lazarus/examples/dockmanager/easytree/easydocksite.pas
dodi 08179bd3a2 dockmanager example: new notebook
git-svn-id: trunk@20204 -
2009-05-25 13:31:44 +00:00

1373 lines
39 KiB
ObjectPascal

unit EasyDockSite;
(* A tree docking manager by DoDi <DrDiettrich1@aol.com>.
This project can be used instead of the LDockTree manager.
To be added or ported:
- field and method argument names
Possible extensions:
- separate docking management and dock site layout
- various dock headers
- multiple splitters (on zones without controls)
- persistence (requires application wide management of dock sources!)
- purpose of Restore button?
Known bugs:
- Problem with dragging header, seems to interfere with dragmanager (capture)?
More issues, concerning the rest of the LCL (mainly unit Controls):
LCL TODO:
=========
LCL does not handle existing (or added) controls in a dock site. This results
in interference of docked and "resident" controls, handled by different
layout/docking managers.
Delphi moves all controls into the docked clients list, as soon as a TWinControl
becomes a DockSite.
LCL does not handle docking managers as interfaces.
(this will most probably never come)
LCL undocks a control when it just is clicked. (Delphi flaw)
LCL controls don't notify the dock manager about visibility changes.
LCL doesn't handle properly the possible start of a drag operation (WM_LBUTTONDOWN).
In DragMode=dmAutomatic the drag manager should capture mouse input.
When an LB_UP occurs while waiting for the threshold, a normal Click should
occur (perform LB_DOWN and LB_UP).
Otherwise dragging starts, and the control has to be reset into "no button down"
state.
done? (unclear whether this is really fixed in the trunk)
=====
LCL does not notify the docking manager of a resized dock site.
Should call ResetBounds().
*)
{$H+}
{.$DEFINE handle_existing} //dock controls existing in the dock site?
{.$DEFINE splitter_color} //use colored splitter, for debugging?
{.$DEFINE NoDrop} //patched dragobject?
{.$DEFINE visibility} //handling of invisible clients deserves dock manager notification!
{.$DEFINE restore} //restore button?
{$DEFINE bookform} //using notebook within form? Seems to work ONLY if defined
interface
uses
LCLIntf, //TRect
LCLType, //HDC
LMessages, //TLMessage
Classes, //TStream
Graphics, //TCanvas
Forms,
ExtCtrls, //splitter
Controls,
ComCtrls; //TPageControl
type
TEasyTree = class; //forward declaration
TEasyZone = class; //forward declaration
TEasySplitter = TCustomSplitter;
TEasyZonePart =
(
zpNowhere, // not in any zone
zpClient, // on client control
zpAll, // total header rect
zpCaption, // header caption
zpSizer, // splitter/sizer
{$IFDEF restore}
zpRestoreButton, // header restore button
{$ENDIF}
zpCloseButton // header close button
);
TEasyDockHeader = class
public
HeaderSize: integer;
//state last drawn
MouseZone: TEasyZone;
MouseDown: boolean;
MousePart: TEasyZonePart;
PartRect: TRect;
public
constructor Create;
class function GetRectOfPart(ARect: TRect; AOrientation: TDockOrientation; APart: TEasyZonePart; HasSplitter: boolean): TRect; virtual;
function FindPart(AZone: TEasyZone; MousePos: TPoint; fButtonDown: boolean): TEasyZonePart;
procedure Draw(AZone: TEasyZone; ACanvas: TCanvas; ACaption: string; const MousePos: TPoint);
end;
TEasyZone = class
private
FChildControl: TControl;
FTree: TEasyTree;
FFirstChild,
FNextSibling, FPrevSibling, FParent: TEasyZone;
FOrientation: TDockOrientation;
procedure SetControl(Control: TControl);
procedure SetOrientation(NewOrientation: TDockOrientation);
function GetLeft: Integer;
function GetTop: Integer;
function GetTopOrLeft(fTop: boolean): Integer;
private //very basic liniking
procedure InsertAfter(LinkAfter, NewZone: TEasyZone);
//do not handle orientation!
