lazarus/lcl/avglvltree.pas
2004-12-19 17:41:18 +00:00

1203 lines
32 KiB
ObjectPascal

{
*****************************************************************************
* *
* This file is part of the Lazarus Component Library (LCL) *
* *
* See the file COPYING.LCL, included in this distribution, *
* for details about the copyright. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* *
*****************************************************************************
Author: Mattias Gaertner
Abstract:
The Tree is sorted ascending from left to right. That means Compare gives
positive values for comparing right with left.
TAvgLvlTree is an Average Level binary Tree. This binary tree is always
balanced, so that inserting, deleting and finding a node is performed in
O(log(#Nodes)).
}
unit AvgLvlTree;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, FPCAdds;
type
TAvgLvlTree = class;
TObjectSortCompare = function(Tree: TAvgLvlTree; Data1, Data2: Pointer
): integer of object;
TAvgLvlTreeNode = class
public
Parent, Left, Right: TAvgLvlTreeNode;
Balance: integer;
Data: Pointer;
procedure Clear;
function TreeDepth: integer; // longest WAY down. e.g. only one node => 0 !
end;
PAvgLvlTreeNode = ^TAvgLvlTreeNode;
TAvgLvlTree = class
private
FCount: integer;
FOnCompare: TListSortCompare;
FOnObjectCompare: TObjectSortCompare;
procedure BalanceAfterInsert(ANode: TAvgLvlTreeNode);
procedure BalanceAfterDelete(ANode: TAvgLvlTreeNode);
function FindInsertPos(Data: Pointer): TAvgLvlTreeNode;
procedure SetOnCompare(const AValue: TListSortCompare);
procedure SetOnObjectCompare(const AValue: TObjectSortCompare);
procedure SetCompares(const NewCompare: TListSortCompare;
const NewObjectCompare: TObjectSortCompare);
public
Root: TAvgLvlTreeNode;
function Compare(Data1, Data2: Pointer): integer;
function Find(Data: Pointer): TAvgLvlTreeNode;
function FindKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindSuccessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindPrecessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindLowest: TAvgLvlTreeNode;
function FindHighest: TAvgLvlTreeNode;
function FindNearest(Data: Pointer): TAvgLvlTreeNode;
function FindPointer(Data: Pointer): TAvgLvlTreeNode;
function FindLeftMost(Data: Pointer): TAvgLvlTreeNode;
function FindRightMost(Data: Pointer): TAvgLvlTreeNode;
function FindLeftMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindRightMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindLeftMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindRightMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
procedure Add(ANode: TAvgLvlTreeNode);
function Add(Data: Pointer): TAvgLvlTreeNode;
procedure Delete(ANode: TAvgLvlTreeNode);
procedure Remove(Data: Pointer);
procedure RemovePointer(Data: Pointer);
procedure MoveDataLeftMost(var ANode: TAvgLvlTreeNode);
procedure MoveDataRightMost(var ANode: TAvgLvlTreeNode);
property OnCompare: TListSortCompare read FOnCompare write SetOnCompare;
property OnObjectCompare: TObjectSortCompare read FOnObjectCompare write SetOnObjectCompare;
procedure Clear;
procedure FreeAndClear;
procedure FreeAndDelete(ANode: TAvgLvlTreeNode);
property Count: integer read FCount;
function ConsistencyCheck: integer;
procedure WriteReportToStream(s: TStream; var StreamSize: TStreamSeekType);
function ReportAsString: string;
constructor Create(OnCompareMethod: TListSortCompare);
constructor CreateObjectCompare(OnCompareMethod: TObjectSortCompare);
constructor Create;
