lazarus/components/lazutils/avglvltree.pas
mattias f1f99b4a6e LCL: added TLazAccessibleObject enumerator
git-svn-id: trunk@35394 -
2012-02-16 09:17:30 +00:00

2327 lines
60 KiB
ObjectPascal

{
*****************************************************************************
* *
* This file is part of the Lazarus Component Library (LCL) *
* *
* See the file COPYING.modifiedLGPL.txt, included in this distribution, *
* for details about the copyright. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* *
*****************************************************************************
Author: Mattias Gaertner
Abstract:
The Tree is sorted ascending from left to right. That means Compare gives
positive values for comparing right with left.
TAvgLvlTree is an Average Level binary Tree. This binary tree is always
balanced, so that inserting, deleting and finding a node is performed in
O(log(#Nodes)).
Tree is sorted ascending.
}
unit AvgLvlTree;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
TAvgLvlTree = class;
TObjectSortCompare = function(Tree: TAvgLvlTree; Data1, Data2: Pointer
): integer of object;
TAvgLvlTreeNode = class
public
Parent, Left, Right: TAvgLvlTreeNode;
Balance: integer;
Data: Pointer;
procedure Clear;
function TreeDepth: integer; // longest WAY down. e.g. only one node => 0 !
end;
PAvgLvlTreeNode = ^TAvgLvlTreeNode;
TAvgLvlTreeNodeMemManager = class;
{ TAvgLvlTreeNodeEnumerator - left to right, low to high }
TAvgLvlTreeNodeEnumerator = class
protected
FTree: TAvgLvlTree;
FCurrent: TAvgLvlTreeNode;
public
constructor Create(Tree: TAvgLvlTree);
function MoveNext: Boolean;
property Current: TAvgLvlTreeNode read FCurrent;
end;
{ TAvgLvlTree }
TAvgLvlTree = class
private
FCount: integer;
FNodeMemManager: TAvgLvlTreeNodeMemManager;
FOnCompare: TListSortCompare;
FOnObjectCompare: TObjectSortCompare;
procedure BalanceAfterInsert(ANode: TAvgLvlTreeNode);
procedure BalanceAfterDelete(ANode: TAvgLvlTreeNode);
function FindInsertPos(Data: Pointer): TAvgLvlTreeNode;
procedure SetOnCompare(const AValue: TListSortCompare);
procedure SetOnObjectCompare(const AValue: TObjectSortCompare);
procedure SetCompares(const NewCompare: TListSortCompare;
const NewObjectCompare: TObjectSortCompare);
public
Root: TAvgLvlTreeNode;
function Compare(Data1, Data2: Pointer): integer;
function Find(Data: Pointer): TAvgLvlTreeNode;
function FindKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindNearestKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindSuccessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindPrecessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindLowest: TAvgLvlTreeNode;
function FindHighest: TAvgLvlTreeNode;
function FindNearest(Data: Pointer): TAvgLvlTreeNode;
function FindPointer(Data: Pointer): TAvgLvlTreeNode;
function FindLeftMost(Data: Pointer): TAvgLvlTreeNode;
function FindRightMost(Data: Pointer): TAvgLvlTreeNode;
function FindLeftMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindRightMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
function FindLeftMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
function FindRightMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
procedure Add(ANode: TAvgLvlTreeNode);
function Add(Data: Pointer): TAvgLvlTreeNode;
procedure Delete(ANode: TAvgLvlTreeNode);
procedure Remove(Data: Pointer);
procedure RemovePointer(Data: Pointer);
procedure MoveDataLeftMost(var ANode: TAvgLvlTreeNode);
procedure MoveDataRightMost(var ANode: TAvgLvlTreeNode);
property OnCompare: TListSortCompare read FOnCompare write SetOnCompare;
property OnObjectCompare: TObjectSortCompare read FOnObjectCompare write SetOnObjectCompare;
procedure Clear;
procedure FreeAndClear;
procedure FreeAndDelete(ANode: TAvgLvlTreeNode);
property Count: integer read FCount;
function ConsistencyCheck: integer;
procedure WriteReportToStream(s: TStream);
function ReportAsString: string;
property NodeMemManager: TAvgLvlTreeNodeMemManager read FNodeMemManager write FNodeMemManager;
constructor Create(OnCompareMethod: TListSortCompare);
constructor CreateObjectCompare(OnCompareMethod: TObjectSortCompare);
constructor Create;
destructor Destroy; override;
function GetEnumerator: TAvgLvlTreeNodeEnumerator;
end;
PAvgLvlTree = ^TAvgLvlTree;
TAvgLvlTreeNodeMemManager = class
private
FFirstFree: TAvgLvlTreeNode;
FFreeCount: integer;
FCount: integer;
FMinFree: integer;
FMaxFreeRatio: integer;
procedure SetMaxFreeRatio(NewValue: integer);
procedure SetMinFree(NewValue: integer);
procedure DisposeFirstFreeNode;
public
procedure DisposeNode(ANode: TAvgLvlTreeNode);
function NewNode: TAvgLvlTreeNode;
property MinimumFreeNode: integer read FMinFree write SetMinFree;
property MaximumFreeNodeRatio: integer
read FMaxFreeRatio write SetMaxFreeRatio; // in one eighth steps
property Count: integer read FCount;
procedure Clear;
constructor Create;
destructor Destroy; override;
end;
type
{ TPointerToPointerTree - Associative array }
TPointerToPointerItem = record
Key: Pointer;
Value: Pointer;
end;
PPointerToPointerItem = ^TPointerToPointerItem;
TPointerToPointerTree = class
private
FItems: TAvgLvlTree;
function GetCount: Integer;
function GetValues(const Key: Pointer): Pointer;
procedure SetValues(const Key: Pointer; const AValue: Pointer);
function FindNode(const Key: Pointer): TAvgLvlTreeNode;
function GetNode(Node: TAvgLvlTreeNode; out Key, Value: Pointer): Boolean;
public
constructor Create;
destructor Destroy; override;
procedure Clear;
procedure Remove(Key: Pointer);
function Contains(const Key: Pointer): Boolean;
function GetFirst(out Key, Value: Pointer): Boolean;
function GetLast(out Key, Value: Pointer): Boolean;
function GetNext(const Key: Pointer; out NextKey, NextValue: Pointer): Boolean;
function GetPrev(const Key: Pointer; out PrevKey, PrevValue: Pointer): Boolean;
property Count: Integer read GetCount;
property Values[const Key: Pointer]: Pointer read GetValues write SetValues; default;
property Tree: TAvgLvlTree read FItems;
end;
function ComparePointerToPointerItems(Data1, Data2: Pointer): integer;
function ComparePointerWithPtrToPtrItem(Key, Data: Pointer): Integer;
type
TStringMap = class;
TStringMapItem = record
Name: string;
end;
PStringMapItem = ^TStringMapItem;
{ TCustomStringMapEnumerator }
TCustomStringMapEnumerator = class
protected
FTree: TAvgLvlTree;
FCurrent: TAvgLvlTreeNode;
public
constructor Create(Tree: TAvgLvlTree);
function MoveNext: boolean;
// "Current" is implemented by the descendant classes
end;
{ TCustomStringMap }
TCustomStringMap = class
private
FCompareKeyItemFunc: TListSortCompare;
FTree: TAvgLvlTree;// tree of PStringMapItem
FCaseSensitive: boolean;
function GetCompareItemsFunc: TListSortCompare;
protected
procedure DisposeItem(p: PStringMapItem); virtual;
function ItemsAreEqual(p1, p2: PStringMapItem): boolean; virtual;
function CreateCopy(Src: PStringMapItem): PStringMapItem; virtual;
public
constructor Create(TheCaseSensitive: boolean);