procedure SetParent(zone: TEasyZone);
//unlink
protected
BR: TPoint;
procedure SetBounds(TLBR: TRect);
function GetHandle: HWND;
function GetHeaderSize: integer;
function GetVisible: boolean;
function GetVisibleControl: TControl;
function GetPartRect(APart: TEasyZonePart): TRect;
public
constructor Create(ATree: TEasyTree);
destructor Destroy; override;
procedure Clear;
function DockSite: TWinControl;
function HasSizer: boolean;
function GetBounds: TRect;
procedure AddSibling(NewZone: TEasyZone; where: TAlign);
procedure ReplaceChild(OldChild, NewChild: TEasyZone);
procedure ScaleTo(ptOld, ptNew, ptOuter: TPoint);
public //properties
property ChildControl: TControl read FChildControl write SetControl;
property FirstChild: TEasyZone read FFirstChild;
property NextSibling: TEasyZone read FNextSibling;
property PrevSibling: TEasyZone read FPrevSibling;
property Parent: TEasyZone read FParent write SetParent;
property Orientation: TDockOrientation read FOrientation write SetOrientation;
property Visible: boolean read GetVisible;
property Bottom: integer read BR.Y;
property Left: integer read GetLeft;
property Right: integer read BR.X;
property Top: integer read GetTop;
end;
{ TEasyTree }
TEasyTree = class(TDockManager)
private
FDockSite: TWinControl;
FReplacingControl: TControl;
FTopZone: TEasyZone;
FSiteRect: TRect; //to detect changed site extent
FUpdateCount: integer;
procedure UpdateTree;
protected
procedure BeginUpdate; override;
procedure EndUpdate; override;
//extended interface
//procedure ControlVisibilityChanged(Control: TControl; Visible: Boolean); override;
function ZoneFromPoint(SitePos: TPoint): TEasyZone;
procedure GetControlBounds(Control: TControl; out CtlBounds: TRect); override;
procedure InsertControl(Control: TControl; InsertAt: TAlign;
DropCtl: TControl); override;
procedure PositionDockRect(Client, DropCtl: TControl; DropAlign: TAlign;
var DockRect: TRect); override;
procedure RemoveControl(Control: TControl); override;
procedure ResetBounds(Force: Boolean); override; //site resized
procedure SetReplacingControl(Control: TControl); override; //unused
procedure LoadFromStream(Stream: TStream); override;
procedure SaveToStream(Stream: TStream); override;
protected //added
procedure PositionDockRect(ADockObject: TDragDockObject); override;
property DockSite: TWinControl read FDockSite;
function DockHeaderSize: integer; virtual;
function FindControlZone(zone: TEasyZone; Control: TControl): TEasyZone;
procedure RemoveZone(Zone: TEasyZone);
//Lazarus extension
private
FHeader: TEasyDockHeader;
FSplitter: TEasySplitter;
FSizeZone: TEasyZone; //zone to be resized, also PrevSibling
procedure SplitterMoved(Sender: TObject); //hide and reposition zone
public
procedure MessageHandler(Sender: TControl; var Message: TLMessage); override;
public
constructor Create(ADockSite: TWinControl);
destructor Destroy; override;
procedure AdjustDockRect(Control: TControl; var ARect: TRect);
procedure PaintSite(DC: HDC); override;
end;
const
AlignNames: array[TAlign] of string = (
'alNone', 'alTop', 'alBottom', 'alLeft', 'alRight', 'alClient', 'alCustom'
);
var //debug only
DropOn: TControl;
DockObj: TDragDockObject;
implementation
uses
SysUtils, Types,
math,
fDockBook,
Themes, LResources,
LCLproc; //debugging
const
{$IFDEF restore}
HeaderButtons = [zpCloseButton, zpRestoreButton];
{$ELSE}
HeaderButtons = [zpCloseButton];
{$ENDIF}
type
TEasyBook = TEasyDockBook;
function NoteBookCreate(AOwner: TWinControl): TEasyBook; inline;
begin
Result := TEasyDockBook.Create(AOwner);
end;
procedure NoteBookAdd(ABook: TEasyBook; AItem: TControl); inline;
begin
AItem.ManualDock(ABook.pnlDock);
end;
//from CustomFormEditor.pp
function {TCustomFormEditor.}CreateUniqueComponentName(const AClassName: string;
OwnerComponent: TComponent): string;
var
i, j: integer;
begin
Result:=AClassName;
if (OwnerComponent=nil) or (Result='') then exit;
i:=1;
while true do begin
j:=OwnerComponent.ComponentCount-1;
Result:=AClassName;
if (length(Result)>1) and (Result[1]='T') then
Result:=RightStr(Result,length(Result)-1);
if Result[length(Result)] in ['0'..'9'] then
Result:=Result+'_';
Result:=Result+IntToStr(i);
while (j>=0)
and (CompareText(Result,OwnerComponent.Components[j].Name)<>0) do
dec(j);
if j<0 then exit;
inc(i);
end;
end;
{ TEasyTree }
constructor TEasyTree.Create(ADockSite: TWinControl);
procedure DockExisting;
var
i: integer;
ctl: TControl;
begin
for i := DockSite.ControlCount - 1 downto 0 do begin
ctl := DockSite.Controls[i];
//InsertControl(ctl, ctl.Align, nil); //this is what Delphi does
ctl.ManualDock(FDockSite, nil, ctl.Align); //this is what should be done
end;
end;
begin
FDockSite := ADockSite;
//reset inappropriate docking defaults - should be fixed in Controls/DragManager!
