtils"/>
<element name="Contnrs"/>
<element name="Math"/>
<element name="fpimgcanv"/>
<element name="fpcanvas"/>
<element name="fpimage"/>
<element name="clipping"/>
<element name="pixtools"/>
<element name="fppixlcanv"/>
<element name="IntfGraphics"/>
<element name="LazRegions"/>
<!-- used for debugging or profiling -->
<element name="LazSysUtils"/>
<element name="LCLProc"/>
<element name="TLazCanvasImageFormat">
<short>Identifies image formats supported in TLazCanvas.</short>
<descr>
<p>
Used in the implementation of the <var>CanvasCopyRect</var> method in
<var>TLazCanvas</var>, and in custom-drawn LCL controls to speed up image
drawing in the LCL interface.
</p>
</descr>
<seealso>
<link id="TLazCanvas.CanvasCopyRect"/>
</seealso>
</element>
<element name="TLazCanvasImageFormat.clfOther">
<short>Images use a format other than those in this enumeration.</short>
</element>
<element name="TLazCanvasImageFormat.clfRGB16_R5G6B5">
<short>Images use 16-bit RGB colors.</short>
</element>
<element name="TLazCanvasImageFormat.clfRGB24">
<short>Images use 24-bit RGB colors.</short>
</element>
<element name="TLazCanvasImageFormat.clfRGB24UpsideDown">
<short>Images use 24-bit RGB colors with inverse values.</short>
</element>
<element name="TLazCanvasImageFormat.clfBGR24">
<short>Images use 24-bit BGR colors.</short>
</element>
<element name="TLazCanvasImageFormat.clfBGRA32">
<short>Images use 32-bit BGR colors with an Alpha channel.</short>
</element>
<element name="TLazCanvasImageFormat.clfRGBA32">
<short>Images use 32-bit RGB colors with an Alpha channel.</short>
</element>
<element name="TLazCanvasImageFormat.clfARGB32">
<short>
Images use 32-bit RGB colors with an Alpha channel in the low-order octet.
</short>
</element>
<element name="TFPSharpInterpolation">
<short>Implements a very sharp and square interpolation.</short>
<descr>
<p>
TFPSharpInterpolation implements a very sharp and square interpolation for
stretching, similar to StretchBlt from the Windows API.
</p>
</descr>
<seealso/>
</element>
<element name="TFPSharpInterpolation.Execute">
<short>
Paints an image on the Canvas using the specified coordinates and dimensions.
</short>
<descr/>
<seealso/>
</element>
<element name="TFPSharpInterpolation.Execute.x">
<short>Horizontal coordinate.</short>
</element>
<element name="TFPSharpInterpolation.Execute.y">
<short>Vertical coordinate.</short>
</element>
<element name="TFPSharpInterpolation.Execute.w">
<short>Width for the output.</short>
</element>
<element name="TFPSharpInterpolation.Execute.h">
<short>Height for the output.</short>
</element>
<element name="TLazCanvasState">
<short>Contains properties reflecting the state for a Lazarus canvas.</short>
<descr>
<p>
<var>TLazCanvasState</var> is a class with public members that reflect the
state for a <var>TLazCanvas</var> instance. A destructor is provided to
ensure that resources allocated to members variables are freed before the
class instance is destroyed.
</p>
<p>
Instances of <var>TLazCanvasState</var> are created, stored, and retrieved
using an internal list in <var>TLazCanvas</var> in its <var>SaveState</var>
and <var>RestoreState</var> methods.
