mirror of
https://gitlab.com/freepascal.org/lazarus/lazarus.git
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3113 lines
141 KiB
ObjectPascal
3113 lines
141 KiB
ObjectPascal
// File: nvGL.pp
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// modified: 29-07-2003
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//
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// FreePascal Bindings for libGL
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// Version 0.7.0
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// supported NVIDIA Driver Version: 4494
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// Author: Reimar Grabowski
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{
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*****************************************************************************
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* *
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* See the file COPYING.modifiedLGPL, included in this distribution, *
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* for details about the copyright. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
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* *
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*****************************************************************************
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}
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{$mode objfpc}{$H+}
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{$LinkLib GL}
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{$PACKRECORDS C}
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unit nvGL;
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interface
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// -------------------------------------------------------
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// GL types
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// -------------------------------------------------------
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type
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GLvoid = Pointer;
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GLboolean = Byte;
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GLbyte = ShortInt; // 1-byte signed
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GLshort = Integer; // 2-byte signed
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GLint = LongInt; // 4-byte signed
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GLhalf = Word;
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GLubyte = Byte; // 1-byte unsigned
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GLushort = Word; // 2-byte unsigned
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GLuint = Cardinal; // 4-byte unsigned
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GLsizei = LongInt; // 4-byte signed
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GLfloat = Single; // single precision float
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GLclampf = Single; // single precision float in [0,1]
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GLdouble = Double; // double precision float
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GLclampd = Double; // double precision float in [0,1]
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GLenum = Cardinal;
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GLintptrARB = LongInt;
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GLsizeiptrARB = LongInt;
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// -------------------------------------------------------
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PGLboolean = ^GLboolean;
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PGLfloat = ^GLfloat;
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PGLclampf = ^GLclampf;
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PGLdouble = ^GLdouble;
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PGLubyte = ^GLubyte;
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PGLuint = ^GLuint;
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PGLint = ^GLint;
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PGLshort = ^GLshort;
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PGLbyte = ^GLbyte;
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PGLushort = ^GLushort;
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PGLsizei = ^GLsizei;
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PGLhalf = ^GLhalf;
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// -------------------------------------------------------
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type
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GLbitfield = Cardinal; { was an enum - no corresponding thing in pascal }
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// -------------------------------------------------------
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// const
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// -------------------------------------------------------
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const
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GL_VERSION_1_1 = 1;
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GL_VERSION_1_2 = 1;
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GL_VERSION_1_3 = 1;
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GL_VERSION_1_4 = 1;
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{ Extensions }
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GL_ARB_depth_texture = 1;
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GL_ARB_fragment_program = 1;
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GL_ARB_imaging = 1;
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GL_ARB_multisample = 1;
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GL_ARB_multitexture = 1;
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GL_ARB_point_parameters = 1;
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GL_ARB_shadow = 1;
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GL_ARB_shadow_ambient = 1;
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GL_ARB_texture_border_clamp = 1;
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GL_ARB_texture_compression = 1;
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GL_ARB_texture_cube_map = 1;
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GL_ARB_texture_env_add = 1;
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GL_ARB_texture_env_combine = 1;
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GL_ARB_texture_env_dot3 = 1;
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GL_ARB_texture_mirrored_repeat = 1;
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GL_ARB_transpose_matrix = 1;
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GL_ARB_vertex_buffer_object = 1;
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GL_ARB_vertex_program = 1;
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GL_ARB_window_pos = 1;
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GL_Autodesk_valid_back_buffer_hint = 1;
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GL_EXT_abgr = 1;
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GL_EXT_bgra = 1;
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GL_EXT_blend_color = 1;
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GL_EXT_blend_func_separate = 1;
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GL_EXT_blend_minmax = 1;
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GL_EXT_blend_subtract = 1;
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GL_EXT_clip_volume_hint = 1;
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GL_EXT_compiled_vertex_array = 1;
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GL_EXT_color_table = 1;
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GL_EXT_depth_bounds_test = 1;
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GL_EXT_draw_range_elements = 1;
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GL_EXT_fog_coord = 1;
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GL_EXT_multi_draw_arrays = 1;
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GL_EXT_packed_pixels = 1;
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GL_EXT_paletted_texture = 1;
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GL_EXT_point_parameters = 1;
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GL_EXT_rescale_normal = 1;
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GL_EXT_secondary_color = 1;
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GL_EXT_separate_specular_color = 1;
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GL_EXT_shadow_funcs = 1;
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GL_EXT_shared_texture_palette = 1;
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GL_EXT_stencil_two_side = 1;
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GL_EXT_stencil_wrap = 1;
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GL_EXT_texture3D = 1;
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GL_EXT_texture_compression_s3tc = 1;
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GL_EXT_texture_cube_map = 1;
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GL_EXT_texture_edge_clamp = 1;
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GL_EXT_texture_env_add = 1;
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GL_EXT_texture_env_combine = 1;
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GL_EXT_texture_env_dot3 = 1;
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GL_EXT_texture_filter_anisotropic = 1;
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GL_EXT_texture_lod_bias = 1;
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GL_EXT_texture_object = 1;
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GL_EXT_vertex_array = 1;
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GL_EXT_vertex_weighting = 1;
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GL_HP_occlusion_test = 1;
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GL_IBM_texture_mirrored_repeat = 1;
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GL_NV_blend_square = 1;
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GL_NV_copy_depth_to_color = 1;
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GL_NV_depth_clamp = 1;
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GL_NV_draw_mesh = 1;
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GL_NV_extended_combiner_program = 1;
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GL_NV_fence = 1;
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GL_NV_float_buffer = 1;
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GL_NV_flush_hold = 1;
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GL_NV_fog_distance = 1;
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GL_NV_fragment_program = 1;
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GL_NV_half_float = 1;
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GL_NV_light_max_exponent = 1;
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GL_NV_mac_get_proc_address = 1;
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GL_NV_multisample_filter_hint = 1;
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GL_NV_occlusion_query = 1;
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GL_NV_packed_depth_stencil = 1;
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GL_NV_pixel_data_range = 1;
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GL_NV_point_sprite = 1;
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GL_NV_primitive_restart = 1;
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GL_NV_register_combiners = 1;
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GL_NV_register_combiners2 = 1;
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GL_NV_set_window_stereomode = 1;
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GL_NV_texgen_reflection = 1;
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GL_NV_texture_compression_vtc = 1;
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GL_NV_texture_env_combine4 = 1;
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GL_NV_texture_expand_normal = 1;
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GL_NV_texture_rectangle = 1;
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GL_NV_texture_shader = 1;
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GL_NV_texture_shader2 = 1;
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GL_NV_texture_shader3 = 1;
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GL_NV_vertex_array_range = 1;
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GL_NV_vertex_array_range2 = 1;
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GL_NV_vertex_program = 1;
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GL_NV_vertex_program1_1 = 1;
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GL_NV_vertex_program2 = 1;
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GL_S3_s3tc = 1;
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GL_SGIS_generate_mipmap = 1;
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GL_SGIS_multitexture = 1;
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GL_SGIS_texture_lod = 1;
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GL_SGIX_depth_texture = 1;
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GL_SGIX_shadow = 1;
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GL_APPLE_transform_hint = 1;
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GL_WIN_swap_hint = 1;
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GL_NVX_ycrcb = 1;
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{ AttribMask }
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GL_CURRENT_BIT = $00000001;
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GL_POINT_BIT = $00000002;
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GL_LINE_BIT = $00000004;
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GL_POLYGON_BIT = $00000008;
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GL_POLYGON_STIPPLE_BIT = $00000010;
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GL_PIXEL_MODE_BIT = $00000020;
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GL_LIGHTING_BIT = $00000040;
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GL_FOG_BIT = $00000080;
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GL_DEPTH_BUFFER_BIT = $00000100;
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GL_ACCUM_BUFFER_BIT = $00000200;
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GL_STENCIL_BUFFER_BIT = $00000400;
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GL_VIEWPORT_BIT = $00000800;
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GL_TRANSFORM_BIT = $00001000;
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GL_ENABLE_BIT = $00002000;
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GL_COLOR_BUFFER_BIT = $00004000;
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GL_HINT_BIT = $00008000;
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GL_EVAL_BIT = $00010000;
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GL_LIST_BIT = $00020000;
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GL_TEXTURE_BIT = $00040000;
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GL_SCISSOR_BIT = $00080000;
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GL_ALL_ATTRIB_BITS = $FFFFFFFF;
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{ ClearBufferMask }
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{ GL_COLOR_BUFFER_BIT }
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{ GL_ACCUM_BUFFER_BIT }
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{ GL_STENCIL_BUFFER_BIT }
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{ GL_DEPTH_BUFFER_BIT }
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{ ClientAttribMask }
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GL_CLIENT_PIXEL_STORE_BIT = $00000001;
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GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
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GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
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{ Boolean }
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GL_FALSE = 0;
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GL_TRUE = 1;
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{ BeginMode }
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GL_POINTS = $0000;
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GL_LINES = $0001;
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GL_LINE_LOOP = $0002;
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GL_LINE_STRIP = $0003;
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GL_TRIANGLES = $0004;
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GL_TRIANGLE_STRIP = $0005;
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GL_TRIANGLE_FAN = $0006;
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GL_QUADS = $0007;
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GL_QUAD_STRIP = $0008;
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GL_POLYGON = $0009;
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{ AccumOp }
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GL_ACCUM = $0100;
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GL_LOAD = $0101;
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GL_RETURN = $0102;
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GL_MULT = $0103;
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GL_ADD = $0104;
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{ AlphaFunction }
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GL_NEVER = $0200;
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GL_LESS = $0201;
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GL_EQUAL = $0202;
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GL_LEQUAL = $0203;
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GL_GREATER = $0204;
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GL_NOTEQUAL = $0205;
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GL_GEQUAL = $0206;
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GL_ALWAYS = $0207;
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{ BlendingFactorDest }
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GL_ZERO = 0;
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GL_ONE = 1;
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GL_SRC_COLOR = $0300;
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GL_ONE_MINUS_SRC_COLOR = $0301;
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GL_SRC_ALPHA = $0302;
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GL_ONE_MINUS_SRC_ALPHA = $0303;
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GL_DST_ALPHA = $0304;
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GL_ONE_MINUS_DST_ALPHA = $0305;
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{ BlendingFactorSrc }
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{ GL_ZERO }
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{ GL_ONE }
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GL_DST_COLOR = $0306;
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GL_ONE_MINUS_DST_COLOR = $0307;
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GL_SRC_ALPHA_SATURATE = $0308;
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{ GL_SRC_ALPHA }
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{ GL_ONE_MINUS_SRC_ALPHA }
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{ GL_DST_ALPHA }
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{ GL_ONE_MINUS_DST_ALPHA }
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{ ColorMaterialFace }
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{ GL_FRONT }
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{ GL_BACK }
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{ GL_FRONT_AND_BACK }
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{ ColorMaterialParameter }
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{ GL_AMBIENT }
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{ GL_DIFFUSE }
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{ GL_SPECULAR }
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{ GL_EMISSION }
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{ GL_AMBIENT_AND_DIFFUSE }
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{ ColorPointerType }
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{ GL_BYTE }
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{ GL_UNSIGNED_BYTE }
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{ GL_SHORT }
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{ GL_UNSIGNED_SHORT }
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{ GL_INT }
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{ GL_UNSIGNED_INT }
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{ GL_FLOAT }
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{ GL_DOUBLE }
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{ CullFaceMode }
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{ GL_FRONT }
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{ GL_BACK }
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{ GL_FRONT_AND_BACK }
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{ DepthFunction }
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{ GL_NEVER }
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{ GL_LESS }
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{ GL_EQUAL }
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{ GL_LEQUAL }
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{ GL_GREATER }
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{ GL_NOTEQUAL }
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{ GL_GEQUAL }
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{ GL_ALWAYS }
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{ DrawBufferMode }
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GL_NONE = 0;
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GL_FRONT_LEFT = $0400;