constructor Create(const ACompareItems, ACompareNameWithItem: TListSortCompare;
TheCaseSensitive: boolean = false);
destructor Destroy; override;
procedure Clear; virtual;
function Contains(const s: string): boolean;
procedure GetNames(List: TStrings);
procedure Remove(const Name: string); virtual;
property CaseSensitive: boolean read FCaseSensitive;
property Tree: TAvgLvlTree read FTree; // tree of PStringMapItem
function FindNode(const s: string): TAvgLvlTreeNode;
function Count: integer; inline;
function Equals(OtherTree: TCustomStringMap): boolean; reintroduce;
procedure Assign(Source: TCustomStringMap); virtual;
property CompareItemsFunc: TListSortCompare read GetCompareItemsFunc;
property CompareKeyItemFunc: TListSortCompare read FCompareKeyItemFunc;
procedure SetCompareFuncs(
const NewCompareItemsFunc, NewCompareKeyItemFunc: TListSortCompare;
NewCaseSensitive: boolean);
end;
{ TStringMapEnumerator }
TStringMapEnumerator = class(TCustomStringMapEnumerator)
private
function GetCurrent: string; inline;
public
property Current: string read GetCurrent;
end;
{ TStringMap }
TStringMap = class(TCustomStringMap)
public
procedure Add(const Name: string);
function GetEnumerator: TStringMapEnumerator;
end;
{ TStringToStringTree - Associative array }
TStringToStringItem = record
Name: string;
Value: string;
end;
PStringToStringItem = ^TStringToStringItem;
{ TStringToStringTreeEnumerator }
TStringToStringTreeEnumerator = class(TCustomStringMapEnumerator)
private
function GetCurrent: PStringToStringItem; inline;
public
property Current: PStringToStringItem read GetCurrent;
end;
{ TNewStringToStringTree }
TNewStringToStringTree = class(TCustomStringMap)
private
function GetValues(const s: string): string;
procedure SetValues(const s: string; const AValue: string);
protected
procedure DisposeItem(p: PStringMapItem); override;
function ItemsAreEqual(p1, p2: PStringMapItem): boolean; override;
function CreateCopy(Src: PStringMapItem): PStringMapItem; override;
function GetNode(Node: TAvgLvlTreeNode; out Name, Value: string): Boolean;
public
function GetString(const Name: string; out Value: string): boolean;
procedure Add(const Name, Value: string); inline;
procedure Add(const Name, Value, Delimiter: string);
procedure AddNameValues(List: TStrings);
procedure AddValues(List: TStrings); inline; deprecated;
procedure AddNames(List: TStrings);
procedure Delete(const Name: string); inline; deprecated;
property Values[const s: string]: string read GetValues write SetValues; default;
function AsText: string;
procedure Assign(Source: TCustomStringMap); override;
function GetEnumerator: TStringToStringTreeEnumerator;
function GetFirst(out Name, Value: string): Boolean;
function GetLast(out Name, Value: string): Boolean;
function GetNext(const Name: string; out NextName, NextValue: string): Boolean;
function GetPrev(const Name: string; out PrevName, PrevValue: string): Boolean;
end;
{ TStringToStringTree }
TStringToStringTree = class
private
FCompareItems: TListSortCompare;
FCompareNameWithItem: TListSortCompare;
FItems: TAvgLvlTree;
function GetCount: Integer;
function GetValues(const Name: string): string;
procedure SetValues(const Name: string; const AValue: string);
function FindNode(const Name: string): TAvgLvlTreeNode;
function GetNode(Node: TAvgLvlTreeNode; out Name, Value: string): Boolean;
public
constructor Create(CaseSensitive: boolean);
constructor Create(const ACompareItems, ACompareNameWithItem: TListSortCompare);
destructor Destroy; override;
procedure Clear;
procedure Assign(Src: TStringToStringTree);
function Contains(const Name: string): Boolean;
procedure Delete(const Name: string);
procedure Add(const Name, Value, Delimiter: string);
procedure AddNameValues(List: TStrings);
procedure AddValues(List: TStrings); inline; deprecated;
procedure AddNames(List: TStrings);
function GetFirst(out Name, Value: string): Boolean;
function GetLast(out Name, Value: string): Boolean;
function GetNext(const Name: string; out NextName, NextValue: string): Boolean;
function GetPrev(const Name: string; out PrevName, PrevValue: string): Boolean;
property Count: Integer read GetCount;
property Values[const Name: string]: string read GetValues write SetValues; default;
property Tree: TAvgLvlTree read FItems;
property CompareItems: TListSortCompare read FCompareItems;
property CompareNameWithItem: TListSortCompare read FCompareNameWithItem;
end;
{ TStringToPointerTree - Associative array }
TStringToPointerItem = record
Name: string;
Value: Pointer;
end;
PStringToPointerItem = ^TStringToPointerItem;
{ TStringToPointerTreeEnumerator }
TStringToPointerTreeEnumerator = class(TCustomStringMapEnumerator)
private
function GetCurrent: PStringToPointerItem; inline;
public
property Current: PStringToPointerItem read GetCurrent;
end;
TStringToPointerTree = class(TCustomStringMap)
private
FFreeValues: boolean;
function GetValues(const s: string): Pointer;
procedure SetValues(const s: string; const AValue: Pointer);
protected
procedure DisposeItem(p: PStringMapItem); override;
function ItemsAreEqual(p1, p2: PStringMapItem): boolean; override;
function CreateCopy(Src: PStringMapItem): PStringMapItem; override;
public
function GetData(const Name: string; out Value: Pointer): boolean;
property Values[const s: string]: Pointer read GetValues write SetValues; default;
function GetEnumerator: TStringToPointerTreeEnumerator;
property FreeValues: boolean read FFreeValues write FFreeValues;
end;
function CompareStringToStringItems(Data1, Data2: Pointer): integer;
function CompareAnsiStringWithStrToStrItem(Key, Data: Pointer): Integer;
function CompareStringToStringItemsI(Data1, Data2: Pointer): integer;
function CompareAnsiStringWithStrToStrItemI(Key, Data: Pointer): Integer;
implementation
function ComparePointer(Data1, Data2: Pointer): integer;
begin
if Data1>Data2 then Result:=-1
else if Data1<Data2 then Result:=1
else Result:=0;
end;
function ComparePointerToPointerItems(Data1, Data2: Pointer): integer;
begin
Result:=ComparePointer(PPointerToPointerItem(Data1)^.Key,
PPointerToPointerItem(Data2)^.Key);
end;
function ComparePointerWithPtrToPtrItem(Key, Data: Pointer): Integer;
begin
Result:=ComparePointer(Key,PPointerToPointerItem(Data)^.Key);
end;
function CompareStringToStringItems(Data1, Data2: Pointer): integer;
begin
Result:=CompareStr(PStringMapItem(Data1)^.Name,
PStringMapItem(Data2)^.Name);
end;
function CompareStringToStringItemsI(Data1, Data2: Pointer): integer;
begin
Result:=CompareText(PStringMapItem(Data1)^.Name,
PStringMapItem(Data2)^.Name);
end;
function CompareAnsiStringWithStrToStrItem(Key, Data: Pointer): Integer;
begin
Result:=CompareStr(AnsiString(Key),PStringMapItem(Data)^.Name);
end;
function CompareAnsiStringWithStrToStrItemI(Key, Data: Pointer): Integer;
begin
Result:=CompareText(AnsiString(Key),PStringMapItem(Data)^.Name);
end;
{ TAvgLvlTreeNodeEnumerator }
constructor TAvgLvlTreeNodeEnumerator.Create(Tree: TAvgLvlTree);