destructor Destroy; override;
end;
PAvgLvlTree = ^TAvgLvlTree;
TAvgLvlTreeNodeMemManager = class
private
FFirstFree: TAvgLvlTreeNode;
FFreeCount: integer;
FCount: integer;
FMinFree: integer;
FMaxFreeRatio: integer;
procedure SetMaxFreeRatio(NewValue: integer);
procedure SetMinFree(NewValue: integer);
procedure DisposeFirstFreeNode;
public
procedure DisposeNode(ANode: TAvgLvlTreeNode);
function NewNode: TAvgLvlTreeNode;
property MinimumFreeNode: integer read FMinFree write SetMinFree;
property MaximumFreeNodeRatio: integer
read FMaxFreeRatio write SetMaxFreeRatio; // in one eighth steps
property Count: integer read FCount;
procedure Clear;
constructor Create;
destructor Destroy; override;
end;
implementation
var NodeMemManager: TAvgLvlTreeNodeMemManager;
function ComparePointer(Data1, Data2: Pointer): integer;
begin
if Data1>Data2 then Result:=-1
else if Data1<Data2 then Result:=1
else Result:=0;
end;
{ TAvgLvlTree }
function TAvgLvlTree.Add(Data: Pointer): TAvgLvlTreeNode;
begin
Result:=NodeMemManager.NewNode;
Result.Data:=Data;
Add(Result);
end;
procedure TAvgLvlTree.Add(ANode: TAvgLvlTreeNode);
// add a node. If there are already nodes with the same value it will be
// inserted rightmost
var InsertPos: TAvgLvlTreeNode;
InsertComp: integer;
begin
ANode.Left:=nil;
ANode.Right:=nil;
inc(FCount);
if Root<>nil then begin
InsertPos:=FindInsertPos(ANode.Data);
InsertComp:=Compare(ANode.Data,InsertPos.Data);
ANode.Parent:=InsertPos;
if InsertComp<0 then begin
// insert to the left
InsertPos.Left:=ANode;
end else begin
// insert to the right
InsertPos.Right:=ANode;
end;
BalanceAfterInsert(ANode);
end else begin
Root:=ANode;
ANode.Parent:=nil;
end;
end;
function TAvgLvlTree.FindLowest: TAvgLvlTreeNode;
begin
Result:=Root;
if Result<>nil then
while Result.Left<>nil do Result:=Result.Left;
end;
function TAvgLvlTree.FindHighest: TAvgLvlTreeNode;
begin
Result:=Root;
if Result<>nil then
while Result.Right<>nil do Result:=Result.Right;
end;
procedure TAvgLvlTree.BalanceAfterDelete(ANode: TAvgLvlTreeNode);
var OldParent, OldRight, OldRightLeft, OldLeft, OldLeftRight,
OldRightLeftLeft, OldRightLeftRight, OldLeftRightLeft, OldLeftRightRight
: TAvgLvlTreeNode;
begin
if (ANode=nil) then exit;
if ((ANode.Balance=+1) or (ANode.Balance=-1)) then exit;
OldParent:=ANode.Parent;
if (ANode.Balance=0) then begin
// Treeheight has decreased by one
if (OldParent<>nil) then begin
if(OldParent.Left=ANode) then
Inc(OldParent.Balance)
else
Dec(OldParent.Balance);
BalanceAfterDelete(OldParent);
end;
exit;
end;
if (ANode.Balance=+2) then begin
// Node is overweighted to the right
OldRight:=ANode.Right;
if (OldRight.Balance>=0) then begin
// OldRight.Balance=={0 or -1}
// rotate left
OldRightLeft:=OldRight.Left;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldRight
else
OldParent.Right:=OldRight;
end else
Root:=OldRight;
ANode.Parent:=OldRight;
ANode.Right:=OldRightLeft;
OldRight.Parent:=OldParent;
OldRight.Left:=ANode;
if (OldRightLeft<>nil) then
OldRightLeft.Parent:=ANode;
ANode.Balance:=(1-OldRight.Balance);
Dec(OldRight.Balance);
BalanceAfterDelete(OldRight);
end else begin
// OldRight.Balance=-1
// double rotate right left
OldRightLeft:=OldRight.Left;
OldRightLeftLeft:=OldRightLeft.Left;
OldRightLeftRight:=OldRightLeft.Right;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldRightLeft
else
OldParent.Right:=OldRightLeft;
end else
Root:=OldRightLeft;
ANode.Parent:=OldRightLeft;
ANode.Right:=OldRightLeftLeft;
OldRight.Parent:=OldRightLeft;
OldRight.Left:=OldRightLeftRight;