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GL_FRONT_RIGHT = $0401;
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GL_BACK_LEFT = $0402;
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GL_BACK_RIGHT = $0403;
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GL_FRONT = $0404;
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GL_BACK = $0405;
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GL_LEFT = $0406;
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GL_RIGHT = $0407;
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GL_FRONT_AND_BACK = $0408;
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GL_AUX0 = $0409;
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GL_AUX1 = $040A;
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GL_AUX2 = $040B;
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GL_AUX3 = $040C;
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{ EnableCap }
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{ GL_FOG }
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{ GL_LIGHTING }
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{ GL_TEXTURE_1D }
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{ GL_TEXTURE_2D }
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{ GL_LINE_STIPPLE }
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{ GL_POLYGON_STIPPLE }
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{ GL_CULL_FACE }
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{ GL_ALPHA_TEST }
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{ GL_BLEND }
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{ GL_INDEX_LOGIC_OP }
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{ GL_COLOR_LOGIC_OP }
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{ GL_DITHER }
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{ GL_STENCIL_TEST }
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{ GL_DEPTH_TEST }
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{ GL_CLIP_PLANE0 }
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{ GL_CLIP_PLANE1 }
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{ GL_CLIP_PLANE2 }
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{ GL_CLIP_PLANE3 }
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{ GL_CLIP_PLANE4 }
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{ GL_CLIP_PLANE5 }
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{ GL_LIGHT0 }
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{ GL_LIGHT1 }
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{ GL_LIGHT2 }
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{ GL_LIGHT3 }
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{ GL_LIGHT4 }
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{ GL_LIGHT5 }
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{ GL_LIGHT6 }
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{ GL_LIGHT7 }
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{ GL_TEXTURE_GEN_S }
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{ GL_TEXTURE_GEN_T }
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{ GL_TEXTURE_GEN_R }
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{ GL_TEXTURE_GEN_Q }
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{ GL_MAP1_VERTEX_3 }
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{ GL_MAP1_VERTEX_4 }
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{ GL_MAP1_COLOR_4 }
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{ GL_MAP1_INDEX }
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{ GL_MAP1_NORMAL }
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{ GL_MAP1_TEXTURE_COORD_1 }
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{ GL_MAP1_TEXTURE_COORD_2 }
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{ GL_MAP1_TEXTURE_COORD_3 }
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{ GL_MAP1_TEXTURE_COORD_4 }
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{ GL_MAP2_VERTEX_3 }
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{ GL_MAP2_VERTEX_4 }
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{ GL_MAP2_COLOR_4 }
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{ GL_MAP2_INDEX }
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{ GL_MAP2_NORMAL }
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{ GL_MAP2_TEXTURE_COORD_1 }
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{ GL_MAP2_TEXTURE_COORD_2 }
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{ GL_MAP2_TEXTURE_COORD_3 }
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{ GL_MAP2_TEXTURE_COORD_4 }
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{ GL_POINT_SMOOTH }
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{ GL_LINE_SMOOTH }
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{ GL_POLYGON_SMOOTH }
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{ GL_SCISSOR_TEST }
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{ GL_COLOR_MATERIAL }
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{ GL_NORMALIZE }
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{ GL_AUTO_NORMAL }
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{ GL_POLYGON_OFFSET_POINT }
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{ GL_POLYGON_OFFSET_LINE }
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{ GL_POLYGON_OFFSET_FILL }
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{ GL_VERTEX_ARRAY }
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{ GL_NORMAL_ARRAY }
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{ GL_COLOR_ARRAY }
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{ GL_INDEX_ARRAY }
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{ GL_TEXTURE_COORD_ARRAY }
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{ GL_EDGE_FLAG_ARRAY }
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{ ErrorCode }
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GL_NO_ERROR = 0;
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GL_INVALID_ENUM = $0500;
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GL_INVALID_VALUE = $0501;
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GL_INVALID_OPERATION = $0502;
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GL_STACK_OVERFLOW = $0503;
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GL_STACK_UNDERFLOW = $0504;
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GL_OUT_OF_MEMORY = $0505;
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GL_TABLE_TOO_LARGE = $8031;
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{ FeedbackType }
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GL_2D = $0600;
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GL_3D = $0601;
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GL_3D_COLOR = $0602;
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GL_3D_COLOR_TEXTURE = $0603;
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GL_4D_COLOR_TEXTURE = $0604;
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{ FeedBackToken }
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GL_PASS_THROUGH_TOKEN = $0700;
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GL_POINT_TOKEN = $0701;
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GL_LINE_TOKEN = $0702;
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GL_POLYGON_TOKEN = $0703;
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GL_BITMAP_TOKEN = $0704;
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GL_DRAW_PIXEL_TOKEN = $0705;
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GL_COPY_PIXEL_TOKEN = $0706;
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GL_LINE_RESET_TOKEN = $0707;
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{ FogMode }
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{ GL_LINEAR }
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GL_EXP = $0800;
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GL_EXP2 = $0801;
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{ FogParameter }
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{ GL_FOG_COLOR }
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{ GL_FOG_DENSITY }
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{ GL_FOG_END }
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{ GL_FOG_INDEX }
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{ GL_FOG_MODE }
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{ GL_FOG_START }
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{ FrontFaceDirection }
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GL_CW = $0900;
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GL_CCW = $0901;
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{ GetColorTableParameterPNameEXT }
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{ GL_COLOR_TABLE_FORMAT_EXT }
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{ GL_COLOR_TABLE_WIDTH_EXT }
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{ GL_COLOR_TABLE_RED_SIZE_EXT }
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{ GL_COLOR_TABLE_GREEN_SIZE_EXT }
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{ GL_COLOR_TABLE_BLUE_SIZE_EXT }
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{ GL_COLOR_TABLE_ALPHA_SIZE_EXT }
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{ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT }
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{ GL_COLOR_TABLE_INTENSITY_SIZE_EXT }
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{ GetMapQuery }
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GL_COEFF = $0A00;
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GL_ORDER = $0A01;
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GL_DOMAIN = $0A02;
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{ GetPixelMap }
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GL_PIXEL_MAP_I_TO_I = $0C70;
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GL_PIXEL_MAP_S_TO_S = $0C71;
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GL_PIXEL_MAP_I_TO_R = $0C72;
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GL_PIXEL_MAP_I_TO_G = $0C73;
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GL_PIXEL_MAP_I_TO_B = $0C74;
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GL_PIXEL_MAP_I_TO_A = $0C75;
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GL_PIXEL_MAP_R_TO_R = $0C76;
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GL_PIXEL_MAP_G_TO_G = $0C77;
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GL_PIXEL_MAP_B_TO_B = $0C78;
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GL_PIXEL_MAP_A_TO_A = $0C79;
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{ GetPointervPName }
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GL_VERTEX_ARRAY_POINTER = $808E;
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GL_NORMAL_ARRAY_POINTER = $808F;
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GL_COLOR_ARRAY_POINTER = $8090;
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GL_INDEX_ARRAY_POINTER = $8091;
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GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
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GL_EDGE_FLAG_ARRAY_POINTER = $8093;
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{ GetPName }
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GL_CURRENT_COLOR = $0B00;
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GL_CURRENT_INDEX = $0B01;
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GL_CURRENT_NORMAL = $0B02;
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GL_CURRENT_TEXTURE_COORDS = $0B03;
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GL_CURRENT_RASTER_COLOR = $0B04;
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GL_CURRENT_RASTER_INDEX = $0B05;
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GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
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GL_CURRENT_RASTER_POSITION = $0B07;
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GL_CURRENT_RASTER_POSITION_VALID = $0B08;
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GL_CURRENT_RASTER_DISTANCE = $0B09;
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GL_POINT_SMOOTH = $0B10;
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GL_POINT_SIZE = $0B11;
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GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
|
|
GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
|
|
GL_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE;
|
|
GL_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY;
|
|
GL_LINE_SMOOTH = $0B20;
|
|
GL_LINE_WIDTH = $0B21;
|
|
GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
|
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
|
|
GL_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE;
|
|
GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY;
|
|
GL_LINE_STIPPLE = $0B24;
|
|
GL_LINE_STIPPLE_PATTERN = $0B25;
|
|
GL_LINE_STIPPLE_REPEAT = $0B26;
|
|
GL_LIST_MODE = $0B30;
|
|
GL_MAX_LIST_NESTING = $0B31;
|
|
GL_LIST_BASE = $0B32;
|
|
GL_LIST_INDEX = $0B33;
|
|
GL_POLYGON_MODE = $0B40;
|
|
GL_POLYGON_SMOOTH = $0B41;
|
|
GL_POLYGON_STIPPLE = $0B42;
|
|
GL_EDGE_FLAG = $0B43;
|
|
GL_CULL_FACE = $0B44;
|
|
GL_CULL_FACE_MODE = $0B45;
|
|
GL_FRONT_FACE = $0B46;
|
|
GL_LIGHTING = $0B50;
|
|
GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
|
|
GL_LIGHT_MODEL_TWO_SIDE = $0B52;
|
|
GL_LIGHT_MODEL_AMBIENT = $0B53;
|
|
GL_SHADE_MODEL = $0B54;
|
|
GL_COLOR_MATERIAL_FACE = $0B55;
|
|
GL_COLOR_MATERIAL_PARAMETER = $0B56;
|
|
GL_COLOR_MATERIAL = $0B57;
|
|
GL_FOG = $0B60;
|
|
GL_FOG_INDEX = $0B61;
|
|
GL_FOG_DENSITY = $0B62;
|
|
GL_FOG_START = $0B63;
|
|
GL_FOG_END = $0B64;
|
|
GL_FOG_MODE = $0B65;
|
|
GL_FOG_COLOR = $0B66;
|
|
GL_DEPTH_RANGE = $0B70;
|
|
GL_DEPTH_TEST = $0B71;
|
|
GL_DEPTH_WRITEMASK = $0B72;
|
|
GL_DEPTH_CLEAR_VALUE = $0B73;
|
|
GL_DEPTH_FUNC = $0B74;
|
|
GL_ACCUM_CLEAR_VALUE = $0B80;
|
|
GL_STENCIL_TEST = $0B90;
|
|
GL_STENCIL_CLEAR_VALUE = $0B91;
|
|
GL_STENCIL_FUNC = $0B92;
|
|
GL_STENCIL_VALUE_MASK = $0B93;
|
|
GL_STENCIL_FAIL = $0B94;
|
|
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
|
|
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
|
|
GL_STENCIL_REF = $0B97;
|
|
GL_STENCIL_WRITEMASK = $0B98;
|
|
GL_MATRIX_MODE = $0BA0;
|
|
GL_NORMALIZE = $0BA1;
|
|
GL_VIEWPORT = $0BA2;
|
|
GL_MODELVIEW_STACK_DEPTH = $0BA3;
|
|
GL_PROJECTION_STACK_DEPTH = $0BA4;
|
|
GL_TEXTURE_STACK_DEPTH = $0BA5;
|
|
GL_MODELVIEW_MATRIX = $0BA6;
|
|
GL_PROJECTION_MATRIX = $0BA7;
|
|
GL_TEXTURE_MATRIX = $0BA8;
|
|
GL_ATTRIB_STACK_DEPTH = $0BB0;
|
|
GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
|
|
GL_ALPHA_TEST = $0BC0;
|
|
GL_ALPHA_TEST_FUNC = $0BC1;
|
|
GL_ALPHA_TEST_REF = $0BC2;
|
|
GL_DITHER = $0BD0;
|
|
GL_BLEND_DST = $0BE0;
|
|
GL_BLEND_SRC = $0BE1;
|
|
GL_BLEND = $0BE2;
|
|
GL_LOGIC_OP_MODE = $0BF0;
|
|
GL_INDEX_LOGIC_OP = $0BF1;
|
|
GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
|
|
GL_COLOR_LOGIC_OP = $0BF2;
|
|
GL_AUX_BUFFERS = $0C00;
|
|
GL_DRAW_BUFFER = $0C01;
|
|
GL_READ_BUFFER = $0C02;
|
|
GL_SCISSOR_BOX = $0C10;
|
|
GL_SCISSOR_TEST = $0C11;
|
|
GL_INDEX_CLEAR_VALUE = $0C20;
|
|
GL_INDEX_WRITEMASK = $0C21;
|
|
GL_COLOR_CLEAR_VALUE = $0C22;
|
|
GL_COLOR_WRITEMASK = $0C23;
|
|
GL_INDEX_MODE = $0C30;
|
|
GL_RGBA_MODE = $0C31;
|
|
GL_DOUBLEBUFFER = $0C32;
|
|
GL_STEREO = $0C33;
|
|
GL_RENDER_MODE = $0C40;
|
|
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
|
|
GL_POINT_SMOOTH_HINT = $0C51;
|
|
GL_LINE_SMOOTH_HINT = $0C52;
|
|
GL_POLYGON_SMOOTH_HINT = $0C53;
|
|
GL_FOG_HINT = $0C54;
|
|
GL_TEXTURE_GEN_S = $0C60;
|
|
GL_TEXTURE_GEN_T = $0C61;
|
|
GL_TEXTURE_GEN_R = $0C62;
|
|
GL_TEXTURE_GEN_Q = $0C63;
|
|
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
|
|
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
|
|
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
|
|
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
|
|
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
|
|
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
|
|
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
|
|
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
|
|
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
|
|
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
|
|
GL_UNPACK_SWAP_BYTES = $0CF0;
|
|
GL_UNPACK_LSB_FIRST = $0CF1;
|
|
GL_UNPACK_ROW_LENGTH = $0CF2;
|
|
GL_UNPACK_SKIP_ROWS = $0CF3;
|
|
GL_UNPACK_SKIP_PIXELS = $0CF4;
|
|
GL_UNPACK_ALIGNMENT = $0CF5;
|
|
GL_PACK_SWAP_BYTES = $0D00;
|
|
GL_PACK_LSB_FIRST = $0D01;
|
|
GL_PACK_ROW_LENGTH = $0D02;
|
|
GL_PACK_SKIP_ROWS = $0D03;
|
|
GL_PACK_SKIP_PIXELS = $0D04;
|
|
GL_PACK_ALIGNMENT = $0D05;
|
|
GL_MAP_COLOR = $0D10;
|
|
GL_MAP_STENCIL = $0D11;
|
|
GL_INDEX_SHIFT = $0D12;
|
|
GL_INDEX_OFFSET = $0D13;
|
|
GL_RED_SCALE = $0D14;
|
|
GL_RED_BIAS = $0D15;
|
|
GL_ZOOM_X = $0D16;
|
|
GL_ZOOM_Y = $0D17;
|
|
GL_GREEN_SCALE = $0D18;
|
|
GL_GREEN_BIAS = $0D19;
|
|
GL_BLUE_SCALE = $0D1A;
|
|
GL_BLUE_BIAS = $0D1B;
|
|
GL_ALPHA_SCALE = $0D1C;
|
|
GL_ALPHA_BIAS = $0D1D;
|
|
GL_DEPTH_SCALE = $0D1E;
|
|
GL_DEPTH_BIAS = $0D1F;
|
|
GL_MAX_EVAL_ORDER = $0D30;
|
|
GL_MAX_LIGHTS = $0D31;
|
|
GL_MAX_CLIP_PLANES = $0D32;
|
|
GL_MAX_TEXTURE_SIZE = $0D33;
|
|
GL_MAX_PIXEL_MAP_TABLE = $0D34;
|
|
GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
|
|
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
|
|
GL_MAX_NAME_STACK_DEPTH = $0D37;
|
|
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
|
|
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
|
|
GL_MAX_VIEWPORT_DIMS = $0D3A;
|
|
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
|
|
GL_SUBPIXEL_BITS = $0D50;
|
|
GL_INDEX_BITS = $0D51;
|
|
GL_RED_BITS = $0D52;
|
|
GL_GREEN_BITS = $0D53;
|
|
GL_BLUE_BITS = $0D54;
|
|
GL_ALPHA_BITS = $0D55;
|
|
GL_DEPTH_BITS = $0D56;
|
|
GL_STENCIL_BITS = $0D57;
|
|
GL_ACCUM_RED_BITS = $0D58;
|
|
GL_ACCUM_GREEN_BITS = $0D59;
|
|
GL_ACCUM_BLUE_BITS = $0D5A;
|
|
GL_ACCUM_ALPHA_BITS = $0D5B;
|
|
GL_NAME_STACK_DEPTH = $0D70;
|
|
GL_AUTO_NORMAL = $0D80;
|
|
GL_MAP1_COLOR_4 = $0D90;
|
|
GL_MAP1_INDEX = $0D91;
|
|
GL_MAP1_NORMAL = $0D92;
|
|
GL_MAP1_TEXTURE_COORD_1 = $0D93;
|
|
GL_MAP1_TEXTURE_COORD_2 = $0D94;
|
|
GL_MAP1_TEXTURE_COORD_3 = $0D95;
|
|
GL_MAP1_TEXTURE_COORD_4 = $0D96;
|
|
GL_MAP1_VERTEX_3 = $0D97;
|
|
GL_MAP1_VERTEX_4 = $0D98;
|
|
GL_MAP2_COLOR_4 = $0DB0;
|
|
GL_MAP2_INDEX = $0DB1;
|
|
GL_MAP2_NORMAL = $0DB2;
|
|
GL_MAP2_TEXTURE_COORD_1 = $0DB3;
|
|
GL_MAP2_TEXTURE_COORD_2 = $0DB4;
|
|
GL_MAP2_TEXTURE_COORD_3 = $0DB5;
|
|
GL_MAP2_TEXTURE_COORD_4 = $0DB6;
|
|
GL_MAP2_VERTEX_3 = $0DB7;
|
|
GL_MAP2_VERTEX_4 = $0DB8;
|
|
GL_MAP1_GRID_DOMAIN = $0DD0;
|
|
GL_MAP1_GRID_SEGMENTS = $0DD1;
|
|
GL_MAP2_GRID_DOMAIN = $0DD2;
|
|
GL_MAP2_GRID_SEGMENTS = $0DD3;
|
|
GL_TEXTURE_1D = $0DE0;
|
|
GL_TEXTURE_2D = $0DE1;
|
|
GL_FEEDBACK_BUFFER_POINTER = $0DF0;
|
|
GL_FEEDBACK_BUFFER_SIZE = $0DF1;
|
|
GL_FEEDBACK_BUFFER_TYPE = $0DF2;
|
|
GL_SELECTION_BUFFER_POINTER = $0DF3;
|
|
GL_SELECTION_BUFFER_SIZE = $0DF4;
|
|
GL_POLYGON_OFFSET_UNITS = $2A00;
|
|
GL_POLYGON_OFFSET_POINT = $2A01;
|
|
GL_POLYGON_OFFSET_LINE = $2A02;
|
|
GL_POLYGON_OFFSET_FILL = $8037;
|
|
GL_POLYGON_OFFSET_FACTOR = $8038;
|
|
GL_TEXTURE_BINDING_1D = $8068;
|
|
GL_TEXTURE_BINDING_2D = $8069;
|
|
GL_TEXTURE_BINDING_3D = $806A;
|
|
GL_VERTEX_ARRAY = $8074;
|
|
GL_NORMAL_ARRAY = $8075;
|
|
GL_COLOR_ARRAY = $8076;
|
|
GL_INDEX_ARRAY = $8077;
|
|
GL_TEXTURE_COORD_ARRAY = $8078;
|
|
GL_EDGE_FLAG_ARRAY = $8079;
|
|
GL_VERTEX_ARRAY_SIZE = $807A;
|
|
GL_VERTEX_ARRAY_TYPE = $807B;
|
|
GL_VERTEX_ARRAY_STRIDE = $807C;
|
|
GL_NORMAL_ARRAY_TYPE = $807E;
|
|
GL_NORMAL_ARRAY_STRIDE = $807F;
|
|
GL_COLOR_ARRAY_SIZE = $8081;
|
|
GL_COLOR_ARRAY_TYPE = $8082;
|
|
GL_COLOR_ARRAY_STRIDE = $8083;
|
|
GL_INDEX_ARRAY_TYPE = $8085;
|
|
GL_INDEX_ARRAY_STRIDE = $8086;
|
|
GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
|
|
GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
|
|
GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
|
|
{ GL_VERTEX_ARRAY_COUNT_EXT }
|
|
{ GL_NORMAL_ARRAY_COUNT_EXT }
|
|
{ GL_COLOR_ARRAY_COUNT_EXT }
|
|
{ GL_INDEX_ARRAY_COUNT_EXT }
|
|
{ GL_TEXTURE_COORD_ARRAY_COUNT_EXT }
|
|
{ GL_EDGE_FLAG_ARRAY_COUNT_EXT }
|
|
{ GL_ARRAY_ELEMENT_LOCK_COUNT_EXT }
|
|
{ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT }
|
|
{ GetTextureParameter }
|
|
{ GL_TEXTURE_MAG_FILTER }
|
|
{ GL_TEXTURE_MIN_FILTER }
|
|
{ GL_TEXTURE_WRAP_S }
|
|
{ GL_TEXTURE_WRAP_T }
|
|
GL_TEXTURE_WIDTH = $1000;
|
|
GL_TEXTURE_HEIGHT = $1001;
|
|
GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
|
GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
|
|
GL_TEXTURE_BORDER_COLOR = $1004;
|
|
GL_TEXTURE_BORDER = $1005;
|
|
GL_TEXTURE_RED_SIZE = $805C;
|
|
GL_TEXTURE_GREEN_SIZE = $805D;
|
|
GL_TEXTURE_BLUE_SIZE = $805E;
|
|
GL_TEXTURE_ALPHA_SIZE = $805F;
|
|
GL_TEXTURE_LUMINANCE_SIZE = $8060;
|
|
GL_TEXTURE_INTENSITY_SIZE = $8061;
|
|
GL_TEXTURE_PRIORITY = $8066;
|
|
GL_TEXTURE_RESIDENT = $8067;
|
|
{ HintMode }
|
|
GL_DONT_CARE = $1100;
|
|
GL_FASTEST = $1101;
|
|
GL_NICEST = $1102;
|
|
{ HintTarget }
|
|
{ GL_PERSPECTIVE_CORRECTION_HINT }
|
|
{ GL_POINT_SMOOTH_HINT }
|
|
{ GL_LINE_SMOOTH_HINT }
|
|
{ GL_POLYGON_SMOOTH_HINT }
|
|
{ GL_FOG_HINT }
|
|
{ IndexMaterialParameterSGI }
|
|
{ GL_INDEX_OFFSET }
|
|
{ IndexPointerType }
|
|
{ GL_SHORT }
|
|
{ GL_INT }
|
|
{ GL_FLOAT }
|
|
{ GL_DOUBLE }
|
|
{ IndexFunctionSGI }
|
|
{ GL_NEVER }
|
|
{ GL_LESS }
|
|
{ GL_EQUAL }
|
|
{ GL_LEQUAL }
|
|
{ GL_GREATER }
|
|
{ GL_NOTEQUAL }
|
|
{ GL_GEQUAL }
|
|
{ GL_ALWAYS }
|
|
{ LightModelParameter }
|
|
{ GL_LIGHT_MODEL_AMBIENT }
|
|
{ GL_LIGHT_MODEL_LOCAL_VIEWER }
|
|
{ GL_LIGHT_MODEL_TWO_SIDE }
|
|
{ LightParameter }
|
|
GL_AMBIENT = $1200;
|
|
GL_DIFFUSE = $1201;
|
|
GL_SPECULAR = $1202;
|
|
GL_POSITION = $1203;
|
|
GL_SPOT_DIRECTION = $1204;
|
|
GL_SPOT_EXPONENT = $1205;
|
|
GL_SPOT_CUTOFF = $1206;
|
|
GL_CONSTANT_ATTENUATION = $1207;
|
|
GL_LINEAR_ATTENUATION = $1208;
|
|
GL_QUADRATIC_ATTENUATION = $1209;
|
|
{ ListMode }
|
|
GL_COMPILE = $1300;
|
|
GL_COMPILE_AND_EXECUTE = $1301;
|
|
{ DataType }
|
|
GL_BYTE = $1400;
|
|
GL_UNSIGNED_BYTE = $1401;
|
|
GL_SHORT = $1402;
|
|
GL_UNSIGNED_SHORT = $1403;
|
|
GL_INT = $1404;
|
|
GL_UNSIGNED_INT = $1405;
|
|
GL_FLOAT = $1406;
|
