lazarus/docs/xml/lcl/spin.xml
2024-09-28 09:40:52 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Documentation for LCL (Lazarus Component Library) and LazUtils (Lazarus
Utilities) are published under the Creative Commons Attribution-ShareAlike 4.0
International public license.
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file://../../cc-by-sa-4-0.txt
Copyright (c) 1997-2024, by the Lazarus Development Team.
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<fpdoc-descriptions>
<package name="lcl">
<!--
====================================================================
Spin
====================================================================
-->
<module name="Spin">
<short>This unit contains classes for spin edit controls.</short>
<descr>
<p>
<file>spin.pp</file> contains classes which implement spin edit controls.
<file>spin.pp</file> is part of the Lazarus Component Library (<b>LCL</b>).
</p>
<p>
The following components are added to the Lazarus IDE component palette:
</p>
<p>
<b>Misc</b> Tab
</p>
<ul>
<li>TSpinEdit</li>
<li>TFloatSpinEdit</li>
</ul>
<p>
Original author: Shane Miller.
</p>
<p>
Modified by: Bart Broersma.
</p>
</descr>
<!-- unresolved external references -->
<element name="Types"/>
<element name="Classes"/>
<element name="Controls"/>
<element name="SysUtils"/>
<element name="LCLType"/>
<element name="LCLProc"/>
<element name="StdCtrls"/>
<element name="Math"/>
<element name="TCustomFloatSpinEdit">
<short>
The base class for a spin edit control using a floating point value.
</short>
<descr>
<p>
<var>TCustomFloatSpinEdit</var> is a <var>TCustomEdit</var> descendant which
implements the base class for the float-based spin edit control. It provides
an edit control where the Float value can be entered directly, and up / down
buttons which can be used to increment or decrement the value for the control.
</p>
<p>
Use the Value property to assign a floating point value to the control as a
Double type. Value is a 64-bit real type in the range 5.0E-324 .. 1.7E308
(inclusive), and allows up to 15-16 digits of precision (15 digits for a
negative value).
</p>
<p>
At run-time, setting Value to a number outside of the range for the real type
causes Value to be updated. When neither MinValue nor MaxValue have been
assigned, either -Inf or +Inf is displayed as the value for the control. If
either MinValue or MaxValue has been given an explicit non-default value, the
Value property is updated with corresponding range limit.
</p>
<p>
In LCL version 3.0, the floating point property editor will not allow an
invalid value to be stored in the Value property at design-time. An error is
raised (and handled) with the message 'Property value out of range', and the
Value property is not updated.
</p>
<p>
LCL versions prior to 3.0 allowed the values +Inf, -Inf, and NaN to be
assigned as the property value. These values are no longer supported in LCL
version 3.0 and later.
</p>
<p>
Use the MinValue and MaxValue properties to define the lower and upper limits
for the Value in the control. Like Value, they are implemented as a Double
type with the same range limits. An invalid value causes the property to be
set to the corresponding range limit for the real type.
</p>
<p>
Use the DecimalPlaces property to specify the number of decimal digits
displayed for a value not represented using the radix/precision/exponent
format for the IEE 754 value.
</p>
<p>
Use the Increment property to set the value added to or subtracted from the
control Value when the up or down buttons are clicked.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.Value"/>
<link id="TCustomFloatSpinEdit.MinValue"/>
<link id="TCustomFloatSpinEdit.MaxValue"/>
<link id="TCustomFloatSpinEdit.DecimalPlaces"/>
<link id="TCustomFloatSpinEdit.Increment"/>
<link id="#lcl.stdctrls.TCustomEdit">TCustomEdit</link>
</seealso>
<version>
Modified in LCL version 3.0 to implement range checking with floating point property editor support.
</version>
</element>
<element name="TCustomFloatSpinEdit.DefIncrement">
<short>
Default increment value for the control. Used to determine if an explicit
increment value has been assigned to the control.
</short>
</element>
<element name="TCustomFloatSpinEdit.DefDecimals">
<short>
Default number of decimal places displayed for the control. Used to determine
if an explicit value has been assigned to the DecimalPlaces property.
</short>
</element>
<element name="TCustomFloatSpinEdit.DefMaxValue">
<short>
Default value for the MaxValue property. Used to determine if an explicit
value has been assigned to the MaxValue property.
</short>
</element>
<element name="TCustomFloatSpinEdit.FIncrement">
<short>Stores the increment for the control.</short>
</element>
<element name="TCustomFloatSpinEdit.FDecimals">
<short>Stores the decimal places displayed for the control.</short>
</element>
<element name="TCustomFloatSpinEdit.FEditorEnabled">
<short>Stores the value for the EditorEnabled property.</short>
</element>
<element name="TCustomFloatSpinEdit.FMaxValue">
<short>Stores the value for the MaxValue property.</short>
</element>
<element name="TCustomFloatSpinEdit.FMinValue">
<short>Stores the value for the MinValue property.</short>
</element>
<element name="TCustomFloatSpinEdit.FForceModifiedIsFalseInOnChange">
<short>
Internal flag which controls the value for Modified in the OnChange event
handler.
</short>
</element>
<element name="TCustomFloatSpinEdit.FValue">
<short>Stores the value for the Value property.</short>
</element>
<element name="TCustomFloatSpinEdit.FValueEmpty">
<short>Stores the value for the ValueEmpty property.</short>
</element>
<element name="TCustomFloatSpinEdit.FUpdatePending">
<short>Internal flag used in the control.</short>
</element>
<element name="TCustomFloatSpinEdit.FValueChanged">
<short>Internal flag used in the control.</short>
</element>
<element name="TCustomFloatSpinEdit.GetValue">
<short>Gets the value for the Value property.</short>
</element>
<element name="TCustomFloatSpinEdit.GetValue.Result">
<short>Value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.SetEditorEnabled">
<short>Sets the value for the EditorEnabled property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.EditorEnabled"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetEditorEnabled.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.UpdateControl">
<short>
Normalizes the Value for the control and notifies the widgetset class.