</p>
</descr>
<seealso>
<link id="TLazCanvas.SaveState"/>
<link id="TLazCanvas.RestoreState"/>
<link id="TLazCanvas.AssignedBrush"/>
<link id="TLazCanvas.AssignedFont"/>
<link id="TLazCanvas.AssignedPen"/>
<link id="TLazCanvas.BaseWindowOrg"/>
<link id="TLazCanvas.WindowOrg"/>
</seealso>
</element>
<element name="TLazCanvasState.Brush">
<short>Brush for the canvas.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvasState.Pen">
<short>Pen for the canvas.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvasState.Font">
<short>Font for the canvas.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvasState.BaseWindowOrg">
<short>Base window origin for the canvas.</short>
<descr>
<p>
The values in <var>WindowOrg</var> are relative to the coordinates in
<var>BaseWindowOrg</var>. BaseWindowOrg coordinates are relative to the
canvas for the containing Form. It is useful when implementing the non-native
windowed controls.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvasState.WindowOrg">
<short>Window origin for the canvas.</short>
<descr>
<p>
Contains the absolute coordinates for the canvas with
<var>BaseWindowOrg</var> summed up.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvasState.Clipping">
<short>Indicates if Clipping is enabled for the canvas.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvasState.ClipRegion">
<short>Defines the clipping region for the canvas.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvasState.Destroy">
<short>Destructor for the class instance.</short>
<descr>
<p>
<var>Destroy</var> is the overridden destructor for the class instance.
Destroy ensures that resources allocated for the <var>Brush</var> and
<var>Pen</var> properties are freed before the class instance is destroyed.
Destroy calls the inherited destructor prior to exiting from the method.
</p>
</descr>
<seealso>
<link id="TLazCanvasState.Brush"/>
<link id="TLazCanvasState.Pen"/>
</seealso>
</element>
<element name="TLazCanvas">
<short>
Implements a canvas which masks differences between FCL and LCL canvas
classes.
</short>
<descr>
<p>
<var>TLazCanvas</var> is an FCL <var>TFPImageCanvas</var> descendant.
TLazCanvas extends the ancestor class to support stretching filters and
features found in the <var>TCanvas</var> class from the LCL. TLazCanvas also
fixes various small problems and incompatibilities between
<var>TFPImageCanvas</var> versions, making the interface smoother and more
consistent.
</p>
<p>
TLazCanvas is used in the implementation of custom-drawn widgetset classes,
and provides a device context used to perform drawing operations for a
control.
</p>
<p>
There are several useful examples using TLazCanvas on the Lazarus Wiki at:
</p>
<p>
<url href="https://wiki.freepascal.org/Developing_with_Graphics">
Developing with Graphics
</url>
</p>
</descr>
<seealso>
<link id="#lcl.graphics.TCanvas">TCanvas</link>
</seealso>
</element>
<element name="TLazCanvas.FAssignedBrush"/>
<element name="TLazCanvas.FAssignedFont"/>
<element name="TLazCanvas.FAssignedPen"/>
<element name="TLazCanvas.FBaseWindowOrg"/>
<element name="TLazCanvas.FPolygonWindingMode"/>
<element name="TLazCanvas.FLazClipRegion"/>
<element name="TLazCanvas.FWindowOrg"/>
<element name="TLazCanvas.GraphicStateList">
<short>Stores saved canvas state information.</short>
<descr>
<p>
Used to store and restore canvas states in the <var>SaveState</var> and
<var>RestoreState</var> methods. Contains <var>TLazCanvasState</var> class
instances.
