lazarus/components/fpvectorial/svgvectorialwriter.pas
2015-03-24 17:50:02 +00:00

348 lines
12 KiB
ObjectPascal

{
Writes an SVG Document
License: The same modified LGPL as the Free Pascal RTL
See the file COPYING.modifiedLGPL for more details
AUTHORS: Felipe Monteiro de Carvalho
}
unit svgvectorialwriter;
{$mode objfpc}{$H+}
{.$define FPVECTORIAL_SVGWRITER_TEXT_OFFSET}
interface
uses
Classes, SysUtils, math, fpvectorial, fpvutils, fpcanvas;
type
{ TvSVGVectorialWriter }
TvSVGVectorialWriter = class(TvCustomVectorialWriter)
private
FPointSeparator, FCommaSeparator: TFormatSettings;
procedure WriteDocumentSize(AStrings: TStrings; AData: TvVectorialDocument);
procedure WriteDocumentName(AStrings: TStrings; AData: TvVectorialDocument);
procedure WritePath(AIndex: Integer; APath: TPath; AStrings: TStrings; AData: TvVectorialPage; ADoc: TvVectorialDocument);
procedure WriteText(AStrings: TStrings; lText: TvText; AData: TvVectorialPage; ADoc: TvVectorialDocument);
procedure WriteCircle(circle: TvCircle; AStrings: TStrings; AData: TvVectorialPage);
procedure WriteEntities(AStrings: TStrings; AData: TvVectorialPage; ADoc: TvVectorialDocument);
procedure ConvertFPVCoordinatesToSVGCoordinates(
const AData: TvVectorialPage;
const ASrcX, ASrcY: Double; var ADestX, ADestY: double);
public
{ General reading methods }
procedure WriteToStrings(AStrings: TStrings; AData: TvVectorialDocument); override;
end;
implementation
const
// SVG requires hardcoding a DPI value
// The Opera Browser and Inkscape use 90 DPI, so we follow that
// 1 Inch = 25.4 milimiters
// 90 inches per pixel = (1 / 90) * 25.4 = 0.2822
// FLOAT_MILLIMETERS_PER_PIXEL = 0.3528; // DPI 72 = 1 / 72 inches per pixel
FLOAT_MILLIMETERS_PER_PIXEL = 0.2822; // DPI 90 = 1 / 90 inches per pixel
FLOAT_PIXELS_PER_MILLIMETER = 3.5433; // DPI 90 = 1 / 90 inches per pixel
{ TvSVGVectorialWriter }
procedure TvSVGVectorialWriter.WriteDocumentSize(AStrings: TStrings; AData: TvVectorialDocument);
begin
AStrings.Add(' width="' + FloatToStr(AData.Width, FPointSeparator) + 'mm"');
AStrings.Add(' height="' + FloatToStr(AData.Height, FPointSeparator) + 'mm"');
end;
procedure TvSVGVectorialWriter.WriteDocumentName(AStrings: TStrings; AData: TvVectorialDocument);
begin
AStrings.Add(' sodipodi:docname="New document 1">');
end;
{@@
SVG Coordinate system measures things only in pixels, so that we have to
hardcode a DPI value for the screen, which is usually 72.
FPVectorial uses only millimeters (mm).
The initial point in FPVectorial is in the bottom-left corner of the document
and it grows to the top and to the right. In SVG, on the other hand, the
initial point is in the top-left corner, growing to the bottom and right.
Besides that, coordinates in SVG are also lengths in comparison to the
previous point and not absolute coordinates.
SVG uses commas "," to separate the X,Y coordinates, so it always uses points
"." as decimal separators and uses no thousand separators
}
procedure TvSVGVectorialWriter.WritePath(AIndex: Integer; APath: TPath; AStrings: TStrings;
AData: TvVectorialPage; ADoc: TvVectorialDocument);
var
j: Integer;
PathStr: string;
PtX, PtY, OldPtX, OldPtY: double;
BezierCP1X, BezierCP1Y, BezierCP2X, BezierCP2Y: double;
segment: TPathSegment;
l2DSegment: T2DSegment absolute segment;
l2DBSegment: T2DBezierSegment absolute segment;
// Pen properties
lPenWidth: Integer;
lPenColor: string;
// Brush properties
lFillColor: string;
styleStr: string;
begin
OldPtX := 0;
OldPtY := 0;
PathStr := '';
APath.PrepareForSequentialReading();
for j := 0 to APath.Len - 1 do
begin
segment := TPathSegment(APath.Next());
if (segment.SegmentType <> st2DLine)
and (segment.SegmentType <> st2DLineWithPen)
and (segment.SegmentType <> stMoveTo)
and (segment.SegmentType <> st2DBezier)
then Break; // unsupported line type