DragManager.DragImmediate := False;
//DragManager.DragThreshold:=5;
//workaround: check for already assigned docking manager
//FreeAndNil(DockSite.DockManager); - seems to be fixed
DockSite.DockManager := self;
//init node class - impossible due to visibility restrictions!
inherited Create; //(DockSite);
//init top zone
FSiteRect := DockSite.ClientRect;
FTopZone := TEasyZone.Create(self);
FTopZone.SetBounds(FSiteRect);
//init helpers
FHeader := TEasyDockHeader.Create;
FSplitter := TEasySplitter.Create(nil);
FSplitter.Parent := ADockSite;
FSplitter.OnMoved := @SplitterMoved;
FSplitter.Align := alNone;
FSplitter.ResizeStyle := rsLine;
{$IFDEF splitter_color}
FSplitter.Color := clPurple; //test!!!
{$ENDIF}
{$IFDEF handle_existing}
//handle controls, already residing in the site
DockExisting; //doesn't work in the current LCL :-(
{$ENDIF}
end;
destructor TEasyTree.Destroy;
begin
FreeAndNil(FTopZone);
FreeAndNil(FSplitter);
FreeAndNil(FHeader);
inherited;
end;
procedure TEasyTree.BeginUpdate;
begin
inc(FUpdateCount);
end;
procedure TEasyTree.EndUpdate;
begin
dec(FUpdateCount);
if (FUpdateCount = 0) and (FTopZone.FirstChild <> nil) then begin
//DebugLn('EndUpdate---');
UpdateTree;
end;
end;
function TEasyTree.ZoneFromPoint(SitePos: TPoint): TEasyZone;
var
zone: TEasyZone;
begin
(* Return zone in site client coordinates.
*)
zone := FTopZone;
while zone <> nil do begin
if (SitePos.X > zone.Right) or (SitePos.Y > zone.Bottom) then
zone := zone.NextSibling
else if zone.FirstChild <> nil then
zone := zone.FirstChild
else begin
break; //found it
end;
end;
Result := zone;
end;
function TEasyTree.DockHeaderSize: integer;
begin
Result := FHeader.HeaderSize;
end;
procedure TEasyTree.AdjustDockRect(Control: TControl; var ARect: TRect);
begin
//get the client area within the given zone rectangle
ARect := FHeader.GetRectOfPart(ARect, Control.DockOrientation, zpClient, true);
end;
function TEasyTree.FindControlZone(zone: TEasyZone; Control: TControl): TEasyZone;
begin
//return the zone containing the given control
Result := zone;
if Result = nil then
exit;
if Result.ChildControl = Control then
exit;
zone := zone.FirstChild;
Result := nil;
while (zone <> nil) and (Result = nil) do begin
Result := FindControlZone(zone, Control);
zone := zone.NextSibling;
end;
end;
procedure TEasyTree.GetControlBounds(Control: TControl;
out CtlBounds: TRect);
var
zone: TEasyZone;
begin
//zone in client TLBR
zone := FindControlZone(FTopZone, Control);
if zone = nil then
CtlBounds := Rect(0,0,0,0)
else begin
CtlBounds := zone.GetPartRect(zpClient);
end;
end;
procedure TEasyTree.InsertControl(Control: TControl; InsertAt: TAlign;
DropCtl: TControl);
var
DropZone, OldZone, NewZone, OldParent, NewParent: TEasyZone;
r: TRect;
NoteBook: TEasyBook;
(* special cases:
1) first child in top zone - no orientation
2) second child in top zone - determines orientation
In all other cases all zones have an orientation:
3) insert isogonal
4) insert orthogonal
Cases 2 and 3 can be merged, with an additional or redundant setting of the orientation.