begin
FTree:=Tree;
end;
function TAvgLvlTreeNodeEnumerator.MoveNext: Boolean;
begin
if FCurrent=nil then
FCurrent:=FTree.FindLowest
else
FCurrent:=FTree.FindSuccessor(FCurrent);
Result:=FCurrent<>nil;
end;
function TStringToPointerTree.GetValues(const s: string): Pointer;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(s);
if Node<>nil then
Result:=PStringToPointerItem(Node.Data)^.Value
else
Result:=nil
end;
procedure TStringToPointerTree.SetValues(const s: string; const AValue: Pointer
);
var
Node: TAvgLvlTreeNode;
NewItem: PStringToPointerItem;
begin
Node:=FindNode(s);
if Node<>nil then begin
PStringToPointerItem(Node.Data)^.Value:=AValue;
end else begin
New(NewItem);
NewItem^.Name:=s;
NewItem^.Value:=AValue;
FTree.Add(NewItem);
end;
end;
procedure TStringToPointerTree.DisposeItem(p: PStringMapItem);
var
Item: PStringToPointerItem absolute p;
begin
if FreeValues then
TObject(Item^.Value).Free;
Dispose(Item);
end;
function TStringToPointerTree.ItemsAreEqual(p1, p2: PStringMapItem): boolean;
var
Item1: PStringToPointerItem absolute p1;
Item2: PStringToPointerItem absolute p2;
begin
Result:=(Item1^.Name=Item2^.Name)
and (Item1^.Value=Item2^.Value);
end;
function TStringToPointerTree.CreateCopy(Src: PStringMapItem): PStringMapItem;
var
SrcItem: PStringToPointerItem absolute Src;
NewItem: PStringToPointerItem;
begin
New(NewItem);
NewItem^.Name:=SrcItem^.Name;
NewItem^.Value:=SrcItem^.Value;
Result:=PStringMapItem(NewItem);
end;
function TStringToPointerTree.GetData(const Name: string; out Value: Pointer
): boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then begin
Value:=PStringToPointerItem(Node.Data)^.Value;
Result:=true;
end else begin
Result:=false;
end;
end;
function TStringToPointerTree.GetEnumerator: TStringToPointerTreeEnumerator;
begin
Result:=TStringToPointerTreeEnumerator.Create(FTree);
end;
{ TStringToPointerTreeEnumerator }
function TStringToPointerTreeEnumerator.GetCurrent: PStringToPointerItem;
begin
Result:=PStringToPointerItem(FCurrent.Data);
end;
{ TNewStringToStringTree }
function TNewStringToStringTree.GetValues(const s: string): string;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(s);
if Node<>nil then
Result:=PStringToStringItem(Node.Data)^.Value
else
Result:=''
end;
procedure TNewStringToStringTree.SetValues(const s: string;
const AValue: string);
var
Node: TAvgLvlTreeNode;
NewItem: PStringToStringItem;
begin
Node:=FindNode(s);
if Node<>nil then begin
PStringToStringItem(Node.Data)^.Value:=AValue;
end else begin
New(NewItem);
NewItem^.Name:=s;
NewItem^.Value:=AValue;
FTree.Add(NewItem);
end;
end;
procedure TNewStringToStringTree.DisposeItem(p: PStringMapItem);
var
Item: PStringToStringItem absolute p;
begin
Dispose(Item);
end;
function TNewStringToStringTree.ItemsAreEqual(p1, p2: PStringMapItem): boolean;
var
Item1: PStringToStringItem absolute p1;
Item2: PStringToStringItem absolute p2;
begin
Result:=(Item1^.Name=Item2^.Name)
and (Item1^.Value=Item2^.Value);
end;
function TNewStringToStringTree.CreateCopy(Src: PStringMapItem): PStringMapItem;
var
SrcItem: PStringToStringItem absolute Src;
NewItem: PStringToStringItem;
begin
New(NewItem);
NewItem^.Name:=SrcItem^.Name;
NewItem^.Value:=SrcItem^.Value;
Result:=PStringMapItem(NewItem);
end;
function TNewStringToStringTree.GetNode(Node: TAvgLvlTreeNode; out Name,
Value: string): Boolean;
var
Item: PStringToStringItem;
begin
if Node<>nil then begin
Item:=PStringToStringItem(Node.Data);
Name:=Item^.Name;
Value:=Item^.Value;
Result:=true;
end else begin
Name:='';
Value:='';
Result:=false;
end;
end;
function TNewStringToStringTree.GetString(const Name: string; out Value: string
): boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then begin
Value:=PStringToStringItem(Node.Data)^.Value;
Result:=true;
end else begin
Result:=false;
end;
end;
procedure TNewStringToStringTree.Add(const Name, Value: string);
begin
Values[Name]:=Value;
end;
procedure TNewStringToStringTree.Add(const Name, Value, Delimiter: string);
var
OldValue: string;
begin
OldValue:=Values[Name];
if OldValue<>'' then
OldValue:=OldValue+Delimiter;
OldValue:=OldValue+Value;
Values[Name]:=OldValue;
end;
procedure TNewStringToStringTree.AddNameValues(List: TStrings);
var
i: Integer;
begin
for i:=0 to List.Count-1 do
Values[List.Names[i]]:=List.ValueFromIndex[i];
end;
procedure TNewStringToStringTree.AddValues(List: TStrings);
begin
AddNames(List);
end;
procedure TNewStringToStringTree.AddNames(List: TStrings);
var
i: Integer;
begin
for i:=0 to List.Count-1 do
Values[List[i]]:='';
end;
procedure TNewStringToStringTree.Delete(const Name: string);
begin
Remove(Name);
end;
function TNewStringToStringTree.GetFirst(out Name, Value: string): Boolean;
begin
Result:=GetNode(Tree.FindLowest,Name,Value);
end;
function TNewStringToStringTree.GetLast(out Name, Value: string): Boolean;
begin
Result:=GetNode(Tree.FindHighest,Name,Value);
end;
function TNewStringToStringTree.GetNext(const Name: string; out NextName,
NextValue: string): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Node:=Tree.FindSuccessor(Node);
Result:=GetNode(Node,NextName,NextValue);
end;
function TNewStringToStringTree.GetPrev(const Name: string; out PrevName,
PrevValue: string): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Node:=Tree.FindPrecessor(Node);
Result:=GetNode(Node,PrevName,PrevValue);
end;
function TNewStringToStringTree.AsText: string;
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
Result:='';
Node:=Tree.FindLowest;
while Node<>nil do begin
Item:=PStringToStringItem(Node.Data);
Result:=Result+Item^.Name+'='+Item^.Value+LineEnding;
Node:=Tree.FindSuccessor(Node);
end;
end;
procedure TNewStringToStringTree.Assign(Source: TCustomStringMap);
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
if (Source=nil) or (Source.ClassType<>ClassType) then
raise Exception.Create('invalid class');
Clear;
Node:=Source.Tree.FindLowest;
while Node<>nil do begin
Item:=PStringToStringItem(Node.Data);
Values[Item^.Name]:=Item^.Value;
Node:=Source.Tree.FindSuccessor(Node);
end;
end;
function TNewStringToStringTree.GetEnumerator: TStringToStringTreeEnumerator;
begin
Result:=TStringToStringTreeEnumerator.Create(FTree);
end;
{ TStringMapEnumerator }
function TStringMapEnumerator.GetCurrent: string;
begin
Result:=PStringMapItem(FCurrent.Data)^.Name;
end;
{ TStringMap }
procedure TStringMap.Add(const Name: string);
var
Node: TAvgLvlTreeNode;
NewItem: PStringMapItem;
begin
Node:=FindNode(Name);
if Node<>nil then begin
exit;
end else begin
New(NewItem);
NewItem^.Name:=Name;
FTree.Add(NewItem);
end;
end;
function TStringMap.GetEnumerator: TStringMapEnumerator;
begin
Result:=TStringMapEnumerator.Create(Tree);
end;
{ TStringToStringTreeEnumerator }
function TStringToStringTreeEnumerator.GetCurrent: PStringToStringItem;
begin
Result:=PStringToStringItem(FCurrent.Data);
end;
{ TAvgLvlTree }
function TAvgLvlTree.Add(Data: Pointer): TAvgLvlTreeNode;
begin