OldRightLeft.Parent:=OldParent;
OldRightLeft.Left:=ANode;
OldRightLeft.Right:=OldRight;
if (OldRightLeftLeft<>nil) then
OldRightLeftLeft.Parent:=ANode;
if (OldRightLeftRight<>nil) then
OldRightLeftRight.Parent:=OldRight;
if (OldRightLeft.Balance<=0) then
ANode.Balance:=0
else
ANode.Balance:=-1;
if (OldRightLeft.Balance>=0) then
OldRight.Balance:=0
else
OldRight.Balance:=+1;
OldRightLeft.Balance:=0;
BalanceAfterDelete(OldRightLeft);
end;
end else begin
// Node.Balance=-2
// Node is overweighted to the left
OldLeft:=ANode.Left;
if (OldLeft.Balance<=0) then begin
// rotate right
OldLeftRight:=OldLeft.Right;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldLeft
else
OldParent.Right:=OldLeft;
end else
Root:=OldLeft;
ANode.Parent:=OldLeft;
ANode.Left:=OldLeftRight;
OldLeft.Parent:=OldParent;
OldLeft.Right:=ANode;
if (OldLeftRight<>nil) then
OldLeftRight.Parent:=ANode;
ANode.Balance:=(-1-OldLeft.Balance);
Inc(OldLeft.Balance);
BalanceAfterDelete(OldLeft);
end else begin
// OldLeft.Balance = 1
// double rotate left right
OldLeftRight:=OldLeft.Right;
OldLeftRightLeft:=OldLeftRight.Left;
OldLeftRightRight:=OldLeftRight.Right;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldLeftRight
else
OldParent.Right:=OldLeftRight;
end else
Root:=OldLeftRight;
ANode.Parent:=OldLeftRight;
ANode.Left:=OldLeftRightRight;
OldLeft.Parent:=OldLeftRight;
OldLeft.Right:=OldLeftRightLeft;
OldLeftRight.Parent:=OldParent;
OldLeftRight.Left:=OldLeft;
OldLeftRight.Right:=ANode;
if (OldLeftRightLeft<>nil) then
OldLeftRightLeft.Parent:=OldLeft;
if (OldLeftRightRight<>nil) then
OldLeftRightRight.Parent:=ANode;
if (OldLeftRight.Balance>=0) then
ANode.Balance:=0
else
ANode.Balance:=+1;
if (OldLeftRight.Balance<=0) then
OldLeft.Balance:=0
else
OldLeft.Balance:=-1;
OldLeftRight.Balance:=0;
BalanceAfterDelete(OldLeftRight);
end;
end;
end;
procedure TAvgLvlTree.BalanceAfterInsert(ANode: TAvgLvlTreeNode);
var OldParent, OldParentParent, OldRight, OldRightLeft, OldRightRight, OldLeft,
OldLeftLeft, OldLeftRight: TAvgLvlTreeNode;
begin
OldParent:=ANode.Parent;
if (OldParent=nil) then exit;
if (OldParent.Left=ANode) then begin
// Node is left son
dec(OldParent.Balance);
if (OldParent.Balance=0) then exit;
if (OldParent.Balance=-1) then begin
BalanceAfterInsert(OldParent);
exit;
end;
// OldParent.Balance=-2
if (ANode.Balance=-1) then begin
// rotate
OldRight:=ANode.Right;
OldParentParent:=OldParent.Parent;
if (OldParentParent<>nil) then begin
// OldParent has GrandParent. GrandParent gets new child
if (OldParentParent.Left=OldParent) then
OldParentParent.Left:=ANode
else
OldParentParent.Right:=ANode;
end else begin
// OldParent was root node. New root node
Root:=ANode;
end;
ANode.Parent:=OldParentParent;
ANode.Right:=OldParent;
OldParent.Parent:=ANode;
OldParent.Left:=OldRight;
if (OldRight<>nil) then
OldRight.Parent:=OldParent;
ANode.Balance:=0;
OldParent.Balance:=0;
end else begin
// Node.Balance = +1
// double rotate
OldParentParent:=OldParent.Parent;
OldRight:=ANode.Right;
OldRightLeft:=OldRight.Left;
OldRightRight:=OldRight.Right;
if (OldParentParent<>nil) then begin
// OldParent has GrandParent. GrandParent gets new child
if (OldParentParent.Left=OldParent) then
OldParentParent.Left:=OldRight
else
OldParentParent.Right:=OldRight;
end else begin
// OldParent was root node. new root node
Root:=OldRight;
end;
OldRight.Parent:=OldParentParent;
OldRight.Left:=ANode;
OldRight.Right:=OldParent;
ANode.Parent:=OldRight;
ANode.Right:=OldRightLeft;
OldParent.Parent:=OldRight;