|
GL_2_BYTES = $1407;
|
|
GL_3_BYTES = $1408;
|
|
GL_4_BYTES = $1409;
|
|
GL_DOUBLE = $140A;
|
|
GL_DOUBLE_EXT = $140A;
|
|
{ ListNameType }
|
|
{ GL_BYTE }
|
|
{ GL_UNSIGNED_BYTE }
|
|
{ GL_SHORT }
|
|
{ GL_UNSIGNED_SHORT }
|
|
{ GL_INT }
|
|
{ GL_UNSIGNED_INT }
|
|
{ GL_FLOAT }
|
|
{ GL_2_BYTES }
|
|
{ GL_3_BYTES }
|
|
{ GL_4_BYTES }
|
|
{ LogicOp }
|
|
GL_CLEAR = $1500;
|
|
GL_AND = $1501;
|
|
GL_AND_REVERSE = $1502;
|
|
GL_COPY = $1503;
|
|
GL_AND_INVERTED = $1504;
|
|
GL_NOOP = $1505;
|
|
GL_XOR = $1506;
|
|
GL_OR = $1507;
|
|
GL_NOR = $1508;
|
|
GL_EQUIV = $1509;
|
|
GL_INVERT = $150A;
|
|
GL_OR_REVERSE = $150B;
|
|
GL_COPY_INVERTED = $150C;
|
|
GL_OR_INVERTED = $150D;
|
|
GL_NAND = $150E;
|
|
GL_SET = $150F;
|
|
{ MapTarget }
|
|
{ GL_MAP1_COLOR_4 }
|
|
{ GL_MAP1_INDEX }
|
|
{ GL_MAP1_NORMAL }
|
|
{ GL_MAP1_TEXTURE_COORD_1 }
|
|
{ GL_MAP1_TEXTURE_COORD_2 }
|
|
{ GL_MAP1_TEXTURE_COORD_3 }
|
|
{ GL_MAP1_TEXTURE_COORD_4 }
|
|
{ GL_MAP1_VERTEX_3 }
|
|
{ GL_MAP1_VERTEX_4 }
|
|
{ GL_MAP2_COLOR_4 }
|
|
{ GL_MAP2_INDEX }
|
|
{ GL_MAP2_NORMAL }
|
|
{ GL_MAP2_TEXTURE_COORD_1 }
|
|
{ GL_MAP2_TEXTURE_COORD_2 }
|
|
{ GL_MAP2_TEXTURE_COORD_3 }
|
|
{ GL_MAP2_TEXTURE_COORD_4 }
|
|
{ GL_MAP2_VERTEX_3 }
|
|
{ GL_MAP2_VERTEX_4 }
|
|
{ MaterialFace }
|
|
{ GL_FRONT }
|
|
{ GL_BACK }
|
|
{ GL_FRONT_AND_BACK }
|
|
{ MaterialParameter }
|
|
GL_EMISSION = $1600;
|
|
GL_SHININESS = $1601;
|
|
GL_AMBIENT_AND_DIFFUSE = $1602;
|
|
GL_COLOR_INDEXES = $1603;
|
|
{ GL_AMBIENT }
|
|
{ GL_DIFFUSE }
|
|
{ GL_SPECULAR }
|
|
{ MatrixMode }
|
|
GL_MODELVIEW = $1700;
|
|
GL_PROJECTION = $1701;
|
|
GL_TEXTURE = $1702;
|
|
{ MeshMode1 }
|
|
{ GL_POINT }
|
|
{ GL_LINE }
|
|
{ MeshMode2 }
|
|
{ GL_POINT }
|
|
{ GL_LINE }
|
|
{ GL_FILL }
|
|
{ NormalPointerType }
|
|
{ GL_BYTE }
|
|
{ GL_SHORT }
|
|
{ GL_INT }
|
|
{ GL_FLOAT }
|
|
{ GL_DOUBLE }
|
|
{ PixelCopyType }
|
|
GL_COLOR = $1800;
|
|
GL_DEPTH = $1801;
|
|
GL_STENCIL = $1802;
|
|
{ PixelFormat }
|
|
GL_COLOR_INDEX = $1900;
|
|
GL_STENCIL_INDEX = $1901;
|
|
GL_DEPTH_COMPONENT = $1902;
|
|
GL_RED = $1903;
|
|
GL_GREEN = $1904;
|
|
GL_BLUE = $1905;
|
|
GL_ALPHA = $1906;
|
|
GL_RGB = $1907;
|
|
GL_RGBA = $1908;
|
|
GL_LUMINANCE = $1909;
|
|
GL_LUMINANCE_ALPHA = $190A;
|
|
{ GL_ABGR_EXT }
|
|
{ GL_BGR_EXT }
|
|
{ GL_BGRA_EXT }
|
|
{ PixelMap }
|
|
{ GL_PIXEL_MAP_I_TO_I }
|
|
{ GL_PIXEL_MAP_S_TO_S }
|
|
{ GL_PIXEL_MAP_I_TO_R }
|
|
{ GL_PIXEL_MAP_I_TO_G }
|
|
{ GL_PIXEL_MAP_I_TO_B }
|
|
{ GL_PIXEL_MAP_I_TO_A }
|
|
{ GL_PIXEL_MAP_R_TO_R }
|
|
{ GL_PIXEL_MAP_G_TO_G }
|
|
{ GL_PIXEL_MAP_B_TO_B }
|
|
{ GL_PIXEL_MAP_A_TO_A }
|
|
{ PixelStoreParameter }
|
|
{ GL_UNPACK_SWAP_BYTES }
|
|
{ GL_UNPACK_LSB_FIRST }
|
|
{ GL_UNPACK_ROW_LENGTH }
|
|
{ GL_UNPACK_SKIP_ROWS }
|
|
{ GL_UNPACK_SKIP_PIXELS }
|
|
{ GL_UNPACK_ALIGNMENT }
|
|
{ GL_PACK_SWAP_BYTES }
|
|
{ GL_PACK_LSB_FIRST }
|
|
{ GL_PACK_ROW_LENGTH }
|
|
{ GL_PACK_SKIP_ROWS }
|
|
{ GL_PACK_SKIP_PIXELS }
|
|
{ GL_PACK_ALIGNMENT }
|
|
{ PixelTransferParameter }
|
|
{ GL_MAP_COLOR }
|
|
{ GL_MAP_STENCIL }
|
|
{ GL_INDEX_SHIFT }
|
|
{ GL_INDEX_OFFSET }
|
|
{ GL_RED_SCALE }
|
|
{ GL_RED_BIAS }
|
|
{ GL_GREEN_SCALE }
|
|
{ GL_GREEN_BIAS }
|
|
{ GL_BLUE_SCALE }
|
|
{ GL_BLUE_BIAS }
|
|
{ GL_ALPHA_SCALE }
|
|
{ GL_ALPHA_BIAS }
|
|
{ GL_DEPTH_SCALE }
|
|
{ GL_DEPTH_BIAS }
|
|
{ PixelType }
|
|
GL_BITMAP = $1A00;
|
|
{ GL_BYTE }
|
|
{ GL_UNSIGNED_BYTE }
|
|
{ GL_SHORT }
|
|
{ GL_UNSIGNED_SHORT }
|
|
{ GL_INT }
|
|
{ GL_UNSIGNED_INT }
|
|
{ GL_FLOAT }
|
|
{ GL_UNSIGNED_BYTE_3_3_2_EXT }
|
|
{ GL_UNSIGNED_SHORT_4_4_4_4_EXT }
|
|
{ GL_UNSIGNED_SHORT_5_5_5_1_EXT }
|
|
{ GL_UNSIGNED_INT_8_8_8_8_EXT }
|
|
{ GL_UNSIGNED_INT_10_10_10_2_EXT }
|
|
{ PolygonMode }
|
|
GL_POINT = $1B00;
|
|
GL_LINE = $1B01;
|
|
GL_FILL = $1B02;
|
|
{ ReadBufferMode }
|
|
{ GL_FRONT_LEFT }
|
|
{ GL_FRONT_RIGHT }
|
|
{ GL_BACK_LEFT }
|
|
{ GL_BACK_RIGHT }
|
|
{ GL_FRONT }
|
|
{ GL_BACK }
|
|
{ GL_LEFT }
|
|
{ GL_RIGHT }
|
|
{ GL_AUX0 }
|
|
{ GL_AUX1 }
|
|
{ GL_AUX2 }
|
|
{ GL_AUX3 }
|
|
{ RenderingMode }
|
|
GL_RENDER = $1C00;
|
|
GL_FEEDBACK = $1C01;
|
|
GL_SELECT = $1C02;
|
|
{ ShadingModel }
|
|
GL_FLAT = $1D00;
|
|
GL_SMOOTH = $1D01;
|
|
{ StencilFunction }
|
|
{ GL_NEVER }
|
|
{ GL_LESS }
|
|
{ GL_EQUAL }
|
|
{ GL_LEQUAL }
|
|
{ GL_GREATER }
|
|
{ GL_NOTEQUAL }
|
|
{ GL_GEQUAL }
|
|
{ GL_ALWAYS }
|
|
{ StencilOp }
|
|
{ GL_ZERO }
|
|
GL_KEEP = $1E00;
|
|
GL_REPLACE = $1E01;
|
|
GL_INCR = $1E02;
|
|
GL_DECR = $1E03;
|
|
{ GL_INVERT }
|
|
{ StringName }
|
|
GL_VENDOR = $1F00;
|
|
GL_RENDERER = $1F01;
|
|
GL_VERSION = $1F02;
|
|
GL_EXTENSIONS = $1F03;
|
|
{ TexCoordPointerType }
|
|
{ GL_SHORT }
|
|
{ GL_INT }
|
|
{ GL_FLOAT }
|
|
{ GL_DOUBLE }
|
|
{ TextureCoordName }
|
|
GL_S = $2000;
|
|
GL_T = $2001;
|
|
GL_R = $2002;
|
|
GL_Q = $2003;
|
|
{ TextureEnvMode }
|
|
GL_MODULATE = $2100;
|
|
GL_DECAL = $2101;
|
|
{ GL_BLEND }
|
|
{ GL_REPLACE }
|
|
{ GL_ADD }
|
|
{ TextureEnvParameter }
|
|
GL_TEXTURE_ENV_MODE = $2200;
|
|
GL_TEXTURE_ENV_COLOR = $2201;
|
|
{ TextureEnvTarget }
|
|
GL_TEXTURE_ENV = $2300;
|
|
{ TextureGenMode }
|
|
GL_EYE_LINEAR = $2400;
|
|
GL_OBJECT_LINEAR = $2401;
|
|
GL_SPHERE_MAP = $2402;
|
|
{ TextureGenParameter }
|
|
GL_TEXTURE_GEN_MODE = $2500;
|
|
GL_OBJECT_PLANE = $2501;
|
|
GL_EYE_PLANE = $2502;
|
|
{ TextureMagFilter }
|
|
GL_NEAREST = $2600;
|
|
GL_LINEAR = $2601;
|
|
{ TextureMinFilter }
|
|
{ GL_NEAREST }
|
|
{ GL_LINEAR }
|
|
GL_NEAREST_MIPMAP_NEAREST = $2700;
|
|
GL_LINEAR_MIPMAP_NEAREST = $2701;
|
|
GL_NEAREST_MIPMAP_LINEAR = $2702;
|
|
GL_LINEAR_MIPMAP_LINEAR = $2703;
|
|
{ TextureParameterName }
|
|
GL_TEXTURE_MAG_FILTER = $2800;
|
|
GL_TEXTURE_MIN_FILTER = $2801;
|
|
GL_TEXTURE_WRAP_S = $2802;
|
|
GL_TEXTURE_WRAP_T = $2803;
|
|
{ GL_TEXTURE_BORDER_COLOR }
|
|
{ GL_TEXTURE_PRIORITY }
|
|
{ TextureTarget }
|
|
{ GL_TEXTURE_1D }
|
|
{ GL_TEXTURE_2D }
|
|
GL_PROXY_TEXTURE_1D = $8063;
|
|
GL_PROXY_TEXTURE_2D = $8064;
|
|
{ TextureWrapMode }
|
|
GL_CLAMP = $2900;
|
|
GL_REPEAT = $2901;
|
|
{ PixelInternalFormat }
|
|
GL_R3_G3_B2 = $2A10;
|
|
GL_ALPHA4 = $803B;
|
|
GL_ALPHA8 = $803C;
|
|
GL_ALPHA12 = $803D;
|
|
GL_ALPHA16 = $803E;
|
|
GL_LUMINANCE4 = $803F;
|
|
GL_LUMINANCE8 = $8040;
|
|
GL_LUMINANCE12 = $8041;
|
|
GL_LUMINANCE16 = $8042;
|
|
GL_LUMINANCE4_ALPHA4 = $8043;
|
|
GL_LUMINANCE6_ALPHA2 = $8044;
|
|
GL_LUMINANCE8_ALPHA8 = $8045;
|
|
GL_LUMINANCE12_ALPHA4 = $8046;
|
|
GL_LUMINANCE12_ALPHA12 = $8047;
|
|
GL_LUMINANCE16_ALPHA16 = $8048;
|
|
GL_INTENSITY = $8049;
|
|
GL_INTENSITY4 = $804A;
|
|
GL_INTENSITY8 = $804B;
|
|
GL_INTENSITY12 = $804C;
|
|
GL_INTENSITY16 = $804D;
|
|
GL_RGB4 = $804F;
|
|
GL_RGB5 = $8050;
|
|
GL_RGB8 = $8051;
|
|
GL_RGB10 = $8052;
|
|
GL_RGB12 = $8053;
|
|
GL_RGB16 = $8054;
|
|
GL_RGBA2 = $8055;
|
|
GL_RGBA4 = $8056;
|
|
GL_RGB5_A1 = $8057;
|
|
GL_RGBA8 = $8058;
|
|
GL_RGB10_A2 = $8059;
|
|
GL_RGBA12 = $805A;
|
|
GL_RGBA16 = $805B;
|
|
{ GL_COLOR_INDEX1_EXT }
|
|
{ GL_COLOR_INDEX2_EXT }
|
|
{ GL_COLOR_INDEX4_EXT }
|
|
{ GL_COLOR_INDEX8_EXT }
|
|
{ GL_COLOR_INDEX12_EXT }
|
|
{ GL_COLOR_INDEX16_EXT }
|
|
{ InterleavedArrayFormat }
|
|
GL_V2F = $2A20;
|
|
GL_V3F = $2A21;
|
|
GL_C4UB_V2F = $2A22;
|
|
GL_C4UB_V3F = $2A23;
|
|
GL_C3F_V3F = $2A24;
|
|
GL_N3F_V3F = $2A25;
|
|
GL_C4F_N3F_V3F = $2A26;
|
|
GL_T2F_V3F = $2A27;
|
|
GL_T4F_V4F = $2A28;
|
|
GL_T2F_C4UB_V3F = $2A29;
|
|
GL_T2F_C3F_V3F = $2A2A;
|
|
GL_T2F_N3F_V3F = $2A2B;
|
|
GL_T2F_C4F_N3F_V3F = $2A2C;
|
|
GL_T4F_C4F_N3F_V4F = $2A2D;
|
|
{ VertexPointerType }
|
|
{ GL_SHORT }
|
|
{ GL_INT }
|
|
{ GL_FLOAT }
|
|
{ GL_DOUBLE }
|
|
{ ClipPlaneName }
|
|
GL_CLIP_PLANE0 = $3000;
|
|
GL_CLIP_PLANE1 = $3001;
|
|
GL_CLIP_PLANE2 = $3002;
|
|
GL_CLIP_PLANE3 = $3003;
|
|
GL_CLIP_PLANE4 = $3004;
|
|
GL_CLIP_PLANE5 = $3005;
|
|
{ LightName }
|
|
GL_LIGHT0 = $4000;
|
|
GL_LIGHT1 = $4001;
|
|
GL_LIGHT2 = $4002;
|
|
GL_LIGHT3 = $4003;
|
|
GL_LIGHT4 = $4004;
|
|
GL_LIGHT5 = $4005;
|
|
GL_LIGHT6 = $4006;
|
|
GL_LIGHT7 = $4007;
|
|
{ EXT_abgr }
|
|
GL_ABGR_EXT = $8000;
|
|
{ EXT_blend_color }
|
|
GL_CONSTANT_COLOR_EXT = $8001;
|
|
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
|
|
GL_CONSTANT_ALPHA_EXT = $8003;
|
|
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
|
|
GL_BLEND_COLOR_EXT = $8005;
|
|
{ EXT_blend_minmax }
|
|
GL_FUNC_ADD_EXT = $8006;
|
|
GL_MIN_EXT = $8007;
|
|
GL_MAX_EXT = $8008;
|
|
GL_BLEND_EQUATION_EXT = $8009;
|
|
{ EXT_blend_subtract }
|
|
GL_FUNC_SUBTRACT_EXT = $800A;
|
|
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
|
|
{ EXT_packed_pixels }
|
|
GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
|
|
GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
|
|
GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
|
|
GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
|
|
GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
|
|
{ OpenGL12 }
|
|
GL_PACK_SKIP_IMAGES = $806B;
|
|
GL_PACK_IMAGE_HEIGHT = $806C;
|
|
GL_UNPACK_SKIP_IMAGES = $806D;
|
|
GL_UNPACK_IMAGE_HEIGHT = $806E;
|
|
GL_TEXTURE_3D = $806F;
|
|
GL_PROXY_TEXTURE_3D = $8070;
|
|
GL_TEXTURE_DEPTH = $8071;
|
|
GL_TEXTURE_WRAP_R = $8072;
|
|
GL_MAX_3D_TEXTURE_SIZE = $8073;
|
|
GL_BGR = $80E0;
|
|
GL_BGRA = $80E1;
|
|
GL_UNSIGNED_BYTE_3_3_2 = $8032;
|
|
GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
|
|
GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
|
GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
|
|
GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
|
|
GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
|
|
GL_UNSIGNED_INT_8_8_8_8 = $8035;
|
|
GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
|
|
GL_UNSIGNED_INT_10_10_10_2 = $8036;
|
|
GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
|
|
GL_RESCALE_NORMAL = $803A;
|
|
GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
|
|
GL_SINGLE_COLOR = $81F9;
|
|
GL_SEPARATE_SPECULAR_COLOR = $81FA;
|
|
GL_CLAMP_TO_EDGE = $812F;
|
|
GL_TEXTURE_MIN_LOD = $813A;
|
|
GL_TEXTURE_MAX_LOD = $813B;
|
|
GL_TEXTURE_BASE_LEVEL = $813C;
|
|
GL_TEXTURE_MAX_LEVEL = $813D;
|
|
GL_MAX_ELEMENTS_VERTICES = $80E8;
|
|
GL_MAX_ELEMENTS_INDICES = $80E9;
|
|
GL_ALIASED_POINT_SIZE_RANGE = $846D;
|
|
GL_ALIASED_LINE_WIDTH_RANGE = $846E;
|
|
{ ARB_imaging }
|
|
GL_CONSTANT_COLOR = $8001;
|
|
GL_ONE_MINUS_CONSTANT_COLOR = $8002;
|
|
GL_CONSTANT_ALPHA = $8003;
|
|
GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
|
|
GL_BLEND_COLOR = $8005;
|
|
GL_FUNC_ADD = $8006;
|
|
GL_MIN = $8007;
|
|
GL_MAX = $8008;
|
|
GL_BLEND_EQUATION = $8009;
|
|
GL_FUNC_SUBTRACT = $800A;
|
|
GL_FUNC_REVERSE_SUBTRACT = $800B;
|
|
GL_COLOR_MATRIX = $80B1;
|
|
GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
|
|
GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
|
|
GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
|
|
GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
|
|
GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
|
|
GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
|
|
GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
|
|
GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
|
|
GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
|
|
GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
|
|
GL_COLOR_TABLE = $80D0;
|
|
GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
|
|
GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
|
|
GL_PROXY_COLOR_TABLE = $80D3;
|
|
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
|
|
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
|
|
GL_COLOR_TABLE_SCALE = $80D6;
|
|
GL_COLOR_TABLE_BIAS = $80D7;
|
|
GL_COLOR_TABLE_FORMAT = $80D8;
|
|
GL_COLOR_TABLE_WIDTH = $80D9;
|
|
GL_COLOR_TABLE_RED_SIZE = $80DA;
|
|
GL_COLOR_TABLE_GREEN_SIZE = $80DB;
|
|
GL_COLOR_TABLE_BLUE_SIZE = $80DC;
|
|
GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
|
|
GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
|
|
GL_CONVOLUTION_1D = $8010;
|
|
GL_CONVOLUTION_2D = $8011;
|
|
GL_SEPARABLE_2D = $8012;
|
|
GL_CONVOLUTION_BORDER_MODE = $8013;
|
|
GL_CONVOLUTION_FILTER_SCALE = $8014;
|
|
GL_CONVOLUTION_FILTER_BIAS = $8015;
|
|
GL_REDUCE = $8016;
|
|
GL_CONVOLUTION_FORMAT = $8017;
|
|
GL_CONVOLUTION_WIDTH = $8018;
|
|
GL_CONVOLUTION_HEIGHT = $8019;
|
|
GL_MAX_CONVOLUTION_WIDTH = $801A;
|
|
GL_MAX_CONVOLUTION_HEIGHT = $801B;
|
|
GL_POST_CONVOLUTION_RED_SCALE = $801C;
|
|
GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
|
|
GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
|
|
GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
|
|
GL_POST_CONVOLUTION_RED_BIAS = $8020;
|
|
GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
|
|
GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
|
|
GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
|
|
GL_IGNORE_BORDER = $8150;
|
|
GL_CONSTANT_BORDER = $8151;
|
|
GL_REPLICATE_BORDER = $8153;
|
|
GL_CONVOLUTION_BORDER_COLOR = $8154;
|
|
GL_HISTOGRAM = $8024;
|
|
GL_PROXY_HISTOGRAM = $8025;
|
|
GL_HISTOGRAM_WIDTH = $8026;
|
|
GL_HISTOGRAM_FORMAT = $8027;
|
|
GL_HISTOGRAM_RED_SIZE = $8028;
|
|
GL_HISTOGRAM_GREEN_SIZE = $8029;
|
|
GL_HISTOGRAM_BLUE_SIZE = $802A;
|
|
GL_HISTOGRAM_ALPHA_SIZE = $802B;
|
|
GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
|
|
GL_HISTOGRAM_SINK = $802D;
|
|
GL_MINMAX = $802E;
|
|
GL_MINMAX_FORMAT = $802F;
|
|
GL_MINMAX_SINK = $8030;
|
|
{ OpenGL13 }
|
|
GL_ACTIVE_TEXTURE = $84E0;
|
|
GL_CLIENT_ACTIVE_TEXTURE = $84E1;
|
|
GL_MAX_TEXTURE_UNITS = $84E2;
|
|
GL_TEXTURE0 = $84C0;
|
|
GL_TEXTURE1 = $84C1;
|
|
GL_TEXTURE2 = $84C2;
|
|
GL_TEXTURE3 = $84C3;
|
|
GL_TEXTURE4 = $84C4;
|
|
GL_TEXTURE5 = $84C5;
|
|
GL_TEXTURE6 = $84C6;
|
|
GL_TEXTURE7 = $84C7;
|
|
GL_TEXTURE8 = $84C8;
|
|
GL_TEXTURE9 = $84C9;
|
|
GL_TEXTURE10 = $84CA;
|
|
GL_TEXTURE11 = $84CB;
|
|
GL_TEXTURE12 = $84CC;
|
|
GL_TEXTURE13 = $84CD;
|
|
GL_TEXTURE14 = $84CE;
|
|
GL_TEXTURE15 = $84CF;
|
|
GL_TEXTURE16 = $84D0;
|
|
GL_TEXTURE17 = $84D1;
|
|
GL_TEXTURE18 = $84D2;
|
|
GL_TEXTURE19 = $84D3;
|
|
GL_TEXTURE20 = $84D4;
|
|
GL_TEXTURE21 = $84D5;
|
|
GL_TEXTURE22 = $84D6;
|
|
GL_TEXTURE23 = $84D7;
|
|
GL_TEXTURE24 = $84D8;
|
|
GL_TEXTURE25 = $84D9;
|
|
GL_TEXTURE26 = $84DA;
|
|
GL_TEXTURE27 = $84DB;
|
|
GL_TEXTURE28 = $84DC;
|
|
GL_TEXTURE29 = $84DD;
|
|
GL_TEXTURE30 = $84DE;
|
|
GL_TEXTURE31 = $84DF;
|
|
GL_NORMAL_MAP = $8511;
|
|
GL_REFLECTION_MAP = $8512;
|
|
GL_TEXTURE_CUBE_MAP = $8513;
|
|
GL_TEXTURE_BINDING_CUBE_MAP = $8514;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
|
|
GL_PROXY_TEXTURE_CUBE_MAP = $851B;
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
|
|
GL_COMBINE = $8570;
|
|
GL_COMBINE_RGB = $8571;
|
|
GL_COMBINE_ALPHA = $8572;
|
|
GL_RGB_SCALE = $8573;
|
|
GL_ADD_SIGNED = $8574;
|
|
GL_INTERPOLATE = $8575;
|
|
GL_CONSTANT = $8576;
|
|
GL_PRIMARY_COLOR = $8577;
|
|
GL_PREVIOUS = $8578;
|
|
GL_SOURCE0_RGB = $8580;
|
|
GL_SOURCE1_RGB = $8581;
|
|
GL_SOURCE2_RGB = $8582;
|
|
GL_SOURCE0_ALPHA = $8588;
|
|
GL_SOURCE1_ALPHA = $8589;
|
|
GL_SOURCE2_ALPHA = $858A;
|
|
GL_OPERAND0_RGB = $8590;
|
|
GL_OPERAND1_RGB = $8591;
|
|
GL_OPERAND2_RGB = $8592;
|
|
GL_OPERAND0_ALPHA = $8598;
|
|
GL_OPERAND1_ALPHA = $8599;
|
|
GL_OPERAND2_ALPHA = $859A;
|
|
GL_SUBTRACT = $84E7;
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
|
|
GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
|
|
GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
|
|
GL_TRANSPOSE_COLOR_MATRIX = $84E6;
|
|
GL_COMPRESSED_ALPHA = $84E9;
|
|
GL_COMPRESSED_LUMINANCE = $84EA;
|
|
GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
|
|
GL_COMPRESSED_INTENSITY = $84EC;
|
|
GL_COMPRESSED_RGB = $84ED;
|
|
GL_COMPRESSED_RGBA = $84EE;
|
|
GL_TEXTURE_COMPRESSION_HINT = $84EF;
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
|
|
GL_TEXTURE_COMPRESSED = $86A1;
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
|
|
GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
|
|
GL_DOT3_RGB = $86AE;
|
|
GL_DOT3_RGBA = $86AF;
|
|
GL_CLAMP_TO_BORDER = $812D;
|
|
GL_MULTISAMPLE = $809D;
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
|
|
GL_SAMPLE_ALPHA_TO_ONE = $809F;
|
|
GL_SAMPLE_COVERAGE = $80A0;
|
|
GL_SAMPLE_BUFFERS = $80A8;
|
|
GL_SAMPLES = $80A9;
|
|
GL_SAMPLE_COVERAGE_VALUE = $80AA;
|
|
GL_SAMPLE_COVERAGE_INVERT = $80AB;
|
|
GL_MULTISAMPLE_BIT = $20000000;
|
|
{ EXT_vertex_array }
|
|
GL_VERTEX_ARRAY_EXT = $8074;
|
|
GL_NORMAL_ARRAY_EXT = $8075;
|
|
GL_COLOR_ARRAY_EXT = $8076;
|
|
GL_INDEX_ARRAY_EXT = $8077;
|
|
GL_TEXTURE_COORD_ARRAY_EXT = $8078;
|
|
GL_EDGE_FLAG_ARRAY_EXT = $8079;
|
|
GL_VERTEX_ARRAY_SIZE_EXT = $807A;
|
|
GL_VERTEX_ARRAY_TYPE_EXT = $807B;
|
|
GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
|
|
GL_VERTEX_ARRAY_COUNT_EXT = $807D;
|
|
GL_NORMAL_ARRAY_TYPE_EXT = $807E;
|
|
GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
|
|
GL_NORMAL_ARRAY_COUNT_EXT = $8080;
|
|
GL_COLOR_ARRAY_SIZE_EXT = $8081;
|
|
GL_COLOR_ARRAY_TYPE_EXT = $8082;
|
|
GL_COLOR_ARRAY_STRIDE_EXT = $8083;
|
|
GL_COLOR_ARRAY_COUNT_EXT = $8084;
|
|
GL_INDEX_ARRAY_TYPE_EXT = $8085;
|
|
GL_INDEX_ARRAY_STRIDE_EXT = $8086;
|
|
GL_INDEX_ARRAY_COUNT_EXT = $8087;
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
|
|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
|
|
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
|
|
GL_VERTEX_ARRAY_POINTER_EXT = $808E;
|
|
GL_NORMAL_ARRAY_POINTER_EXT = $808F;
|
|
GL_COLOR_ARRAY_POINTER_EXT = $8090;
|
|
GL_INDEX_ARRAY_POINTER_EXT = $8091;
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
|
|
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
|
|
{ EXT_texture3D }
|
|
// GL_PACK_SKIP_IMAGES = $806B;
|
|
GL_PACK_SKIP_IMAGES_EXT = $806B;
|
|
// GL_PACK_IMAGE_HEIGHT = $806C;
|
|
GL_PACK_IMAGE_HEIGHT_EXT = $806C;
|
|
// GL_UNPACK_SKIP_IMAGES = $806D;
|
|
GL_UNPACK_SKIP_IMAGES_EXT = $806D;
|
|
// GL_UNPACK_IMAGE_HEIGHT = $806E;
|
|
GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
|
|
// GL_TEXTURE_3D = $806F;
|
|
GL_TEXTURE_3D_EXT = $806F;
|
|
// GL_PROXY_TEXTURE_3D = $8070;
|
|
GL_PROXY_TEXTURE_3D_EXT = $8070;
|
|
// GL_TEXTURE_DEPTH = $8071;
|
|
GL_TEXTURE_DEPTH_EXT = $8071;
|
|
// GL_TEXTURE_WRAP_R = $8072;
|
|
GL_TEXTURE_WRAP_R_EXT = $8072;
|
|
// GL_MAX_3D_TEXTURE_SIZE = $8073;
|
|
GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
|
|
{ EXT_color_table }
|
|
GL_TABLE_TOO_LARGE_EXT = $8031;
|
|
GL_COLOR_TABLE_FORMAT_EXT = $80D8;
|
|
GL_COLOR_TABLE_WIDTH_EXT = $80D9;
|
|
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
|
|
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
|
|
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
|
|
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
|
|
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
|
|
{ EXT_bgra }
|
|
GL_BGR_EXT = $80E0;
|
|
GL_BGRA_EXT = $80E1;
|
|
{ SGIS_texture_lod }
|
|
GL_TEXTURE_MIN_LOD_SGIS = $813A;
|
|
GL_TEXTURE_MAX_LOD_SGIS = $813B;
|
|
GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
|
|
GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
|
|
{ EXT_paletted_texture }
|
|
GL_COLOR_INDEX1_EXT = $80E2;
|
|
GL_COLOR_INDEX2_EXT = $80E3;
|
|
GL_COLOR_INDEX4_EXT = $80E4;
|
|
GL_COLOR_INDEX8_EXT = $80E5;
|
|
GL_COLOR_INDEX12_EXT = $80E6;
|
|
GL_COLOR_INDEX16_EXT = $80E7;
|
|
GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
|
|
{ EXT_clip_volume_hint }
|
|
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
|
|
{ EXT_point_parameters }
|
|
GL_POINT_SIZE_MIN_EXT = $8126;
|
|
GL_POINT_SIZE_MAX_EXT = $8127;
|
|
GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
|
|
GL_DISTANCE_ATTENUATION_EXT = $8129;
|
|
{ EXT_compiled_vertex_array }
|
|
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
|
|
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
|
|
{ EXT_shared_texture_palette }
|
|
GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
|
|
{ SGIS_multitexture }
|
|
GL_SELECTED_TEXTURE_SGIS = $835C;
|
|
GL_MAX_TEXTURES_SGIS = $835D;
|
|
GL_TEXTURE0_SGIS = $835E;
|
|
GL_TEXTURE1_SGIS = $835F;
|
|
GL_TEXTURE2_SGIS = $8360;
|
|
GL_TEXTURE3_SGIS = $8361;
|
|
{ ARB_multitexture }
|
|
GL_ACTIVE_TEXTURE_ARB = $84E0;
|
|
GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
|
|
GL_MAX_TEXTURE_UNITS_ARB = $84E2;
|
|
GL_TEXTURE0_ARB = $84C0;
|
|
GL_TEXTURE1_ARB = $84C1;
|
|
GL_TEXTURE2_ARB = $84C2;
|
|
GL_TEXTURE3_ARB = $84C3;
|
|
GL_TEXTURE4_ARB = $84C4;
|
|
GL_TEXTURE5_ARB = $84C5;
|
|
GL_TEXTURE6_ARB = $84C6;
|
|
GL_TEXTURE7_ARB = $84C7;
|
|
GL_TEXTURE8_ARB = $84C8;
|
|
GL_TEXTURE9_ARB = $84C9;
|
|
GL_TEXTURE10_ARB = $84CA;
|
|
GL_TEXTURE11_ARB = $84CB;
|
|
GL_TEXTURE12_ARB = $84CC;
|
|
GL_TEXTURE13_ARB = $84CD;
|
|
GL_TEXTURE14_ARB = $84CE;
|
|
GL_TEXTURE15_ARB = $84CF;
|
|
GL_TEXTURE16_ARB = $84D0;
|
|
GL_TEXTURE17_ARB = $84D1;
|
|
GL_TEXTURE18_ARB = $84D2;
|
|
GL_TEXTURE19_ARB = $84D3;
|
|
GL_TEXTURE20_ARB = $84D4;
|
|
GL_TEXTURE21_ARB = $84D5;
|
|
GL_TEXTURE22_ARB = $84D6;
|
|
GL_TEXTURE23_ARB = $84D7;
|
|
GL_TEXTURE24_ARB = $84D8;
|
|
GL_TEXTURE25_ARB = $84D9;
|
|
GL_TEXTURE26_ARB = $84DA;
|
|
GL_TEXTURE27_ARB = $84DB;
|
|
GL_TEXTURE28_ARB = $84DC;
|
|
GL_TEXTURE29_ARB = $84DD;
|
|
GL_TEXTURE30_ARB = $84DE;
|
|
GL_TEXTURE31_ARB = $84DF;
|
|
{ EXT_fog_coord }
|
|
GL_FOG_COORDINATE_SOURCE_EXT = $8450;
|
|
GL_FOG_COORDINATE_EXT = $8451;
|
|
GL_FRAGMENT_DEPTH_EXT = $8452;
|
|
GL_CURRENT_FOG_COORDINATE_EXT = $8453;
|
|
GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
|
|
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
|
|
GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
|
|
GL_FOG_COORDINATE_ARRAY_EXT = $8457;
|
|
{ EXT_secondary_color }
|
|
GL_COLOR_SUM_EXT = $8458;
|
|
GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
|
|
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
|
|
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
|
|
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
|
|
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
|
|
GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
|
|
{ EXT_separate_specular_color }
|
|
GL_SINGLE_COLOR_EXT = $81F9;
|
|
GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
|
|
GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
|
|
{ EXT_rescale_normal }
|
|
GL_RESCALE_NORMAL_EXT = $803A;
|
|
{ EXT_stencil_wrap }
|
|
GL_INCR_WRAP_EXT = $8507;
|
|
GL_DECR_WRAP_EXT = $8508;
|
|
{ EXT_vertex_weighting }
|
|
GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX;
|
|
GL_MODELVIEW1_MATRIX_EXT = $8506;
|
|
GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH;