if NodeMemManager<>nil then
Result:=NodeMemManager.NewNode
else
Result:=TAvgLvlTreeNode.Create;
Result.Data:=Data;
Add(Result);
end;
procedure TAvgLvlTree.Add(ANode: TAvgLvlTreeNode);
// add a node. If there are already nodes with the same value it will be
// inserted rightmost
var InsertPos: TAvgLvlTreeNode;
InsertComp: integer;
begin
ANode.Left:=nil;
ANode.Right:=nil;
inc(FCount);
if Root<>nil then begin
InsertPos:=FindInsertPos(ANode.Data);
InsertComp:=Compare(ANode.Data,InsertPos.Data);
ANode.Parent:=InsertPos;
if InsertComp<0 then begin
// insert to the left
InsertPos.Left:=ANode;
end else begin
// insert to the right
InsertPos.Right:=ANode;
end;
BalanceAfterInsert(ANode);
end else begin
Root:=ANode;
ANode.Parent:=nil;
end;
end;
function TAvgLvlTree.FindLowest: TAvgLvlTreeNode;
begin
Result:=Root;
if Result<>nil then
while Result.Left<>nil do Result:=Result.Left;
end;
function TAvgLvlTree.FindHighest: TAvgLvlTreeNode;
begin
Result:=Root;
if Result<>nil then
while Result.Right<>nil do Result:=Result.Right;
end;
procedure TAvgLvlTree.BalanceAfterDelete(ANode: TAvgLvlTreeNode);
var OldParent, OldRight, OldRightLeft, OldLeft, OldLeftRight,
OldRightLeftLeft, OldRightLeftRight, OldLeftRightLeft, OldLeftRightRight
: TAvgLvlTreeNode;
begin
if (ANode=nil) then exit;
if ((ANode.Balance=+1) or (ANode.Balance=-1)) then exit;
OldParent:=ANode.Parent;
if (ANode.Balance=0) then begin
// Treeheight has decreased by one
if (OldParent<>nil) then begin
if(OldParent.Left=ANode) then
Inc(OldParent.Balance)
else
Dec(OldParent.Balance);
BalanceAfterDelete(OldParent);
end;
exit;
end;
if (ANode.Balance=+2) then begin
// Node is overweighted to the right
OldRight:=ANode.Right;
if (OldRight.Balance>=0) then begin
// OldRight.Balance=={0 or -1}
// rotate left
OldRightLeft:=OldRight.Left;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldRight
else
OldParent.Right:=OldRight;
end else
Root:=OldRight;
ANode.Parent:=OldRight;
ANode.Right:=OldRightLeft;
OldRight.Parent:=OldParent;
OldRight.Left:=ANode;
if (OldRightLeft<>nil) then
OldRightLeft.Parent:=ANode;
ANode.Balance:=(1-OldRight.Balance);
Dec(OldRight.Balance);
BalanceAfterDelete(OldRight);
end else begin
// OldRight.Balance=-1
// double rotate right left
OldRightLeft:=OldRight.Left;
OldRightLeftLeft:=OldRightLeft.Left;
OldRightLeftRight:=OldRightLeft.Right;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldRightLeft
else
OldParent.Right:=OldRightLeft;
end else
Root:=OldRightLeft;
ANode.Parent:=OldRightLeft;
ANode.Right:=OldRightLeftLeft;
OldRight.Parent:=OldRightLeft;
OldRight.Left:=OldRightLeftRight;
OldRightLeft.Parent:=OldParent;
OldRightLeft.Left:=ANode;
OldRightLeft.Right:=OldRight;
if (OldRightLeftLeft<>nil) then
OldRightLeftLeft.Parent:=ANode;
if (OldRightLeftRight<>nil) then
OldRightLeftRight.Parent:=OldRight;
if (OldRightLeft.Balance<=0) then
ANode.Balance:=0
else
ANode.Balance:=-1;
if (OldRightLeft.Balance>=0) then
OldRight.Balance:=0
else
OldRight.Balance:=+1;
OldRightLeft.Balance:=0;
BalanceAfterDelete(OldRightLeft);
end;
end else begin
// Node.Balance=-2
// Node is overweighted to the left
OldLeft:=ANode.Left;
if (OldLeft.Balance<=0) then begin
// rotate right
OldLeftRight:=OldLeft.Right;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldLeft
else
OldParent.Right:=OldLeft;
end else
Root:=OldLeft;
ANode.Parent:=OldLeft;
ANode.Left:=OldLeftRight;
OldLeft.Parent:=OldParent;
OldLeft.Right:=ANode;
if (OldLeftRight<>nil) then
OldLeftRight.Parent:=ANode;
ANode.Balance:=(-1-OldLeft.Balance);
Inc(OldLeft.Balance);
BalanceAfterDelete(OldLeft);
end else begin
// OldLeft.Balance = 1
// double rotate left right
OldLeftRight:=OldLeft.Right;
OldLeftRightLeft:=OldLeftRight.Left;
OldLeftRightRight:=OldLeftRight.Right;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=OldLeftRight
else
OldParent.Right:=OldLeftRight;
end else
Root:=OldLeftRight;
ANode.Parent:=OldLeftRight;
ANode.Left:=OldLeftRightRight;
OldLeft.Parent:=OldLeftRight;
OldLeft.Right:=OldLeftRightLeft;
OldLeftRight.Parent:=OldParent;
OldLeftRight.Left:=OldLeft;
OldLeftRight.Right:=ANode;
if (OldLeftRightLeft<>nil) then
OldLeftRightLeft.Parent:=OldLeft;
if (OldLeftRightRight<>nil) then
OldLeftRightRight.Parent:=ANode;
if (OldLeftRight.Balance>=0) then
ANode.Balance:=0
else
ANode.Balance:=+1;
if (OldLeftRight.Balance<=0) then
OldLeft.Balance:=0
else
OldLeft.Balance:=-1;
OldLeftRight.Balance:=0;
BalanceAfterDelete(OldLeftRight);
end;
end;
end;
procedure TAvgLvlTree.BalanceAfterInsert(ANode: TAvgLvlTreeNode);
var OldParent, OldParentParent, OldRight, OldRightLeft, OldRightRight, OldLeft,
OldLeftLeft, OldLeftRight: TAvgLvlTreeNode;
begin
OldParent:=ANode.Parent;
if (OldParent=nil) then exit;
if (OldParent.Left=ANode) then begin
// Node is left son
dec(OldParent.Balance);
if (OldParent.Balance=0) then exit;
if (OldParent.Balance=-1) then begin
BalanceAfterInsert(OldParent);
exit;
end;
// OldParent.Balance=-2
if (ANode.Balance=-1) then begin
// rotate
OldRight:=ANode.Right;
OldParentParent:=OldParent.Parent;
if (OldParentParent<>nil) then begin
// OldParent has GrandParent. GrandParent gets new child
if (OldParentParent.Left=OldParent) then
OldParentParent.Left:=ANode
else
OldParentParent.Right:=ANode;
end else begin
// OldParent was root node. New root node
Root:=ANode;
end;
ANode.Parent:=OldParentParent;
ANode.Right:=OldParent;
OldParent.Parent:=ANode;
OldParent.Left:=OldRight;
if (OldRight<>nil) then
OldRight.Parent:=OldParent;
ANode.Balance:=0;
OldParent.Balance:=0;
end else begin
// Node.Balance = +1
// double rotate
OldParentParent:=OldParent.Parent;
OldRight:=ANode.Right;
OldRightLeft:=OldRight.Left;
OldRightRight:=OldRight.Right;
if (OldParentParent<>nil) then begin
// OldParent has GrandParent. GrandParent gets new child
if (OldParentParent.Left=OldParent) then
OldParentParent.Left:=OldRight
else
OldParentParent.Right:=OldRight;
end else begin
// OldParent was root node. new root node
Root:=OldRight;
end;
OldRight.Parent:=OldParentParent;
OldRight.Left:=ANode;
OldRight.Right:=OldParent;
ANode.Parent:=OldRight;
ANode.Right:=OldRightLeft;
OldParent.Parent:=OldRight;
OldParent.Left:=OldRightRight;
if (OldRightLeft<>nil) then
OldRightLeft.Parent:=ANode;
if (OldRightRight<>nil) then
OldRightRight.Parent:=OldParent;
if (OldRight.Balance<=0) then
ANode.Balance:=0
else
ANode.Balance:=-1;
if (OldRight.Balance=-1) then
OldParent.Balance:=1
else
OldParent.Balance:=0;
OldRight.Balance:=0;
end;
end else begin
// Node is right son
Inc(OldParent.Balance);
if (OldParent.Balance=0) then exit;
if (OldParent.Balance=+1) then begin
BalanceAfterInsert(OldParent);
exit;
end;
// OldParent.Balance = +2
if(ANode.Balance=+1) then begin
// rotate
OldLeft:=ANode.Left;
OldParentParent:=OldParent.Parent;
if (OldParentParent<>nil) then begin
// Parent has GrandParent . GrandParent gets new child
if(OldParentParent.Left=OldParent) then
OldParentParent.Left:=ANode
else
OldParentParent.Right:=ANode;
end else begin