OldParent.Left:=OldRightRight;
if (OldRightLeft<>nil) then
OldRightLeft.Parent:=ANode;
if (OldRightRight<>nil) then
OldRightRight.Parent:=OldParent;
if (OldRight.Balance<=0) then
ANode.Balance:=0
else
ANode.Balance:=-1;
if (OldRight.Balance=-1) then
OldParent.Balance:=1
else
OldParent.Balance:=0;
OldRight.Balance:=0;
end;
end else begin
// Node is right son
Inc(OldParent.Balance);
if (OldParent.Balance=0) then exit;
if (OldParent.Balance=+1) then begin
BalanceAfterInsert(OldParent);
exit;
end;
// OldParent.Balance = +2
if(ANode.Balance=+1) then begin
// rotate
OldLeft:=ANode.Left;
OldParentParent:=OldParent.Parent;
if (OldParentParent<>nil) then begin
// Parent has GrandParent . GrandParent gets new child
if(OldParentParent.Left=OldParent) then
OldParentParent.Left:=ANode
else
OldParentParent.Right:=ANode;
end else begin
// OldParent was root node . new root node
Root:=ANode;
end;
ANode.Parent:=OldParentParent;
ANode.Left:=OldParent;
OldParent.Parent:=ANode;
OldParent.Right:=OldLeft;
if (OldLeft<>nil) then
OldLeft.Parent:=OldParent;
ANode.Balance:=0;
OldParent.Balance:=0;
end else begin
// Node.Balance = -1
// double rotate
OldLeft:=ANode.Left;
OldParentParent:=OldParent.Parent;
OldLeftLeft:=OldLeft.Left;
OldLeftRight:=OldLeft.Right;
if (OldParentParent<>nil) then begin
// OldParent has GrandParent . GrandParent gets new child
if (OldParentParent.Left=OldParent) then
OldParentParent.Left:=OldLeft
else
OldParentParent.Right:=OldLeft;
end else begin
// OldParent was root node . new root node
Root:=OldLeft;
end;
OldLeft.Parent:=OldParentParent;
OldLeft.Left:=OldParent;
OldLeft.Right:=ANode;
ANode.Parent:=OldLeft;
ANode.Left:=OldLeftRight;
OldParent.Parent:=OldLeft;
OldParent.Right:=OldLeftLeft;
if (OldLeftLeft<>nil) then
OldLeftLeft.Parent:=OldParent;
if (OldLeftRight<>nil) then
OldLeftRight.Parent:=ANode;
if (OldLeft.Balance>=0) then
ANode.Balance:=0
else
ANode.Balance:=+1;
if (OldLeft.Balance=+1) then
OldParent.Balance:=-1
else
OldParent.Balance:=0;
OldLeft.Balance:=0;
end;
end;
end;
procedure TAvgLvlTree.Clear;
procedure DeleteNode(ANode: TAvgLvlTreeNode);
begin
if ANode<>nil then begin
if ANode.Left<>nil then DeleteNode(ANode.Left);
if ANode.Right<>nil then DeleteNode(ANode.Right);
end;
NodeMemManager.DisposeNode(ANode);
end;
// Clear
begin
DeleteNode(Root);
Root:=nil;
FCount:=0;
end;
constructor TAvgLvlTree.Create(OnCompareMethod: TListSortCompare);
begin
inherited Create;
FOnCompare:=OnCompareMethod;
end;
constructor TAvgLvlTree.CreateObjectCompare(
OnCompareMethod: TObjectSortCompare);
begin
inherited Create;
FOnObjectCompare:=OnCompareMethod;
end;
constructor TAvgLvlTree.Create;
begin
Create(@ComparePointer);
end;
procedure TAvgLvlTree.Delete(ANode: TAvgLvlTreeNode);
var OldParent, OldLeft, OldRight, Successor, OldSuccParent, OldSuccLeft,
OldSuccRight: TAvgLvlTreeNode;
OldBalance: integer;
begin
OldParent:=ANode.Parent;
OldBalance:=ANode.Balance;
ANode.Parent:=nil;
ANode.Balance:=0;
if ((ANode.Left=nil) and (ANode.Right=nil)) then begin
// Node is Leaf (no children)
if (OldParent<>nil) then begin
// Node has parent
if (OldParent.Left=ANode) then begin
// Node is left Son of OldParent
OldParent.Left:=nil;
Inc(OldParent.Balance);
end else begin
// Node is right Son of OldParent
OldParent.Right:=nil;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
// Node is the only node of tree
Root:=nil;
end;
dec(FCount);
NodeMemManager.DisposeNode(ANode);
exit;
end;
if (ANode.Right=nil) then begin
// Left is only son