</p>
</descr>
<seealso>
<link id="TLazCanvasState"/>
<link id="TLazCanvas.SaveState"/>
<link id="TLazCanvas.RestoreState"/>
</seealso>
</element>
<element name="TLazCanvas.GetAssignedBrush">
<short>Gets the value for the AssignedBrush property.</short>
<descr/>
<seealso>
<link id="TLazCanvas.AssignedBrush"/>
</seealso>
</element>
<element name="TLazCanvas.GetAssignedBrush.Result">
<short>Value for the AssignedBrush property.</short>
</element>
<element name="TLazCanvas.GetAssignedPen">
<short>Gets the value for the AssignedPen property.</short>
<descr/>
<seealso>
<link id="TLazCanvas.AssignedPen"/>
</seealso>
</element>
<element name="TLazCanvas.GetAssignedPen.Result">
<short>Value for the AssignedPen property.</short>
</element>
<element name="TLazCanvas.GetAssignedFont">
<short>Gets the value for the AssignedFont property.</short>
<descr/>
<seealso>
<link id="TLazCanvas.AssignedFont"/>
</seealso>
</element>
<element name="TLazCanvas.GetAssignedFont.Result">
<short>Value for the AssignedFont property.</short>
</element>
<element name="TLazCanvas.GetWindowOrg">
<short>Gets the value for the WindowOrg property.</short>
<descr/>
<seealso>
<link id="TLazCanvas.WindowOrg"/>
</seealso>
</element>
<element name="TLazCanvas.GetWindowOrg.Result">
<short>Value for the WindowOrg property.</short>
</element>
<element name="TLazCanvas.SetWindowOrg">
<short>Sets the value for the WindowOrg property.</short>
<descr/>
<seealso>
<link id="TLazCanvas.WindowOrg"/>
</seealso>
</element>
<element name="TLazCanvas.SetWindowOrg.AValue">
<short>New value for the WindowOrg property.</short>
</element>
<element name="TLazCanvas.SetColor">
<short>Sets the color for the pixel at the specified coordinates.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.SetColor.x">
<short>Horizontal pixel coordinate.</short>
</element>
<element name="TLazCanvas.SetColor.y">
<short>Vertical pixel coordinate.</short>
</element>
<element name="TLazCanvas.SetColor.AValue">
<short>Color for the pixel.</short>
</element>
<element name="TLazCanvas.DoCreateDefaultFont">
<short>Creates the custom font used as the default for the canvas.</short>
<descr>
<p>
<var>DoCreateDefaultFont</var> is an overridden <var>TFPCustomFont</var>
function used to provide the default font for the canvas class instance.
DoCreateDefaultFont implements the abstract virtual method defined in an
ancestor class, and emulates the method defined in TCanvas.
</p>
<p>
DoCreateDefaultFont sets the <var>Size</var> property in the font to zero
(<b>0</b>); this causes the default font size for the platform or widget set
to be used. The <var>FPColor</var> property in the font is set to
<var>colBlack</var>.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.DoCreateDefaultFont.Result">
<short>TFPCustomFont instance created and initialized in the method.</short>
</element>
<element name="TLazCanvas.DoRectangle">
<short>
Adjusts the fcl-image coordinate system to be compatible with coordinates
used in TCanvas.
</short>
<descr>
<p>
Adjusts the values in <var>Bounds</var> to use the coordinate system in
<var>TCanvas</var>, and draws borders using the style and/or pattern in the
Pen for the canvas.
</p>
<p>
<var>DoRectangleFill</var> is used to optimize and fill a rectangle area.
</p>
</descr>
<seealso>
<link id="TLazCanvas.DoRectangleFill"/>
</seealso>
</element>
<element name="TLazCanvas.DoRectangle.Bounds">
<short>TRect with the bounds for the rectangular area.</short>
</element>
<element name="TLazCanvas.DoRectangleFill">
<short>Adjusts the FCL image rectangle to be LCL compatible.</short>
<descr>
<p>
Adjusts the fcl-image coordinate system to be compatible with coordinates
used in <var>TCanvas</var>.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.DoRectangleFill.Bounds">
<short>Rectangle bounds adjusted in the method.</short>
</element>
<element name="TLazCanvas.DoPolygonFill">
<short>Implements a polygon fill algorithm not present in fcl-image.</short>
<descr>
<p>
Implements a polygon fill algorithm not present in fcl-image. The algorithm
is explained <url href="http://alienryderflex.com/polygon_fill/">here</url>.
</p>
</descr>
<version>
Modified in LCL versions after 2.2.4 to call DrawPixel instead of SetColor
when drawing pixels between points on the polygon. This allows the DrawingMode
(opacity, alphablending, custom) to be applied to the pixels. Adds support for
the non-zero winding rule in the fill operation.