|
|
GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
|
|
GL_VERTEX_WEIGHTING_EXT = $8509;
|
|
GL_MODELVIEW0_EXT = GL_MODELVIEW;
|
|
GL_MODELVIEW1_EXT = $850A;
|
|
GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
|
|
GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
|
|
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
|
|
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
|
|
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
|
|
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
|
|
{ NV_texgen_reflection }
|
|
GL_NORMAL_MAP_NV = $8511;
|
|
GL_REFLECTION_MAP_NV = $8512;
|
|
{ EXT_texture_cube_map }
|
|
GL_NORMAL_MAP_EXT = $8511;
|
|
GL_REFLECTION_MAP_EXT = $8512;
|
|
GL_TEXTURE_CUBE_MAP_EXT = $8513;
|
|
GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
|
|
GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
|
|
{ ARB_texture_cube_map }
|
|
GL_NORMAL_MAP_ARB = $8511;
|
|
GL_REFLECTION_MAP_ARB = $8512;
|
|
GL_TEXTURE_CUBE_MAP_ARB = $8513;
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
|
|
{ NV_vertex_array_range }
|
|
GL_VERTEX_ARRAY_RANGE_NV = $851D;
|
|
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
|
|
GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
|
|
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
|
|
GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
|
|
{ NV_vertex_array_range2 }
|
|
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
|
|
{ NV_register_combiners }
|
|
GL_REGISTER_COMBINERS_NV = $8522;
|
|
GL_COMBINER0_NV = $8550;
|
|
GL_COMBINER1_NV = $8551;
|
|
GL_COMBINER2_NV = $8552;
|
|
GL_COMBINER3_NV = $8553;
|
|
GL_COMBINER4_NV = $8554;
|
|
GL_COMBINER5_NV = $8555;
|
|
GL_COMBINER6_NV = $8556;
|
|
GL_COMBINER7_NV = $8557;
|
|
GL_VARIABLE_A_NV = $8523;
|
|
GL_VARIABLE_B_NV = $8524;
|
|
GL_VARIABLE_C_NV = $8525;
|
|
GL_VARIABLE_D_NV = $8526;
|
|
GL_VARIABLE_E_NV = $8527;
|
|
GL_VARIABLE_F_NV = $8528;
|
|
GL_VARIABLE_G_NV = $8529;
|
|
{ GL_ZERO }
|
|
GL_CONSTANT_COLOR0_NV = $852A;
|
|
GL_CONSTANT_COLOR1_NV = $852B;
|
|
{ GL_FOG }
|
|
GL_PRIMARY_COLOR_NV = $852C;
|
|
GL_SECONDARY_COLOR_NV = $852D;
|
|
GL_SPARE0_NV = $852E;
|
|
GL_SPARE1_NV = $852F;
|
|
{ GL_TEXTURE0_ARB }
|
|
{ GL_TEXTURE1_ARB }
|
|
GL_UNSIGNED_IDENTITY_NV = $8536;
|
|
GL_UNSIGNED_INVERT_NV = $8537;
|
|
GL_EXPAND_NORMAL_NV = $8538;
|
|
GL_EXPAND_NEGATE_NV = $8539;
|
|
GL_HALF_BIAS_NORMAL_NV = $853A;
|
|
GL_HALF_BIAS_NEGATE_NV = $853B;
|
|
GL_SIGNED_IDENTITY_NV = $853C;
|
|
GL_SIGNED_NEGATE_NV = $853D;
|
|
GL_E_TIMES_F_NV = $8531;
|
|
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
|
|
{ GL_NONE }
|
|
GL_SCALE_BY_TWO_NV = $853E;
|
|
GL_SCALE_BY_FOUR_NV = $853F;
|
|
GL_SCALE_BY_ONE_HALF_NV = $8540;
|
|
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
|
|
GL_DISCARD_NV = $8530;
|
|
GL_COMBINER_INPUT_NV = $8542;
|
|
GL_COMBINER_MAPPING_NV = $8543;
|
|
GL_COMBINER_COMPONENT_USAGE_NV = $8544;
|
|
GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
|
|
GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
|
|
GL_COMBINER_MUX_SUM_NV = $8547;
|
|
GL_COMBINER_SCALE_NV = $8548;
|
|
GL_COMBINER_BIAS_NV = $8549;
|
|
GL_COMBINER_AB_OUTPUT_NV = $854A;
|
|
GL_COMBINER_CD_OUTPUT_NV = $854B;
|
|
GL_COMBINER_SUM_OUTPUT_NV = $854C;
|
|
GL_MAX_GENERAL_COMBINERS_NV = $854D;
|
|
GL_NUM_GENERAL_COMBINERS_NV = $854E;
|
|
GL_COLOR_SUM_CLAMP_NV = $854F;
|
|
{ NV_fog_distance }
|
|
GL_FOG_DISTANCE_MODE_NV = $855A;
|
|
GL_EYE_RADIAL_NV = $855B;
|
|
{ GL_EYE_PLANE }
|
|
GL_EYE_PLANE_ABSOLUTE_NV = $855C;
|
|
{ NV_fragment_program }
|
|
GL_FRAGMENT_PROGRAM_NV = $8870;
|
|
GL_MAX_TEXTURE_COORDS_NV = $8871;
|
|
GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
|
|
GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
|
|
GL_PROGRAM_ERROR_STRING_NV = $8874;
|
|
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
|
|
{ NV_light_max_exponent }
|
|
GL_MAX_SHININESS_NV = $8504;
|
|
GL_MAX_SPOT_EXPONENT_NV = $8505;
|
|
{ ARB_texture_env_combine }
|
|
GL_COMBINE_ARB = $8570;
|
|
GL_COMBINE_RGB_ARB = $8571;
|
|
GL_COMBINE_ALPHA_ARB = $8572;
|
|
GL_RGB_SCALE_ARB = $8573;
|
|
GL_ADD_SIGNED_ARB = $8574;
|
|
GL_INTERPOLATE_ARB = $8575;
|
|
GL_CONSTANT_ARB = $8576;
|
|
GL_PRIMARY_COLOR_ARB = $8577;
|
|
GL_PREVIOUS_ARB = $8578;
|
|
GL_SOURCE0_RGB_ARB = $8580;
|
|
GL_SOURCE1_RGB_ARB = $8581;
|
|
GL_SOURCE2_RGB_ARB = $8582;
|
|
GL_SOURCE0_ALPHA_ARB = $8588;
|
|
GL_SOURCE1_ALPHA_ARB = $8589;
|
|
GL_SOURCE2_ALPHA_ARB = $858A;
|
|
GL_OPERAND0_RGB_ARB = $8590;
|
|
GL_OPERAND1_RGB_ARB = $8591;
|
|
GL_OPERAND2_RGB_ARB = $8592;
|
|
GL_OPERAND0_ALPHA_ARB = $8598;
|
|
GL_OPERAND1_ALPHA_ARB = $8599;
|
|
GL_OPERAND2_ALPHA_ARB = $859A;
|
|
GL_SUBTRACT_ARB = $84E7;
|
|
{ EXT_texture_env_combine }
|
|
GL_COMBINE_EXT = $8570;
|
|
GL_COMBINE_RGB_EXT = $8571;
|
|
GL_COMBINE_ALPHA_EXT = $8572;
|
|
GL_RGB_SCALE_EXT = $8573;
|
|
GL_ADD_SIGNED_EXT = $8574;
|
|
GL_INTERPOLATE_EXT = $8575;
|
|
GL_CONSTANT_EXT = $8576;
|
|
GL_PRIMARY_COLOR_EXT = $8577;
|
|
GL_PREVIOUS_EXT = $8578;
|
|
GL_SOURCE0_RGB_EXT = $8580;
|
|
GL_SOURCE1_RGB_EXT = $8581;
|
|
GL_SOURCE2_RGB_EXT = $8582;
|
|
GL_SOURCE0_ALPHA_EXT = $8588;
|
|
GL_SOURCE1_ALPHA_EXT = $8589;
|
|
GL_SOURCE2_ALPHA_EXT = $858A;
|
|
GL_OPERAND0_RGB_EXT = $8590;
|
|
GL_OPERAND1_RGB_EXT = $8591;
|
|
GL_OPERAND2_RGB_EXT = $8592;
|
|
GL_OPERAND0_ALPHA_EXT = $8598;
|
|
GL_OPERAND1_ALPHA_EXT = $8599;
|
|
GL_OPERAND2_ALPHA_EXT = $859A;
|
|
{ NV_texture_env_combine4 }
|
|
GL_COMBINE4_NV = $8503;
|
|
GL_SOURCE3_RGB_NV = $8583;
|
|
GL_SOURCE3_ALPHA_NV = $858B;
|
|
GL_OPERAND3_RGB_NV = $8593;
|
|
GL_OPERAND3_ALPHA_NV = $859B;
|
|
{ EXT_texture_filter_anisotropic }
|
|
GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
|
|
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
|
|
{ EXT_texture_lod_bias }
|
|
GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
|
|
GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
|
|
GL_TEXTURE_LOD_BIAS_EXT = $8501;
|
|
{ EXT_texture_edge_clamp }
|
|
GL_CLAMP_TO_EDGE_EXT = $812F;
|
|
{ S3_s3tc }
|
|
GL_RGB_S3TC = $83A0;
|
|
GL_RGB4_S3TC = $83A1;
|
|
GL_RGBA_S3TC = $83A2;
|
|
GL_RGBA4_S3TC = $83A3;
|
|
GL_RGBA_DXT5_S3TC = $83A4;
|
|
GL_RGBA4_DXT5_S3TC = $83A5;
|
|
{ ARB_transpose_matrix }
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
|
|
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
|
|
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
|
|
GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
|
|
{ ARB_texture_compression }
|
|
GL_COMPRESSED_ALPHA_ARB = $84E9;
|
|
GL_COMPRESSED_LUMINANCE_ARB = $84EA;
|
|
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
|
|
GL_COMPRESSED_INTENSITY_ARB = $84EC;
|
|
GL_COMPRESSED_RGB_ARB = $84ED;
|
|
GL_COMPRESSED_RGBA_ARB = $84EE;
|
|
GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
|
|
GL_TEXTURE_COMPRESSED_ARB = $86A1;
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
|
|
GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
|
|
{ EXT_texture_compression_s3tc }
|
|
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
|
|
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
|
|
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
|
|
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
|
|
{ NV_fence }
|
|
GL_ALL_COMPLETED_NV = $84F2;
|
|
GL_FENCE_STATUS_NV = $84F3;
|
|
GL_FENCE_CONDITION_NV = $84F4;
|
|
{ NV_mac_get_proc_address }
|
|
GL_ALL_EXTENSIONS_NV = $84FB;
|
|
GL_MAC_GET_PROC_ADDRESS_NV = $84FC;
|
|
{ NV_vertex_program }
|
|
GL_VERTEX_PROGRAM_NV = $8620;
|
|
GL_VERTEX_STATE_PROGRAM_NV = $8621;
|
|
GL_ATTRIB_ARRAY_SIZE_NV = $8623;
|
|
GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
|
|
GL_ATTRIB_ARRAY_TYPE_NV = $8625;
|
|
GL_CURRENT_ATTRIB_NV = $8626;
|
|
GL_PROGRAM_LENGTH_NV = $8627;
|
|
GL_PROGRAM_STRING_NV = $8628;
|
|
GL_MODELVIEW_PROJECTION_NV = $8629;
|
|
GL_IDENTITY_NV = $862A;
|
|
GL_INVERSE_NV = $862B;
|
|
GL_TRANSPOSE_NV = $862C;
|
|
GL_INVERSE_TRANSPOSE_NV = $862D;
|
|
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
|
|
GL_MAX_TRACK_MATRICES_NV = $862F;
|
|
GL_MATRIX0_NV = $8630;
|
|
GL_MATRIX1_NV = $8631;
|
|
GL_MATRIX2_NV = $8632;
|
|
GL_MATRIX3_NV = $8633;
|
|
GL_MATRIX4_NV = $8634;
|
|
GL_MATRIX5_NV = $8635;
|
|
GL_MATRIX6_NV = $8636;
|
|
GL_MATRIX7_NV = $8637;
|
|
GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
|
|
GL_CURRENT_MATRIX_NV = $8641;
|
|
GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
|
|
GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
|
|
GL_PROGRAM_PARAMETER_NV = $8644;
|
|
GL_ATTRIB_ARRAY_POINTER_NV = $8645;
|
|
GL_PROGRAM_TARGET_NV = $8646;
|
|
GL_PROGRAM_RESIDENT_NV = $8647;
|
|
GL_TRACK_MATRIX_NV = $8648;
|
|
GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
|
|
GL_VERTEX_PROGRAM_BINDING_NV = $864A;
|
|
GL_PROGRAM_ERROR_POSITION_NV = $864B;
|
|
GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
|
|
GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
|
|
GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
|
|
GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
|
|
GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
|
|
GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
|
|
GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
|
|
GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
|
|
GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
|
|
GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
|
|
GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
|
|
GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
|
|
GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
|
|
GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
|
|
GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
|
|
GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
|
|
GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
|
|
GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
|
|
GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
|
|
GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
|
|
GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
|
|
GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
|
|
GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
|
|
GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
|
|
GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
|
|
GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
|
|
GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
|
|
GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
|
|
GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
|
|
GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
|
|
GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
|
|
GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
|
|
GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
|
|
GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
|
|
GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
|
|
GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
|
|
GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
|
|
GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
|
|
GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
|
|
GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
|
|
GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
|
|
GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
|
|
GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
|
|
GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
|
|
GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
|
|
GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
|
|
GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
|
|
GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
|
|
{ NV_texture_shader }
|
|
GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
|
|
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
|
|
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
|
|
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
|
|
GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
|
|
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
|
|
GL_DSDT_MAG_INTENSITY_NV = $86DC;
|
|
GL_SHADER_CONSISTENT_NV = $86DD;
|
|
GL_TEXTURE_SHADER_NV = $86DE;
|
|
GL_SHADER_OPERATION_NV = $86DF;
|
|
GL_CULL_MODES_NV = $86E0;
|
|
GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
|
|
GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
|
|
GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
|
|
GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
|
|
GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
|
|
GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
|
|
GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
|
|
GL_CONST_EYE_NV = $86E5;
|
|
GL_PASS_THROUGH_NV = $86E6;
|
|
GL_CULL_FRAGMENT_NV = $86E7;
|
|
GL_OFFSET_TEXTURE_2D_NV = $86E8;
|
|
GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
|
|
GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
|
|
GL_DOT_PRODUCT_NV = $86EC;
|
|
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
|
|
GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
|
|
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
|
|
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
|
|
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
|
|
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
|
|
GL_HILO_NV = $86F4;
|
|
GL_DSDT_NV = $86F5;
|
|
GL_DSDT_MAG_NV = $86F6;
|
|
GL_DSDT_MAG_VIB_NV = $86F7;
|
|
GL_HILO16_NV = $86F8;
|
|
GL_SIGNED_HILO_NV = $86F9;
|
|
GL_SIGNED_HILO16_NV = $86FA;
|
|
GL_SIGNED_RGBA_NV = $86FB;
|
|
GL_SIGNED_RGBA8_NV = $86FC;
|
|
GL_SIGNED_RGB_NV = $86FE;
|
|
GL_SIGNED_RGB8_NV = $86FF;
|
|
GL_SIGNED_LUMINANCE_NV = $8701;
|
|
GL_SIGNED_LUMINANCE8_NV = $8702;
|
|
GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
|
|
GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
|
|
GL_SIGNED_ALPHA_NV = $8705;
|
|
GL_SIGNED_ALPHA8_NV = $8706;
|
|
GL_SIGNED_INTENSITY_NV = $8707;
|
|
GL_SIGNED_INTENSITY8_NV = $8708;
|
|
GL_DSDT8_NV = $8709;
|
|
GL_DSDT8_MAG8_NV = $870A;
|
|
GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
|
|
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
|
|
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
|
|
GL_HI_SCALE_NV = $870E;
|
|
GL_LO_SCALE_NV = $870F;
|
|
GL_DS_SCALE_NV = $8710;
|
|
GL_DT_SCALE_NV = $8711;
|
|
GL_MAGNITUDE_SCALE_NV = $8712;
|
|
GL_VIBRANCE_SCALE_NV = $8713;
|
|
GL_HI_BIAS_NV = $8714;
|
|
GL_LO_BIAS_NV = $8715;
|
|
GL_DS_BIAS_NV = $8716;
|
|
GL_DT_BIAS_NV = $8717;
|
|
GL_MAGNITUDE_BIAS_NV = $8718;
|
|
GL_VIBRANCE_BIAS_NV = $8719;
|
|
GL_TEXTURE_BORDER_VALUES_NV = $871A;
|
|
GL_TEXTURE_HI_SIZE_NV = $871B;
|
|
GL_TEXTURE_LO_SIZE_NV = $871C;
|
|
GL_TEXTURE_DS_SIZE_NV = $871D;
|
|
GL_TEXTURE_DT_SIZE_NV = $871E;
|
|
GL_TEXTURE_MAG_SIZE_NV = $871F;
|
|
{ NV_texture_shader2 }
|
|
GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
|
|
{ NV_texture_shader3 }
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
|
|
GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
|
|
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
|
|
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
|
|
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
|
|
GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
|
|
GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
|
|
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
|
|
GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
|
|
GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
|
|
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
|
|
GL_HILO8_NV = $885E;
|
|
GL_SIGNED_HILO8_NV = $885F;
|
|
GL_FORCE_BLUE_TO_ONE_NV = $8860;
|
|
{ NV_register_combiners2 }
|
|
GL_PER_STAGE_CONSTANTS_NV = $8535;
|
|
{ IBM_texture_mirrored_repeat }
|
|
GL_MIRRORED_REPEAT_IBM = $8370;
|
|
{ ARB_texture_env_dot3 }
|
|
GL_DOT3_RGB_ARB = $86AE;
|
|
GL_DOT3_RGBA_ARB = $86AF;
|
|
{ EXT_texture_env_dot3 }
|
|
GL_DOT3_RGB_EXT = $8740;
|
|
GL_DOT3_RGBA_EXT = $8741;
|
|
{ APPLE_transform_hint }
|
|
GL_TRANSFORM_HINT_APPLE = $85B1;
|
|
{ ARB_texture_border_clamp }
|
|
GL_CLAMP_TO_BORDER_ARB = $812D;
|
|
{ NV_texture_rectangle }
|
|
GL_TEXTURE_RECTANGLE_NV = $84F5;
|
|
GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
|
|
GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
|
|
{ SGIX_shadow }
|
|
GL_TEXTURE_COMPARE_SGIX = $819A;
|
|
GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
|
|
GL_TEXTURE_LEQUAL_R_SGIX = $819C;
|
|
GL_TEXTURE_GEQUAL_R_SGIX = $819D;
|
|
{ SGIX_depth_texture }
|
|
GL_DEPTH_COMPONENT16_SGIX = $81A5;
|
|
GL_DEPTH_COMPONENT24_SGIX = $81A6;
|
|
GL_DEPTH_COMPONENT32_SGIX = $81A7;
|
|
{ ARB_multisample }
|
|
GL_MULTISAMPLE_ARB = $809D;
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
|
|
GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
|
|
GL_SAMPLE_COVERAGE_ARB = $80A0;
|
|
GL_SAMPLE_BUFFERS_ARB = $80A8;
|
|
GL_SAMPLES_ARB = $80A9;
|
|
GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
|
|
GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
|
|
GL_MULTISAMPLE_BIT_ARB = $20000000;
|
|
{ NV_multisample_filter_hint }
|
|
GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
|
|
{ NV_packed_depth_stencil }
|
|
GL_DEPTH_STENCIL_NV = $84F9;
|
|
GL_UNSIGNED_INT_24_8_NV = $84FA;
|
|
{ EXT_draw_range_elements }
|
|
GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
|
|
GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
|
|
{ SGIS_generate_mipmap }
|
|
GL_GENERATE_MIPMAP_SGIS = $8191;
|
|
GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
|
|
{ NV_pixel_data_range }
|
|
GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
|
|
GL_READ_PIXEL_DATA_RANGE_NV = $8879;
|
|
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
|
|
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
|
|
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
|
|
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
|
|
{ NV_packed_normal }
|
|
GL_UNSIGNED_INT_S10_S11_S11_REV_NV = $886B;
|
|
// NV_half_float
|
|
GL_HALF_FLOAT_NV = $140B;
|
|
// NV_copy_depth_to_color
|
|
GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
|
|
GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
|
|
// HP_occlusion_test
|
|
GL_OCCLUSION_TEST_HP = $8165;
|
|
GL_OCCLUSION_TEST_RESULT_HP = $8166;
|
|
// NV_occlusion_query
|
|
GL_PIXEL_COUNTER_BITS_NV = $8864;
|
|
GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
|
|
GL_PIXEL_COUNT_NV = $8866;
|
|
GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
|
|
// NV_point_sprite
|
|
GL_POINT_SPRITE_NV = $8861;
|
|
GL_COORD_REPLACE_NV = $8862;
|
|
GL_POINT_SPRITE_R_MODE_NV = $8863;
|
|
// 3DFX_tbuffer
|
|
GL_TBUFFER_WRITE_MASK_3DFX = $86D8;
|
|
// NV_depth_clamp
|
|
GL_DEPTH_CLAMP_NV = $864F;
|
|
{ NV_float_buffer }
|
|
GL_FLOAT_R_NV = $8880;
|
|
GL_FLOAT_RG_NV = $8881;
|
|
GL_FLOAT_RGB_NV = $8882;
|
|
GL_FLOAT_RGBA_NV = $8883;
|
|
GL_FLOAT_R16_NV = $8884;
|
|
GL_FLOAT_R32_NV = $8885;
|
|
GL_FLOAT_RG16_NV = $8886;
|
|
GL_FLOAT_RG32_NV = $8887;
|
|
GL_FLOAT_RGB16_NV = $8888;
|
|
GL_FLOAT_RGB32_NV = $8889;
|
|
GL_FLOAT_RGBA16_NV = $888A;
|
|
GL_FLOAT_RGBA32_NV = $888B;
|
|
GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
|
|
GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
|
|
GL_FLOAT_RGBA_MODE_NV = $888E;
|
|
{ EXT_stencil_two_side }
|
|
GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
|
|
GL_ACTIVE_STENCIL_FACE_EXT = $8911;
|
|
{ EXT_blend_func_separate }
|
|
GL_BLEND_DST_RGB_EXT = $80C8;
|
|
GL_BLEND_SRC_RGB_EXT = $80C9;
|
|
GL_BLEND_DST_ALPHA_EXT = $80CA;
|
|
GL_BLEND_SRC_ALPHA_EXT = $80CB;
|
|
{ ARB_texture_mirrored_repeat }
|
|
GL_MIRRORED_REPEAT_ARB = $8370;
|
|
{ ARB_depth_texture }
|
|
GL_DEPTH_COMPONENT16_ARB = $81A5;
|
|
GL_DEPTH_COMPONENT24_ARB = $81A6;
|
|
GL_DEPTH_COMPONENT32_ARB = $81A7;
|
|
GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
|
|
GL_DEPTH_TEXTURE_MODE_ARB = $884B;
|
|
{ ARB_shadow }
|
|
GL_TEXTURE_COMPARE_MODE_ARB = $884C;
|
|
GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
|
|
GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
|
|
{ ARB_shadow_ambient }
|
|
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
|
|
{ NV_force_software }
|
|
GL_FORCE_SOFTWARE_NV = $6007;
|
|
{ NV_flush_hold }
|
|
GL_CURRENT_FLUSHHOLD_NVX = $6008;
|
|
GL_MAX_PENDING_FLUSHHOLD_NVX = $6009;
|
|
{ ARB_point_parameters }
|
|
GL_POINT_SIZE_MIN_ARB = $8126;
|
|
GL_POINT_SIZE_MAX_ARB = $8127;
|
|
GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
|
|
GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
|
|
{ EXT_depth_bounds_test }
|
|
GL_DEPTH_BOUNDS_TEST_EXT = $8890;
|
|
GL_DEPTH_BOUNDS_EXT = $8891;
|
|
{ ARB_vertex_program }
|
|
GL_VERTEX_PROGRAM_ARB = $8620;
|
|
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
|
|
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
|
|
GL_COLOR_SUM_ARB = $8458;
|
|
GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
|
|
GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
|
|
GL_PROGRAM_LENGTH_ARB = $8627;
|
|
GL_PROGRAM_FORMAT_ARB = $8876;
|
|
GL_PROGRAM_BINDING_ARB = $8677;
|
|
GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
|
|
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
|
|
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
|
|
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
|
|
GL_PROGRAM_TEMPORARIES_ARB = $88A4;
|
|
GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
|
|
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
|
|
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
|
|
GL_PROGRAM_PARAMETERS_ARB = $88A8;
|
|
GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
|
|
GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
|
|
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
|
|
GL_PROGRAM_ATTRIBS_ARB = $88AC;
|
|
GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
|
|
GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
|
|
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
|
|
GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
|
|
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
|
|
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
|
|
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
|
|
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
|
|
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
|
|
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
|
|
GL_PROGRAM_STRING_ARB = $8628;
|
|
GL_PROGRAM_ERROR_POSITION_ARB = $864B;
|
|
GL_CURRENT_MATRIX_ARB = $8641;
|
|
GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
|
|
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
|
|
GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
|
|
GL_MAX_PROGRAM_MATRICES_ARB = $862F;
|
|
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
|
|
GL_PROGRAM_ERROR_STRING_ARB = $8874;
|
|
GL_MATRIX0_ARB = $88C0;
|
|
GL_MATRIX1_ARB = $88C1;
|
|
GL_MATRIX2_ARB = $88C2;
|
|
GL_MATRIX3_ARB = $88C3;
|
|
GL_MATRIX4_ARB = $88C4;
|
|
GL_MATRIX5_ARB = $88C5;
|
|
GL_MATRIX6_ARB = $88C6;
|
|
GL_MATRIX7_ARB = $88C7;
|
|
GL_MATRIX8_ARB = $88C8;
|
|
GL_MATRIX9_ARB = $88C9;
|
|
GL_MATRIX10_ARB = $88CA;
|
|
GL_MATRIX11_ARB = $88CB;
|
|
GL_MATRIX12_ARB = $88CC;
|
|
GL_MATRIX13_ARB = $88CD;
|
|
GL_MATRIX14_ARB = $88CE;
|
|
GL_MATRIX15_ARB = $88CF;
|
|
GL_MATRIX16_ARB = $88D0;
|
|
GL_MATRIX17_ARB = $88D1;
|
|
GL_MATRIX18_ARB = $88D2;
|
|
GL_MATRIX19_ARB = $88D3;
|
|
GL_MATRIX20_ARB = $88D4;
|
|
GL_MATRIX21_ARB = $88D5;
|
|
GL_MATRIX22_ARB = $88D6;
|
|
GL_MATRIX23_ARB = $88D7;
|
|
GL_MATRIX24_ARB = $88D8;
|
|
GL_MATRIX25_ARB = $88D9;
|
|
GL_MATRIX26_ARB = $88DA;
|
|
GL_MATRIX27_ARB = $88DB;
|
|
GL_MATRIX28_ARB = $88DC;
|
|
GL_MATRIX29_ARB = $88DD;
|
|
GL_MATRIX30_ARB = $88DE;
|
|
GL_MATRIX31_ARB = $88DF;
|
|
{ OpenGL14 }
|
|
GL_POINT_SIZE_MIN = $8126;
|
|
GL_POINT_SIZE_MAX = $8127;
|
|
GL_POINT_FADE_THRESHOLD_SIZE = $8128;
|
|
GL_POINT_DISTANCE_ATTENUATION = $8129;
|
|
GL_FOG_COORDINATE_SOURCE = $8450;
|
|
GL_FOG_COORDINATE = $8451;
|
|
GL_FRAGMENT_DEPTH = $8452;
|
|
GL_CURRENT_FOG_COORDINATE = $8453;
|
|
GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
|
|
GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
|
|
GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
|
|
GL_FOG_COORDINATE_ARRAY = $8457;
|
|
GL_COLOR_SUM = $8458;
|
|
GL_CURRENT_SECONDARY_COLOR = $8459;
|
|
GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
|
|
GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
|
|
GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
|
|
GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
|
|
GL_SECONDARY_COLOR_ARRAY = $845E;
|
|
GL_INCR_WRAP = $8507;
|
|
GL_DECR_WRAP = $8508;
|
|
GL_MAX_TEXTURE_LOD_BIAS = $84FD;
|
|
GL_TEXTURE_FILTER_CONTROL = $8500;
|
|
GL_TEXTURE_LOD_BIAS = $8501;
|
|
GL_GENERATE_MIPMAP = $8191;
|
|
GL_GENERATE_MIPMAP_HINT = $8192;
|
|
GL_BLEND_DST_RGB = $80C8;
|
|
GL_BLEND_SRC_RGB = $80C9;
|
|
GL_BLEND_DST_ALPHA = $80CA;
|
|
GL_BLEND_SRC_ALPHA = $80CB;
|
|
GL_MIRRORED_REPEAT = $8370;
|
|
GL_DEPTH_COMPONENT16 = $81A5;
|
|
GL_DEPTH_COMPONENT24 = $81A6;
|
|
GL_DEPTH_COMPONENT32 = $81A7;
|
|
GL_TEXTURE_DEPTH_SIZE = $884A;
|
|
GL_DEPTH_TEXTURE_MODE = $884B;
|
|
GL_TEXTURE_COMPARE_MODE = $884C;
|
|
GL_TEXTURE_COMPARE_FUNC = $884D;
|
|
GL_COMPARE_R_TO_TEXTURE = $884E;
|
|
{ NV_primitive_restart }
|
|
GL_PRIMITIVE_RESTART_NV = $8558;
|
|
GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
|
|
{ SGIS_texture_color_mask }
|
|
GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
|
|
{ NVX_ycrcb }
|
|
GL_CRYCBY_422_NVX = $600A;
|
|
GL_YCRYCB_422_NVX = $600B;
|
|
{ NV_texture_expand_normal }
|
|
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
|
|
{ ARB_fragment_program }
|
|
GL_FRAGMENT_PROGRAM_ARB = $8804;
|
|
{ GL_PROGRAM_FORMAT_ASCII_ARB }
|
|
{ GL_PROGRAM_LENGTH_ARB }
|
|
{ GL_PROGRAM_FORMAT_ARB }
|
|
{ GL_PROGRAM_BINDING_ARB }
|
|
{ GL_PROGRAM_INSTRUCTIONS_ARB }
|
|
{ GL_MAX_PROGRAM_INSTRUCTIONS_ARB }
|
|
{ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB }
|
|
{ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB }
|
|
{ GL_PROGRAM_TEMPORARIES_ARB }
|
|
{ GL_MAX_PROGRAM_TEMPORARIES_ARB }
|
|
{ GL_PROGRAM_NATIVE_TEMPORARIES_ARB }
|
|
{ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB }
|
|
{ GL_PROGRAM_PARAMETERS_ARB }
|
|
{ GL_MAX_PROGRAM_PARAMETERS_ARB }
|
|
{ GL_PROGRAM_NATIVE_PARAMETERS_ARB }
|
|
{ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB }
|
|
{ GL_PROGRAM_ATTRIBS_ARB }
|
|
{ GL_MAX_PROGRAM_ATTRIBS_ARB }
|
|
{ GL_PROGRAM_NATIVE_ATTRIBS_ARB }
|
|
{ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB }
|
|
{ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB }
|
|
{ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB }
|
|
{ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB }
|
|
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
|
|
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
|
|
GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
|
|
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
|
|
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
|
|
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
|
|
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
|
|
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
|
|
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
|
|
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
|
|
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
|
|
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
|
|
{ GL_PROGRAM_STRING_ARB }
|
|
{ GL_PROGRAM_ERROR_POSITION_ARB }
|
|
{ GL_CURRENT_MATRIX_ARB }
|
|
{ GL_TRANSPOSE_CURRENT_MATRIX_ARB }
|
|
{ GL_CURRENT_MATRIX_STACK_DEPTH_ARB }
|
|
{ GL_MAX_PROGRAM_MATRICES_ARB }
|
|
{ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB }
|
|
GL_MAX_TEXTURE_COORDS_ARB = $8871;
|
|
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
|
|
{ GL_PROGRAM_ERROR_STRING_ARB }
|
|
{ GL_MATRIX0_ARB }
|
|
{ GL_MATRIX1_ARB }
|
|
{ GL_MATRIX2_ARB }
|
|
{ GL_MATRIX3_ARB }
|
|
{ GL_MATRIX4_ARB }
|
|
{ GL_MATRIX5_ARB }
|
|
{ GL_MATRIX6_ARB }
|
|
{ GL_MATRIX7_ARB }
|
|
{ GL_MATRIX8_ARB }
|
|
{ GL_MATRIX9_ARB }
|
|
{ GL_MATRIX10_ARB }
|
|
{ GL_MATRIX11_ARB }
|
|
{ GL_MATRIX12_ARB }
|
|
{ GL_MATRIX13_ARB }
|
|
{ GL_MATRIX14_ARB }
|
|
{ GL_MATRIX15_ARB }
|
|
{ GL_MATRIX16_ARB }
|
|
{ GL_MATRIX17_ARB }
|
|
{ GL_MATRIX18_ARB }
|
|
{ GL_MATRIX19_ARB }
|
|
{ GL_MATRIX20_ARB }
|
|
{ GL_MATRIX21_ARB }
|
|
{ GL_MATRIX22_ARB }
|
|
{ GL_MATRIX23_ARB }
|
|
{ GL_MATRIX24_ARB }
|
|
{ GL_MATRIX25_ARB }
|
|
{ GL_MATRIX26_ARB }
|
|
{ GL_MATRIX27_ARB }
|
|
{ GL_MATRIX28_ARB }
|
|
{ GL_MATRIX29_ARB }
|
|
{ GL_MATRIX30_ARB }
|
|
{ GL_MATRIX31_ARB }
|
|
{ ARB_vertex_buffer_object }
|
|
GL_ARRAY_BUFFER_ARB = $8892;
|
|
GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
|
|
GL_ARRAY_BUFFER_BINDING_ARB = $8894;
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
|
|
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
|
|
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
|
|
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
|
|
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
|
|
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
|
|
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
|
|
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
|
|
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
|
|
GL_STREAM_DRAW_ARB = $88E0;
|
|
GL_STREAM_READ_ARB = $88E1;
|
|
GL_STREAM_COPY_ARB = $88E2;
|
|
GL_STATIC_DRAW_ARB = $88E4;
|
|
GL_STATIC_READ_ARB = $88E5;
|
|
GL_STATIC_COPY_ARB = $88E6;
|
|
GL_DYNAMIC_DRAW_ARB = $88E8;
|
|
GL_DYNAMIC_READ_ARB = $88E9;
|
|
GL_DYNAMIC_COPY_ARB = $88EA;
|
|
GL_READ_ONLY_ARB = $88B8;
|
|
GL_WRITE_ONLY_ARB = $88B9;
|
|
GL_READ_WRITE_ARB = $88BA;
|
|
GL_BUFFER_SIZE_ARB = $8764;
|
|
GL_BUFFER_USAGE_ARB = $8765;
|
|
GL_BUFFER_ACCESS_ARB = $88BB;
|
|
GL_BUFFER_MAPPED_ARB = $88BC;
|
|
GL_BUFFER_MAP_POINTER_ARB = $88BD;
|
|
{ }
|
|
|
|
// -------------------------------------------------------
|
|
// OpenGL procs and funcs
|
|
// -------------------------------------------------------
|
|
|
|
|
|
procedure glAccum(op: GLenum; value: GLfloat); cdecl; external;
|
|
procedure glActiveStencilFaceEXT(face: GLenum); cdecl; external;
|
|
procedure glActiveTexture(texture: GLenum); cdecl; external;
|
|
procedure glActiveTextureARB(texture: GLenum); cdecl; external;
|
|
procedure glAddSwapHintRectWIN(x, y: GLint; width, height: GLsizei); cdecl; external;
|
|
procedure glAlphaFunc(func: GLenum; ref: GLclampf); cdecl; external;
|
|
function glAreProgramsResidentNV(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; cdecl; external;
|
|
function glAreTexturesResident(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; cdecl; external;
|
|
function glAreTexturesResidentEXT(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; cdecl; external;
|
|
procedure glArrayElement(i: GLint); cdecl; external;
|
|
procedure glArrayElementEXT(i: GLint); cdecl; external;
|
|
procedure glBegin(mode: GLenum); cdecl; external;
|
|
procedure glBeginOcclusionQueryNV(id: GLuint); cdecl; external;
|
|
procedure glBindBufferARB(target: GLenum; buffer: GLuint); cdecl; external;
|
|
procedure glBindProgramARB(target: GLenum; _program: GLuint); cdecl; external;
|
|
procedure glBindProgramNV(target: GLenum; id: GLuint); cdecl; external;
|
|
procedure glBindTexture(target: GLenum; texture: GLuint); cdecl; external;
|
|
procedure glBindTextureEXT(target: GLenum; texture: GLuint); cdecl; external;
|
|
procedure glBitmap(width, height: GLsizei; xorig, yorig, xmove, ymove: GLfloat; const bitmap: PGLubyte); cdecl; external;
|
|
procedure glBlendColor(red, green, blue, alpha: GLclampf); cdecl; external;
|
|
procedure glBlendColorEXT(red, green, blue, alpha: GLclampf); cdecl; external;
|
|
procedure glBlendEquation(mode: GLenum); cdecl; external;
|
|
procedure glBlendEquationEXT(mode: GLenum); cdecl; external;
|
|
procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external;
|
|
procedure glBlendFuncSeparate(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); cdecl; external;
|
|
procedure glBlendFuncSeparateEXT(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); cdecl; external;
|
|
procedure glBufferDataARB(target: GLenum; size: GLsizeiptrARB; data: GLvoid; usage: GLenum); cdecl; external;
|
|
procedure glBufferSubDataARB(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: GLvoid); cdecl; external;
|
|
procedure glCallList(list: GLuint); cdecl; external;
|
|
procedure glCallLists(n: GLuint; _Type: GLenum; lists: GLvoid); cdecl; external;
|
|
procedure glClear(mask: GLbitfield); cdecl; external;
|
|
procedure glClearAccum(red, green, blue, alpha: GLfloat); cdecl; external;
|
|
procedure glClearColor(red, green, blue, alpha: GLclampf); cdecl; external;
|
|
procedure glClearIndex(c: GLfloat); cdecl; external;
|
|
procedure glClearDepth(depth: GLclampd); cdecl; external;
|
|
procedure glClearStencil(s: GLint); cdecl; external;
|
|
procedure glClientActiveTexture(texture: GLenum); cdecl; external;
|
|
procedure glClientActiveTextureARB(texture: GLenum); cdecl; external;
|
|
procedure glClipPlane(plane: GLenum; const equation: PGLdouble); cdecl; external;
|
|
procedure glColor3b (red, green, blue: GLByte); cdecl; external;
|
|
procedure glColor3bv (v: PGLByte); cdecl; external;
|
|
procedure glColor3d (red, green, blue: GLdouble); cdecl; external;
|
|
procedure glColor3dv (v: PDouble); cdecl; external;
|
|
procedure glColor3f (red, green, blue: GLfloat); cdecl; external;
|
|
procedure glColor3fv (v: PGLfloat); cdecl; external;
|
|
procedure glColor3hNV(red: GLhalf; green: GLhalf; blue: GLhalf); cdecl; external;
|
|
procedure glColor3hvNV(v: PGLhalf); cdecl; external;
|
|
procedure glColor3i (red, green, blue: GLint); cdecl; external;
|
|
procedure glColor3iv (v: PGLint); cdecl; external;
|
|
procedure glColor3s (red, green, blue: GLshort); cdecl; external;
|
|
procedure glColor3sv (v: PGLshort); cdecl; external;
|
|
procedure glColor3ub(red, green, blue: GLubyte); cdecl; external;
|
|
procedure glColor3ubv(v: PGLubyte); cdecl; external;
|
|
procedure glColor3ui(red, green, blue: GLuint); cdecl; external;
|
|
procedure glColor3uiv(v: PGLuint); cdecl; external;
|
|
procedure glColor3us(red, green, blue: GLushort); cdecl; external;
|
|
procedure glColor3usv(v: PGLushort); cdecl; external;
|
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procedure glColor4b (red, green, blue, alpha: GLByte); cdecl; external;
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procedure glColor4bv (v: PGLByte); cdecl; external;
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procedure glColor4d (red, green, blue, alpha: GLdouble); cdecl; external;
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procedure glColor4dv (v: PGLdouble); cdecl; external;
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procedure glColor4f (red, green, blue, alpha: GLfloat); cdecl; external;
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procedure glColor4fv (v: PGLfloat); cdecl; external;
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procedure glColor4hNV(red: GLhalf; green: GLhalf; blue: GLhalf; alpha: GLhalf); cdecl; external;
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procedure glColor4hvNV(v: PGLhalf); cdecl; external;
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procedure glColor4i (red, green, blue, alpha: GLint); cdecl; external;
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procedure glColor4iv (v: PGLint); cdecl; external;
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procedure glColor4s (red, green, blue, alpha: GLshort); cdecl; external;
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procedure glColor4sv (v: PGLshort); cdecl; external;
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procedure glColor4ub(red, green, blue, alpha: GLbyte); cdecl; external;
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procedure glColor4ubv(v: PGLbyte); cdecl; external;
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procedure glColor4ui(red, green, blue, alpha: GLuint); cdecl; external;
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procedure glColor4uiv(v: PGLuint); cdecl; external;
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procedure glColor4us(red, green, blue, alpha: GLushort); cdecl; external;
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procedure glColor4usv(v: PGLushort); cdecl; external;
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procedure glColorMask(red, green, blue, alpha: GLboolean); cdecl; external;
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procedure glColorMaterial(face, mode: GLenum); cdecl; external;
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procedure glColorPointer(size: GLint; _Type: GLenum; stride: GLsizei; const p: GLvoid); cdecl; external;
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procedure glColorPointerEXT(size: GLint; _Type: GLenum; stride, count: GLsizei; const p: GLvoid); cdecl; external;
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procedure glColorSubTable(target: GLenum; start, count: GLsizei; format, _type: GLenum; const data: GLvoid); cdecl; external;
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procedure glColorSubTableEXT(target: GLenum; start, count: GLsizei; format, _Type: GLEnum; const data: GLvoid); cdecl; external;
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procedure glColorTable(target, internalformat: GLenum; width: GLsizei; format, _type: GLenum; const table: GLvoid); cdecl; external;
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procedure glColorTableEXT(target, internalformat: GLenum; width: GLsizei; format, _Type: GLenum; const table: GLvoid); cdecl; external;
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procedure glColorTableParameterfv(target, pname: GLenum; const params: PGLfloat); cdecl; external;
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procedure glColorTableParameteriv(target, pname: GLenum; const params: PGLint); cdecl; external;
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procedure glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage: GLenum); cdecl; external;
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procedure glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias: GLenum; abDotProduct, cdDotProduct, muxSum: GLboolean); cdecl; external;
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procedure glCombinerParameterfNV(pname: GLenum; param: GLfloat); cdecl; external;
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procedure glCombinerParameterfvNV(pname: GLenum; const params: PGLfloat); cdecl; external;
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procedure glCombinerParameteriNV(pname: GLenum; param: GLint); cdecl; external;
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procedure glCombinerParameterivNV(pname: GLenum; const params: PGLint); cdecl; external;
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procedure glCombinerStageParameterfvNV(stage, pname: GLenum; const params: PGLfloat); cdecl; external;
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procedure glCompressedTexImage1D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexImage1DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width, height: GLsizei; border: GLint; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexImage2DARB(target: GLenum; level: GLint; internalformat: GLenum; width, height: GLsizei; border: GLint; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexImage3D(target: GLenum; level: GLint; internalformat: GLenum; width, height, depth: GLsizei; border: GLint; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexImage3DARB(target: GLenum; level: GLint; internalformat: GLenum; width, height, depth: GLsizei; border: GLint; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexSubImage1DARB(target: GLenum; level, xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format: GLenum; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexSubImage2DARB(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format: GLenum; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexSubImage3D(target: GLenum; level, xoffset, yoffset, zoffset: GLint; width, height, depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glCompressedTexSubImage3DARB(target: GLenum; level, xoffset, yoffset, zoffset: GLint; width, height, depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: GLvoid); cdecl; external;
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procedure glConvolutionFilter1D(target, internalformat: GLenum; width: GLsizei; format, _type: GLenum; const image: GLvoid); cdecl; external;
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procedure glConvolutionFilter2D(target, internalformat: GLenum; width, height: GLsizei; format, _type: GLenum; const image: GLvoid); cdecl; external;
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procedure glConvolutionParameterf(target, pname: GLenum; params: GLfloat); cdecl; external;
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procedure glConvolutionParameterfv(target, pname: GLenum; const params: PGLfloat); cdecl; external;
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procedure glConvolutionParameteri(target, pname: GLenum; params: GLint); cdecl; external;
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procedure glConvolutionParameteriv(target, pname: GLenum; const params: PGLint); cdecl; external;
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procedure glCopyColorSubTable(target: GLenum; start: GLsizei; x, y: GLint; width: GLsizei); cdecl; external;
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procedure glCopyColorTable(target, internalformat: GLenum; x, y: GLint; width: GLsizei); cdecl; external;
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procedure glCopyConvolutionFilter1D(target, internalformat: GLenum; x, y: GLint; width: GLsizei); cdecl; external;
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procedure glCopyConvolutionFilter2D(target, internalformat: GLenum; x, y: GLint; width, height: GLsizei); cdecl; external;
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procedure glCopyPixels(x, y: GLint; width, height: GLsizei; _Type: GLenum); cdecl; external;
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procedure glCopyTexImage1D(target: GLenum; level: GLint; format: GLenum; x, y: Glint; width: GLsizei; border: GLint); cdecl; external;
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procedure glCopyTexImage2D(target: GLenum; level: GLint; format: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); cdecl; external;
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procedure glCopyTexSubImage1D(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); cdecl; external;
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procedure glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); cdecl; external;
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procedure glCopyTexSubImage3D(target: GLenum; level, xoffset, yoffset, zoffset, x, y: GLint; width, height: GLsizei); cdecl; external;
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procedure glCopyTexSubImage3DEXT(target: GLenum; level, xoffset, yoffset, zoffset, x, y: GLint; width, height: GLsizei); cdecl; external;
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procedure glCullFace(mode: GLenum); cdecl; external;
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procedure glDeleteBuffersARB(n: GLsizei; buffers: PGLuint); cdecl; external;
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procedure glDeleteFencesNV(n: GLsizei; const fences: PGLuint); cdecl; external;
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procedure glDeleteLists(list: GLuint; range: GLsizei); cdecl; external;
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procedure glDeleteOcclusionQueriesNV(n: GLsizei; const ids: PGLuint); cdecl; external;
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procedure glDeleteProgramsARB(n: GLsizei; const programs: PGLuint); cdecl; external;
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procedure glDeleteProgramsNV(n: GLsizei; const programs: PGLuint); cdecl; external;
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procedure glDeleteTextures(n: GLsizei; const textures: PGLuint); cdecl; external;
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procedure glDeleteTexturesEXT(n: GLsizei; const textures: PGLuint); cdecl; external;
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procedure glDepthBoundsEXT(zmin: GLclampd; zmax: GLclampd); cdecl; external;
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procedure glDepthFunc(func: GLenum); cdecl; external;