// and because DelNode is AVL, Right has no childrens
// replace DelNode with Left
OldLeft:=ANode.Left;
ANode.Left:=nil;
OldLeft.Parent:=OldParent;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then begin
OldParent.Left:=OldLeft;
Inc(OldParent.Balance);
end else begin
OldParent.Right:=OldLeft;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
Root:=OldLeft;
end;
dec(FCount);
NodeMemManager.DisposeNode(ANode);
exit;
end;
if (ANode.Left=nil) then begin
// Right is only son
// and because DelNode is AVL, Left has no childrens
// replace DelNode with Right
OldRight:=ANode.Right;
ANode.Right:=nil;
OldRight.Parent:=OldParent;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then begin
OldParent.Left:=OldRight;
Inc(OldParent.Balance);
end else begin
OldParent.Right:=OldRight;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
Root:=OldRight;
end;
dec(FCount);
NodeMemManager.DisposeNode(ANode);
exit;
end;
// DelNode has both: Left and Right
// Replace ANode with symmetric Successor
Successor:=FindSuccessor(ANode);
OldLeft:=ANode.Left;
OldRight:=ANode.Right;
OldSuccParent:=Successor.Parent;
OldSuccLeft:=Successor.Left;
OldSuccRight:=Successor.Right;
ANode.Balance:=Successor.Balance;
Successor.Balance:=OldBalance;
if (OldSuccParent<>ANode) then begin
// at least one node between ANode and Successor
ANode.Parent:=Successor.Parent;
if (OldSuccParent.Left=Successor) then
OldSuccParent.Left:=ANode
else
OldSuccParent.Right:=ANode;
Successor.Right:=OldRight;
OldRight.Parent:=Successor;
end else begin
// Successor is right son of ANode
ANode.Parent:=Successor;
Successor.Right:=ANode;
end;
Successor.Left:=OldLeft;
if OldLeft<>nil then
OldLeft.Parent:=Successor;
Successor.Parent:=OldParent;
ANode.Left:=OldSuccLeft;
if ANode.Left<>nil then
ANode.Left.Parent:=ANode;
ANode.Right:=OldSuccRight;
if ANode.Right<>nil then
ANode.Right.Parent:=ANode;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=Successor
else
OldParent.Right:=Successor;
end else
Root:=Successor;
// delete Node as usual
Delete(ANode);
end;
procedure TAvgLvlTree.Remove(Data: Pointer);
var ANode: TAvgLvlTreeNode;
begin
ANode:=Find(Data);
if ANode<>nil then
Delete(ANode);
end;
procedure TAvgLvlTree.RemovePointer(Data: Pointer);
var
ANode: TAvgLvlTreeNode;
begin
ANode:=FindPointer(Data);
if ANode<>nil then
Delete(ANode);
end;
destructor TAvgLvlTree.Destroy;
begin
Clear;
inherited Destroy;
end;
function TAvgLvlTree.Find(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
Result:=Result.Left
end else begin
Result:=Result.Right
end;
end;
end;
function TAvgLvlTree.FindKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=OnCompareKeyWithData(Key,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
Result:=Result.Left
end else begin
Result:=Result.Right
end;
end;
end;
function TAvgLvlTree.FindLeftMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
begin
Result:=FindLeftMostSameKey(FindKey(Key,OnCompareKeyWithData));
end;
function TAvgLvlTree.FindRightMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
begin
Result:=FindRightMostSameKey(FindKey(Key,OnCompareKeyWithData));
end;
function TAvgLvlTree.FindLeftMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
var
LeftNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode<>nil then begin
Data:=ANode.Data;
Result:=ANode;
repeat
LeftNode:=FindPrecessor(Result);
if (LeftNode=nil) or (Compare(Data,LeftNode.Data)<>0) then break;
Result:=LeftNode;
until false;
end else begin
Result:=nil;
end;
end;