</version>
<seealso>
<link id="TLazCanvas.AlphaBlend"/>
<link id="TLazCanvas.SetColor"/>
</seealso>
</element>
<element name="TLazCanvas.DoPolygonFill.points">
<short>Array with the TPoint instances for the polygon corners.</short>
</element>
<element name="TLazCanvas.DoLine">
<short>
Draws a line using the specified coordinates and Pen for the canvas.
</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.DoLine.x1">
<short>Initial horizontal coordinate for the line.</short>
</element>
<element name="TLazCanvas.DoLine.y1">
<short>Initial vertical coordinate for the line.</short>
</element>
<element name="TLazCanvas.DoLine.x2">
<short>Terminal horizontal coordinate for the line.</short>
</element>
<element name="TLazCanvas.DoLine.y2">
<short>Terminal vertical coordinate for the line.</short>
</element>
<element name="TLazCanvas.DoCopyRect">
<short>
Performs actions needed to copy a source rectangle from the specified canvas.
</short>
<descr>
<p>
<var>DoCopyRect</var> is an overridden method in <var>TLazCanvas</var>. It is
used to copy values from the specified source rectangle in the Canvas argument
to the location specified in X and Y. DoCopyRect reimplements the method from
an ancestor class (TFPPixelCanvas).
</p>
<p>
<var>X</var> and <var>Y</var> contain the left, top coordinates on the Lazarus
canvas where the copied values are stored.
</p>
<p>
<var>Canvas</var> is the TFPCustomCanvas instance with the values for the
SourceRect argument.
</p>
<p>
<var>SourceRect</var> is the TRect instance width the Left, Top, Right and
Bottom coordinates for the rectangular region copied from Canvas.
</p>
<p>
DoCopyRect calls the CanvasCopyRect method to perform the actions needed to
perform the copy operation using the specified arguments.
</p>
</descr>
<seealso>
<link id="TLazCanvas.CanvasCopyRect"/>
</seealso>
</element>
<element name="TLazCanvas.DoCopyRect.x">
<short>
Left coordinate where the copied values are stored on the Lazarus canvas.
</short>
</element>
<element name="TLazCanvas.DoCopyRect.y">
<short>
Top coordinate where the copied values are stored on the Lazarus canvas.
</short>
</element>
<element name="TLazCanvas.DoCopyRect.canvas">
<short>
Canvas instance that is the source for the values copied in the method.
</short>
</element>
<element name="TLazCanvas.DoCopyRect.SourceRect">
<short>
TRect instance with the Canvas coordinates copied in the method.
</short>
</element>
<element name="TLazCanvas.DoDraw">
<short>
Performs actions needed to draws the specified image at the given coordinates
using AlphaBlending.
</short>
<descr>
<p>
<var>DoDraw</var> is an overridden method in <var>TLazCanvas</var>. It
reimplements the method from an ancestor class (TFPixelCanvas), and calls the
AlphaBlend_Image method to draw the specified image at the given position.
</p>
<p>
<var>X</var> and <var>Y</var> contain the left and top coordinates on the
Lazarus canvas where the image is drawn.
</p>
<p>
<var>AImage</var> is the TFPCustomImage instance drawn at the specified
position.
</p>
<p>
DoDraw is used to implement the DoDrawImage method.
</p>
</descr>
<seealso>
<link id="TLazCanvas.AlphaBlend_Image"/>
</seealso>
</element>
<element name="TLazCanvas.DoDraw.x">
<short>
Left coordinate on the Lazarus canvas where the specified image is drawn.
</short>
</element>
<element name="TLazCanvas.DoDraw.y">
<short>
Top coordinate on the Lazarus canvas where the specified image is drawn.
</short>
</element>
<element name="TLazCanvas.DoDraw.AImage">
<short>
Image drawn on the Lazarus canvas at the specified position.