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procedure glDepthMask(flag: GLBoolean); cdecl; external;
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procedure glDepthRange(near_val, far_val: GLclampd); cdecl; external;
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procedure glDisable(cap: GLenum); cdecl; external;
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procedure glDisableClientState(cap: GLenum); cdecl; external;
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procedure glDisableVertexAttribArrayARB(index: GLuint); cdecl; external;
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procedure glDrawArrays(mode: GLenum; first: GLint; count: GLsizei); cdecl; external;
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procedure glDrawArraysEXT(mode: GLEnum; first: GLint; count: GLsizei); cdecl; external;
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procedure glDrawBuffer(mode: GLenum); cdecl; external;
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procedure glDrawElements(mode: GLenum; count: GLshort; _Type: GLenum; const indices: GLvoid); cdecl; external;
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procedure glDrawMeshNV(mode: GLenum; count: GLsizei; _type: GLenum; stride: GLsizei; const indicesTexCoord, indicesNormal, indicesVertex: GLvoid); cdecl; external;
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procedure glDrawPixels(width, height: GLsizei; format, _Type: GLenum; const pixels: GLvoid); cdecl; external;
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procedure glDrawRangeElements(mode: GLenum; _Start, _End: GLuint; count: GLsizei; _Type: GLenum; const indicies: GLvoid); cdecl; external;
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procedure glDrawRangeElementsEXT(mode: GLenum; start, _end: GLuint; count: GLsizei; _type: GLenum; const indices: GLvoid); cdecl; external;
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procedure glEdgeFlag(flag: GLBoolean); cdecl; external;
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procedure glEdgeFlagPointer(stride: GLsizei; const p: PGLboolean); cdecl; external;
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procedure glEdgeFlagPointerEXT(stride, count: GLsizei; const p: PGLboolean); cdecl; external;
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procedure glEdgeFlagv(const flag: PGLBoolean); cdecl; external;
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procedure glEnable(cap: GLenum); cdecl; external;
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procedure glEnableClientState(cap: GLenum); cdecl; external;
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procedure glEnableVertexAttribArrayARB(index: GLuint); cdecl; external;
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procedure glEnd; cdecl; external;
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procedure glEndList; cdecl; external;
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procedure glEndOcclusionQueryNV; cdecl; external;
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procedure glEvalCoord1d(u: GLdouble); cdecl; external;
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procedure glEvalCoord1dv(const u: PGLdouble); cdecl; external;
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procedure glEvalCoord1f(u: GLfloat); cdecl; external;
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procedure glEvalCoord1fv(const u: PGLfloat); cdecl; external;
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procedure glEvalCoord2d(u, v: PGLdouble); cdecl; external;
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procedure glEvalCoord2dv(const u, v: PGLdouble); cdecl; external;
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procedure glEvalCoord2f(u, v: GLfloat); cdecl; external;
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procedure glEvalCoord2fv(const u, v: PGLfloat); cdecl; external;
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procedure glEvalMesh1(mode: GLenum; i1, i2: GLint); cdecl; external;
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procedure glEvalMesh2(mode: GLenum; i1, i2, j1, j2: GLint); cdecl; external;
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procedure glEvalPoint1(i: GLint); cdecl; external;
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procedure glEvalPoint2(i, j: GLint); cdecl; external;
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procedure glExecuteProgramNV(target: GLenum; id: GLuint; const params: PGLfloat); cdecl; external;
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procedure glFeedbackBuffer(size: GLsizei; _Type: GLenum; buffer: PGLfloat); cdecl; external;
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procedure glFinalCombinerInputNV(variable, input, mapping, componentUsage: GLenum); cdecl; external;
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procedure glFinish; cdecl; external;
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procedure glFinishFenceNV(fence: GLuint); cdecl; external;
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procedure glFlush; cdecl; external;
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function glFlushHold: GLuint; cdecl; external;
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procedure glFlushPixelDataRangeNV(target: GLenum); cdecl; external;
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procedure glFlushVertexArrayRangeNV; cdecl; external;
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procedure glFogCoordPointer(_type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glFogCoordPointerEXT(_type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glFogCoordd(fog: GLdouble); cdecl; external;
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procedure glFogCoorddEXT(fog: GLdouble); cdecl; external;
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procedure glFogCoorddv(const fog: PGLdouble); cdecl; external;
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procedure glFogCoorddvEXT(const fog: PGLdouble); cdecl; external;
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procedure glFogCoordf(fog: GLfloat); cdecl; external;
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procedure glFogCoordfEXT(fog: GLfloat); cdecl; external;
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procedure glFogCoordfv(const fog: PGLfloat); cdecl; external;
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procedure glFogCoordfvEXT(const fog: PGLfloat); cdecl; external;
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procedure glFogCoordhNV(fog: GLhalf); cdecl; external;
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procedure glFogCoordhvNV(const fog: PGLhalf); cdecl; external;
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procedure glFogf(pname: GLenum; param: GLfloat); cdecl; external;
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procedure glFogfv(pname: GLenum; const params : PGLfloat); cdecl; external;
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procedure glFogi(pname: GLenum; param: GLint); cdecl; external;
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procedure glFogiv(pname: GLenum; const params : PGLint); cdecl; external;
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procedure glFrontFace(mode: GLenum); cdecl; external;
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procedure glFrustum(left, right, bottom, top, near_val, far_val: GLdouble); cdecl; external;
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procedure glGenBuffersARB(n: GLsizei; buffers: PGLuint); cdecl; external;
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procedure glGenFencesNV(n: GLsizei; fences: PGLuint); cdecl; external;
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function glGenLists(range: GLsizei): GLuint; cdecl; external;
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procedure glGenOcclusionQueriesNV(n: GLsizei; ids: PGLuint); cdecl; external;
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procedure glGenProgramsARB(n: GLsizei; programs: PGLuint); cdecl; external;
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procedure glGenProgramsNV(n: GLsizei; programs: PGLuint); cdecl; external;
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procedure glGenTextures(n: GLsizei; textures: PGLuint); cdecl; external;
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procedure glGenTexturesEXT(n: GLsizei; textures: PGLuint); cdecl; external;
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procedure glGetBooleanv(pname: GLenum; params : PGLBoolean); cdecl; external;
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procedure glGetBufferParameterivARB(target: GLenum; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetBufferPointervARB(target: GLenum; pname: GLenum; params: GLvoid); cdecl; external;
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procedure glGetBufferSubDataARB(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: GLvoid); cdecl; external;
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procedure glGetClipPlane(plane: GLenum; equation: GLdouble); cdecl; external;
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procedure glGetColorTable(target, format, _type: GLenum; table: GLvoid); cdecl; external;
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procedure glGetColorTableEXT(target, format, _Type: GLenum; table: GLvoid); cdecl; external;
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procedure glGetColorTableParameterfv(target, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetColorTableParameterfvEXT(target, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetColorTableParameteriv(target, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetColorTableParameterivEXT(target, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetCombinerInputParameterfvNV(stage, portion, variable, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetCombinerInputParameterivNV(stage, portion, variable, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetCombinerOutputParameterfvNV(stage, portion, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetCombinerOutputParameterivNV(stage, portion, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetCombinerStageParameterfvNV(stage, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetCompressedTexImage(target: GLenum; lod: GLint; img: GLvoid); cdecl; external;
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procedure glGetCompressedTexImageARB(target: GLenum; lod: GLint; img: GLvoid); cdecl; external;
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procedure glGetConvolutionFilter(target, format, _type: GLenum; image: GLvoid); cdecl; external;
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procedure glGetConvolutionParameterfv(target, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetConvolutionParameteriv(target, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetDoublev(pname: GLenum; params : PGLdouble); cdecl; external;
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function glGetError: GLenum; cdecl; external;
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procedure glGetFenceivNV(fence: GLuint; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetFinalCombinerInputParameterfvNV(variable, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetFinalCombinerInputParameterivNV(variable, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetFloatv(pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetHistogram(target: GLenum; reset: GLboolean; format, _type: GLenum; values: GLvoid); cdecl; external;
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procedure glGetHistogramParameterfv(target, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetHistogramParameteriv(target, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetIntegerv(pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetLightfv(light, pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetLightiv(light, pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetMapdv(target, query: GLenum; v: PGLdouble); cdecl; external;
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procedure glGetMapfv(target, query: GLenum; v: PGLfloat); cdecl; external;
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procedure glGetMapiv(target, query: GLenum; v: PGLint); cdecl; external;
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procedure glGetMaterialfv(face, pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetMaterialiv(face, pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetMinmax(target: GLenum; reset: GLboolean; format, _type: GLenum; values: GLvoid); cdecl; external;
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procedure glGetMinmaxParameterfv(target, pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetMinmaxParameteriv(target, pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetOcclusionQueryivNV(id: GLuint; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetOcclusionQueryuivNV(id: GLuint; pname: GLenum; params: PGLuint); cdecl; external;
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procedure glGetPixelMapfv(map: GLenum; values: PGLfloat); cdecl; external;
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procedure glGetPixelMapuiv(map: GLenum; values: PGLuint); cdecl; external;
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procedure glGetPixelMapusv(map: GLenum; values: PGLushort); cdecl; external;
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procedure glGetPointerv(pname: GLenum; params: GLvoid); cdecl; external;
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procedure glGetPointervEXT(pname: GLenum; params: GLvoid); cdecl; external;
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procedure glGetPolygonStipple(mask: PGLubyte); cdecl; external;
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procedure glGetProgramEnvParameterdvARB(target: GLenum; index: GLuint; params: PGLdouble); cdecl; external;
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procedure glGetProgramEnvParameterfvARB(target: GLenum; index: GLuint; params: PGLfloat); cdecl; external;
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procedure glGetProgramLocalParameterdvARB(target: GLenum; index: GLuint; params: PGLdouble); cdecl; external;
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procedure glGetProgramLocalParameterfvARB(target: GLenum; index: GLuint; params: PGLfloat); cdecl; external;
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procedure glGetProgramNamedParameterdvNV(id: GLuint; len: GLsizei; name: PGLubyte; params: PGLdouble); cdecl; external;
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procedure glGetProgramNamedParameterfvNV(id: GLuint; len: GLsizei; name: PGLubyte; params: PGLfloat); cdecl; external;
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procedure glGetProgramParameterdvNV(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); cdecl; external;
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procedure glGetProgramParameterfvNV(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetProgramStringARB(target: GLenum; pname: GLenum; _string: GLvoid); cdecl; external;
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procedure glGetProgramStringNV(id: GLuint; pname: GLenum; _program: PGLubyte); cdecl; external;
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procedure glGetProgramivARB(target: GLenum; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetProgramivNV(id: GLuint; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetSeparableFilter(target, format, _type: GLenum; row, column, span: GLvoid); cdecl; external;
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function glGetString(name: GLenum): PChar; cdecl; external;
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procedure glGetTexEnvfv(target, pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetTexEnviv(target, pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetTexGendv(cord, pname: GLenum; params : PGLdouble); cdecl; external;
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procedure glGetTexGenfv(cord, pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetTexGeniv(cord, pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetTexImage(target: GLenum; level: GLint; format, _Type: GLenum; pixels: GLvoid); cdecl; external;
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procedure glGetTexParameterfv(target, pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetTexParameteriv(target, pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params : PGLfloat); cdecl; external;
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procedure glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params : PGLint); cdecl; external;
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procedure glGetTrackMatrixivNV(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetVertexAttribPointervARB(index: GLuint; pname: GLenum; pointer: GLvoid); cdecl; external;
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procedure glGetVertexAttribPointervNV(index: GLuint; pname: GLenum; pointer: GLvoid); cdecl; external;
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procedure glGetVertexAttribdvARB(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; external;
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procedure glGetVertexAttribdvNV(index: GLuint; pname: GLenum; params: PGLdouble); cdecl; external;
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procedure glGetVertexAttribfvARB(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetVertexAttribfvNV(index: GLuint; pname: GLenum; params: PGLfloat); cdecl; external;
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procedure glGetVertexAttribivARB(index: GLuint; pname: GLenum; params: PGLint); cdecl; external;
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procedure glGetVertexAttribivNV(index: GLuint; pname: GLenum; params: PGLint); cdecl; external;
|
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procedure glHint(target, mode: GLenum); cdecl; external;
|
|
procedure glHistogram(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); cdecl; external;
|
|
procedure glIndexMask(mask: GLuint); cdecl; external;
|
|
procedure glIndexPointer(_Type: GLenum; stride: GLsizei; const p: GLvoid); cdecl; external;
|
|
procedure glIndexPointerEXT(_Type: GLenum; stride, count: GLsizei; const p: GLvoid); cdecl; external;
|
|
procedure glIndexd(c: GLdouble); cdecl; external;
|
|
procedure glIndexdv(const c: PGLdouble); cdecl; external;
|
|
procedure glIndexf(c: GLfloat); cdecl; external;
|
|
procedure glIndexfv(const c: PGLfloat); cdecl; external;
|
|
procedure glIndexi(c: GLint); cdecl; external;
|
|
procedure glIndexiv(const c: PGLint); cdecl; external;
|
|
procedure glIndexs(c: GLshort); cdecl; external;
|
|
procedure glIndexsv(const c: PGLshort); cdecl; external;
|
|
procedure glIndexub(c: GLubyte); cdecl; external;
|
|
procedure glIndexubv(const c: PGLubyte); cdecl; external;
|
|
procedure glInitNames; cdecl; external;
|
|
procedure glInterleavedArrays(format: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
|
|
function glIsBufferARB(buffer: GLuint): GLboolean; cdecl; external;
|
|
function glIsEnabled(cap: GLenum): GLBoolean; cdecl; external;
|
|
function glIsFenceNV(fence: GLuint): GLBoolean; cdecl; external;
|
|
function glIsList(list: GLuint): GLBoolean; cdecl; external;
|
|
function glIsOcclusionQueryNV(id: GLuint): GLBoolean; cdecl; external;
|
|
function glIsProgramARB(_program: GLuint): GLboolean; cdecl; external;
|
|
function glIsProgramNV(id: GLuint): GLBoolean; cdecl; external;
|
|
function glIsTexture(texture: GLuint): Boolean; cdecl; external;
|
|
function glIsTextureEXT(texture: GLuint): Boolean; cdecl; external;
|
|
procedure glLightModelf(pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glLightModelfv(pname: GLenum; const params : PGLfloat); cdecl; external;
|
|
procedure glLightModeli(pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glLightModeliv(pname: GLenum; const params : PGLint); cdecl; external;
|
|
procedure glLightf(light, pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glLightfv(light, pname: GLenum; const params : PGLfloat); cdecl; external;
|
|
procedure glLighti(light, pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glLightiv(light, pname: GLenum; const params : PGLint); cdecl; external;
|
|
procedure glLineStipple(factor: GLint; pattern: GLushort); cdecl; external;
|
|
procedure glLineWidth(width: GLfloat); cdecl; external;
|
|
procedure glListBase(base: GLuint); cdecl; external;
|
|
procedure glLoadIdentity; cdecl; external;
|
|
procedure glLoadMatrixd(m: PGLdouble); cdecl; external;
|
|
procedure glLoadMatrixf(m: PGLfloat); cdecl; external;
|
|
procedure glLoadName(name: LongWord); cdecl; external;
|
|
procedure glLoadProgramNV(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); cdecl; external;
|
|
procedure glLoadTransposeMatrixd(const m: PGLdouble); cdecl; external;
|
|
procedure glLoadTransposeMatrixdARB(const m: PGLdouble); cdecl; external;
|
|
procedure glLoadTransposeMatrixf(const m: PGLfloat); cdecl; external;
|
|
procedure glLoadTransposeMatrixfARB(const m: PGLfloat); cdecl; external;
|
|
procedure glLockArraysEXT(first: GLint; count: GLsizei); cdecl; external;
|
|
procedure glLogicOp(opcode: GLenum); cdecl; external;
|
|
procedure glMap1d(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); cdecl; external;
|
|
procedure glMap1f(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: GLfloat); cdecl; external;
|
|
procedure glMap2d(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); cdecl; external;
|
|
procedure glMap2f(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); cdecl; external;
|
|
function glMapBufferARB(target: GLenum; access: GLenum): GLvoid; cdecl; external;
|
|
procedure glMapGrid1d(un: GLint; u1, u2: GLdouble); cdecl; external;
|
|
procedure glMapGrid1f(un: GLint; u1, u2: GLfloat); cdecl; external;
|
|
procedure glMapGrid2d(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); cdecl; external;
|
|
procedure glMapGrid2f(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); cdecl; external;
|
|