function TAvgLvlTree.FindRightMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
var
RightNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode<>nil then begin
Data:=ANode.Data;
Result:=ANode;
repeat
RightNode:=FindSuccessor(Result);
if (RightNode=nil) or (Compare(Data,RightNode.Data)<>0) then break;
Result:=RightNode;
until false;
end else begin
Result:=nil;
end;
end;
function TAvgLvlTree.FindNearest(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindPointer(Data: Pointer): TAvgLvlTreeNode;
begin
Result:=FindLeftMost(Data);
while (Result<>nil) do begin
if Result.Data=Data then break;
Result:=FindSuccessor(Result);
if Compare(Data,Result.Data)<>0 then Result:=nil;
end;
end;
function TAvgLvlTree.FindLeftMost(Data: Pointer): TAvgLvlTreeNode;
var
Left: TAvgLvlTreeNode;
begin
Result:=Find(Data);
while (Result<>nil) do begin
Left:=FindPrecessor(Result);
if (Left=nil) or (Compare(Data,Left.Data)<>0) then break;
Result:=Left;
end;
end;
function TAvgLvlTree.FindRightMost(Data: Pointer): TAvgLvlTreeNode;
var
Right: TAvgLvlTreeNode;
begin
Result:=Find(Data);
while (Result<>nil) do begin
Right:=FindSuccessor(Result);
if (Right=nil) or (Compare(Data,Right.Data)<>0) then break;
Result:=Right;
end;
end;
function TAvgLvlTree.FindInsertPos(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindSuccessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
begin
Result:=ANode.Right;
if Result<>nil then begin
while (Result.Left<>nil) do Result:=Result.Left;
end else begin
Result:=ANode;
while (Result.Parent<>nil) and (Result.Parent.Right=Result) do
Result:=Result.Parent;
Result:=Result.Parent;
end;
end;
function TAvgLvlTree.FindPrecessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
begin
Result:=ANode.Left;
if Result<>nil then begin
while (Result.Right<>nil) do Result:=Result.Right;
end else begin
Result:=ANode;
while (Result.Parent<>nil) and (Result.Parent.Left=Result) do
Result:=Result.Parent;
Result:=Result.Parent;
end;
end;
procedure TAvgLvlTree.MoveDataLeftMost(var ANode: TAvgLvlTreeNode);
var LeftMost, PreNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode=nil then exit;
LeftMost:=ANode;
repeat
PreNode:=FindPrecessor(LeftMost);
if (PreNode=nil) or (Compare(ANode,PreNode)<>0) then break;
LeftMost:=PreNode;
until false;
if LeftMost=ANode then exit;
Data:=LeftMost.Data;
LeftMost.Data:=ANode.Data;
ANode.Data:=Data;
ANode:=LeftMost;
end;
procedure TAvgLvlTree.MoveDataRightMost(var ANode: TAvgLvlTreeNode);
var RightMost, PostNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode=nil then exit;
RightMost:=ANode;
repeat
PostNode:=FindSuccessor(RightMost);
if (PostNode=nil) or (Compare(ANode,PostNode)<>0) then break;
RightMost:=PostNode;
until false;
if RightMost=ANode then exit;
Data:=RightMost.Data;
RightMost.Data:=ANode.Data;
ANode.Data:=Data;
ANode:=RightMost;
end;
function TAvgLvlTree.ConsistencyCheck: integer;
var RealCount: integer;
function CheckNode(ANode: TAvgLvlTreeNode): integer;
var LeftDepth, RightDepth: integer;
begin
if ANode=nil then begin
Result:=0;
exit;
end;
inc(RealCount);
// test left son
if ANode.Left<>nil then begin
if ANode.Left.Parent<>ANode then begin
Result:=-2; exit;
end;
if Compare(ANode.Left.Data,ANode.Data)>0 then begin
Result:=-3; exit;
end;
Result:=CheckNode(ANode.Left);
if Result<>0 then exit;
end;
// test right son
if ANode.Right<>nil then begin
if ANode.Right.Parent<>ANode then begin
Result:=-4; exit;
end;
if Compare(ANode.Data,ANode.Right.Data)>0 then begin
Result:=-5; exit;
end;
Result:=CheckNode(ANode.Right);