</short>
</element>
<element name="TLazCanvas.HasNoImage">
<short>Indicates if a valid image was provided in the constructor.</short>
<descr>
<p>
<var>HasNoImage</var> is a <var>Boolean</var> member used to indicate if a
valid <var>TFPCustomImage</var> was provided as an argument to the
<var>Create</var> constructor. Used in the implementation of the
<var>UpdateControlLazImageAndCanvas</var> routine for non-native custom drawn
window controls.
</p>
</descr>
<seealso>
<link id="TLazCanvas.Create"/>
</seealso>
</element>
<element name="TLazCanvas.NativeDC">
<short>Native device context for the canvas.</short>
<descr>
<p>
<var>NativeDC</var> is a <var>PtrInt</var> member which contains the device
context used to render a custom-drawn LCL control.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.ExtraFontData">
<short>
Member with extra FreeType font data from the canvas or device context.
</short>
<descr>Used in custom-drawn LCL controls.</descr>
<seealso/>
</element>
<element name="TLazCanvas.ImageFormat">
<short>
Member with the TLazCanvasImageFormat instance used to speed up drawing.
</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.SelectedBitmap">
<short>Member with the GDI Handle for an image.</short>
<descr>Used in custom-drawn LCL controls.</descr>
<seealso/>
</element>
<element name="TLazCanvas.Create">
<short>Constructor for the class instance.</short>
<descr>
<p>
<var>Create</var> is the constructor for the class instance. Create calls the
inherited constructor using <var>AnImage</var> as an argument.
</p>
<p>
Create allocates resources for the <var>GraphicStateList</var> property.
Create sets the value for the <var>HasNoImage</var> member to <b>True</b>
when <var>AnImage</var> has not been assigned (contains <b>Nil</b>).
</p>
</descr>
<seealso>
<link id="TLazCanvas.HasNoImage"/>
</seealso>
</element>
<element name="TLazCanvas.Create.AnImage">
<short>Screen image for the control rendered on the canvas.</short>
</element>
<element name="TLazCanvas.Destroy">
<short>Destructor for the class instance.</short>
<descr>
<p>
<var>Destroy</var> is the overridden destructor for the class instance.
Destroy ensures that resources allocated for <var>GraphicStateList</var>,
<var>AssignedBrush</var>, and <var>AssignedPen</var> are freed. Destroy calls
the inherited destructor prior to exiting from the method.
</p>
</descr>
<seealso>
<link id="TLazCanvas.AssignedBrush"/>
<link id="TLazCanvas.AssignedPen"/>
</seealso>
</element>
<element name="TLazCanvas.SetLazClipRegion">
<short>Sets the value in the ClipRegion property.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.SetLazClipRegion.ARegion">
<short>Region stored in the property.</short>
</element>
<element name="TLazCanvas.SaveState">
<short>Saves the current canvas state in the GraphicStateList member.</short>
<descr>
<p>
<var>SaveState</var> is an <var>Integer</var> function used to save the
current canvas state in the <var>GraphicStateList</var> member. SaveState
creates an instance of <var>TLazCanvasState</var> with copies of the current
values for <var>Brush</var>, <var>Pen</var>, and <var>Font</var>. Values from
<var>BaseWindowOrg</var>, <var>WindowOrg</var>, and <var>Clipping</var> are
also assigned to the class instance.
</p>
<p>
The return value contains the ordinal position in <var>GraphicStateList</var>
where the canvas state was added in the method.
</p>
<p>
Use <var>RestoreState</var> to restore the canvas to the state stored at a
specified position in the list.
</p>
</descr>
<seealso>
<link id="TLazCanvas.AssignedBrush"/>
<link id="TLazCanvas.AssignedPen"/>
<link id="TLazCanvas.AssignedFont"/>
<link id="TLazCanvas.BaseWindowOrg"/>
<link id="TLazCanvas.WindowOrg"/>
<link id="TLazCanvas.RestoreState"/>
</seealso>
</element>
<element name="TLazCanvas.SaveState.Result">
<short>
Ordinal position in GraphicStateList where the saved canvas state was stored.