procedure glMaterialf(face, pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glMaterialfv(face, pname: GLenum; const params : PGLfloat); cdecl; external;
|
|
procedure glMateriali(face, pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glMaterialiv(face, pname: GLenum; const params : PGLint); cdecl; external;
|
|
procedure glMatrixMode(mode: GLenum); cdecl; external;
|
|
procedure glMinmax(target, internalformat: GLenum; sink: GLboolean); cdecl; external;
|
|
procedure glMultMatrixd(m: PGLdouble); cdecl; external;
|
|
procedure glMultMatrixf(m: PGLfloat); cdecl; external;
|
|
procedure glMultTransposeMatrixd(const m: PGLdouble); cdecl; external;
|
|
procedure glMultTransposeMatrixdARB(const m: PGLdouble); cdecl; external;
|
|
procedure glMultTransposeMatrixf(const m: PGLfloat); cdecl; external;
|
|
procedure glMultTransposeMatrixfARB(const m: PGLfloat); cdecl; external;
|
|
procedure glMultiDrawArrays(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; external;
|
|
procedure glMultiDrawArraysEXT(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); cdecl; external;
|
|
procedure glMultiDrawElements(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: GLvoid; primcount: GLsizei); cdecl; external;
|
|
procedure glMultiDrawElementsEXT(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: GLvoid; primcount: GLsizei); cdecl; external;
|
|
procedure glMultiTexCoord1d(target: GLenum; s: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord1dARB(target: GLenum; s: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord1dSGIS(target: GLenum; s: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord1dv(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord1dvARB(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord1dvSGIS(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord1f(target: GLenum; s: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord1fARB(target: GLenum; s: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord1fSGIS(target: GLenum; s: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord1fv(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord1fvARB(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord1fvSGIS(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord1hNV(target: GLenum; s: GLhalf); cdecl; external;
|
|
procedure glMultiTexCoord1hvNV(target: GLenum; v: PGLhalf); cdecl; external;
|
|
procedure glMultiTexCoord1i(target: GLenum; s: GLint); cdecl; external;
|
|
procedure glMultiTexCoord1iARB(target: GLenum; s: GLint); cdecl; external;
|
|
procedure glMultiTexCoord1iSGIS(target: GLenum; s: GLint); cdecl; external;
|
|
procedure glMultiTexCoord1iv(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord1ivARB(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord1ivSGIS(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord1s(target: GLenum; s: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord1sARB(target: GLenum; s: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord1sSGIS(target: GLenum; s: GLByte); cdecl; external;
|
|
procedure glMultiTexCoord1sv(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord1svARB(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord1svSGIS(target: GLenum; const v: PGLByte); cdecl; external;
|
|
procedure glMultiTexCoord2d(target: GLenum; s, t: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord2dARB(target: GLenum; s, t: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord2dSGIS(target: GLenum; s, t: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord2dv(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord2dvARB(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord2dvSGIS(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord2f(target: GLenum; s, t: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord2fARB(target: GLenum; s, t: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord2fSGIS(target: GLenum; s, t: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord2fv(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord2fvARB(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord2fvSGIS(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord2hNV(target: GLenum; s: GLhalf; t: GLhalf); cdecl; external;
|
|
procedure glMultiTexCoord2hvNV(target: GLenum; v: PGLhalf); cdecl; external;
|
|
procedure glMultiTexCoord2i(target: GLenum; s, t: GLint); cdecl; external;
|
|
procedure glMultiTexCoord2iARB(target: GLenum; s, t: GLint); cdecl; external;
|
|
procedure glMultiTexCoord2iSGIS(target: GLenum; s, t: GLint); cdecl; external;
|
|
procedure glMultiTexCoord2iv(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord2ivARB(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord2ivSGIS(target: GLenum; v: GLint); cdecl; external;
|
|
procedure glMultiTexCoord2s(target: GLenum; s, t: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord2sARB(target: GLenum; s, t: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord2sSGIS(target: GLenum; s, t: GLByte); cdecl; external;
|
|
procedure glMultiTexCoord2sv(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord2svARB(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord2svSGIS(target: GLenum; const v: PGLbyte); cdecl; external;
|
|
procedure glMultiTexCoord3d(target: GLenum; s, t, r: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord3dARB(target: GLenum; s, t, r: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord3dSGIS(target: GLenum; s, t, r: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord3dv(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord3dvARB(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord3dvSGIS(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord3f(target: GLenum; s, t, r: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord3fARB(target: GLenum; s, t, r: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord3fSGIS(target: GLenum; s, t, r: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord3fv(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord3fvARB(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord3fvSGIS(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord3hNV(target: GLenum; s: GLhalf; t: GLhalf; r: GLhalf); cdecl; external;
|
|
procedure glMultiTexCoord3hvNV(target: GLenum; v: PGLhalf); cdecl; external;
|
|
procedure glMultiTexCoord3i(target: GLenum; s, t, r: GLint); cdecl; external;
|
|
procedure glMultiTexCoord3iARB(target: GLenum; s, t, r: GLint); cdecl; external;
|
|
procedure glMultiTexCoord3iSGIS(target: GLenum; s, t, r: GLint); cdecl; external;
|
|
procedure glMultiTexCoord3iv(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord3ivARB(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord3ivSGIS(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord3s(target: GLenum; s, t, r: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord3sARB(target: GLenum; s, t, r: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord3sSGIS(target: GLenum; s, t, r: GLByte); cdecl; external;
|
|
procedure glMultiTexCoord3sv(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord3svARB(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord3svSGIS(target: GLenum; const v: PGLbyte); cdecl; external;
|
|
procedure glMultiTexCoord4d(target: GLenum; s, t, r, q: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord4dARB(target: GLenum; s, t, r, q: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord4dSGIS(target: GLenum; s, t, r, q: GLdouble); cdecl; external;
|
|
procedure glMultiTexCoord4dv(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord4dvARB(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord4dvSGIS(target: GLenum; const v: PGLdouble); cdecl; external;
|
|
procedure glMultiTexCoord4f(target: GLenum; s, t, r, q: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord4fARB(target: GLenum; s, t, r, q: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord4fSGIS(target: GLenum; s, t, r, q: GLfloat); cdecl; external;
|
|
procedure glMultiTexCoord4fv(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord4fvARB(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord4fvSGIS(target: GLenum; const v: PGLfloat); cdecl; external;
|
|
procedure glMultiTexCoord4hNV(target: GLenum; s: GLhalf; t: GLhalf; r: GLhalf; q: GLhalf); cdecl; external;
|
|
procedure glMultiTexCoord4hvNV(target: GLenum; v: PGLhalf); cdecl; external;
|
|
procedure glMultiTexCoord4i(target: GLenum; s, t, r, q: GLint); cdecl; external;
|
|
procedure glMultiTexCoord4iARB(target: GLenum; s, t, r, q: GLint); cdecl; external;
|
|
procedure glMultiTexCoord4iSGIS(target: GLenum; s, t, r, q: GLint); cdecl; external;
|
|
procedure glMultiTexCoord4iv(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord4ivARB(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord4ivSGIS(target: GLenum; const v: PGLint); cdecl; external;
|
|
procedure glMultiTexCoord4s(target: GLenum; s, t, r, q: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord4sARB(target: GLenum; s, t, r, q: GLshort); cdecl; external;
|
|
procedure glMultiTexCoord4sSGIS(target: GLenum; s, t, r, q: GLByte); cdecl; external;
|
|
procedure glMultiTexCoord4sv(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord4svARB(target: GLenum; const v: PGLshort); cdecl; external;
|
|
procedure glMultiTexCoord4svSGIS(target: GLenum; const v: PGLbyte); cdecl; external;
|
|
procedure glMultiTexCoordPointerSGIS(target: GLenum; size: GLint; _Type: GLEnum; stride: GLsizei; const _Pointer: GLvoid); cdecl; external;
|
|
procedure glNewList(list: GLuint; mode: GLenum); cdecl; external;
|
|
procedure glNormal3b(nx, ny, nz: Byte); cdecl; external;
|
|
procedure glNormal3bv(const v: PGLByte); cdecl; external;
|
|
procedure glNormal3d(nx, ny, nz: PGLdouble); cdecl; external;
|
|
procedure glNormal3dv(const v: PGLdouble); cdecl; external;
|
|
procedure glNormal3f(nx, ny, nz: GLfloat); cdecl; external;
|
|
procedure glNormal3fv(const v: PGLfloat); cdecl; external;
|
|
procedure glNormal3hNV(nx: GLhalf; ny: GLhalf; nz: GLhalf); cdecl; external;
|
|
procedure glNormal3hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glNormal3i(nx, ny, nz: GLint); cdecl; external;
|
|
procedure glNormal3iv(const v: GLint); cdecl; external;
|
|
procedure glNormal3s(nx, ny, nz: GLshort); cdecl; external;
|
|
procedure glNormal3sv(const v: GLshort); cdecl; external;
|
|
procedure glNormalPointer(_Type: GLenum; stride: GLsizei; const p: GLvoid); cdecl; external;
|
|
procedure glNormalPointerEXT(_Type: GLenum; stride, count: GLsizei; const p: GLvoid); cdecl; external;
|
|
procedure glOrtho(left, right, bottom, top, near_val, far_val: GLdouble); cdecl; external;
|
|
procedure glPassThrough(token: GLfloat); cdecl; external;
|
|
procedure glPixelDataRangeNV(target: GLenum; size: GLsizei; const pointer: GLvoid); cdecl; external;
|
|
procedure glPixelMapfv(map: GLenum; mapsize: GLint; const values: PGLfloat); cdecl; external;
|
|
procedure glPixelMapuiv(map: GLenum; mapsize: GLint; const values: PGLuint); cdecl; external;
|
|
procedure glPixelMapusv(map: GLenum; mapsize: GLint; const values: PGLushort); cdecl; external;
|
|
procedure glPixelStoref(pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glPixelStorei(pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glPixelTransferf(pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glPixelTransferi(pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glPixelZoom(xfactor, yfactor: GLfloat); cdecl; external;
|
|
procedure glPointParameterf(pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glPointParameterfARB(pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glPointParameterfEXT(pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glPointParameterfv(pname: GLenum; const params: PGLfloat); cdecl; external;
|
|
procedure glPointParameterfvARB(pname: GLenum; const params: PGLfloat); cdecl; external;
|
|
procedure glPointParameterfvEXT(pname: GLenum; const params: PGLfloat); cdecl; external;
|
|
procedure glPointParameteri(pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glPointParameteriNV(pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glPointParameteriv(pname: GLenum; const params: PGLint); cdecl; external;
|
|
procedure glPointParameterivNV(pname: GLenum; const params: PGLint); cdecl; external;
|
|
procedure glPointSize(size: GLfloat); cdecl; external;
|
|
procedure glPolygonMode(face, mode: GLenum); cdecl; external;
|
|
procedure glPolygonOffset(factor, units: GLfloat); cdecl; external;
|
|
procedure glPolygonStipple(const mask: PGLubyte); cdecl; external;
|
|
procedure glPopAttrib; cdecl; external;
|
|
procedure glPopClientAttrib; cdecl; external;
|
|
procedure glPopMatrix; cdecl; external;
|
|
procedure glPopName; cdecl; external;
|
|
procedure glPrimitiveRestartIndexNV(index: GLuint); cdecl; external;
|
|
procedure glPrimitiveRestartNV; cdecl; external;
|
|
procedure glPrioritizeTextures(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); cdecl; external;
|
|
procedure glPrioritizeTexturesEXT(n: GLsizei; const textures: PGLuint; const priorities: PGLClampf); cdecl; external;
|
|
procedure glProgramEnvParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; external;
|
|
procedure glProgramEnvParameter4dvARB(target: GLenum; index: GLuint; const params: PGLdouble); cdecl; external;
|
|
procedure glProgramEnvParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; external;
|
|
procedure glProgramEnvParameter4fvARB(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; external;
|
|
procedure glProgramLocalParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; external;
|
|
procedure glProgramLocalParameter4dvARB(target: GLenum; index: GLuint; const params: PGLdouble); cdecl; external;
|
|
procedure glProgramLocalParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; external;
|
|
procedure glProgramLocalParameter4fvARB(target: GLenum; index: GLuint; const params: PGLfloat); cdecl; external;
|
|
procedure glProgramNamedParameter4dNV(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); cdecl; external;
|
|
procedure glProgramNamedParameter4dvNV(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); cdecl; external;
|
|
procedure glProgramNamedParameter4fNV(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); cdecl; external;
|
|
procedure glProgramNamedParameter4fvNV(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); cdecl; external;
|
|
procedure glProgramParameter4dNV(target: GLenum; index: GLuint; x, y, z, w: GLdouble); cdecl; external;
|
|
procedure glProgramParameter4dvNV(target: GLenum; index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glProgramParameter4fNV(target: GLenum; index: GLuint; x, y, z, w: GLfloat); cdecl; external;
|
|
procedure glProgramParameter4fvNV(target: GLenum; index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glProgramParameters4dvNV(target: GLenum; index: GLuint; count: GLsizei; const v: PGLdouble); cdecl; external;
|
|
procedure glProgramParameters4fvNV(target: GLenum; index: GLuint; count: GLsizei; const v: PGLfloat); cdecl; external;
|
|
procedure glProgramStringARB(target: GLenum; format: GLenum; len: GLsizei; const _string: GLvoid); cdecl; external;
|
|
procedure glPushAttrib(mask: GLbitfield); cdecl; external;
|
|
procedure glPushClientAttrib(mask: GLbitfield); cdecl; external;
|
|
procedure glPushMatrix; cdecl; external;
|
|
procedure glPushName(name: GLuint); cdecl; external;
|
|
procedure glRasterPos2d(x, y: GLdouble); cdecl; external;
|
|
procedure glRasterPos2dv(const v: PGLdouble); cdecl; external;
|
|
procedure glRasterPos2f(x, y: GLfloat); cdecl; external;
|
|
procedure glRasterPos2fv(const v: PGLfloat); cdecl; external;
|
|
procedure glRasterPos2i(x, y: GLint); cdecl; external;
|
|
procedure glRasterPos2iv(const v: PGLint); cdecl; external;
|
|
procedure glRasterPos2s(x, y: GLshort); cdecl; external;
|
|
procedure glRasterPos2sv(const v: PGLshort); cdecl; external;
|
|
procedure glRasterPos3d(x, y, z: GLdouble); cdecl; external;
|
|
procedure glRasterPos3dv(const v: PGLdouble); cdecl; external;
|
|
procedure glRasterPos3f(x, y, z: GLfloat); cdecl; external;
|
|
procedure glRasterPos3fv(const v: PGLfloat); cdecl; external;
|
|
procedure glRasterPos3i(x, y, z: GLint); cdecl; external;
|
|
procedure glRasterPos3iv(const v: PGLint); cdecl; external;
|
|
procedure glRasterPos3s(x, y, z: GLshort); cdecl; external;
|
|
procedure glRasterPos3sv(const v: PGLshort); cdecl; external;
|
|
procedure glRasterPos4d(x, y, z, w: GLdouble); cdecl; external;
|
|
procedure glRasterPos4dv(const v: PGLdouble); cdecl; external;
|
|
procedure glRasterPos4f(x, y, z, w: GLfloat); cdecl; external;
|
|
procedure glRasterPos4fv(const v: PGLfloat); cdecl; external;
|
|
procedure glRasterPos4i(x, y, z, w: GLint); cdecl; external;
|
|
procedure glRasterPos4iv(const v: PGLint); cdecl; external;
|
|
procedure glRasterPos4s(x, y, z, w: GLshort); cdecl; external;
|
|
procedure glRasterPos4sv(const v: PGLshort); cdecl; external;
|
|
procedure glReadBuffer(mode: GLenum); cdecl; external;
|
|
procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, _Type: GLenum; pixels: GLvoid); cdecl; external;
|
|
procedure glRectd(x1, y1, x2, y2: GLdouble); cdecl; external;
|
|
procedure glRectf(x1, y1, x2, y2: GLfloat); cdecl; external;
|
|
procedure glRecti(x1, y1, x2, y2: GLint); cdecl; external;
|
|
procedure glRects(x1, y1, x2, y2: GLshort); cdecl; external;
|
|
procedure glRectdv(const v1, v2: GLdouble); cdecl; external;
|
|
procedure glRectfv(const v1, v2: GLfloat); cdecl; external;
|
|
procedure glRectiv(const v1, v2: GLint); cdecl; external;
|
|
procedure glRectsv(const v1, v2: GLshort); cdecl; external;
|
|
function glReleaseFlushHold(id: GLuint): GLenum; cdecl; external;
|
|
function glRenderMode(mode: GLenum): GLint; cdecl; external;
|
|
procedure glRequestResidentProgramsNV(n: GLsizei; const programs: PGLuint); cdecl; external;
|
|
procedure glResetHistogram(target: GLenum); cdecl; external;
|
|
procedure glResetMinmax(target: GLenum); cdecl; external;
|
|
procedure glRotated(angle, x, y, z: GLdouble); cdecl; external;
|
|
procedure glRotatef(angle, x, y, z: GLfloat); cdecl; external;
|
|
procedure glSampleCoverage(value: GLclampf; invert: GLboolean); cdecl; external;
|
|
procedure glSampleCoverageARB(value: GLclampf; invert: GLboolean); cdecl; external;
|
|
procedure glScaled(x, y, z: GLdouble); cdecl; external;
|
|
procedure glScalef(x, y, z: GLfloat); cdecl; external;
|
|
procedure glScissor(x, y: GLint; width, height: GLsizei); cdecl; external;
|
|
procedure glSecondaryColor3b(red: GLbyte; green: GLbyte; blue: GLbyte); cdecl; external;
|
|
procedure glSecondaryColor3bEXT(red, green, blue: GLbyte); cdecl; external;
|
|
procedure glSecondaryColor3bv(const v: PGLbyte); cdecl; external;
|
|
procedure glSecondaryColor3bvEXT(const v: PGLbyte); cdecl; external;
|
|
procedure glSecondaryColor3d(red: GLdouble; green: GLdouble; blue: GLdouble); cdecl; external;
|
|
procedure glSecondaryColor3dEXT(red, green, blue: GLdouble); cdecl; external;
|
|
procedure glSecondaryColor3dv(const v: PGLdouble); cdecl; external;
|
|
procedure glSecondaryColor3dvEXT(const v: PGLdouble); cdecl; external;
|
|
procedure glSecondaryColor3f(red: GLfloat; green: GLfloat; blue: GLfloat); cdecl; external;
|
|
procedure glSecondaryColor3fEXT(red, green, blue: GLfloat); cdecl; external;
|
|
procedure glSecondaryColor3fv(const v: PGLfloat); cdecl; external;
|
|
procedure glSecondaryColor3fvEXT(const v: PGLfloat); cdecl; external;
|
|
procedure glSecondaryColor3hNV(red: GLhalf; green: GLhalf; blue: GLhalf); cdecl; external;
|
|
procedure glSecondaryColor3hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glSecondaryColor3i(red: GLint; green: GLint; blue: GLint); cdecl; external;
|
|
procedure glSecondaryColor3iEXT(red, green, blue: GLint); cdecl; external;
|
|
procedure glSecondaryColor3iv(const v: PGLint); cdecl; external;
|
|
procedure glSecondaryColor3ivEXT(const v: PGLint); cdecl; external;
|
|
procedure glSecondaryColor3s(red: GLshort; green: GLshort; blue: GLshort); cdecl; external;
|
|
procedure glSecondaryColor3sEXT(red, green, blue: GLshort); cdecl; external;
|
|
procedure glSecondaryColor3sv(const v: PGLshort); cdecl; external;
|
|
procedure glSecondaryColor3svEXT(const v: PGLshort); cdecl; external;
|
|
procedure glSecondaryColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte); cdecl; external;
|
|
procedure glSecondaryColor3ubEXT(red, green, blue: GLubyte); cdecl; external;
|
|
procedure glSecondaryColor3ubv(const v: PGLubyte); cdecl; external;
|
|
procedure glSecondaryColor3ubvEXT(const v: PGLubyte); cdecl; external;
|
|
procedure glSecondaryColor3ui(red: GLuint; green: GLuint; blue: GLuint); cdecl; external;
|
|
procedure glSecondaryColor3uiEXT(red, green, blue: GLuint); cdecl; external;
|
|
procedure glSecondaryColor3uiv(const v: PGLuint); cdecl; external;
|
|
procedure glSecondaryColor3uivEXT(const v: PGLuint); cdecl; external;
|
|
procedure glSecondaryColor3us(red: GLushort; green: GLushort; blue: GLushort); cdecl; external;
|
|
procedure glSecondaryColor3usEXT(red, green, blue: GLushort); cdecl; external;
|
|
procedure glSecondaryColor3usv(const v: PGLushort); cdecl; external;
|
|
procedure glSecondaryColor3usvEXT(const v: PGLushort); cdecl; external;
|
|
procedure glSecondaryColorPointer(size: GLint; _type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
|
|
procedure glSecondaryColorPointerEXT(size: GLint; _type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
|
|
procedure glSelectBuffer(size: GLsizei; buffer: PGluint); cdecl; external;
|
|
procedure glSelectTextureSGIS(target: GLenum); cdecl; external;
|
|
procedure glSelectTextureCoordSetSGIS(target: GLenum); cdecl; external;
|
|
procedure glSeparableFilter2D(target, internalformat: GLenum; width, height: GLsizei; format, _type: GLenum; const row, column: GLvoid); cdecl; external;
|
|
procedure glSetFenceNV(fence: GLuint; condition: GLenum); cdecl; external;
|
|
procedure glSetWindowStereoModeNV(displayMode: GLboolean); cdecl; external;
|
|
procedure glShadeModel(mode: GLenum); cdecl; external;
|
|
procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); cdecl; external;
|
|
procedure glStencilMask(mask: GLuint); cdecl; external;
|
|
procedure glStencilOp(fail, zfail, zpass: GLenum); cdecl; external;
|
|