// OldParent was root node . new root node
Root:=ANode;
end;
ANode.Parent:=OldParentParent;
ANode.Left:=OldParent;
OldParent.Parent:=ANode;
OldParent.Right:=OldLeft;
if (OldLeft<>nil) then
OldLeft.Parent:=OldParent;
ANode.Balance:=0;
OldParent.Balance:=0;
end else begin
// Node.Balance = -1
// double rotate
OldLeft:=ANode.Left;
OldParentParent:=OldParent.Parent;
OldLeftLeft:=OldLeft.Left;
OldLeftRight:=OldLeft.Right;
if (OldParentParent<>nil) then begin
// OldParent has GrandParent . GrandParent gets new child
if (OldParentParent.Left=OldParent) then
OldParentParent.Left:=OldLeft
else
OldParentParent.Right:=OldLeft;
end else begin
// OldParent was root node . new root node
Root:=OldLeft;
end;
OldLeft.Parent:=OldParentParent;
OldLeft.Left:=OldParent;
OldLeft.Right:=ANode;
ANode.Parent:=OldLeft;
ANode.Left:=OldLeftRight;
OldParent.Parent:=OldLeft;
OldParent.Right:=OldLeftLeft;
if (OldLeftLeft<>nil) then
OldLeftLeft.Parent:=OldParent;
if (OldLeftRight<>nil) then
OldLeftRight.Parent:=ANode;
if (OldLeft.Balance>=0) then
ANode.Balance:=0
else
ANode.Balance:=+1;
if (OldLeft.Balance=+1) then
OldParent.Balance:=-1
else
OldParent.Balance:=0;
OldLeft.Balance:=0;
end;
end;
end;
procedure TAvgLvlTree.Clear;
procedure DeleteNode(ANode: TAvgLvlTreeNode);
begin
if ANode<>nil then begin
if ANode.Left<>nil then DeleteNode(ANode.Left);
if ANode.Right<>nil then DeleteNode(ANode.Right);
end;
if NodeMemManager<>nil then
NodeMemManager.DisposeNode(ANode)
else
ANode.Free;
end;
// Clear
begin
DeleteNode(Root);
Root:=nil;
FCount:=0;
end;
constructor TAvgLvlTree.Create(OnCompareMethod: TListSortCompare);
begin
inherited Create;
FOnCompare:=OnCompareMethod;
end;
constructor TAvgLvlTree.CreateObjectCompare(
OnCompareMethod: TObjectSortCompare);
begin
inherited Create;
FOnObjectCompare:=OnCompareMethod;
end;
constructor TAvgLvlTree.Create;
begin
Create(@ComparePointer);
end;
procedure TAvgLvlTree.Delete(ANode: TAvgLvlTreeNode);
var OldParent, OldLeft, OldRight, Successor, OldSuccParent, OldSuccLeft,
OldSuccRight: TAvgLvlTreeNode;
OldBalance: integer;
begin
OldParent:=ANode.Parent;
OldBalance:=ANode.Balance;
ANode.Parent:=nil;
ANode.Balance:=0;
if ((ANode.Left=nil) and (ANode.Right=nil)) then begin
// Node is Leaf (no children)
if (OldParent<>nil) then begin
// Node has parent
if (OldParent.Left=ANode) then begin
// Node is left Son of OldParent
OldParent.Left:=nil;
Inc(OldParent.Balance);
end else begin
// Node is right Son of OldParent
OldParent.Right:=nil;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
// Node is the only node of tree
Root:=nil;
end;
dec(FCount);
if NodeMemManager<>nil then
NodeMemManager.DisposeNode(ANode)
else
ANode.Free;
exit;
end;
if (ANode.Right=nil) then begin
// Left is only son
// and because DelNode is AVL, Right has no childrens
// replace DelNode with Left
OldLeft:=ANode.Left;
ANode.Left:=nil;
OldLeft.Parent:=OldParent;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then begin
OldParent.Left:=OldLeft;
Inc(OldParent.Balance);
end else begin
OldParent.Right:=OldLeft;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
Root:=OldLeft;
end;
dec(FCount);
if NodeMemManager<>nil then
NodeMemManager.DisposeNode(ANode)
else
ANode.Free;
exit;
end;
if (ANode.Left=nil) then begin
// Right is only son
// and because DelNode is AVL, Left has no childrens
// replace DelNode with Right
OldRight:=ANode.Right;
ANode.Right:=nil;
OldRight.Parent:=OldParent;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then begin
OldParent.Left:=OldRight;
Inc(OldParent.Balance);
end else begin
OldParent.Right:=OldRight;
Dec(OldParent.Balance);
end;
BalanceAfterDelete(OldParent);
end else begin
Root:=OldRight;
end;
dec(FCount);
if NodeMemManager<>nil then
NodeMemManager.DisposeNode(ANode)
else
ANode.Free;
exit;
end;
// DelNode has both: Left and Right
// Replace ANode with symmetric Successor
Successor:=FindSuccessor(ANode);
OldLeft:=ANode.Left;
OldRight:=ANode.Right;
OldSuccParent:=Successor.Parent;
OldSuccLeft:=Successor.Left;
OldSuccRight:=Successor.Right;
ANode.Balance:=Successor.Balance;
Successor.Balance:=OldBalance;
if (OldSuccParent<>ANode) then begin
// at least one node between ANode and Successor
ANode.Parent:=Successor.Parent;
if (OldSuccParent.Left=Successor) then
OldSuccParent.Left:=ANode
else
OldSuccParent.Right:=ANode;
Successor.Right:=OldRight;
OldRight.Parent:=Successor;
end else begin
// Successor is right son of ANode
ANode.Parent:=Successor;
Successor.Right:=ANode;
end;
Successor.Left:=OldLeft;
if OldLeft<>nil then
OldLeft.Parent:=Successor;
Successor.Parent:=OldParent;
ANode.Left:=OldSuccLeft;
if ANode.Left<>nil then
ANode.Left.Parent:=ANode;
ANode.Right:=OldSuccRight;
if ANode.Right<>nil then
ANode.Right.Parent:=ANode;
if (OldParent<>nil) then begin
if (OldParent.Left=ANode) then
OldParent.Left:=Successor
else
OldParent.Right:=Successor;
end else
Root:=Successor;
// delete Node as usual
Delete(ANode);
end;
procedure TAvgLvlTree.Remove(Data: Pointer);
var ANode: TAvgLvlTreeNode;
begin
ANode:=Find(Data);
if ANode<>nil then
Delete(ANode);
end;
procedure TAvgLvlTree.RemovePointer(Data: Pointer);
var
ANode: TAvgLvlTreeNode;
begin
ANode:=FindPointer(Data);
if ANode<>nil then
Delete(ANode);
end;
destructor TAvgLvlTree.Destroy;
begin
Clear;
inherited Destroy;
end;
function TAvgLvlTree.GetEnumerator: TAvgLvlTreeNodeEnumerator;
begin
Result:=TAvgLvlTreeNodeEnumerator.Create(Self);
end;
function TAvgLvlTree.Find(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
Result:=Result.Left
end else begin
Result:=Result.Right
end;
end;
end;
function TAvgLvlTree.FindKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=OnCompareKeyWithData(Key,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
Result:=Result.Left
end else begin
Result:=Result.Right
end;
end;
end;
function TAvgLvlTree.FindNearestKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=OnCompareKeyWithData(Key,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindLeftMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
begin
Result:=FindLeftMostSameKey(FindKey(Key,OnCompareKeyWithData));
end;
function TAvgLvlTree.FindRightMostKey(Key: Pointer;
OnCompareKeyWithData: TListSortCompare): TAvgLvlTreeNode;
begin
Result:=FindRightMostSameKey(FindKey(Key,OnCompareKeyWithData));
end;
function TAvgLvlTree.FindLeftMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
var
LeftNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode<>nil then begin
Data:=ANode.Data;
Result:=ANode;
repeat
LeftNode:=FindPrecessor(Result);
if (LeftNode=nil) or (Compare(Data,LeftNode.Data)<>0) then break;
Result:=LeftNode;
until false;
end else begin
Result:=nil;
end;
end;
function TAvgLvlTree.FindRightMostSameKey(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
var
RightNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode<>nil then begin
Data:=ANode.Data;
Result:=ANode;
repeat
RightNode:=FindSuccessor(Result);
if (RightNode=nil) or (Compare(Data,RightNode.Data)<>0) then break;