</short>
</element>
<element name="TCustomFloatSpinEdit.MaxValueStored">
<short>Implements the storage specifier for the MaxValue property.</short>
</element>
<element name="TCustomFloatSpinEdit.MaxValueStored.Result">
<short><b>True</b> if an explicit value has been assigned to MaxValue.</short>
</element>
<element name="TCustomFloatSpinEdit.IncrementStored">
<short>Implements the storage specifier for the Increment property.</short>
</element>
<element name="TCustomFloatSpinEdit.IncrementStored.Result">
<short>
<b>True</b> if an explicit value has been assigned to Increment.
</short>
</element>
<element name="TCustomFloatSpinEdit.WSRegisterClass" link="#lcl.lclclasses.TLCLComponent.WSRegisterClass"/>
<element name="TCustomFloatSpinEdit.Change">
<short>
Updates Modified prior to sending control messages and signalling OnChange
handler(s).
</short>
<descr>
<p>
<var>Change</var> is an overridden method in <var>TCustomFloatSpinEdit</var>.
It ensures that the value in <var>Modified</var> is updated when the
widgetset class applies a new value for the control. An internal flag is used
to determine if Modified is set to <b>False</b> prior to calling the
inherited Change method. The flag is set when a new value is applied to the
Value property in program code (instead of using the UI elements for the
control). This is performed here because the widgetset class calls Changed
and not TextChanged.
</p>
<p>
Change calls the inherited method where the CM_CHANGED control message is
posted, and assigned OnChange handlers are signalled for the control.
</p>
</descr>
<seealso>
<link id="#lcl.stdctrls.TCustomEdit.Modified">TCustomEdit.Modified</link>
<link id="#lcl.stdctrls.TCustomEdit.Change">TCustomEdit.Change</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.EditingDone">
<short>
Performs actions when editing has been completed for the control.
</short>
<descr>
<p>
EditingDone is an overridden method in TCustomFloatSpinEdit. It ensures that
the control is updated when editing has been completed.
</p>
<p>
EditingDone calls the UpdateControl method to normalize and validate the
control Value using the assigned range in MinValue and MaxValue. This
includes calling GetLimitedValue to update the control Value when both
MinValue and MaxValue contain a valid range. The value in the widgetset class
is updated when component streaming is not active, and the control is not
being freed.
</p>
<p>
EditingDone calls the inherited method to signal the OnEditingDone event
handler (when assigned) when ReadOnly is <b>False</b>.
</p>
<p>
EditingDone is called from the KeyUpAfterInterface method in TCustomEdit when
the Enter (VK_RETURN) key code is handled for the control. It also occurs
when the focused control has been changed.
</p>
</descr>
<version>
The method override was added in LCL version 2.2.1.
</version>
<seealso>
<link id="TCustomFloatSpinEdit.GetLimitedValue"/>
<link id="TCustomFloatSpinEdit.Value"/>
<link id="TCustomFloatSpinEdit.MinValue"/>
<link id="TCustomFloatSpinEdit.MaxValue"/>
<link id="#lcl.stdctrls.TCustomEdit.EditingDone">TCustomEdit.EditingDone</link>
<link id="#lcl.controls.TControl.OnEditingDone">TControl.OnEditingDone</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.RealGetText">
<short>Gets the value for the text in the control.</short>
<descr>
<p>
<var>RealGetText</var> is an overridden method in
<var>TCustomFloatSpinEdit</var>, and calls the inherited method to get the
return value when the <var>Handle</var> has been allocated for the control.
If the Handle has not been assigned, <var>ValueToStr</var> is called to get
the return value for the method.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.ValueToStr"/>
<link id="#lcl.stdctrls.TCustomEdit.RealGetText">TCustomEdit.RealGetText</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.RealGetText.Result" link="#lcl.stdctrls.TCustomEdit.RealGetText.Result"/>
<element name="TCustomFloatSpinEdit.RealSetText" link="#lcl.stdctrls.TCustomEdit.RealSetText"/>
<element name="TCustomFloatSpinEdit.RealSetText.AValue"/>
<element name="TCustomFloatSpinEdit.TextChanged">
<short>
Updates the control state when the value in Text has been changed.
</short>
<descr>
<p>
<var>TextChanged</var> is an overridden method in
<var>TCustomFloatSpinEdit</var>. It ensures that internal flags are updated
to track the value and state for the control when it has been changed. It
calls the inherited method to validate the content in Text and update the
caret position for the control.
</p>
</descr>
<seealso>
<link id="#lcl.stdctrls.TCustomEdit.TextChanged">TCustomEdit.TextChanged</link>
<link id="#lcl.stdctrls.TCustomEdit.CaretPos">TCustomEdit.CaretPos</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetDecimals">
<short>Sets the value for the DecimalPlaces property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.DecimalPlaces"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetDecimals.ADecimals">
<short>New value for the DecimalPlaces property.</short>
</element>
<element name="TCustomFloatSpinEdit.SetValue">
<short>Sets the value for the Value property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.Value"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetValue.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.SetMaxValue">
<short>Sets the value for the MaxValue property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.MaxValue"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetMaxValue.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.SetMinValue">
<short>Sets the value for the MinValue property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.MinValue"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetMinValue.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.SetValueEmpty">
<short>Sets the value for the ValueEmpty property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.ValueEmpty"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetValueEmpty.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.SetIncrement">
<short>Sets the value for the Increment property.</short>
<descr/>
<seealso>
<link id="TCustomFloatSpinEdit.Increment"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.SetIncrement.AIncrement">
<short>New value for the property.</short>
</element>
<element name="TCustomFloatSpinEdit.InitializeWnd">
<short>Creates or re-creates the handle for the windowed control.</short>
<descr/>
<seealso>
<link id="#lcl.stdctrls.TCustomEdit.InitializeWnd">TCustomEdit.InitializeWnd</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.FinalizeWnd">
<short>Frees the handle for the windowed control.</short>
<descr/>
<seealso>
<link id="#lcl.controls.TWinControl.FinalizeWnd">TWinControl.FinalizeWnd</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.Loaded">
<short>Performs actions when LCL component streaming is completed.</short>
<descr>
<p>
<var>Loaded</var> calls the inherited method on entry to determine the size
for the control (and its children) and to apply property values inherited
from the parent control (when assigned). Loaded calls the private
<var>UpdateControl</var> method when the internal update flag has been set
for the control.