</short>
</element>
<element name="TLazCanvas.RestoreState">
<short>
Restores the canvas to the state stored at the specified position.
</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.RestoreState.AIndex">
<short>Ordinal position in GraphicStateList restored in the method.</short>
</element>
<element name="TLazCanvas.ResetCanvasState">
<short>
Sets the canvas to the default values/state used in the LCL TCanvas class.
</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.AlphaBlend">
<short>
Alpha blends the specified content from the source canvas onto the canvas
instance.
</short>
<descr>
<p>
<var>AlphaBlend</var> combines the content in <var>ASource</var> with the
current class instance to create the appearance of an image with partial or
full transparency. The current class instance provides the background for the
combined content.
</p>
<p>
<var>ADestX</var> and <var>ADestY</var> provides the left and top coordinates
where the content from ASource is overlayed.
</p>
<p>
<var>ASourceX</var>, <var>ASourceY</var>, <var>ASourceWidth</var> and <var>
ASourceHeight</var> contain the coordinates and dimensions for the image area
retrieved from the ASource canvas.
</p>
<p>
AlphaBlend ensures that the specified source content is not too large for the
destination area. The dimensions in ASourceWidth and ASourceHeight are
adjusted if any part of the image is outside the destination area.
</p>
<p>
AlphaBlend creates an inverse mask for the alpha channel used on the pixels in
ASource. The mask is applied to the RGB components for the Colors in the
current class instance. The alpha channel in Colors is set to alphaOpaque for
the combined content.
</p>
<p>
AlphaBlend is used in the implementation of the AlphaBlend_Image method.
</p>
<p>
<b>Topics of Interest (but not documented in FCL)</b>
</p>
<ul>
<li>TFPCustomCanvas.Colors (in <file>fpcanvas.pp</file>)</li>
<li>TFPImageCanvas (in <file>fpimgcanv.pp</file>)</li>
<li>TFPColor (in <file>fpimage.pp</file>)</li>
</ul>
</descr>
<seealso>
<link id="TLazCanvas.AlphaBlend_Image"/>
<link id="TLazCanvas.AlphaBlendIgnoringDestPixels"/>
</seealso>
</element>
<element name="TLazCanvas.AlphaBlend.ASource">
<short>
Lazarus canvas with the content alpha blended onto the current class instance.
</short>
</element>
<element name="TLazCanvas.AlphaBlend.ADestX">
<short>
Left coordinate where the content in ASource is applied.
</short>
</element>
<element name="TLazCanvas.AlphaBlend.ADestY">
<short>
Top coordinate where the content in ASource is applied.
</short>
</element>
<element name="TLazCanvas.AlphaBlend.ASourceX">
<short>
Left coordinate for the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend.ASourceY">
<short>
Top coordinate for the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend.ASourceWidth">
<short>
Width (in pixels) of the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend.ASourceHeight">
<short>
Height (in pixels) of the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels">
<short>Performs an AlphaBlend operation assuming a white background.</short>
<descr>
<p>
This is a safer version for use where the destination pixels may not be
consistent or valid. It will draw as if the target area contained opaque
white pixels.
</p>
</descr>
<seealso>
<link id="TLazCanvas.AlphaBlend"/>
</seealso>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ASource">
<short>
Lazarus canvas with the content alpha blended onto the current class instance.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ADestX">
<short>
Left coordinate where the content in ASource is applied.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ADestY">
<short>
Top coordinate where the content in ASource is applied.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ASourceX">
<short>
Left coordinate for the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ASourceY">
<short>
Top coordinate for the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ASourceWidth">
<short>
Width (in pixels) of the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlendIgnoringDestPixels.ASourceHeight">
<short>
Height (in pixels) of the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image">
<short>AlphaBlends the specified image onto the canvas.</short>
<descr/>
<seealso>
<link id="TLazCanvas.AlphaBlend"/>
<link id="TLazCanvas.AlphaBlendIgnoringDestPixels"/>
</seealso>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ASource">
<short>
TFPCustomImage instance with the content applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ADestX">
<short>
Left coordinate where the content in ASource is applied to the canvas.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ADestY">
<short>
Top coordinate where the content in ASource is applied to the canvas.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ASourceX">
<short>
Left coordinate for the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ASourceY">
<short>
Top coordinate for the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ASourceWidth">
<short>
Width (in pixels) of the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.AlphaBlend_Image.ASourceHeight">
<short>
Height (in pixels) of the content in ASource applied in the method.
