lazarus/lcl/interfaces/win32/win32wsspin.pp
2007-06-28 12:59:31 +00:00

255 lines
9.1 KiB
ObjectPascal

{ $Id$}
{
*****************************************************************************
* Win32WSSpin.pp *
* -------------- *
* *
* *
*****************************************************************************
*****************************************************************************
* *
* This file is part of the Lazarus Component Library (LCL) *
* *
* See the file COPYING.modifiedLGPL, included in this distribution, *
* for details about the copyright. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* *
*****************************************************************************
}
unit Win32WSSpin;
{$mode objfpc}{$H+}
interface
uses
////////////////////////////////////////////////////
// I M P O R T A N T
////////////////////////////////////////////////////
// To get as little as posible circles,
// uncomment only when needed for registration
////////////////////////////////////////////////////
Spin, Controls, StdCtrls, LCLType,
////////////////////////////////////////////////////
WSSpin, WSLCLClasses, Windows, Win32Int, WinExt, Win32Proc,
Win32WSStdCtrls, Win32WSControls;
type
{ TWin32WSCustomFloatSpinEdit }
TWin32WSCustomFloatSpinEdit = class(TWSCustomFloatSpinEdit)
private
protected
public
class procedure AdaptBounds(const AWinControl: TWinControl;
var Left, Top, Width, Height: integer; var SuppressMove: boolean); override;
class function CreateHandle(const AWinControl: TWinControl;
const AParams: TCreateParams): HWND; override;
class function GetSelStart(const ACustomEdit: TCustomEdit): integer; override;
class function GetSelLength(const ACustomEdit: TCustomEdit): integer; override;
class function GetText(const AWinControl: TWinControl; var AText: String): Boolean; override;
class function GetValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit): single; override;
class procedure SetReadOnly(const ACustomEdit: TCustomEdit; NewReadOnly: boolean); override;
class procedure SetSelStart(const ACustomEdit: TCustomEdit; NewStart: integer); override;
class procedure SetSelLength(const ACustomEdit: TCustomEdit; NewLength: integer); override;
class procedure SetText(const AWinControl: TWinControl; const AText: string); override;
class procedure ShowHide(const AWinControl: TWinControl); override;
class procedure UpdateControl(const ACustomFloatSpinEdit: TCustomFloatSpinEdit); override;
end;
{ TWin32WSFloatSpinEdit }
TWin32WSFloatSpinEdit = class(TWSFloatSpinEdit)
private
protected
public
end;
procedure UpdateFloatSpinEditText(const ASpinEdit: TCustomFloatSpinEdit;
const ANewValue: single);
implementation
uses
SysUtils;
{ TWin32WSCustomFloatSpinEdit }
function GetBuddyWindow(AHandle: HWND): HWND;
begin
Result := SendMessage(AHandle, UDM_GETBUDDY, 0, 0)
end;
function SpinWindowProc(Window: HWnd; Msg: UInt; WParam: Windows.WParam;
LParam: Windows.LParam): LResult; stdcall;
begin
if Msg = WM_SETFOCUS then
Window := GetBuddyWindow(Window);
Result := WindowProc(Window, Msg, WParam, LParam);
end;
procedure UpdateFloatSpinEditControl(const Handle: HWND;
const AFloatSpinEdit: TCustomFloatSpinEdit);
var
lWindowInfo: PWindowInfo;
begin
lWindowInfo := GetWindowInfo(Handle);
if lWindowInfo <> @DefaultWindowInfo then
begin
lWindowInfo^.spinValue := AFloatSpinEdit.Value;
UpdateFloatSpinEditText(AFloatSpinEdit, AFloatSpinEdit.Value);
end;
end;
procedure UpdateFloatSpinEditText(const ASpinEdit: TCustomFloatSpinEdit;
const ANewValue: single);
var
editHandle: HWND;
newValueText: string;
begin
editHandle := GetBuddyWindow(ASpinEdit.Handle);
newValueText := ASpinEdit.ValueToStr(ANewValue);
Windows.SendMessage(editHandle, WM_SETTEXT, 0, Windows.LPARAM(PChar(newValueText)));
end;
class function TWin32WSCustomFloatSpinEdit.CreateHandle(const AWinControl: TWinControl;
const AParams: TCreateParams): HWND;
var
Params: TCreateWindowExParams;
begin
// general initialization of Params
PrepareCreateWindow(AWinControl, Params);
// customization of Params
with Params do
begin
SubClassWndProc := @SpinWindowProc;