</p>
</descr>
<seealso>
<link id="#lcl.controls.TWinControl.Loaded">TWinControl.Loaded</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.KeyPress">
<short>Handles key press events for the control.</short>
<descr>
<p>
<var>KeyPress</var> is an overridden method used to handle key press events
for the control. KeyPress calls the inherited method on entry. If the
character in <var>Key</var> is not handled in the ancestor class, the
argument is examined to determine if it is valid for the control. If Key is
not a valid character, it is set to <b>#0</b> to ignore the key press event.
</p>
<p>
KeyPress disallows any value in Key that is not a numeric digit, sign
character ('+' or '-'), scientific exponentiation symbol ('E' or 'e'), or
decimal point character ('.' or ','). The decimal point is automatically
converted to the value used in the <var>DefaultFormatSettings</var> variable
from the RTL. The decimal point is not allowed when <var>Decimals</var> is
set to <b>0</b> (<b>zero</b>).
</p>
<p>
KeyPress does not ensure that the value in Key is valid for a specific
position in the control value. It does not guarantee that sign indicators are
used only at the start of the control value. Nor does it guarantee that a
decimal point character is not used more than once in the entered value. This
is implemented in a manner that is Delphi compatible.
</p>
<p>
Tab (<b>#9</b>), BackSpace (<b>#8</b>), Cut (<b>^X</b>), Paste (<b>^V</b>),
Copy (<b>^C</b>), and Undo (<b>^Z</b>) characters are allowed in Key so that
they may be applied in inherited methods for the control.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.KeyPress.Key">
<short>Character value for the key press event.</short>
</element>
<element name="TCustomFloatSpinEdit.GetControlClassDefaultSize">
<short>Gets the default size for new instances of the class.</short>
<descr/>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.GetControlClassDefaultSize.Result">
<short>Default size for the new class instance.</short>
</element>
<element name="TCustomFloatSpinEdit.Create">
<short>Constructor for the class instance.</short>
<descr>
<p>
<var>Create</var> is the overridden constructor for the class instance, and
calls the inherited method on entry. Create sets the style flags needed for
the spin edit control, and sets the default values for properties in the
class instance. The <var>GetControlClassDefaultSize</var> method is called
and the return value is used to set the initial size for the control.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.Create.TheOwner">
<short>Owner of the class instance.</short>
</element>
<element name="TCustomFloatSpinEdit.GetLimitedValue">
<short>
Limits the specified value to the minimum and maximum values for the control.
</short>
<descr>
<p>
The return value is set to AValue and limited to the range in the MinValue
and MaxValue properties. This occurs when MaxValue has a value that is larger
than MinValue. No constraints are applied when MinValue and MaxValue have the
the same value, or when MaxValue is smaller than MinValue.
</p>
<remark>
Delphi does not constrain the value when MinValue and MaxValue are the same,
but does if MaxValue is smaller than MinValue.
</remark>
<p>
Called from the UpdateControl, StrToValue, and ValueToStr methods.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.GetLimitedValue.Result">
<short>
Value for the control limited to the range in MinValue and MaxValue.
</short>
</element>
<element name="TCustomFloatSpinEdit.GetLimitedValue.AValue">
<short>Value examined in the method.</short>
</element>
<element name="TCustomFloatSpinEdit.ValueToStr">
<short>
Converts the specified value to a String type using the spin edit settings.
</short>
<descr>
<p>
Calls <var>GetLimitedValue</var> to range limit the value in
<var>AValue</var>. Calls <var>FloatToStrF</var> to format the return value
using 20 digits of precision and the number of decimals in the
<var>DecimalPlaces</var> property.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.ValueToStr.Result">
<short>String representation for the float value.</short>
</element>
<element name="TCustomFloatSpinEdit.ValueToStr.AValue">
<short>Float value converted to a string in the method.</short>
</element>
<element name="TCustomFloatSpinEdit.StrToValue">
<short>
Converts the specified string to a float value according to spin edit
settings.
</short>
<descr>
<p>
Calls <var>StrToFloatF</var> to convert the value in <var>S</var> to a Double
data type. If S contains an invalid representation for a float value,
<var>Value</var> is used as the return value for the method.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.StrToValue.Result">
<short>Float value for the specified string.</short>
</element>
<element name="TCustomFloatSpinEdit.StrToValue.S">
<short>String examined and converted to a float value in the method.</short>
</element>
<element name="TCustomFloatSpinEdit.DecimalPlaces">
<short>
Number of the decimal places displayed in the spin edit control.
</short>
<descr>
<p>
<var>DecimalPlaces</var> is used in the <var>ValueToStr</var> method, and
determines the decimal precision for the value displayed in the spin edit
control.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.EditorEnabled">
<short>
Indicates whether the value for the control can be entered directly into its
edit box.
</short>
<descr>
<p>
<var>EditorEnabled</var> is a <var>Boolean</var> property which indicates if
the <var>Value</var> for the control can be input directly. When set to
<b>True</b>, the edit box is enabled. When set To <b>False</b>, only the up
and down arrow buttons can be used to change the Value for the control.
</p>
<p>
The default value for the property is <b>True</b>. Changing the value for the
property causes the widgetset class to be notified when the Handle for the
control has been allocated.
</p>
<p>
EditorEnabled is independent of the settings in the <var>ReadOnly</var> and
<var>Enabled</var> properties. When ReadOnly is set to <b>True</b>, the Value
for the control cannot be modified using either the edit box or the up / down
buttons. When Enabled is set to <b>False</b>, the control cannot be given
focus or modified.
</p>
<remark>
Disabling the edit box requires support from the underlying widgetset class.