</short>
</element>
<element name="TLazCanvas.DoDrawImage">
<short>
Calls DoDraw for the specified image and coordinates.
</short>
<descr/>
<seealso>
<link id="TLazCanvas.DoDraw"/>
</seealso>
</element>
<element name="TLazCanvas.DoDrawImage.x">
<short>
Left coordinate where the specified image is drawn on the Lazarus canvas.
</short>
</element>
<element name="TLazCanvas.DoDrawImage.y">
<short>
Top coordinate where the specified image is drawn on the Lazarus canvas.
</short>
</element>
<element name="TLazCanvas.DoDrawImage.AImage">
<short>
TFPCustomImage instance with the content rendered to the canvas.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect">
<short>
Copies the contents of a supported image format in ASource to the canvas.
</short>
<descr/>
<seealso>
<link id="TLazCanvas.DoCopyRect"/>
</seealso>
</element>
procedure CanvasCopyRect(ASource: TFPCustomCanvas;
const ADestX, ADestY, ASourceX, ASourceY,
ASourceWidth, ASourceHeight: Integer);
<element name="TLazCanvas.CanvasCopyRect.ASource">
<short>
TFPCustomCanvas instance with the content copied in the method.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect.ADestX">
<short>
Left coordinate on the canvas where the content in ASource is copied.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect.ADestY">
<short>
Top coordinate on the canvas where the content in ASource is copied.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect.ASourceX">
<short>
Left coordinate for the content in ASource copied in the method.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect.ASourceY">
<short>
Top coordinate for the content in ASource copied in the method.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect.ASourceWidth">
<short>
Width (in pixels) for the content in ASource copied in the method.
</short>
</element>
<element name="TLazCanvas.CanvasCopyRect.ASourceHeight">
<short>
Height (in pixels) for the content in ASource copied in the method.
</short>
</element>
<element name="TLazCanvas.FillColor">
<short>Fills the entire drawing area with the specified color.</short>
<descr>
<p>
Fills the entire drawing area with the specified color.
<var>AIgnoreClippingAndWindowOrg</var> speeds up canvas drawing operations,
but it is dangerous; don't use it unless you know what you are doing.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.FillColor.AColor">
<short>Color applied to the canvas area.</short>
</element>
<element name="TLazCanvas.FillColor.AIgnoreClippingAndWindowOrg">
<short>
<b>True</b> ignores the canvas clipping region and window origin, and fills
all pixels for an underlying Image with the specified color. <b>False</b> (the
default) limits the scope to the Width and Height for the canvas - not the
range of pixels in the Image.
</short>
</element>
<element name="TLazCanvas.Polygon">
<short>
Overloaded method which adds support for the non-zero winding rule.
</short>
<descr>
<p>
Polygon is an overloaded method in TLazCanvas. It provides support for the
non-zero winding rule in the polygon fill operation.
</p>
<p>
The overloaded variant extends the method from TFPCustomCanvas to include the
Winding argument used in the DoPolygonFill method. When Winding is set to
<b>True</b>, DoPolygonFill calculates the winding number for the sorted
vertices on the polygon and calls DrawPixel to apply the brush color needed
for the pixels inside the winding path.
</p>
<p>
Polygon updates the internal member used to store the value in Winding, and
calls the inherited method in TFPCustomCanvas where the brush and pen colors
are used to draw the polygon represented in Points.
</p>
</descr>
<version>
Added in LCL version 2.4.