Buddy := CreateWindowEx(WS_EX_CLIENTEDGE, 'EDIT', StrCaption, Flags Or ES_AUTOHSCROLL, Left, Top, Width, Height, Parent, HMENU(Nil), HInstance, Nil);
Window := CreateUpDownControl(Flags or DWORD(WS_BORDER or UDS_ALIGNRIGHT or UDS_ARROWKEYS),
0, 0, // pos - ignored for buddy
0, 0, // size - ignored for buddy
Parent, 0, HInstance, Buddy,
1000, 0, 500);
end;
// create window
FinishCreateWindow(AWinControl, Params, true);
UpdateFloatSpinEditControl(Params.Window, TCustomFloatSpinEdit(AWinControl));
// init buddy
Params.SubClassWndProc := @WindowProc;
WindowCreateInitBuddy(AWinControl, Params);
Params.BuddyWindowInfo^.isChildEdit := true;
// make possible LCL Wincontrol identification by Buddy handle
// TODO: should move to widget specific SetProp method
SetProp(Params.Buddy, 'WinControl', PtrUInt(AWinControl));
Result := Params.Window;
end;
class procedure TWin32WSCustomFloatSpinEdit.AdaptBounds(const AWinControl: TWinControl;
var Left, Top, Width, Height: integer; var SuppressMove: boolean);
var
WinHandle, BuddyHandle: HWND;
begin
WinHandle := AWinControl.Handle;
// detach from buddy first
BuddyHandle := Windows.SendMessage(WinHandle, UDM_SETBUDDY, 0, 0);
MoveWindow(BuddyHandle, Left, Top, Width, Height, True);
// reattach
Windows.SendMessage(WinHandle, UDM_SETBUDDY, BuddyHandle, 0);
SuppressMove := true;
end;
class function TWin32WSCustomFloatSpinEdit.GetSelStart(const ACustomEdit: TCustomEdit): integer;
begin
Result := EditGetSelStart(GetBuddyWindow(ACustomEdit.Handle));
end;
class function TWin32WSCustomFloatSpinEdit.GetSelLength(const ACustomEdit: TCustomEdit): integer;
begin
Result := EditGetSelLength(GetBuddyWindow(ACustomEdit.Handle));
end;
class function TWin32WSCustomFloatSpinEdit.GetText(const AWinControl: TWinControl;
var AText: string): boolean;
begin
Result := AWinControl.HandleAllocated;
if not Result then
exit;
AText := GetControlText(GetBuddyWindow(AWinControl.Handle));
end;
class function TWin32WSCustomFloatSpinEdit.GetValue(
const ACustomFloatSpinEdit: TCustomFloatSpinEdit): single;
begin
Result := GetWindowInfo(ACustomFloatSpinEdit.Handle)^.spinValue;
end;
class procedure TWin32WSCustomFloatSpinEdit.SetReadOnly
(const ACustomEdit: TCustomEdit; NewReadOnly: boolean);
begin
Windows.SendMessage(GetBuddyWindow(ACustomEdit.Handle), EM_SETREADONLY,
Windows.WPARAM(NewReadOnly), 0);
end;
class procedure TWin32WSCustomFloatSpinEdit.SetSelStart(const ACustomEdit: TCustomEdit;
NewStart: integer);
begin
EditSetSelStart(GetBuddyWindow(ACustomEdit.Handle), NewStart);
end;
class procedure TWin32WSCustomFloatSpinEdit.SetSelLength(const ACustomEdit: TCustomEdit;
NewLength: integer);
begin
EditSetSelLength(GetBuddyWindow(ACustomEdit.Handle), NewLength);
end;
class procedure TWin32WSCustomFloatSpinEdit.SetText(const AWinControl: TWinControl;
const AText: string);
begin
{$ifdef WindowsUnicodeSupport}
if UnicodeEnabledOS
then Windows.SetWindowTextW(GetBuddyWindow(AWinControl.Handle), PWideChar(Utf8Decode(AText)))
else Windows.SetWindowText(GetBuddyWindow(AWinControl.Handle), PChar(Utf8ToAnsi(AText)));
{$else}
Windows.SetWindowText(GetBuddyWindow(AWinControl.Handle), PChar(AText));
{$endif}
end;
class procedure TWin32WSCustomFloatSpinEdit.ShowHide(const AWinControl: TWinControl);
var
Buddy: HWND;
begin
// call inherited
TWin32WSWinControl.ShowHide(AWinControl);
Buddy := GetBuddyWindow(AWinControl.Handle);
if AWinControl.HandleObjectShouldBeVisible then
ShowWindow(Buddy, SW_SHOW)
else
ShowWindow(Buddy, SW_HIDE);
end;
class procedure TWin32WSCustomFloatSpinEdit.UpdateControl(
const ACustomFloatSpinEdit: TCustomFloatSpinEdit);
begin
UpdateFloatSpinEditControl(ACustomFloatSpinEdit.Handle, ACustomFloatSpinEdit);
end;
initialization
////////////////////////////////////////////////////
// I M P O R T A N T
////////////////////////////////////////////////////
// To improve speed, register only classes
// which actually implement something
////////////////////////////////////////////////////
RegisterWSComponent(TCustomFloatSpinEdit, TWin32WSCustomFloatSpinEdit);
// RegisterWSComponent(TFloatSpinEdit, TWin32WSFloatSpinEdit);
////////////////////////////////////////////////////
end.