// Coordinate conversion from fpvectorial to SVG
ConvertFPVCoordinatesToSVGCoordinates(
AData, l2DSegment.X, l2DSegment.Y, PtX, PtY);
PtX := PtX - OldPtX;
PtY := PtY - OldPtY;
if (segment.SegmentType = stMoveTo) then
begin
PathStr := PathStr + 'm '
+ FloatToStr(PtX, FPointSeparator) + ','
+ FloatToStr(PtY, FPointSeparator) + ' ';
end
else if (segment.SegmentType = st2DLine) or
(segment.SegmentType = st2DLineWithPen) then
begin
PathStr := PathStr + 'l '
+ FloatToStr(PtX, FPointSeparator) + ','
+ FloatToStr(PtY, FPointSeparator) + ' ';
end
else if (segment.SegmentType = st2DBezier) then
begin
// Converts all coordinates to absolute values
ConvertFPVCoordinatesToSVGCoordinates(
AData, l2DBSegment.X2, l2DBSegment.Y2, BezierCP1X, BezierCP1Y);
ConvertFPVCoordinatesToSVGCoordinates(
AData, l2DBSegment.X3, l2DBSegment.Y3, BezierCP2X, BezierCP2Y);
// Transforms them into values relative to the initial point
BezierCP1X := BezierCP1X - OldPtX;
BezierCP1Y := BezierCP1Y - OldPtY;
BezierCP2X := BezierCP2X - OldPtX;
BezierCP2Y := BezierCP2Y - OldPtY;
// PtX and PtY already contains the destination point
// Now render our 2D cubic bezier
PathStr := PathStr + 'c '
+ FloatToStr(BezierCP1X, FPointSeparator) + ','
+ FloatToStr(BezierCP1Y, FPointSeparator) + ' '
+ FloatToStr(BezierCP2X, FPointSeparator) + ','
+ FloatToStr(BezierCP2Y, FPointSeparator) + ' '
+ FloatToStr(PtX, FPointSeparator) + ','
+ FloatToStr(PtY, FPointSeparator) + ' '
;
end;
// Store the current position for future points
OldPtX := OldPtX + PtX;
OldPtY := OldPtY + PtY;
end;
// Get the Pen Width
if APath.Pen.Width >= 1 then lPenWidth := APath.Pen.Width
else lPenWidth := 1;
// Get the Pen Color and Style
if APath.Pen.Style = psClear then lPenColor := 'none'
else lPenColor := '#' + FPColorToRGBHexString(APath.Pen.Color);
// Get the Brush color and style
if APath.Brush.Style = bsClear then lFillColor := 'none'
else lFillColor := '#' + FPColorToRGBHexString(APath.Brush.Color);
// Now effectively write the path
AStrings.Add(' <path');
styleStr:=Format(' style="fill:%s;stroke:%s;stroke-width:%dpx;'
+ 'stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;',
[lFillColor, lPenColor, lPenWidth]);
case APath.Pen.Style of
psDash: styleStr:=styleStr+'stroke-dasharray: 9, 5;';
psDot: styleStr:=styleStr+'stroke-dasharray: 3, 5;';
psDashDot: styleStr:=styleStr+'stroke-dasharray: 9, 5, 3, 5;';
psDashDotDot: styleStr:=styleStr+'stroke-dasharray: 9, 5, 3, 5, 3, 5;';
else
end;
styleStr:=styleStr+'"';
AStrings.Add(styleStr);
AStrings.Add(' d="' + PathStr + '"');
AStrings.Add(' id="path' + IntToStr(AIndex) + '" />');
end;
procedure TvSVGVectorialWriter.ConvertFPVCoordinatesToSVGCoordinates(
const AData: TvVectorialPage; const ASrcX, ASrcY: Double; var ADestX,
ADestY: double);
begin
ADestX := ASrcX / FLOAT_MILLIMETERS_PER_PIXEL;
ADestY := (AData.Height - ASrcY) / FLOAT_MILLIMETERS_PER_PIXEL;
end;
procedure TvSVGVectorialWriter.WriteToStrings(AStrings: TStrings;
AData: TvVectorialDocument);
var
lPage: TvVectorialPage;
begin
// Format seetings to convert a string to a float
FPointSeparator := DefaultFormatSettings;
FPointSeparator.DecimalSeparator := '.';
FPointSeparator.ThousandSeparator := '#';// disable the thousand separator
FCommaSeparator := DefaultFormatSettings;
FCommaSeparator.DecimalSeparator := ',';
FCommaSeparator.ThousandSeparator := '#';// disable the thousand separator
// Headers
AStrings.Add('<?xml version="1.0" encoding="UTF-8" standalone="no"?>');
AStrings.Add('<!-- Created with fpVectorial (http://wiki.lazarus.freepascal.org/fpvectorial) -->');
AStrings.Add('');
AStrings.Add('<svg');
AStrings.Add(' xmlns:dc="http://purl.org/dc/elements/1.1/"');
AStrings.Add(' xmlns:cc="http://creativecommons.org/ns#"');
AStrings.Add(' xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"');