It may not be supported or implemented for all widgetsets / platforms. In
the current LCL version, it is implemented for the Windows and Windows CE
platforms.
</remark>
</descr>
<version>
Added in LCL version 2.1.
</version>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.Increment">
<short>
Amount applied to the control value when the up or down arrow button is
pushed.
</short>
<descr>
<p>
The default value for the property is defined in the <var>DefIncrement</var>
constant (1). Changing the value for the property causes the
<var>UpdateControl</var> method to be called.
</p>
</descr>
<seealso/>
</element>
<element name="TCustomFloatSpinEdit.MinValue">
<short>
Minimum value allowed in the spin edit control.
</short>
<descr>
<p>
<var>MinValue</var> is a <var>Double</var> property which contains the
minimum value allowed for the spin edit control. It is used, along with
MaxValue, to determine the range of values allowed in the Value property.
</p>
<p>
When MinValue and MaxValue have the same value, or MaxValue is smaller than
MinValue, the range limit is not enforced. This allows any value to be
assigned to the control.
</p>
<p>
Changing the value for the property causes the range limits to be re-applied
to Value by calling the GetLimitedValue method. A pending update is also
applied to the widgetset class instance.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.MaxValue"/>
<link id="TCustomFloatSpinEdit.Value"/>
<link id="TCustomFloatSpinEdit.GetLimitedValue"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.MaxValue">
<short>
Maximum value allowed in the spin edit control.
</short>
<descr>
<p>
MaxValue is a Double property which contains the maximum value allowed for
the spin edit control. It is used, along with MinValue, to determine the
range of values allowed in the Value property.
</p>
<p>
When MinValue and MaxValue have the same value, or MaxValue is smaller than
MinValue, the range limit is not enforced. This allows any value to be
assigned to the control.
</p>
<p>
Changing the value for the property causes the range limits to be re-applied
to Value by calling the GetLimitedValue method. A pending update is also
applied to the widgetset class instance.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.MinValue"/>
<link id="TCustomFloatSpinEdit.Value"/>
<link id="TCustomFloatSpinEdit.GetLimitedValue"/>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.Value">
<short>
The floating point value for the spin edit control.
</short>
<descr>
<p>
<var>Value</var> is a Double property which contains the floating point value
for the spin edit control. It can be modified using the UI elements for the
control (up and down buttons, up and down cursor keys, or the edit box for
the control). It can also be assigned directly in program code.
</p>
<p>
Value is a 64-bit real type in the range 5.0E-324 .. 1.7E308 (inclusive), and
allows up to 15-16 digits of precision (15 digits for a negative value).
</p>
<p>
Changing the value for the property causes the <var>Text</var> for the
control to be checked for a valid numeric representation for the property. If
the new property value is the same as the existing value, no actions are
performed.
</p>
<p>
When the property value has been stored, internal flags are set to ensure
that <var>Modified</var> is updated accordingly and the private
<var>UpdateControl</var> method is called. If the handle for the control has
been allocated, the <var>Change</var> method is called to post a
<b>CM_CHANGED</b> control message and signal <var>OnChange</var> handler(s)
assigned for the control.
</p>
<p>
When changed, Value is constrained to the range defined in the
<var>MinValue</var> and <var>MaxValue</var> properties (when assigned). The
range limits are not enforced when MinValue and MaxValue have the same value,
or when MaxValue is smaller than MinValue. When neither MinValue nor MaxValue
have been assigned, either -Inf or +Inf is displayed as the value for the
control. If either MinValue or MaxValue has been given an explicit
non-default value, the Value property is updated with corresponding range
limit.
</p>
<p>
In LCL version 3.0, the floating point property editor will not allow an
invalid value to be stored in the Value property at design-time. An error is
raised (and handled) with the message 'Property value out of range', and the
Value property is not updated.
</p>
<p>
LCL versions prior to 3.0 allowed the values +Inf, -Inf, and NaN to be
assigned as the property value. These values are no longer supported in LCL
version 3.0 and later.
</p>
<p>
Use the MinValue and MaxValue properties to define the lower and upper limits
for the Value in the control. Like Value, they are implemented as a Double
type with the same range limits. An invalid value causes the property to be
set to the corresponding range limit for the real type.
</p>
<p>
Use the DecimalPlaces property to specify the number of decimal digits
displayed for a value not represented using the radix/precision/exponent
format for the IEE 754 value.
</p>
<p>
Use the Increment property to set the value added to or subtracted from the
control Value when the up or down buttons are clicked.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.MinValue"/>
<link id="TCustomFloatSpinEdit.MaxValue"/>
<link id="TCustomFloatSpinEdit.GetLimitedValue"/>
<link id="TCustomFloatSpinEdit.Change"/>
<link id="TCustomFloatSpinEdit.Increment"/>
<link id="#lcl.stdctrls.TCustomEdit.Modified">TCustomEdit.Modified</link>
</seealso>
</element>
<element name="TCustomFloatSpinEdit.ValueEmpty">
<short>
Indicates that a value has not been assigned for the control.
</short>
<descr>
<p>
<var>ValueEmpty</var> is a <var>Boolean</var> property which indicates
whether or not an explicit numeric value has been assigned to the Value
property. ValueEmpty is updated in the <var>TextChanged</var> method when a
new value in Text is handled for the control. When set to <b>True</b>, an
explicit value has <b>not</b> been assigned.
</p>
<p>
The default value for the property is <b>False</b>.
</p>
<p>
Changing the value for the property causes the <var>UpdateControl</var>
method to be called. This re-applies the range limits in MinValue and
MaxValue (when assigned and needed) and posts the update the widgetset class.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.TextChanged"/>
<link id="TCustomFloatSpinEdit.Value"/>
<link id="TCustomFloatSpinEdit.MinValue"/>
<link id="TCustomFloatSpinEdit.MaxValue"/>
<link id="#lcl.stdctrls.TCustomEdit.Text">TCustomEdit.Text</link>
</seealso>
</element>
<element name="TFloatSpinEdit">
<short>
Implements a spin edit control using a floating point value.