*)
begin
if Control = FReplacingControl then begin
(* hack for morphing DropCtl into notebook,
or initial docking of undocked controls in the dock site.
Everything is done by the caller, after ManualDock.
*)
FReplacingControl := nil;
exit;
end;
//some checks
if (Control = nil) or (not Control.Visible) or (DropCtl = Control) then begin
//bug? The dock site is changed when a control is dropped onto itself!?
DebugLn('Redock-----');
exit; //nothing changed
end;
if Control.Name = '' then //name it - for header caption
Control.Name := CreateUniqueComponentName(Control.ClassName, Control.Owner);
if DropCtl = nil then begin
DropCtl := FDockSite; //the dock site
DropZone := FTopZone.FirstChild;
end else begin
DropZone := FindControlZone(FTopZone, DropCtl);
if DropZone = nil then exit; //not here!?
end;
(* alCustom means: drop into notebook.
Valid only when dropped onto an existing control, not into empty dock site.
Create notebook, if required (put both controls into new notebook).
*)
if (InsertAt = alCustom) and (FTopZone.FirstChild <> nil) then begin
//dock into book
if (DropCtl is TEasyBook) then begin
NoteBook := DropCtl as TEasyBook;
end else begin
//create new book
NoteBook := NoteBookCreate(FDockSite); // TEasyPages.Create(FDockSite);
NoteBook.ManualDock(nil, nil);
//hack: manually dock the notebook
FReplacingControl := NoteBook; //ignore insert (see above)
NoteBook.ManualDock(FDockSite); //move into DockClients[]
DropZone.ChildControl := NoteBook; //put into the zone
{ TODO -cdocking : make the notebook take the desired position }
r := DropZone.GetPartRect(zpClient);
{$IFDEF debug}
DebugLn('NoteBook as (%d,%d)-(%d,%d)', [r.Top, r.Left, r.Bottom, r.Right]);
NoteBook.BoundsRect := r;
r := NoteBook.BoundsRect;
DebugLn('NoteBook is (%d,%d)-(%d,%d)', [r.Top, r.Left, r.Bottom, r.Right]);
DropCtl.ManualDock(NoteBook); //put the original control into the notebook
DropCtl := NoteBook; //put further controls into the notebook
ResetBounds(True); //for some reason only setting the size doesn't work
NoteBook.Update;
{$ELSE}
NoteBookAdd(NoteBook, DropCtl); //put the original control into the notebook
NoteBook.BoundsRect := r;
{$ENDIF}
end; //else use existing control
NoteBookAdd(NoteBook, Control);
//FDockSite.Invalidate;
exit;
end;
NewZone := TEasyZone.Create(self);
NewZone.ChildControl := Control as TControl;
Control.Align := alNone;
//special case: in root zone (empty dock site)
if FTopZone.FirstChild = nil then begin
FTopZone.InsertAfter(nil, NewZone);
NewZone.SetBounds(FDockSite.ClientRect);
end else begin
//more checks
OldZone := FindControlZone(FTopZone, Control);
//check after placing the control
r := DropZone.GetBounds; //for later adjustment
//get requested orientation, adjust align
case InsertAt of
alTop, alBottom: Control.DockOrientation := doVertical;
alLeft, alRight: Control.DockOrientation := doHorizontal;
else //unhandled or unspecific
if DropCtl.DockOrientation = doNoOrient then
DropCtl.DockOrientation := doHorizontal; //assume
Control.DockOrientation := DropCtl.DockOrientation;
//fix alignment
if Control.DockOrientation = doVertical then
InsertAt := alBottom
else
InsertAt := alRight;
end;
(* Now Control.DockOrientation is the insert orientation,
DropCtl.DockOrientation is the zone orientation,
InsertAt is one of alLeft/Right/Top/Bottom
*)
//check orientation - control orientation cannot be doNone!
OldParent := DropZone.Parent;
(* One special case remains: top zone without orientation
*)
if (OldParent.Orientation = doNoOrient) then begin
assert(OldParent = FTopZone, '???');
FTopZone.Orientation := Control.DockOrientation; //easy
end;
//iso or orthogonal insert?
if (OldParent.Orientation <> Control.DockOrientation) then begin
//need intermediate zone
NewParent := TEasyZone.Create(self);
NewParent.Orientation := Control.DockOrientation;
NewParent.BR := r.BottomRight;
OldParent.ReplaceChild(DropZone, NewParent); //unlink DropZone
//orthogonal orientation
//DropZone.SetBounds(r);
NewParent.InsertAfter(nil, DropZone);
end;
//set control orientation
DropZone.AddSibling(NewZone, InsertAt);
//clear eventually moved zone
if OldZone <> nil then begin
RemoveZone(OldZone); //must NOT modify moved control!