Result:=RightNode;
until false;
end else begin
Result:=nil;
end;
end;
function TAvgLvlTree.FindNearest(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp=0 then exit;
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindPointer(Data: Pointer): TAvgLvlTreeNode;
// same as Find, but not comparing for key, but same Data too
begin
Result:=FindLeftMost(Data);
while (Result<>nil) do begin
if Result.Data=Data then break;
Result:=FindSuccessor(Result);
if Result=nil then exit(nil);
if Compare(Data,Result.Data)<>0 then exit(nil);
end;
end;
function TAvgLvlTree.FindLeftMost(Data: Pointer): TAvgLvlTreeNode;
var
Left: TAvgLvlTreeNode;
begin
Result:=Find(Data);
while (Result<>nil) do begin
Left:=FindPrecessor(Result);
if (Left=nil) or (Compare(Data,Left.Data)<>0) then break;
Result:=Left;
end;
end;
function TAvgLvlTree.FindRightMost(Data: Pointer): TAvgLvlTreeNode;
var
Right: TAvgLvlTreeNode;
begin
Result:=Find(Data);
while (Result<>nil) do begin
Right:=FindSuccessor(Result);
if (Right=nil) or (Compare(Data,Right.Data)<>0) then break;
Result:=Right;
end;
end;
function TAvgLvlTree.FindInsertPos(Data: Pointer): TAvgLvlTreeNode;
var Comp: integer;
begin
Result:=Root;
while (Result<>nil) do begin
Comp:=Compare(Data,Result.Data);
if Comp<0 then begin
if Result.Left<>nil then
Result:=Result.Left
else
exit;
end else begin
if Result.Right<>nil then
Result:=Result.Right
else
exit;
end;
end;
end;
function TAvgLvlTree.FindSuccessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
begin
Result:=ANode.Right;
if Result<>nil then begin
while (Result.Left<>nil) do Result:=Result.Left;
end else begin
Result:=ANode;
while (Result.Parent<>nil) and (Result.Parent.Right=Result) do
Result:=Result.Parent;
Result:=Result.Parent;
end;
end;
function TAvgLvlTree.FindPrecessor(ANode: TAvgLvlTreeNode): TAvgLvlTreeNode;
begin
Result:=ANode.Left;
if Result<>nil then begin
while (Result.Right<>nil) do Result:=Result.Right;
end else begin
Result:=ANode;
while (Result.Parent<>nil) and (Result.Parent.Left=Result) do
Result:=Result.Parent;
Result:=Result.Parent;
end;
end;
procedure TAvgLvlTree.MoveDataLeftMost(var ANode: TAvgLvlTreeNode);
var LeftMost, PreNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode=nil then exit;
LeftMost:=ANode;
repeat
PreNode:=FindPrecessor(LeftMost);
if (PreNode=nil) or (Compare(ANode,PreNode)<>0) then break;
LeftMost:=PreNode;
until false;
if LeftMost=ANode then exit;
Data:=LeftMost.Data;
LeftMost.Data:=ANode.Data;
ANode.Data:=Data;
ANode:=LeftMost;
end;
procedure TAvgLvlTree.MoveDataRightMost(var ANode: TAvgLvlTreeNode);
var RightMost, PostNode: TAvgLvlTreeNode;
Data: Pointer;
begin
if ANode=nil then exit;
RightMost:=ANode;
repeat
PostNode:=FindSuccessor(RightMost);
if (PostNode=nil) or (Compare(ANode,PostNode)<>0) then break;
RightMost:=PostNode;
until false;
if RightMost=ANode then exit;
Data:=RightMost.Data;
RightMost.Data:=ANode.Data;
ANode.Data:=Data;
ANode:=RightMost;
end;
function TAvgLvlTree.ConsistencyCheck: integer;
var RealCount: integer;
function CheckNode(ANode: TAvgLvlTreeNode): integer;
var LeftDepth, RightDepth: integer;
begin
if ANode=nil then begin
Result:=0;
exit;
end;
inc(RealCount);
// test left son
if ANode.Left<>nil then begin
if ANode.Left.Parent<>ANode then begin
Result:=-2; exit;
end;
if Compare(ANode.Left.Data,ANode.Data)>0 then begin
Result:=-3; exit;
end;
Result:=CheckNode(ANode.Left);
if Result<>0 then exit;
end;
// test right son
if ANode.Right<>nil then begin
if ANode.Right.Parent<>ANode then begin
Result:=-4; exit;
end;
if Compare(ANode.Data,ANode.Right.Data)>0 then begin
Result:=-5; exit;
end;
Result:=CheckNode(ANode.Right);
if Result<>0 then exit;
end;
// test balance
if ANode.Left<>nil then
LeftDepth:=ANode.Left.TreeDepth+1
else
LeftDepth:=0;
if ANode.Right<>nil then
RightDepth:=ANode.Right.TreeDepth+1
else
RightDepth:=0;
if ANode.Balance<>(RightDepth-LeftDepth) then begin
Result:=-6; exit;
end;
// ok
Result:=0;
end;
// TAvgLvlTree.ConsistencyCheck
begin
RealCount:=0;
Result:=CheckNode(Root);
if Result<>0 then exit;
if FCount<>RealCount then begin
Result:=-1;
exit;
end;
end;
procedure TAvgLvlTree.FreeAndClear;
procedure FreeNode(ANode: TAvgLvlTreeNode);
begin
if ANode=nil then exit;
FreeNode(ANode.Left);
FreeNode(ANode.Right);
if ANode.Data<>nil then TObject(ANode.Data).Free;
ANode.Data:=nil;
end;
// TAvgLvlTree.FreeAndClear
begin
// free all data
FreeNode(Root);
// free all nodes
Clear;
end;
procedure TAvgLvlTree.FreeAndDelete(ANode: TAvgLvlTreeNode);
var OldData: TObject;
begin
OldData:=TObject(ANode.Data);
Delete(ANode);
OldData.Free;
end;
procedure TAvgLvlTree.WriteReportToStream(s: TStream);
var h: string;
procedure WriteStr(const Txt: string);
begin
if s<>nil then
s.Write(Txt[1],length(Txt));
end;
procedure WriteTreeNode(ANode: TAvgLvlTreeNode; const Prefix: string);
var b: string;
begin
if ANode=nil then exit;
WriteTreeNode(ANode.Right,Prefix+' ');
b:=Prefix+Format('%p Self=%p Parent=%p Balance=%d#13#10', [
ANode.Data, Pointer(ANode),Pointer(ANode.Parent), ANode.Balance]);
WriteStr(b);
WriteTreeNode(ANode.Left,Prefix+' ');
end;
// TAvgLvlTree.WriteReportToStream
begin
h:='Consistency: '+IntToStr(ConsistencyCheck)+' ---------------------'+#13#10;
WriteStr(h);
WriteTreeNode(Root,' ');
h:='-End-Of-AVL-Tree---------------------'+#13#10;
WriteStr(h);
end;
function TAvgLvlTree.ReportAsString: string;
var ms: TMemoryStream;
begin
Result:='';
ms:=TMemoryStream.Create;
try
WriteReportToStream(ms);
ms.Position:=0;
SetLength(Result,ms.Size);
if Result<>'' then
ms.Read(Result[1],length(Result));
finally
ms.Free;
end;
end;
procedure TAvgLvlTree.SetOnCompare(const AValue: TListSortCompare);
begin
if AValue=nil then
SetCompares(nil,FOnObjectCompare)
else
SetCompares(AValue,nil);
end;
procedure TAvgLvlTree.SetOnObjectCompare(const AValue: TObjectSortCompare);
begin
if AValue=nil then
SetCompares(FOnCompare,nil)
else
SetCompares(nil,AValue);
end;
procedure TAvgLvlTree.SetCompares(const NewCompare: TListSortCompare;
const NewObjectCompare: TObjectSortCompare);
var List: PPointer;
ANode: TAvgLvlTreeNode;
i, OldCount: integer;
begin
if (FOnCompare=NewCompare) and (FOnObjectCompare=NewObjectCompare) then exit;
// sort the tree again
if Count>0 then begin
OldCount:=Count;
GetMem(List,SizeOf(Pointer)*OldCount);
try
// save the data in a list
ANode:=FindLowest;
i:=0;
while ANode<>nil do begin
List[i]:=ANode.Data;
inc(i);
ANode:=FindSuccessor(ANode);
end;
// clear the tree
Clear;
// set the new compare function
FOnCompare:=NewCompare;
FOnObjectCompare:=NewObjectCompare;
// re-add all nodes
for i:=0 to OldCount-1 do
Add(List[i]);
finally
FreeMem(List);
end;
end;
end;
function TAvgLvlTree.Compare(Data1, Data2: Pointer): integer;
begin
if Assigned(FOnCompare) then
Result:=FOnCompare(Data1,Data2)
else
Result:=FOnObjectCompare(Self,Data1,Data2);
end;
{ TAvgLvlTreeNode }
function TAvgLvlTreeNode.TreeDepth: integer;
// longest WAY down. e.g. only one node => 0 !