</short>
<descr>
<p>
<var>TFloatSpinEdit</var> is a <var>TCustomFloatSpinEdit</var> descendant
which implements a float-based spin edit control. It provides an edit control
where the Float value can be entered directly, and up / down buttons which
can be used to increment or decrement the <var>Value</var> for the control.
</p>
<p>
Use the Value property to assign a floating point value to the control as a
Double type. Value is a 64-bit real type in the range 5.0E-324 .. 1.7E308
(inclusive), and allows up to 15-16 digits of precision (15 digits for a
negative value).
</p>
<p>
At run-time, setting Value to a number outside of the range for the real type
causes Value to be updated. When neither MinValue nor MaxValue have been
assigned, either -Inf or +Inf is displayed as the value for the control. If
either MinValue or MaxValue has been given an explicit non-default value, the
Value property is updated with corresponding range limit.
</p>
<p>
In LCL version 3.0, the floating point property editor will not allow an
invalid value to be stored in the Value property at design-time. An error is
raised (and handled) with the message 'Property value out of range'. The
Value property is reset to 0.
</p>
<p>
LCL versions prior to 3.0 allowed the values +Inf, -Inf, and NaN to be
assigned to the Value property. These values are no longer supported in LCL
version 3.0 and later.
</p>
<p>
Use the MinValue and MaxValue properties to define the lower and upper limits
for the Value in the control. Like Value, they are implemented as a Double
type with the same range limits. An invalid value causes the property to be
set to the corresponding range limit for the real type.
</p>
<p>
Use the DecimalPlaces property to specify the number of decimal digits
displayed for a value not represented using the radix/precision/exponent
format for the IEE 754 value.
</p>
<p>
Use the Increment property to set the value added to or subtracted from the
control Value when the up or down buttons are clicked.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit"/>
<link id="TSpinEdit"/>
</seealso>
<version>
Modified in LCL version 3.0 to implement range checking with floating point
property editor support.
</version>
</element>
<element name="TFloatSpinEdit.AutoSelected">
<short>
Indicates whether the selected content in the control has been automatically
selected.
</short>
<descr>
<p>
<var>AutoSelected</var> is updated in methods which handle focus change
actions for the control, including: MouseDown, MouseUp, DoEnter, and DoExit.
In general, it indicates when the Text and SelText properties have the same
value.
</p>
<p>
The visibility for the property is public, and does not appear in the Object
Inspector at design-time. It is, however, available in code at run-time. It
is not declared as a read-only property, but there is no obvious reason to
assign a value that does not result from calling the SelectAll method.
</p>
<p>
Use AutoSelect to control whether auto-selection is enabled for the control.
</p>
</descr>
<seealso>
<link id="#lcl.stdctrls.TCustomEdit.AutoSelected">TCustomEdit.AutoSelected</link>
</seealso>
</element>
<element name="TFloatSpinEdit.Align" link="#lcl.controls.TControl.Align"/>
<element name="TFloatSpinEdit.Alignment" link="#lcl.stdctrls.TCustomEdit.Alignment"/>
<element name="TFloatSpinEdit.Anchors" link="#lcl.controls.TControl.Anchors"/>
<element name="TFloatSpinEdit.AutoSelect" link="#lcl.stdctrls.TCustomEdit.AutoSelect"/>
<element name="TFloatSpinEdit.AutoSize" link="#lcl.controls.TControl.AutoSize"/>
<element name="TFloatSpinEdit.BorderSpacing" link="#lcl.controls.TControl.BorderSpacing"/>
<element name="TFloatSpinEdit.Color" link="#lcl.controls.TControl.Color"/>
<element name="TFloatSpinEdit.Constraints" link="#lcl.controls.TControl.Constraints"/>
<element name="TFloatSpinEdit.DecimalPlaces" link="#lcl.spin.TCustomFloatSpinEdit.DecimalPlaces"/>
<element name="TFloatSpinEdit.EditorEnabled" link="#lcl.spin.TCustomFloatSpinEdit.EditorEnabled"/>
<element name="TFloatSpinEdit.Enabled" link="#lcl.controls.TControl.Enabled"/>
<element name="TFloatSpinEdit.Font" link="#lcl.controls.TControl.Font"/>
<element name="TFloatSpinEdit.Increment" link="#lcl.spin.TCustomFloatSpinEdit.Increment"/>
<element name="TFloatSpinEdit.MaxValue" link="#lcl.spin.TCustomFloatSpinEdit.MaxValue"/>
<element name="TFloatSpinEdit.MinValue" link="#lcl.spin.TCustomFloatSpinEdit.MinValue"/>
<element name="TFloatSpinEdit.OnChange">
<short>
The OnChange event is fired when the value for the spin edit has changed.
</short>
<descr>
<p>
<var>OnChange</var> event is similar to <var>TCustomEdit.OnChange</var>, and
is signalled for changes made by the user and for changes made in code. A
change is a modification which will cause the text displayed on the screen by
the control to be altered. This corresponds to a change in the Value property
for the control. The event is called after the change takes place, so Value
will already have the new property value.