if Result<>0 then exit;
end;
// test balance
if ANode.Left<>nil then
LeftDepth:=ANode.Left.TreeDepth+1
else
LeftDepth:=0;
if ANode.Right<>nil then
RightDepth:=ANode.Right.TreeDepth+1
else
RightDepth:=0;
if ANode.Balance<>(RightDepth-LeftDepth) then begin
Result:=-6; exit;
end;
// ok
Result:=0;
end;
// TAvgLvlTree.ConsistencyCheck
begin
RealCount:=0;
Result:=CheckNode(Root);
if Result<>0 then exit;
if FCount<>RealCount then begin
Result:=-1;
exit;
end;
end;
procedure TAvgLvlTree.FreeAndClear;
procedure FreeNode(ANode: TAvgLvlTreeNode);
begin
if ANode=nil then exit;
FreeNode(ANode.Left);
FreeNode(ANode.Right);
if ANode.Data<>nil then TObject(ANode.Data).Free;
ANode.Data:=nil;
end;
// TAvgLvlTree.FreeAndClear
begin
// free all data
FreeNode(Root);
// free all nodes
Clear;
end;
procedure TAvgLvlTree.FreeAndDelete(ANode: TAvgLvlTreeNode);
var OldData: TObject;
begin
OldData:=TObject(ANode.Data);
Delete(ANode);
OldData.Free;
end;
procedure TAvgLvlTree.WriteReportToStream(s: TStream;
var StreamSize: TStreamSeekType);
var h: string;
procedure WriteStr(const Txt: string);
begin
if s<>nil then
s.Write(Txt[1],length(Txt));
inc(StreamSize,length(Txt));
end;
procedure WriteTreeNode(ANode: TAvgLvlTreeNode; const Prefix: string);
var b: string;
begin
if ANode=nil then exit;
WriteTreeNode(ANode.Right,Prefix+' ');
b:=Prefix+Format('%p Self=%p Parent=%p Balance=%d#13#10', [
ANode.Data, Pointer(ANode),Pointer(ANode.Parent), ANode.Balance]);
WriteStr(b);
WriteTreeNode(ANode.Left,Prefix+' ');
end;
// TAvgLvlTree.WriteReportToStream
begin
h:='Consistency: '+IntToStr(ConsistencyCheck)+' ---------------------'+#13#10;
WriteStr(h);
WriteTreeNode(Root,' ');
h:='-End-Of-AVL-Tree---------------------'+#13#10;
WriteStr(h);
end;
function TAvgLvlTree.ReportAsString: string;
var ms: TMemoryStream;
StreamSize: TStreamSeekType;
begin
Result:='';
ms:=TMemoryStream.Create;
try
StreamSize:=0;
WriteReportToStream(nil,StreamSize);
ms.Size:=StreamSize;
if StreamSize>0 then begin
StreamSize:=0;
WriteReportToStream(ms,StreamSize);
ms.Position:=0;
SetLength(Result,StreamSize);
ms.Read(Result[1],TMemStreamSeekType(StreamSize));
end;
finally
ms.Free;
end;
end;
procedure TAvgLvlTree.SetOnCompare(const AValue: TListSortCompare);
begin
if AValue=nil then
SetCompares(nil,FOnObjectCompare)
else
SetCompares(AValue,nil);
end;
procedure TAvgLvlTree.SetOnObjectCompare(const AValue: TObjectSortCompare);
begin
if AValue=nil then
SetCompares(FOnCompare,nil)
else
SetCompares(nil,AValue);
end;
procedure TAvgLvlTree.SetCompares(const NewCompare: TListSortCompare;
const NewObjectCompare: TObjectSortCompare);
var List: PPointer;
ANode: TAvgLvlTreeNode;
i, OldCount: integer;
begin
if (FOnCompare=NewCompare) and (FOnObjectCompare=NewObjectCompare) then exit;
// sort the tree again
if Count>0 then begin
OldCount:=Count;
GetMem(List,SizeOf(Pointer)*OldCount);
try
// save the data in a list
ANode:=FindLowest;
i:=0;
while ANode<>nil do begin
List[i]:=ANode.Data;
inc(i);
ANode:=FindSuccessor(ANode);
end;
// clear the tree
Clear;
// set the new compare function
FOnCompare:=NewCompare;
FOnObjectCompare:=NewObjectCompare;
// re-add all nodes
for i:=0 to OldCount-1 do
Add(List[i]);
finally
FreeMem(List);
end;
end;
end;
function TAvgLvlTree.Compare(Data1, Data2: Pointer): integer;
begin
if Assigned(FOnCompare) then
Result:=FOnCompare(Data1,Data2)
else
Result:=FOnObjectCompare(Self,Data1,Data2);
end;
{ TAvgLvlTreeNode }
function TAvgLvlTreeNode.TreeDepth: integer;
// longest WAY down. e.g. only one node => 0 !