procedure glTbufferMask3DFX(mask : GLuint); cdecl; external;
|
|
function glTestFenceNV(fence: GLuint): GLboolean; cdecl; external;
|
|
procedure glTexCoord1d(s: GLdouble); cdecl; external;
|
|
procedure glTexCoord1dv(const v: PGLdouble); cdecl; external;
|
|
procedure glTexCoord1f(s: GLfloat); cdecl; external;
|
|
procedure glTexCoord1fv(const v: PGLfloat); cdecl; external;
|
|
procedure glTexCoord1hNV(s: GLhalf); cdecl; external;
|
|
procedure glTexCoord1hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glTexCoord1i(s: GLint); cdecl; external;
|
|
procedure glTexCoord1iv(const v: PGLint); cdecl; external;
|
|
procedure glTexCoord1s(s: GLshort); cdecl; external;
|
|
procedure glTexCoord1sv(const v: PGLshort); cdecl; external;
|
|
procedure glTexCoord2d(s, t: GLdouble); cdecl; external;
|
|
procedure glTexCoord2dv(const v: PGLdouble); cdecl; external;
|
|
procedure glTexCoord2f(s, t: GLfloat); cdecl; external;
|
|
procedure glTexCoord2fv(const v: PGLfloat); cdecl; external;
|
|
procedure glTexCoord2hNV(s: GLhalf; t: GLhalf); cdecl; external;
|
|
procedure glTexCoord2hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glTexCoord2i(s, t: GLint); cdecl; external;
|
|
procedure glTexCoord2iv(const v: GLint); cdecl; external;
|
|
procedure glTexCoord2s(s, t: GLshort); cdecl; external;
|
|
procedure glTexCoord2sv(const v: PGLshort); cdecl; external;
|
|
procedure glTexCoord3d(s, t, r: GLdouble); cdecl; external;
|
|
procedure glTexCoord3dv(const v: PGLdouble); cdecl; external;
|
|
procedure glTexCoord3f(s, t, r: GLfloat); cdecl; external;
|
|
procedure glTexCoord3fv(const v: PGLfloat); cdecl; external;
|
|
procedure glTexCoord3hNV(s: GLhalf; t: GLhalf; r: GLhalf); cdecl; external;
|
|
procedure glTexCoord3hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glTexCoord3i(s, t, r: GLint); cdecl; external;
|
|
procedure glTexCoord3iv(const v: PGLint); cdecl; external;
|
|
procedure glTexCoord3s(s, t, r: GLshort); cdecl; external;
|
|
procedure glTexCoord3sv(const v: PGLshort); cdecl; external;
|
|
procedure glTexCoord4d(s, t, r, q: GLdouble); cdecl; external;
|
|
procedure glTexCoord4dv(const v: PGLdouble); cdecl; external;
|
|
procedure glTexCoord4f(s, t, r, q: GLfloat); cdecl; external;
|
|
procedure glTexCoord4fv(const v: PGLfloat); cdecl; external;
|
|
procedure glTexCoord4hNV(s: GLhalf; t: GLhalf; r: GLhalf; q: GLhalf); cdecl; external;
|
|
procedure glTexCoord4hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glTexCoord4i(s, t, r, q: GLint); cdecl; external;
|
|
procedure glTexCoord4iv(const v: PGLint); cdecl; external;
|
|
procedure glTexCoord4s(s, t, r, q: GLshort); cdecl; external;
|
|
procedure glTexCoord4sv(const v: PGLshort); cdecl; external;
|
|
procedure glTexCoordPointer(size: GLint; _Type: GLenum; stride: GLsizei; const p: GLvoid); cdecl; external;
|
|
procedure glTexCoordPointerEXT(size: GLint; _Type: GLenum; stride, count: GLsizei; const p: GLvoid); cdecl; external;
|
|
procedure glTexEnvf(target, pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glTexEnvfv(target, pname: GLenum; params : PGLfloat); cdecl; external;
|
|
procedure glTexEnvi(target, pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glTexEnviv(target, pname: GLenum; params : PGLint); cdecl; external;
|
|
procedure glTexGend(cord, pname: GLenum; param: GLdouble); cdecl; external;
|
|
procedure glTexGendv(cord, pname: GLenum; params : PGLdouble); cdecl; external;
|
|
procedure glTexGenf(cord, pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glTexGenfv(cord, pname: GLenum; params : PGLfloat); cdecl; external;
|
|
procedure glTexGeni(cord, pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glTexGeniv(cord, pname: GLenum; params : PGLint); cdecl; external;
|
|
procedure glTexImage1D(target: GLenum; level, internalFormat: GLint; width: GLsizei; border: GLint; format, _Type: GLenum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexImage2D(target: GLenum; level, internalFormat: GLint; width, height: GLsizei; border: GLint; format, _Type: GLenum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexImage3D(target: GLenum; level, internalformat: GLint; width, height, depth: GLsizei; border: GLint; format, _type: GLenum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexImage3DEXT(target: GLenum; level: GLint; internalFormat: GLenum; width, height, depth: GLsizei; border: GLint; format, _Type: GLEnum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexParameterf(target, pname: GLenum; param: GLfloat); cdecl; external;
|
|
procedure glTexParameterfv(target, pname: GLenum; const params : PGLfloat); cdecl; external;
|
|
procedure glTexParameteri(target, pname: GLenum; param: GLint); cdecl; external;
|
|
procedure glTexParameteriv(target, pname: GLenum; const params : PGLint); cdecl; external;
|
|
procedure glTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei; format, _Type: GLenum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, _Type: GLenum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexSubImage3D(target: GLenum; level, xoffset, yoffset, zoffset: GLint; width, height, depth: GLsizei; format, _Type: GLEnum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTexSubImage3DEXT(target: GLenum; level, xoffset, yoffset, zoffset: GLint; width, height, depth: GLsizei; format, _Type: GLEnum; const pixels: GLvoid); cdecl; external;
|
|
procedure glTextureColorMaskSGIS(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); cdecl; external;
|
|
procedure glTrackMatrixNV(target: GLenum; address: GLuint; matrix, transform: GLenum); cdecl; external;
|
|
procedure glTranslated(x, y, z: GLdouble); cdecl; external;
|
|
procedure glTranslatef(x, y, z: GLfloat); cdecl; external;
|
|
procedure glUnlockArraysEXT; cdecl; external;
|
|
function glUnmapBufferARB(target: GLenum): GLboolean; cdecl; external;
|
|
function glValidBackBufferHintAutodesk(x, y: GLint; width, height: GLsizei): GLboolean; cdecl; external;
|
|
procedure glVertex2d(x, y: GLdouble); cdecl; external;
|
|
procedure glVertex2dv(const v: PGLdouble); cdecl; external;
|
|
procedure glVertex2f(x, y: GLfloat); cdecl; external;
|
|
procedure glVertex2fv(const v: PGLfloat); cdecl; external;
|
|
procedure glVertex2hNV(x: GLhalf; y: GLhalf); cdecl; external;
|
|
procedure glVertex2hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glVertex2i(x, y: GLint); cdecl; external;
|
|
procedure glVertex2iv(const v: PGLint); cdecl; external;
|
|
procedure glVertex2s(x, y: GLshort); cdecl; external;
|
|
procedure glVertex2sv(const v: PGLshort); cdecl; external;
|
|
procedure glVertex3d(x, y, z: GLdouble); cdecl; external;
|
|
procedure glVertex3dv(const v: PGLdouble); cdecl; external;
|
|
procedure glVertex3f(x, y, z: GLfloat); cdecl; external;
|
|
procedure glVertex3fv(const v: PGLfloat); cdecl; external;
|
|
procedure glVertex3hNV(x: GLhalf; y: GLhalf; z: GLhalf); cdecl; external;
|
|
procedure glVertex3hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glVertex3i(x, y, z: GLint); cdecl; external;
|
|
procedure glVertex3iv(const v: PGLint); cdecl; external;
|
|
procedure glVertex3s(x, y, z: GLshort); cdecl; external;
|
|
procedure glVertex3sv(const v: PGLshort); cdecl; external;
|
|
procedure glVertex4d(x, y, z, w: PGLdouble); cdecl; external;
|
|
procedure glVertex4dv(const v: PGLdouble); cdecl; external;
|
|
procedure glVertex4f(x, y, z, w: GLfloat); cdecl; external;
|
|
procedure glVertex4fv(const v: PGLfloat); cdecl; external;
|
|
procedure glVertex4hNV(x: GLhalf; y: GLhalf; z: GLhalf; w: GLhalf); cdecl; external;
|
|
procedure glVertex4hvNV(const v: PGLhalf); cdecl; external;
|
|
procedure glVertex4i(x, y, z, w: GLint); cdecl; external;
|
|
procedure glVertex4iv(const v: PGLint); cdecl; external;
|
|
procedure glVertex4s(x, y, z, w: GLshort); cdecl; external;
|
|
procedure glVertex4sv(const v: PGLshort); cdecl; external;
|
|
procedure glVertexArrayRangeNV(size: GLsizei; const pointer: GLvoid); cdecl; external;
|
|
procedure glVertexAttrib1dARB(index: GLuint; x: GLdouble); cdecl; external;
|
|
procedure glVertexAttrib1dNV(index: GLuint; x: GLdouble); cdecl; external;
|
|
procedure glVertexAttrib1dvARB(index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glVertexAttrib1dvNV(index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glVertexAttrib1fARB(index: GLuint; x: GLfloat); cdecl; external;
|
|
procedure glVertexAttrib1fNV(index: GLuint; x: GLfloat); cdecl; external;
|
|
procedure glVertexAttrib1fvARB(index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glVertexAttrib1fvNV(index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glVertexAttrib1hNV(index: GLuint; x: GLhalf); cdecl; external;
|
|
procedure glVertexAttrib1hvNV(index: GLuint; const v: PGLhalf); cdecl; external;
|
|
procedure glVertexAttrib1sARB(index: GLuint; x: GLshort); cdecl; external;
|
|
procedure glVertexAttrib1sNV(index: GLuint; x: GLshort); cdecl; external;
|
|
procedure glVertexAttrib1svARB(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib1svNV(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib2dARB(index: GLuint; x, y: GLdouble); cdecl; external;
|
|
procedure glVertexAttrib2dNV(index: GLuint; x, y: GLdouble); cdecl; external;
|
|
procedure glVertexAttrib2dvARB(index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glVertexAttrib2dvNV(index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glVertexAttrib2fARB(index: GLuint; x, y: GLfloat); cdecl; external;
|
|
procedure glVertexAttrib2fNV(index: GLuint; x, y: GLfloat); cdecl; external;
|
|
procedure glVertexAttrib2fvARB(index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glVertexAttrib2fvNV(index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glVertexAttrib2hNV(index: GLuint; x: GLhalf; y: GLhalf); cdecl; external;
|
|
procedure glVertexAttrib2hvNV(index: GLuint; const v: PGLhalf); cdecl; external;
|
|
procedure glVertexAttrib2sARB(index: GLuint; x, y: GLshort); cdecl; external;
|
|
procedure glVertexAttrib2sNV(index: GLuint; x, y: GLshort); cdecl; external;
|
|
procedure glVertexAttrib2svARB(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib2svNV(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib3dARB(index: GLuint; x, y, z: GLdouble); cdecl; external;
|
|
procedure glVertexAttrib3dNV(index: GLuint; x, y, z: GLdouble); cdecl; external;
|
|
procedure glVertexAttrib3dvARB(index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glVertexAttrib3dvNV(index: GLuint; const v: PGLdouble); cdecl; external;
|
|
procedure glVertexAttrib3fARB(index: GLuint; x, y, z: GLfloat); cdecl; external;
|
|
procedure glVertexAttrib3fNV(index: GLuint; x, y, z: GLfloat); cdecl; external;
|
|
procedure glVertexAttrib3fvARB(index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glVertexAttrib3fvNV(index: GLuint; const v: PGLfloat); cdecl; external;
|
|
procedure glVertexAttrib3hNV(index: GLuint; x, y, z: GLhalf); cdecl; external;
|
|
procedure glVertexAttrib3hvNV(index: GLuint; const v: PGLhalf); cdecl; external;
|
|
procedure glVertexAttrib3sARB(index: GLuint; x, y, z: GLshort); cdecl; external;
|
|
procedure glVertexAttrib3sNV(index: GLuint; x, y, z: GLshort); cdecl; external;
|
|
procedure glVertexAttrib3svARB(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib3svNV(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib4NbvARB(index: GLuint; const v: PGLbyte); cdecl; external;
|
|
procedure glVertexAttrib4NivARB(index: GLuint; const v: PGLint); cdecl; external;
|
|
procedure glVertexAttrib4NsvARB(index: GLuint; const v: PGLshort); cdecl; external;
|
|
procedure glVertexAttrib4NubARB(index: GLuint; x, y, z, w: GLubyte); cdecl; external;
|
|
procedure glVertexAttrib4NubvARB(index: GLuint; const v: PGLubyte); cdecl; external;
|
|
procedure glVertexAttrib4NuivARB(index: GLuint; const v: PGLuint); cdecl; external;
|
|
procedure glVertexAttrib4NusvARB(index: GLuint; const v: PGLushort); cdecl; external;
|
|
procedure glVertexAttrib4bvARB(index: GLuint; const v: PGLbyte); cdecl; external;
|
|
procedure glVertexAttrib4dARB(index: GLuint; x, y, z, w: GLdouble); cdecl; external;
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procedure glVertexAttrib4dNV(index: GLuint; x, y, z, w: GLdouble); cdecl; external;
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procedure glVertexAttrib4dvARB(index: GLuint; const v: PGLdouble); cdecl; external;
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procedure glVertexAttrib4dvNV(index: GLuint; const v: PGLdouble); cdecl; external;
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procedure glVertexAttrib4fARB(index: GLuint; x, y, z, w: GLfloat); cdecl; external;
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procedure glVertexAttrib4fNV(index: GLuint; x, y, z, w: GLfloat); cdecl; external;
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procedure glVertexAttrib4fvARB(index: GLuint; const v: PGLfloat); cdecl; external;
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procedure glVertexAttrib4fvNV(index: GLuint; const v: PGLfloat); cdecl; external;
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procedure glVertexAttrib4hNV(index: GLuint; x, y, z, w: GLhalf); cdecl; external;
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procedure glVertexAttrib4hvNV(index: GLuint; const v: PGLhalf); cdecl; external;
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procedure glVertexAttrib4ivARB(index: GLuint; const v: PGLint); cdecl; external;
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procedure glVertexAttrib4sARB(index: GLuint; x, y, z, w: GLshort); cdecl; external;
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procedure glVertexAttrib4sNV(index: GLuint; x, y, z, w: GLshort); cdecl; external;
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procedure glVertexAttrib4svARB(index: GLuint; const v: PGLshort); cdecl; external;
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procedure glVertexAttrib4svNV(index: GLuint; const v: PGLshort); cdecl; external;
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procedure glVertexAttrib4ubNV(index: GLuint; x, y, z, w: GLubyte); cdecl; external;
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procedure glVertexAttrib4ubvARB(index: GLuint; const v: PGLubyte); cdecl; external;
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procedure glVertexAttrib4ubvNV(index: GLuint; const v: PGLubyte); cdecl; external;
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procedure glVertexAttrib4uivARB(index: GLuint; const v: PGLuint); cdecl; external;
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procedure glVertexAttrib4usvARB(index: GLuint; const v: PGLushort); cdecl; external;
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procedure glVertexAttribPointerARB(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glVertexAttribPointerNV(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glVertexAttribs1dvNV(index: GLuint; count: GLsizei; const v: PGLdouble); cdecl; external;
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procedure glVertexAttribs1fvNV(index: GLuint; count: GLsizei; const v: PGLfloat); cdecl; external;
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procedure glVertexAttribs1hvNV(index: GLuint; count: GLsizei; const v: PGLhalf); cdecl; external;
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procedure glVertexAttribs1svNV(index: GLuint; count: GLsizei; const v: PGLshort); cdecl; external;
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procedure glVertexAttribs2dvNV(index: GLuint; count: GLsizei; const v: PGLdouble); cdecl; external;
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procedure glVertexAttribs2fvNV(index: GLuint; count: GLsizei; const v: PGLfloat); cdecl; external;
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procedure glVertexAttribs2hvNV(index: GLuint; count: GLsizei; const v: PGLhalf); cdecl; external;
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procedure glVertexAttribs2svNV(index: GLuint; count: GLsizei; const v: PGLshort); cdecl; external;
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procedure glVertexAttribs3dvNV(index: GLuint; count: GLsizei; const v: PGLdouble); cdecl; external;
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procedure glVertexAttribs3fvNV(index: GLuint; count: GLsizei; const v: PGLfloat); cdecl; external;
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procedure glVertexAttribs3hvNV(index: GLuint; count: GLsizei; const v: PGLhalf); cdecl; external;
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procedure glVertexAttribs3svNV(index: GLuint; count: GLsizei; const v: PGLshort); cdecl; external;
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procedure glVertexAttribs4dvNV(index: GLuint; count: GLsizei; const v: PGLdouble); cdecl; external;
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procedure glVertexAttribs4fvNV(index: GLuint; count: GLsizei; const v: PGLfloat); cdecl; external;
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procedure glVertexAttribs4hvNV(index: GLuint; count: GLsizei; const v: PGLhalf); cdecl; external;
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procedure glVertexAttribs4svNV(index: GLuint; count: GLsizei; const v: PGLshort); cdecl; external;
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procedure glVertexAttribs4ubvNV(index: GLuint; count: GLsizei; const v: PGLubyte); cdecl; external;
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procedure glVertexPointer(size: GLint; _Type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glVertexPointerEXT(size: GLint; _Type: GLenum; stride, count: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glVertexWeightPointerEXT(size: GLsizei; _type: GLenum; stride: GLsizei; const pointer: GLvoid); cdecl; external;
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procedure glVertexWeightfEXT(weight: GLfloat); cdecl; external;
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procedure glVertexWeightfvEXT(const weight: PGLfloat); cdecl; external;
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procedure glVertexWeighthNV(weight: GLhalf); cdecl; external;
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procedure glVertexWeighthvNV(const weight: PGLhalf); cdecl; external;
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procedure glViewport(x, y: GLint; width, height: GLsizei); cdecl; external;
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procedure glWindowBackBufferHintAutodesk; cdecl; external;
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procedure glWindowPos2d(x, y: GLdouble); cdecl; external;
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procedure glWindowPos2dARB(x, y: GLdouble); cdecl; external;
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procedure glWindowPos2dv(const p: PGLdouble); cdecl; external;
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procedure glWindowPos2dvARB(const p: PGLdouble); cdecl; external;
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procedure glWindowPos2f(x, y: GLfloat); cdecl; external;
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procedure glWindowPos2fARB(x, y: GLfloat); cdecl; external;
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procedure glWindowPos2fv(const p: PGLfloat); cdecl; external;
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procedure glWindowPos2fvARB(const p: PGLfloat); cdecl; external;
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procedure glWindowPos2i(x, y: GLint); cdecl; external;
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procedure glWindowPos2iARB(x, y: GLint); cdecl; external;
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procedure glWindowPos2iv(const p: PGLint); cdecl; external;
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procedure glWindowPos2ivARB(const p: PGLint); cdecl; external;
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procedure glWindowPos2s(x, y: GLshort); cdecl; external;
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procedure glWindowPos2sARB(x, y: GLshort); cdecl; external;
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procedure glWindowPos2sv(const p: PGLshort); cdecl; external;
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procedure glWindowPos2svARB(const p: PGLshort); cdecl; external;
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procedure glWindowPos3d(x, y, z: GLdouble); cdecl; external;
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procedure glWindowPos3dARB(x, y, z: GLdouble); cdecl; external;
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procedure glWindowPos3dv(const p: PGLdouble); cdecl; external;
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procedure glWindowPos3dvARB(const p: PGLdouble); cdecl; external;
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procedure glWindowPos3f(x, y, z: GLfloat); cdecl; external;
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procedure glWindowPos3fARB(x, y, z: GLfloat); cdecl; external;
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procedure glWindowPos3fv(const p: PGLfloat); cdecl; external;
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procedure glWindowPos3fvARB(const p: PGLfloat); cdecl; external;
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procedure glWindowPos3i(x, y, z: GLint); cdecl; external;
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procedure glWindowPos3iARB(x, y, z: GLint); cdecl; external;
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procedure glWindowPos3iv(const p: PGLint); cdecl; external;
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procedure glWindowPos3ivARB(const p: PGLint); cdecl; external;
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procedure glWindowPos3s(x, y, z: GLshort); cdecl; external;
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procedure glWindowPos3sARB(x, y, z: GLshort); cdecl; external;
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procedure glWindowPos3sv(const p: PGLshort); cdecl; external;
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procedure glWindowPos3svARB(const p: PGLshort); cdecl; external;
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implementation
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end.
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