</p>
</descr>
<seealso>
<link id="#lcl.stdctrls.TCustomEdit.OnChange">TCustomEdit.OnChange</link>
<link id="#lcl.spin.TSpinEdit.OnChange">TSpinEdit.OnChange</link>
</seealso>
</element>
<element name="TFloatSpinEdit.OnChangeBounds" link="#lcl.controls.TControl.OnChangeBounds"/>
<element name="TFloatSpinEdit.OnClick" link="#lcl.controls.TControl.OnClick"/>
<element name="TFloatSpinEdit.OnEditingDone" link="#lcl.controls.TControl.OnEditingDone"/>
<element name="TFloatSpinEdit.OnEnter" link="#lcl.controls.TWinControl.OnEnter"/>
<element name="TFloatSpinEdit.OnExit" link="#lcl.controls.TWinControl.OnExit"/>
<element name="TFloatSpinEdit.OnKeyDown" link="#lcl.controls.TWinControl.OnKeyDown"/>
<element name="TFloatSpinEdit.OnKeyPress" link="#lcl.controls.TWinControl.OnKeyPress"/>
<element name="TFloatSpinEdit.OnKeyUp" link="#lcl.controls.TWinControl.OnKeyUp"/>
<element name="TFloatSpinEdit.OnMouseDown" link="#lcl.controls.TControl.OnMouseDown"/>
<element name="TFloatSpinEdit.OnMouseEnter" link="#lcl.controls.TControl.OnMouseEnter"/>
<element name="TFloatSpinEdit.OnMouseLeave" link="#lcl.controls.TControl.OnMouseLeave"/>
<element name="TFloatSpinEdit.OnMouseMove" link="#lcl.controls.TControl.OnMouseMove"/>
<element name="TFloatSpinEdit.OnMouseUp" link="#lcl.controls.TControl.OnMouseUp"/>
<element name="TFloatSpinEdit.OnMouseWheel" link="#lcl.controls.TControl.OnMouseWheel"/>
<element name="TFloatSpinEdit.OnMouseWheelDown" link="#lcl.controls.TControl.OnMouseWheelDown"/>
<element name="TFloatSpinEdit.OnMouseWheelUp" link="#lcl.controls.TControl.OnMouseWheelUp"/>
<element name="TFloatSpinEdit.OnMouseWheelHorz" link="#lcl.controls.TControl.OnMouseWheelHorz"/>
<element name="TFloatSpinEdit.OnMouseWheelLeft" link="#lcl.controls.TControl.OnMouseWheelLeft"/>
<element name="TFloatSpinEdit.OnMouseWheelRight" link="#lcl.controls.TControl.OnMouseWheelRight"/>
<element name="TFloatSpinEdit.OnResize" link="#lcl.controls.TControl.OnResize"/>
<element name="TFloatSpinEdit.OnUTF8KeyPress" link="#lcl.controls.TWinControl.OnUTF8KeyPress"/>
<element name="TFloatSpinEdit.ParentColor" link="#lcl.stdctrls.TCustomEdit.ParentColor"/>
<element name="TFloatSpinEdit.ParentFont" link="#lcl.controls.TControl.ParentFont"/>
<element name="TFloatSpinEdit.ParentShowHint" link="#lcl.controls.TControl.ParentShowHint"/>
<element name="TFloatSpinEdit.PopupMenu" link="#lcl.controls.TControl.PopupMenu"/>
<element name="TFloatSpinEdit.ReadOnly" link="#lcl.stdctrls.TCustomEdit.ReadOnly"/>
<element name="TFloatSpinEdit.ShowHint" link="#lcl.controls.TControl.ShowHint"/>
<element name="TFloatSpinEdit.TabOrder" link="#lcl.controls.TWinControl.TabOrder"/>
<element name="TFloatSpinEdit.TabStop" link="#lcl.stdctrls.TCustomEdit.TabStop"/>
<element name="TFloatSpinEdit.Value" link="#lcl.spin.TCustomFloatSpinEdit.Value"/>
<element name="TFloatSpinEdit.Visible" link="#lcl.controls.TControl.Visible"/>
<element name="TCustomSpinEdit">
<short>The base class for an integer-based spin edit control.</short>
<descr>
<p>
<var>TCustomSpinEdit</var> is a <var>TCustomFloatSpinEdit</var> descendant
which implements a control used to edit, increment, and decrement an Integer
value. It has arrow buttons to allow the user to increment / decrement the
value and an edit box used to enter a value directly.
</p>
<p>
Properties like <var>Value</var>, <var>MinValue</var>, <var>MaxValue</var>,
and <var>Increment</var> are re-declared as an <var>Integer</var> type. It
provides overridden or overloaded methods which use the Integer values needed
for the implementation.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit"/>
</seealso>
</element>
<element name="TCustomSpinEdit.GetIncrement">
<short>Gets the value for the Increment property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.Increment"/>
</seealso>
</element>
<element name="TCustomSpinEdit.GetIncrement.Result">
<short>Value for the property.</short>
</element>
<element name="TCustomSpinEdit.GetMaxValue">
<short>Gets the value for the MaxValue property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.MaxValue"/>
</seealso>
</element>
<element name="TCustomSpinEdit.GetMaxValue.Result">
<short>Value for the property.</short>
</element>
<element name="TCustomSpinEdit.GetMinValue">
<short>Gets the value for the MinValue property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.MinValue"/>
</seealso>
</element>
<element name="TCustomSpinEdit.GetMinValue.Result">
<short>Value for the property.</short>
</element>
<element name="TCustomSpinEdit.GetValue">
<short>Gets the value for the Value property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.Value"/>
</seealso>
</element>
<element name="TCustomSpinEdit.GetValue.Result">
<short>Value for the property.</short>
</element>
<element name="TCustomSpinEdit.SetIncrement">
<short>Sets the value for the Increment property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.Increment"/>
</seealso>
</element>
<element name="TCustomSpinEdit.SetIncrement.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomSpinEdit.SetMaxValue">
<short>Sets the value for the MaxValue property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.MaxValue"/>
</seealso>
</element>
<element name="TCustomSpinEdit.SetMaxValue.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomSpinEdit.SetMinValue">
<short>Sets the value for the MinValue property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.MinValue"/>
</seealso>
</element>
<element name="TCustomSpinEdit.SetMinValue.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomSpinEdit.SetValue">
<short>Sets the value for the Value property.</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.Value"/>
</seealso>
</element>
<element name="TCustomSpinEdit.SetValue.AValue">
<short>New value for the property.</short>
</element>
<element name="TCustomSpinEdit.Create">
<short>Constructor for the class instance.</short>
<descr>
<p>
<var>Create</var> is the overridden constructor for the class instance, and
calls the inherited constructor on entry. Create ensures that
<var>DecimalPlaces</var> is set to <b>0</b> (<b>zero</b>) for the
<var>Integer</var> type used in the <var>Value</var> property.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.DecimalPlaces"/>
<link id="TCustomSpinEdit.Value"/>
<link id="TCustomSpinEdit.MinValue"/>
<link id="TCustomSpinEdit.MaxValue"/>
<link id="TCustomSpinEdit.Increment"/>
</seealso>
</element>
<element name="TCustomSpinEdit.Create.TheOwner">
<short>Owner of the class instance.</short>
</element>
<element name="TCustomSpinEdit.GetLimitedValue">
<short>
Gets the value for the control limited the range in MinValue and MaxValue.
