lazarus/components/fpvectorial/examples/fpvwritetest.pas
sekelsenmat fb8a2a5c4b Adding fpvectorial to the Lazarus repository
git-svn-id: trunk@33179 -
2011-10-30 16:41:36 +00:00

187 lines
5.7 KiB
ObjectPascal

{
FPVectorial example application for writing vectorial images
generated in code to disk. This program will generate the following
vectorial images:
single_line_1 One line from (0, 20) to (30, 30)
single_line_2 One line from (20, 30) to (30, 20)
polyline_1 One line from (0, 0) to (10, 10) to (20, 30) to (30, 20)
polyline_2 One line from (10, 10) to (20, 30) to (30, 20) to (40, 40)
bezier_1 One path starting in (0, 0) lining to (10, 10) then bezier to (20, 10) and then line to (30, 0)
bezier_2 One curve from (10, 10) to (20, 20)
text_ascii One text written at (10, 10)
text_europen One text testing european languages at (20, 20)
text_asian One text testing asian languages at (30, 30)
Author: Felipe Monteiro de Carvalho
License: Public Domain
}
program fpvwritetest;
{$mode objfpc}{$H+}
uses
fpvectorial, svgvectorialwriter, fpvutils;
const
cFormat = vfSVG;
cExtension = '.svg';
var
Vec: TvVectorialDocument;
{$R *.res}
begin
Vec := TvVectorialDocument.Create;
try
// All documents are 10cm x 10cm
Vec.Width := 100;
Vec.Height := 100;
// single_line_1 One line from (0, 20) to (30, 30)
Vec.StartPath(0, 20);
Vec.AddLineToPath(30, 30);
Vec.EndPath();
Vec.WriteToFile('single_line_1' + cExtension, cFormat);
// single_line_2 One line from (20, 30) to (30, 20)
Vec.Clear;
Vec.StartPath(20, 30);
Vec.AddLineToPath(30, 20);
Vec.EndPath();
Vec.WriteToFile('single_line_2' + cExtension, cFormat);
// single_line_3 One line from (0, 20) to (30, 30) + frame
Vec.Clear;
Vec.StartPath(0, 20);
Vec.AddLineToPath(30, 30);
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(100, 0);
Vec.AddLineToPath(100, 100);
Vec.AddLineToPath(0, 100);
Vec.AddLineToPath(0, 0);
Vec.EndPath();
Vec.WriteToFile('single_line_3' + cExtension, cFormat);
// polyline_1 One line from (0, 0) to (10, 10) to (20, 30) to (30, 20)
Vec.Clear;
Vec.StartPath(0, 0);
Vec.AddLineToPath(10, 10);
Vec.AddLineToPath(20, 30);
Vec.AddLineToPath(30, 20);
Vec.EndPath();
Vec.WriteToFile('polyline_1' + cExtension, cFormat);
// polyline_2 One line from (10, 10) to (20, 30) to (30, 20) to (40, 40)
Vec.Clear;
Vec.StartPath(10, 10);
Vec.AddLineToPath(20, 30);
Vec.AddLineToPath(30, 20);
Vec.AddLineToPath(40, 40);
Vec.EndPath();
Vec.WriteToFile('polyline_2' + cExtension, cFormat);
// bezier_1 One path starting in (0, 0) lining to (10, 10) then bezier to (20, 10) and then line to (30, 0)
Vec.Clear;
Vec.StartPath(0, 0);
Vec.AddLineToPath(10, 10);
Vec.AddBezierToPath(10, 20, 20, 20, 20, 10);
Vec.AddLineToPath(30, 0);
Vec.EndPath();
Vec.WriteToFile('bezier_1' + cExtension, cFormat);
// bezier_2 One curve from (10, 10) to (20, 20)
Vec.Clear;
Vec.StartPath(10, 10);
Vec.AddBezierToPath(10, 15, 15, 20, 20, 10);
Vec.EndPath();
Vec.WriteToFile('bezier_2' + cExtension, cFormat);
// text_ascii One text written at (10, 10)
Vec.Clear;
Vec.AddText(10, 10, 0, '10,10 Some text in english.');
Vec.WriteToFile('text_ascii' + cExtension, cFormat);
// text_europen One text testing european languages at (20, 20)
Vec.Clear;
Vec.AddText(20, 20, 0, '20, 20 Mówić, cześć, Włosku, Parabéns, Assunção, Correções.');
Vec.WriteToFile('text_europen' + cExtension, cFormat);
// text_asian One text testing asian languages at (30, 30)
Vec.Clear;
Vec.AddText(30, 30, 0, '30, 30 森林,是一个高密度树木的区域');
Vec.WriteToFile('text_asian' + cExtension, cFormat);
// multi_test_1 Combines various elements
Vec.Clear;
Vec.StartPath(0, 20);
Vec.AddLineToPath(30, 30);
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(100, 0);
Vec.AddLineToPath(100, 100);
Vec.AddLineToPath(0, 100);
Vec.AddLineToPath(0, 0);
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(10, 10);
Vec.AddBezierToPath(10, 20, 20, 20, 20, 10);
Vec.AddLineToPath(30, 0);
Vec.EndPath();
Vec.AddText(10, 10, 0, '10,10 Some text in english.');
Vec.AddText(20, 20, 0, '20, 20 Mówić, cześć, Włosku, Parabéns.');
Vec.AddText(30, 30, 0, '30, 30 森林,是一个高密');
Vec.WriteToFile('multi_test_1' + cExtension, cFormat);
// pen_test_1 Tests the properties of the Pen
Vec.Clear;
Vec.StartPath(0, 20);
Vec.AddLineToPath(30, 30);
Vec.SetPenWidth(10);
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(100, 0);
Vec.AddLineToPath(100, 100);
Vec.AddLineToPath(0, 100);
Vec.AddLineToPath(0, 0);
Vec.SetPenWidth(10);
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(10, 10);
Vec.AddBezierToPath(10, 20, 20, 20, 20, 10);
Vec.AddLineToPath(30, 0);
Vec.SetPenWidth(10);
Vec.EndPath();
Vec.WriteToFile('pen_test_1' + cExtension, cFormat);
// pen_test_2 Tests the properties of the Pen
Vec.Clear;
Vec.StartPath(0, 20);
Vec.AddLineToPath(30, 30);
Vec.SetPenWidth(10);
Vec.SetPenColor(RGBToVColor(255, 0, 0));
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(100, 0);
Vec.AddLineToPath(100, 100);
Vec.AddLineToPath(0, 100);
Vec.AddLineToPath(0, 0);
Vec.SetPenWidth(10);
Vec.SetPenColor(RGBToVColor(0, 255, 0));
Vec.EndPath();
Vec.StartPath(0, 0);
Vec.AddLineToPath(10, 10);
Vec.AddBezierToPath(10, 20, 20, 20, 20, 10);
Vec.AddLineToPath(30, 0);
Vec.SetPenWidth(10);
Vec.SetPenColor(RGBToVColor(0, 0, 255));
Vec.EndPath();
Vec.WriteToFile('pen_test_2' + cExtension, cFormat);
finally
Vec.Free;
end;
end.