var LeftDepth, RightDepth: integer;
begin
if Left<>nil then
LeftDepth:=Left.TreeDepth+1
else
LeftDepth:=0;
if Right<>nil then
RightDepth:=Right.TreeDepth+1
else
RightDepth:=0;
if LeftDepth>RightDepth then
Result:=LeftDepth
else
Result:=RightDepth;
end;
procedure TAvgLvlTreeNode.Clear;
begin
Parent:=nil;
Left:=nil;
Right:=nil;
Balance:=0;
Data:=nil;
end;
{ TAvgLvlTreeNodeMemManager }
constructor TAvgLvlTreeNodeMemManager.Create;
begin
inherited Create;
FFirstFree:=nil;
FFreeCount:=0;
FCount:=0;
FMinFree:=100;
FMaxFreeRatio:=8; // 1:1
end;
destructor TAvgLvlTreeNodeMemManager.Destroy;
begin
Clear;
inherited Destroy;
end;
procedure TAvgLvlTreeNodeMemManager.DisposeNode(ANode: TAvgLvlTreeNode);
begin
if ANode=nil then exit;
if (FFreeCount<FMinFree) or (FFreeCount<((FCount shr 3)*FMaxFreeRatio)) then
begin
// add ANode to Free list
ANode.Clear;
ANode.Right:=FFirstFree;
FFirstFree:=ANode;
inc(FFreeCount);
if (FFreeCount>(((8+FMaxFreeRatio)*FCount) shr 3)) then begin
DisposeFirstFreeNode;
DisposeFirstFreeNode;
end;
end else begin
// free list full -> free the ANode
ANode.Free;
end;
dec(FCount);
end;
function TAvgLvlTreeNodeMemManager.NewNode: TAvgLvlTreeNode;
begin
if FFirstFree<>nil then begin
// take from free list
Result:=FFirstFree;
FFirstFree:=FFirstFree.Right;
Result.Right:=nil;
end else begin
// free list empty -> create new node
Result:=TAvgLvlTreeNode.Create;
end;
inc(FCount);
end;
procedure TAvgLvlTreeNodeMemManager.Clear;
var ANode: TAvgLvlTreeNode;
begin
while FFirstFree<>nil do begin
ANode:=FFirstFree;
FFirstFree:=FFirstFree.Right;
ANode.Right:=nil;
ANode.Free;
end;
FFreeCount:=0;
end;
procedure TAvgLvlTreeNodeMemManager.SetMaxFreeRatio(NewValue: integer);
begin
if NewValue<0 then NewValue:=0;
if NewValue=FMaxFreeRatio then exit;
FMaxFreeRatio:=NewValue;
end;
procedure TAvgLvlTreeNodeMemManager.SetMinFree(NewValue: integer);
begin
if NewValue<0 then NewValue:=0;
if NewValue=FMinFree then exit;
FMinFree:=NewValue;
end;
procedure TAvgLvlTreeNodeMemManager.DisposeFirstFreeNode;
var OldNode: TAvgLvlTreeNode;
begin
if FFirstFree=nil then exit;
OldNode:=FFirstFree;
FFirstFree:=FFirstFree.Right;
dec(FFreeCount);
OldNode.Right:=nil;
OldNode.Free;
end;
initialization
NodeMemManager:=TAvgLvlTreeNodeMemManager.Create;
finalization
NodeMemManager.Free;
NodeMemManager:=nil;
end.