</short>
<descr>
<remark>
<var>GetLimitedValue</var> is implemented to return a <var>Double</var>
value. This remains because the method is called from widgetset classes for
both TFloatSpinEdit and TSpinEdit, and the method signature cannot be changed
to use the <var>Integer</var> type desired for the implementation.
</remark>
<p>
Calls the inherited method on entry. GetLimitedValue also ensures that the
return value is valid for the <var>MinInt</var> and <var>MaxInt</var>
constants defined in RTL for the platform / CPU architecture.
</p>
</descr>
<seealso>
<link id="TCustomFloatSpinEdit.GetLimitedValue"/>
<link id="#rtl.system.MaxInt">MaxInt</link>
</seealso>
</element>
<element name="TCustomSpinEdit.GetLimitedValue.Result">
<short>Range-limited value for the control.</short>
</element>
<element name="TCustomSpinEdit.GetLimitedValue.AValue">
<short>Value normalized to the range in MinValue and MaxValue.</short>
</element>
<element name="TCustomSpinEdit.Value">
<short>The value for the spin edit control.</short>
<descr>
<p>
<var>Value</var> contains the value for the spin edit control. Its content
can be modified using the UI elements for the control (up and down buttons,
up and down cursor keys, edit box for the control). It can also be directly
assigned in program code.
</p>
<p>
Changing the value for the property causes the <var>Text</var> for the
control to be checked for a valid numeric representation in the property. If
the new property value is the same as the existing value, no actions are
performed.
</p>
<p>
When the property value has been stored, internal flags are set to ensure
that <var>Modified</var> is updated accordingly and the private
<var>UpdateControl</var> method in the ancestor is called. If the handle for
the control has been allocated, the <var>Change</var> method in the ancestor
is called to post a <b>CM_CHANGED</b> control message and signal
<var>OnChange</var> handler(s) assigned for the control.
</p>
<p>
When changed, Value is constrained to the range defined in the
<var>MinValue</var> and <var>MaxValue</var> properties (when assigned). The
range limit is not enforced when MinValue and MaxValue have the same value,
or when MaxValue is smaller than MinValue.
</p>
</descr>
<seealso>
<link id="TCustomSpinEdit.MinValue"/>
<link id="TCustomSpinEdit.MaxValue"/>
<link id="TCustomSpinEdit.Increment"/>
<link id="TCustomSpinEdit.GetLimitedValue"/>
<link id="#lcl.stdctrls.TCustomEdit.Modified">TCustomEdit.Modified</link>
</seealso>
</element>
<element name="TCustomSpinEdit.MinValue">
<short>Minimum value allowed for the spin edit control.</short>
<descr>
<p>
MinValue contains the minimum value allowed for the spin edit control. It is
used, along with MaxValue, to determine the range of values allowed in the
Value property.
</p>
<p>
When MinValue and MaxValue have the same value, or MaxValue is smaller than
MinValue, the range limit is not enforced. This allows any value to be
assigned to the control.
</p>
</descr>
<seealso>
<link id="TCustomSpinEdit.MaxValue"/>
<link id="TCustomSpinEdit.Value"/>
<link id="TCustomSpinEdit.Increment"/>
<link id="TCustomSpinEdit.GetLimitedValue"/>
</seealso>
</element>
<element name="TCustomSpinEdit.MaxValue">
<short>Maximum value allowed for the spin edit control.</short>
<descr>
<p>
MaxValue contains the maximum value allowed for the spin edit control. It is
used, along with MinValue, to determine the range of values allowed in the
Value property.
</p>
<p>
When MinValue and MaxValue have the same value, or MaxValue is smaller than
MinValue, the range limit is not enforced. This allows any value to be
assigned to the control.
</p>
</descr>
<seealso>
<link id="TCustomSpinEdit.MinValue"/>
<link id="TCustomSpinEdit.Value"/>
<link id="TCustomSpinEdit.Increment"/>
<link id="TCustomSpinEdit.GetLimitedValue"/>
</seealso>
</element>
<element name="TCustomSpinEdit.Increment">
<short>
The value by which the value of the control should be increased/decreased
when the user clicks one of the arrows or one of the keyboard up/down arrows.
</short>
<descr/>
<seealso>
<link id="TCustomSpinEdit.MinValue"/>
<link id="TCustomSpinEdit.MaxValue"/>
<link id="TCustomSpinEdit.Value"/>
</seealso>
</element>
<element name="TSpinEdit">
<short>Implements an integer-based spin edit control.</short>
<descr>
<p>
<var>TSpinEdit</var> is a <var>TCustomSpinEdit</var> descendant which
implements an integer-based spin edit control. It provides an edit control
where the Integer value can be entered directly, and has arrow buttons to
allow the user to increment / decrement the value for the control.
</p>
<p>
TSpinEdit sets the visibility for properties introduced in ancestor classes.
</p>
<p>
Use TFloatSpinEdit to edit a float value in a spin edit control.