</version>
<seealso/>
</element>
<element name="TLazCanvas.Polygon.Points">
<short>
Array with the TPoint instances for the vertices on the polygon.
</short>
</element>
<element name="TLazCanvas.Polygon.Winding">
<short>
<b>True</b> if the non-zero winding rule is enabled for the canvas instance.
</short>
</element>
<element name="TLazCanvas.AssignPenData">
<short>Sets the Pen data for the canvas.</short>
<descr>
<p>
Utilized by <var>LCLIntf.SelectObject</var> and by the
<var>RestoreState</var> method. This is needed because calling
<var>Assign</var> for the <var>Pen</var>, <var>Brush</var>, or
<var>Font</var> properties raises exceptions.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.AssignPenData.APen">
<short>Pen data stored in the method.</short>
</element>
<element name="TLazCanvas.AssignBrushData">
<short>Sets the Brush data for the canvas.</short>
<descr>
<p>
Utilized by <var>LCLIntf.SelectObject</var> and by the
<var>RestoreState</var> method. This is needed because calling
<var>Assign</var> for the <var>Pen</var>, <var>Brush</var>, or
<var>Font</var> properties raises exceptions.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.AssignBrushData.ABrush">
<short>Brush data stored in the method.</short>
</element>
<element name="TLazCanvas.AssignFontData">
<short>Sets the Font data for the canvas.</short>
<descr>
<p>
AssignFontData copies property values in AFont to the Font for class instance,
including:
</p>
<ul>
<li>FPColor</li>
<li>Name</li>
<li>Size</li>
<li>Bold</li>
<li>Italic</li>
<li>Underline</li>
<li>Strikethrough</li>
</ul>
<p>
No actions are performed in the method if AFont has not been assigned
(contains <b>Nil</b>.
</p>
<p>
Utilized by <var>LCLIntf.SelectObject</var> and by the
<var>RestoreState</var> method. This is needed because calling
<var>Assign</var> for the <var>Pen</var>, <var>Brush</var>, or
<var>Font</var> properties raises exceptions.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.AssignFontData.AFont">
<short>
TFPCustomFont instance with the attributes assigned to the Font for the canvas.
</short>
</element>
<element name="TLazCanvas.AssignedPen">
<short>Pen assigned to the canvas.</short>
<descr>
<p>
These properties are utilized to implement <var>LCLIntf.SelectObject</var> to
keep track of which pen/brush/font handle was assigned to this canvas. They
are not utilized by <var>TLazCanvas</var> itself.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.AssignedBrush">
<short>Brush assigned to the canvas.</short>
<descr>
<p>
These properties are used to implement <var>LCLIntf.SelectObject</var> to
keep track of which pen/brush/font handle was assigned to this canvas. They
are not utilized by <var>TLazCanvas</var> itself.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.AssignedFont">
<short>Font assigned to the canvas.</short>
<descr>
<p>
These properties are used to implement <var>LCLIntf.SelectObject</var> to
keep track of which pen/brush/font handle was assigned to this canvas. They
are not utilized by <var>TLazCanvas</var> itself.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.BaseWindowOrg">
<short>Base window origin for the canvas.</short>
<descr>
<p>
The values in <var>WindowOrg</var> are relative to the coordinates in
<var>BaseWindowOrg</var>. BaseWindowOrg coordinates are relative to the
canvas for the containing Form. It is useful when implementing the non-native
windowed controls.
</p>
</descr>
<seealso/>
</element>
<element name="TLazCanvas.ClipRegion">
<short>Clipping region for the canvas.</short>
<descr/>
<seealso/>
</element>
<element name="TLazCanvas.WindowOrg">
<short>Window origin for the canvas.</short>
<descr>
<p>
Contains the absolute coordinates for the canvas with
<var>BaseWindowOrg</var> summed up.
</p>
</descr>
<seealso/>
</element>
</module>
<!-- LazCanvas -->
</package>
</fpdoc-descriptions>