var LeftDepth, RightDepth: integer;
begin
if Left<>nil then
LeftDepth:=Left.TreeDepth+1
else
LeftDepth:=0;
if Right<>nil then
RightDepth:=Right.TreeDepth+1
else
RightDepth:=0;
if LeftDepth>RightDepth then
Result:=LeftDepth
else
Result:=RightDepth;
end;
procedure TAvgLvlTreeNode.Clear;
begin
Parent:=nil;
Left:=nil;
Right:=nil;
Balance:=0;
Data:=nil;
end;
{ TAvgLvlTreeNodeMemManager }
constructor TAvgLvlTreeNodeMemManager.Create;
begin
inherited Create;
FFirstFree:=nil;
FFreeCount:=0;
FCount:=0;
FMinFree:=100;
FMaxFreeRatio:=8; // 1:1
end;
destructor TAvgLvlTreeNodeMemManager.Destroy;
begin
Clear;
inherited Destroy;
end;
procedure TAvgLvlTreeNodeMemManager.DisposeNode(ANode: TAvgLvlTreeNode);
begin
if ANode=nil then exit;
if (FFreeCount<FMinFree) or (FFreeCount<((FCount shr 3)*FMaxFreeRatio)) then
begin
// add ANode to Free list
ANode.Clear;
ANode.Right:=FFirstFree;
FFirstFree:=ANode;
inc(FFreeCount);
if (FFreeCount>(((8+FMaxFreeRatio)*FCount) shr 3)) then begin
DisposeFirstFreeNode;
DisposeFirstFreeNode;
end;
end else begin
// free list full -> free the ANode
ANode.Free;
end;
dec(FCount);
end;
function TAvgLvlTreeNodeMemManager.NewNode: TAvgLvlTreeNode;
begin
if FFirstFree<>nil then begin
// take from free list
Result:=FFirstFree;
FFirstFree:=FFirstFree.Right;
Result.Right:=nil;
end else begin
// free list empty -> create new node
Result:=TAvgLvlTreeNode.Create;
end;
inc(FCount);
end;
procedure TAvgLvlTreeNodeMemManager.Clear;
var ANode: TAvgLvlTreeNode;
begin
while FFirstFree<>nil do begin
ANode:=FFirstFree;
FFirstFree:=FFirstFree.Right;
ANode.Right:=nil;
ANode.Free;
end;
FFreeCount:=0;
end;
procedure TAvgLvlTreeNodeMemManager.SetMaxFreeRatio(NewValue: integer);
begin
if NewValue<0 then NewValue:=0;
if NewValue=FMaxFreeRatio then exit;
FMaxFreeRatio:=NewValue;
end;
procedure TAvgLvlTreeNodeMemManager.SetMinFree(NewValue: integer);
begin
if NewValue<0 then NewValue:=0;
if NewValue=FMinFree then exit;
FMinFree:=NewValue;
end;
procedure TAvgLvlTreeNodeMemManager.DisposeFirstFreeNode;
var OldNode: TAvgLvlTreeNode;
begin
if FFirstFree=nil then exit;
OldNode:=FFirstFree;
FFirstFree:=FFirstFree.Right;
dec(FFreeCount);
OldNode.Right:=nil;
OldNode.Free;
end;
{ TStringToStringTree }
function TStringToStringTree.GetCount: Integer;
begin
Result:=FItems.Count;
end;
function TStringToStringTree.GetValues(const Name: string): string;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Result:=PStringToStringItem(Node.Data)^.Value
else
Result:='';
end;
procedure TStringToStringTree.SetValues(const Name: string; const AValue: string);
var
NewItem: PStringToStringItem;
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if (Node<>nil) then
PStringToStringItem(Node.Data)^.Value:=AValue
else begin
New(NewItem);
NewItem^.Name:=Name;
NewItem^.Value:=AValue;
FItems.Add(NewItem);
end;
end;
function TStringToStringTree.FindNode(const Name: string): TAvgLvlTreeNode;
begin
Result:=FItems.FindKey(Pointer(Name),FCompareNameWithItem);
end;
function TStringToStringTree.GetNode(Node: TAvgLvlTreeNode;
out Name, Value: string): Boolean;
var
Item: PStringToStringItem;
begin
if Node<>nil then begin
Item:=PStringToStringItem(Node.Data);
Name:=Item^.Name;
Value:=Item^.Value;
Result:=true;
end else begin
Name:='';
Value:='';
Result:=false;
end;
end;
constructor TStringToStringTree.Create(CaseSensitive: boolean);
begin
if CaseSensitive then
Create(@CompareStringToStringItems,@CompareAnsiStringWithStrToStrItem)
else
Create(@CompareStringToStringItemsI,@CompareAnsiStringWithStrToStrItemI);
end;
constructor TStringToStringTree.Create(const ACompareItems,
ACompareNameWithItem: TListSortCompare);
begin
FCompareItems:=ACompareItems;
FCompareNameWithItem:=ACompareNameWithItem;
FItems:=TAvgLvlTree.Create(FCompareItems);
end;
destructor TStringToStringTree.Destroy;
begin
Clear;
FItems.Free;
inherited Destroy;
end;
procedure TStringToStringTree.Clear;
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
Node:=FItems.FindLowest;
while Node<>nil do begin
Item:=PStringToStringItem(Node.Data);
Dispose(Item);
Node:=FItems.FindSuccessor(Node);
end;
FItems.Clear;
end;
procedure TStringToStringTree.Assign(Src: TStringToStringTree);
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
Clear;
if Src=nil then exit;
Node:=Src.Tree.FindLowest;
while Node<>nil do begin
Item:=PStringToStringItem(Node.Data);
Values[Item^.Name]:=Item^.Value;
Node:=Src.Tree.FindSuccessor(Node);
end;
end;
function TStringToStringTree.Contains(const Name: string): Boolean;
begin
Result:=FindNode(Name)<>nil;
end;
procedure TStringToStringTree.Delete(const Name: string);
var
Node: TAvgLvlTreeNode;
Item: PStringToStringItem;
begin
Node:=FindNode(Name);
if Node=nil then exit;
Item:=PStringToStringItem(Node.Data);
FItems.Delete(Node);
Dispose(Item);
end;
procedure TStringToStringTree.Add(const Name, Value, Delimiter: string);
var
OldValue: string;
begin
OldValue:=Values[Name];
if OldValue<>'' then
OldValue:=OldValue+Delimiter;
OldValue:=OldValue+Value;
Values[Name]:=OldValue;
end;
procedure TStringToStringTree.AddNameValues(List: TStrings);
var
i: Integer;
begin
for i:=0 to List.Count-1 do
Values[List.Names[i]]:=List.ValueFromIndex[i];
end;
procedure TStringToStringTree.AddValues(List: TStrings);
begin
AddNames(List);
end;
procedure TStringToStringTree.AddNames(List: TStrings);
var
i: Integer;
begin
for i:=0 to List.Count-1 do
Values[List[i]]:='';
end;
function TStringToStringTree.GetFirst(out Name, Value: string): Boolean;
begin
Result:=GetNode(Tree.FindLowest,Name,Value);
end;
function TStringToStringTree.GetLast(out Name, Value: string): Boolean;
begin
Result:=GetNode(Tree.FindHighest,Name,Value);
end;
function TStringToStringTree.GetNext(const Name: string; out NextName,
NextValue: string): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Node:=Tree.FindSuccessor(Node);
Result:=GetNode(Node,NextName,NextValue);
end;
function TStringToStringTree.GetPrev(const Name: string; out PrevName,
PrevValue: string): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Name);
if Node<>nil then
Node:=Tree.FindPrecessor(Node);
Result:=GetNode(Node,PrevName,PrevValue);
end;
{ TPointerToPointerTree }
function TPointerToPointerTree.GetCount: Integer;
begin
Result:=FItems.Count;
end;