</p>
</descr>
<seealso>
<link id="TCustomSpinEdit"/>
<link id="TFloatSpinEdit"/>
</seealso>
</element>
<element name="TSpinEdit.AutoSelected" link="#lcl.stdctrls.TCustomEdit.AutoSelected"/>
<element name="TSpinEdit.Align" link="#lcl.controls.TControl.Align"/>
<element name="TSpinEdit.Alignment" link="#lcl.stdctrls.TCustomEdit.Alignment"/>
<element name="TSpinEdit.Anchors" link="#lcl.controls.TControl.Anchors"/>
<element name="TSpinEdit.AutoSelect" link="#lcl.stdctrls.TCustomEdit.AutoSelect"/>
<element name="TSpinEdit.AutoSize" link="#lcl.stdctrls.TCustomEdit.AutoSize"/>
<element name="TSpinEdit.BorderSpacing" link="#lcl.controls.TControl.BorderSpacing"/>
<element name="TSpinEdit.Color" link="#lcl.controls.TControl.Color"/>
<element name="TSpinEdit.Constraints" link="#lcl.controls.TControl.Constraints"/>
<element name="TSpinEdit.EditorEnabled" link="#lcl.spin.TCustomFloatSpinEdit.EditorEnabled"/>
<element name="TSpinEdit.Enabled" link="#lcl.controls.TControl.Enabled"/>
<element name="TSpinEdit.Font" link="#lcl.controls.TControl.Font"/>
<element name="TSpinEdit.Increment" link="#lcl.spin.TCustomSpinEdit.Increment"/>
<element name="TSpinEdit.MaxValue" link="#lcl.spin.TCustomSpinEdit.MaxValue"/>
<element name="TSpinEdit.MinValue" link="#lcl.spin.TCustomSpinEdit.MinValue"/>
<element name="TSpinEdit.OnChange">
<short>
The OnChange event is fired when the spin edit value has changed.
</short>
<descr>
<p>
This OnChange event is based on <var>TCustomEdit.OnChange</var>, so it is
fired both on changes made by the user and also for changes made by code. A
change is defined as a modification which will cause the text displayed on
the screen by the control to change. This corresponds to a change in the
property Value in the control. The event is called after the change takes
place, so the Value property will contain the new value.
</p>
</descr>
<seealso>
<link id="#lcl.stdctrls.TCustomEdit.OnChange">TCustomEdit.OnChange</link>
<link id="#lcl.spin.TFloatSpinEdit.OnChange">TFloatSpinEdit.OnChange</link>
</seealso>
</element>
<element name="TSpinEdit.OnChangeBounds" link="#lcl.controls.TControl.OnChangeBounds"/>
<element name="TSpinEdit.OnClick" link="#lcl.controls.TControl.OnClick"/>
<element name="TSpinEdit.OnEditingDone" link="#lcl.controls.TControl.OnEditingDone"/>
<element name="TSpinEdit.OnEnter" link="#lcl.controls.TWinControl.OnEnter"/>
<element name="TSpinEdit.OnExit" link="#lcl.controls.TWinControl.OnExit"/>
<element name="TSpinEdit.OnKeyDown" link="#lcl.controls.TWinControl.OnKeyDown"/>
<element name="TSpinEdit.OnKeyPress" link="#lcl.controls.TWinControl.OnKeyPress"/>
<element name="TSpinEdit.OnKeyUp" link="#lcl.controls.TWinControl.OnKeyUp"/>
<element name="TSpinEdit.OnMouseDown" link="#lcl.controls.TControl.OnMouseDown"/>
<element name="TSpinEdit.OnMouseEnter" link="#lcl.controls.TControl.OnMouseEnter"/>
<element name="TSpinEdit.OnMouseLeave" link="#lcl.controls.TControl.OnMouseLeave"/>
<element name="TSpinEdit.OnMouseMove" link="#lcl.controls.TControl.OnMouseMove"/>
<element name="TSpinEdit.OnMouseUp" link="#lcl.controls.TControl.OnMouseUp"/>
<element name="TSpinEdit.OnMouseWheel" link="#lcl.controls.TControl.OnMouseWheel"/>
<element name="TSpinEdit.OnMouseWheelDown" link="#lcl.controls.TControl.OnMouseWheelDown"/>
<element name="TSpinEdit.OnMouseWheelUp" link="#lcl.controls.TControl.OnMouseWheelUp"/>
<element name="TSpinEdit.OnMouseWheelHorz" link="#lcl.controls.TControl.OnMouseWheelHorz"/>
<element name="TSpinEdit.OnMouseWheelLeft" link="#lcl.controls.TControl.OnMouseWheelLeft"/>
<element name="TSpinEdit.OnMouseWheelRight" link="#lcl.controls.TControl.OnMouseWheelRight"/>
<element name="TSpinEdit.OnResize" link="#lcl.controls.TControl.OnResize"/>
<element name="TSpinEdit.OnUTF8KeyPress" link="#lcl.controls.TWinControl.OnUTF8KeyPress"/>
<element name="TSpinEdit.ParentColor" link="#lcl.stdctrls.TCustomEdit.ParentColor"/>
<element name="TSpinEdit.ParentFont" link="#lcl.controls.TControl.ParentFont"/>
<element name="TSpinEdit.ParentShowHint" link="#lcl.controls.TControl.ParentShowHint"/>
<element name="TSpinEdit.PopupMenu" link="#lcl.controls.TControl.PopupMenu"/>
<element name="TSpinEdit.ReadOnly" link="#lcl.stdctrls.TCustomEdit.ReadOnly"/>
<element name="TSpinEdit.ShowHint" link="#lcl.controls.TControl.ShowHint"/>
<element name="TSpinEdit.TabOrder" link="#lcl.controls.TWinControl.TabOrder"/>
<element name="TSpinEdit.TabStop" link="#lcl.stdctrls.TCustomEdit.TabStop"/>
<element name="TSpinEdit.Value" link="#lcl.spin.TCustomSpinEdit.Value"/>
<element name="TSpinEdit.Visible" link="#lcl.controls.TControl.Visible"/>
<element name="Register">
<short>Registers components for use in the Lazarus IDE.</short>
<descr>
<p>
The following components are added to the Lazarus IDE component palette:
</p>
<p>
<b>Misc</b> Tab
</p>
<ul>
<li>TSpinEdit</li>
<li>TFloatSpinEdit</li>
</ul>
</descr>
<seealso/>
</element>
</module>
<!-- Spin -->
</package>
</fpdoc-descriptions>