AStrings.Add(' xmlns:svg="http://www.w3.org/2000/svg"');
AStrings.Add(' xmlns="http://www.w3.org/2000/svg"');
AStrings.Add(' xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"');
WriteDocumentSize(AStrings, AData);
AStrings.Add(' id="svg2"');
AStrings.Add(' version="1.1"');
WriteDocumentName(AStrings, AData);
// Now data
AStrings.Add(' <g id="layer1">');
lPage := AData.GetPageAsVectorial(0);
WriteEntities(AStrings, lPage, AData);
AStrings.Add(' </g>');
// finalization
AStrings.Add('</svg>');
end;
procedure TvSVGVectorialWriter.WriteText(AStrings: TStrings; lText: TvText;
AData: TvVectorialPage; ADoc: TvVectorialDocument);
const
TEXT_ANCHORS: array[TvTextAnchor] of string = ('start', 'middle', 'end');
TEXT_DECO: array[0..3] of string = ('none', 'underline', 'line-through', 'line-through,underline');
var
FontSize: Integer;
TextStr: String;
PtX, PtY: double;
begin
ConvertFPVCoordinatesToSVGCoordinates(AData, lText.X, lText.Y, PtX, PtY);
TextStr := lText.Value.Text;
FontSize:= ceil(lText.Font.Size / FLOAT_MILLIMETERS_PER_PIXEL);
AStrings.Add(' <text ');
// Discussion about this offset in bugs 22091 and 26817
{$IFDEF FPVECTORIAL_SVGWRITER_TEXT_OFFSET}
AStrings.Add(' x="' + FloatToStr(PtX+0.5*lText.Font.Size, FPointSeparator) + '"');
AStrings.Add(' y="' + FloatToStr(PtY-6.0*lText.Font.Size, FPointSeparator) + '"');
{$ELSE}
AStrings.Add(' x="' + FloatToStr(PtX, FPointSeparator) + '"');
AStrings.Add(' y="' + FloatToStr(PtY, FPointSeparator) + '"');
{$ENDIF}
if lText.TextAnchor <> vtaStart then AStrings.Add(
Format(' text-anchor="%s"', [TEXT_ANCHORS[lText.TextAnchor]]));
if lText.Font.Bold then
AStrings.Add(' font-weight="bold"');
if lText.Font.Italic then
AStrings.Add(' font-style="oblique"');
if lText.Font.Underline or lText.Font.Strikethrough then
AStrings.Add(
Format(' text-decoration="%s"', [TEXT_DECO[ord(lText.Font.UnderLine)+2*ord(lText.Font.StrikeThrough)]]));
if lText.Font.Orientation <> 0 then
AStrings.Add(
Format(' transform="rotate(%g,%g,%g)"', [-lText.Font.Orientation, PtX, PtY], FPointSeparator));
AStrings.Add(
Format(' font-family="%s"', [lText.Font.Name]));
AStrings.Add(
Format(' font-size="%d"', [FontSize]));
AStrings.Add(
Format(' fill="#%s"', [FPColorToRGBHexString(lText.Font.Color)]));
AStrings.Add(' >');
AStrings.Add(TextStr);
AStrings.Add(' </text>');
end;
procedure TvSVGVectorialWriter.WriteCircle(circle: TvCircle;
AStrings: TStrings; AData: TvVectorialPage);
var
cx, cy, cr, dtmp: double;
CircleStr: string;
begin
ConvertFPVCoordinatesToSVGCoordinates(
AData, circle.X, circle.Y, cx, cy);
ConvertFPVCoordinatesToSVGCoordinates(
AData, circle.Radius, 0, cr, dtmp);
CircleStr:='<circle cx="'+FloatToStr(cx,FPointSeparator)+'" cy="'+
FloatToStr(cy,FPointSeparator)+'" r="'+
FloatToStr(cr,FPointSeparator)+'"';
if circle.Pen.Style=psClear then
CircleStr:=CircleStr+' stroke="none"'
else
CircleStr:=CircleStr+' stroke="'+
'#' + FPColorToRGBHexString(circle.Pen.Color)+'"';
CircleStr:=CircleStr+' stroke-width="'+
IntToStr(circle.Pen.Width)+'"';
if circle.Brush.Style=bsClear then
CircleStr:=CircleStr+' fill="none"'
else
CircleStr:=CircleStr+' fill="'+
'#' + FPColorToRGBHexString(circle.Brush.Color)+'"';
CircleStr:=CircleStr+'/>';
AStrings.Add(CircleStr);
end;
procedure TvSVGVectorialWriter.WriteEntities(AStrings: TStrings;
AData: TvVectorialPage; ADoc: TvVectorialDocument);
var
lEntity: TvEntity;
i: Integer;
begin
for i := 0 to AData.GetEntitiesCount() - 1 do
begin
lEntity := AData.GetEntity(i);
if lEntity is TPath then WritePath(i, TPath(lEntity), AStrings, AData, ADoc)
else if lEntity is TvText then WriteText(AStrings, TvText(lEntity), AData, ADoc)
else if lEntity is TvCircle then WriteCircle(TvCircle(lEntity), AStrings,AData);
end;
end;
initialization
RegisterVectorialWriter(TvSVGVectorialWriter, vfSVG);
end.