function TPointerToPointerTree.GetValues(const Key: Pointer): Pointer;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if Node<>nil then
Result:=PPointerToPointerItem(Node.Data)^.Value
else
Result:=nil;
end;
procedure TPointerToPointerTree.SetValues(const Key: Pointer;
const AValue: Pointer);
var
NewItem: PPointerToPointerItem;
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if (Node<>nil) then
PPointerToPointerItem(Node.Data)^.Value:=AValue
else begin
New(NewItem);
NewItem^.Key:=Key;
NewItem^.Value:=AValue;
FItems.Add(NewItem);
end;
end;
function TPointerToPointerTree.FindNode(const Key: Pointer): TAvgLvlTreeNode;
begin
Result:=FItems.FindKey(Key,@ComparePointerWithPtrToPtrItem)
end;
function TPointerToPointerTree.GetNode(Node: TAvgLvlTreeNode; out Key,
Value: Pointer): Boolean;
var
Item: PPointerToPointerItem;
begin
if Node<>nil then begin
Item:=PPointerToPointerItem(Node.Data);
Key:=Item^.Key;
Value:=Item^.Value;
Result:=true;
end else begin
Key:=nil;
Value:=nil;
Result:=false;
end;
end;
constructor TPointerToPointerTree.Create;
begin
FItems:=TAvgLvlTree.Create(@ComparePointerToPointerItems);
end;
destructor TPointerToPointerTree.Destroy;
begin
Clear;
FItems.Free;
inherited Destroy;
end;
procedure TPointerToPointerTree.Clear;
var
Node: TAvgLvlTreeNode;
Item: PPointerToPointerItem;
begin
Node:=FItems.FindLowest;
while Node<>nil do begin
Item:=PPointerToPointerItem(Node.Data);
Dispose(Item);
Node:=FItems.FindSuccessor(Node);
end;
FItems.Clear;
end;
procedure TPointerToPointerTree.Remove(Key: Pointer);
var
Node: TAvgLvlTreeNode;
Item: PPointerToPointerItem;
begin
Node:=FindNode(Key);
if Node=nil then exit;
Item:=PPointerToPointerItem(Node.Data);
FItems.Delete(Node);
Dispose(Item);
end;
function TPointerToPointerTree.Contains(const Key: Pointer): Boolean;
begin
Result:=FindNode(Key)<>nil;
end;
function TPointerToPointerTree.GetFirst(out Key, Value: Pointer): Boolean;
begin
Result:=GetNode(Tree.FindLowest,Key,Value);
end;
function TPointerToPointerTree.GetLast(out Key, Value: Pointer): Boolean;
begin
Result:=GetNode(Tree.FindHighest,Key,Value);
end;
function TPointerToPointerTree.GetNext(const Key: Pointer; out NextKey,
NextValue: Pointer): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if Node<>nil then
Node:=Tree.FindSuccessor(Node);
Result:=GetNode(Node,NextKey,NextValue);
end;
function TPointerToPointerTree.GetPrev(const Key: Pointer; out PrevKey,
PrevValue: Pointer): Boolean;
var
Node: TAvgLvlTreeNode;
begin
Node:=FindNode(Key);
if Node<>nil then
Node:=Tree.FindPrecessor(Node);
Result:=GetNode(Node,PrevKey,PrevValue);
end;
{ TCustomStringMapEnumerator }
constructor TCustomStringMapEnumerator.Create(Tree: TAvgLvlTree);
begin
FTree:=Tree;
end;
function TCustomStringMapEnumerator.MoveNext: boolean;
begin
if FCurrent=nil then
FCurrent:=FTree.FindLowest
else
FCurrent:=FTree.FindSuccessor(FCurrent);
Result:=FCurrent<>nil;
end;
{ TCustomStringMap }
function TCustomStringMap.GetCompareItemsFunc: TListSortCompare;
begin
Result:=Tree.OnCompare;
end;
function TCustomStringMap.FindNode(const s: string): TAvgLvlTreeNode;
begin
Result:=FTree.FindKey(Pointer(s),FCompareKeyItemFunc);
end;
procedure TCustomStringMap.DisposeItem(p: PStringMapItem);
begin
Dispose(p);
end;
function TCustomStringMap.ItemsAreEqual(p1, p2: PStringMapItem): boolean;
begin
Result:=p1^.Name=p2^.Name;
end;
function TCustomStringMap.CreateCopy(Src: PStringMapItem): PStringMapItem;
begin
New(Result);
Result^.Name:=Src^.Name;
end;
constructor TCustomStringMap.Create(TheCaseSensitive: boolean);
begin
if TheCaseSensitive then
Create(@CompareStringToStringItems,@CompareAnsiStringWithStrToStrItem,true)
else
Create(@CompareStringToStringItemsI,@CompareAnsiStringWithStrToStrItemI,false);
end;
constructor TCustomStringMap.Create(const ACompareItems,
ACompareNameWithItem: TListSortCompare; TheCaseSensitive: boolean);
begin
FCaseSensitive:=TheCaseSensitive;
FCompareKeyItemFunc:=ACompareNameWithItem;
FTree:=TAvgLvlTree.Create(ACompareItems);
end;
destructor TCustomStringMap.Destroy;
begin
Clear;
FTree.Free;
FTree:=nil;
inherited Destroy;
end;
procedure TCustomStringMap.Clear;
var
Node: TAvgLvlTreeNode;
begin
Node:=FTree.FindLowest;
while Node<>nil do begin
DisposeItem(PStringMapItem(Node.Data));
Node:=FTree.FindSuccessor(Node);
end;
FTree.Clear;
end;
function TCustomStringMap.Contains(const s: string): boolean;
begin
Result:=FindNode(s)<>nil;
end;
procedure TCustomStringMap.GetNames(List: TStrings);
var
Node: TAvgLvlTreeNode;
Item: PStringMapItem;
begin
Node:=Tree.FindLowest;
while Node<>nil do begin
Item:=PStringMapItem(Node.Data);
List.Add(Item^.Name);
Node:=Tree.FindSuccessor(Node);
end;
end;
procedure TCustomStringMap.Remove(const Name: string);
var
Node: TAvgLvlTreeNode;
Item: PStringMapItem;
begin
Node:=FindNode(Name);
if Node<>nil then begin
Item:=PStringMapItem(Node.Data);
FTree.Delete(Node);
Dispose(Item);
end;
end;
function TCustomStringMap.Count: integer;
begin
Result:=Tree.Count;
end;
function TCustomStringMap.Equals(OtherTree: TCustomStringMap): boolean;
var
Node: TAvgLvlTreeNode;
OtherNode: TAvgLvlTreeNode;
OtherItem: PStringMapItem;
Item: PStringMapItem;
begin
Result:=false;
if (OtherTree=nil) or (OtherTree.ClassType<>ClassType) then exit;
if Tree.Count<>OtherTree.Tree.Count then exit;
Node:=Tree.FindLowest;
OtherNode:=OtherTree.Tree.FindLowest;
while Node<>nil do begin
if OtherNode=nil then exit;
Item:=PStringMapItem(Node.Data);
OtherItem:=PStringMapItem(OtherNode.Data);
if not ItemsAreEqual(Item,OtherItem) then exit;
OtherNode:=OtherTree.Tree.FindSuccessor(OtherNode);
Node:=Tree.FindSuccessor(Node);
end;
if OtherNode<>nil then exit;
Result:=true;
end;
procedure TCustomStringMap.Assign(Source: TCustomStringMap);
var
SrcNode: TAvgLvlTreeNode;
SrcItem: PStringMapItem;
begin
if (Source=nil) or (Source.ClassType<>ClassType) then
raise Exception.Create('invalid class');
Clear;
SrcNode:=Source.Tree.FindLowest;
while SrcNode<>nil do begin
SrcItem:=PStringMapItem(SrcNode.Data);
Tree.Add(CreateCopy(SrcItem));
SrcNode:=Source.Tree.FindSuccessor(SrcNode);
end;
end;
procedure TCustomStringMap.SetCompareFuncs(const NewCompareItemsFunc,
NewCompareKeyItemFunc: TListSortCompare; NewCaseSensitive: boolean);
begin
FCompareKeyItemFunc:=NewCompareKeyItemFunc;
Tree.OnCompare:=NewCompareItemsFunc;
FCaseSensitive:=NewCaseSensitive;
end;
end.