OldZone.Free;
end;
end;
FDockSite.Invalidate;
end;
procedure TEasyTree.PositionDockRect(ADockObject: TDragDockObject);
var
i: integer;
zone: TEasyZone;
function DetectAlign(ZoneRect: TRect; MousePos: TPoint): TAlign;
var
w, h, zphi: integer;
cx, cy: integer;
dx, dy: integer;
phi: double;
izone: integer;
//zone: eZone;
dir: TAlign;
const
k = 5; //matrix dimension
//mapping octants into aligns, assuming k=5
cDir: array[-4..4] of TAlign = (
alLeft, alLeft, alTop, alTop, alRight, alBottom, alBottom, alLeft, alLeft
);
begin
//center and extent of dock zone
cx := (ZoneRect.Right + ZoneRect.Left) div 2;
cy := (ZoneRect.Top + ZoneRect.Bottom) div 2;
w := ZoneRect.Right - ZoneRect.Left;
h := ZoneRect.Bottom - ZoneRect.Top;
//mouse position within k*k rectangles (squares)
dx := trunc((MousePos.x - cx) / w * k);
dy := trunc((MousePos.y - cy) / h * k);
izone := max(abs(dx), abs(dy)); //0..k
//map into 0=innermost (custom), 1=inner, 2=outer
if izone = 0 then begin
//zone := zInnermost;
dir := alCustom; //pages
end else begin
{ not yet: outer zones, meaning docking into parent zone
if izone >= k-1 then
zone := zOuter
else //if izone > 0 then
zone := zInner;
}
phi := arctan2(dy, dx);
zphi := trunc(radtodeg(phi)) div 45;
dir := cDir[zphi];
end;
Result := dir;
end;
var
ZoneExtent: TPoint;
ADockRect: TRect;
begin
(* New DockManager interface, called instead of the old version.
Determine exact target (zone) and DropAlign.
Signal results:
Prevent docking by setting DropOnControl=Control (prevent changes when dropped).
DragTarget=nil means: become floating.
Unfortunately there exists no way to signal invalid docking attempts :-(
*)
//debug only
DockObj := ADockObject;
//determine the zone containing the DragTargetPos
with ADockObject do begin
//mouse position within dock site
DragTargetPos := DragTarget.ScreenToClient(DragPos);
//find zone
zone := ZoneFromPoint(DragTargetPos);
if (zone = nil) or (Control = zone.ChildControl) then begin
DropAlign := alNone; //prevent drop (below)
end else begin
ADockRect := zone.GetBounds; //include header
DropOnControl := zone.ChildControl;
if DropOnControl = nil then begin
DropAlign := alClient //first element in entire site
end else //determine the alignment within the zone.
DropAlign := DetectAlign(ADockRect, DragTargetPos);
//to screen coords
ADockRect.TopLeft := FDockSite.ClientToScreen(ADockRect.TopLeft);
ADockRect.BottomRight := FDockSite.ClientToScreen(ADockRect.BottomRight);
end;
//position DockRect
if DropAlign = alNone then begin
//force DockRect update by DockTrackNoTarget
DropOnControl := Control; //prevent drop - signal drop onto self
{$IFDEF NoDrop}
NoDrop := True;
{$ELSE}
DragTarget := nil;
//Control.DockTrackNoTarget
//DragTarget := FDockSite; //prevent floating - doesn't work :-(
//DockRect := Rect(MaxInt, MaxInt, 0, 0); //LTRB - very strange effect!
//DockRect := Rect(MaxInt, 0, MaxInt, 0); //LTRB
{$ENDIF}
end else begin
PositionDockRect(Control, DropOnControl, DropAlign, ADockRect);
DockRect := ADockRect;
end;
end;
end;
procedure TEasyTree.PositionDockRect(Client, DropCtl: TControl;
DropAlign: TAlign; var DockRect: TRect);
var
wh: integer;
begin
(* DockRect is initialized to the screen rect of the dock site by TControl,
or to the zone rect by TEasyTree.
*)
//debug!
DropOn := DropCtl;
if (DropCtl = nil) then
exit; //empty dock site
case DropAlign of
//alClient: as is
alTop: DockRect.Bottom := (DockRect.Top + DockRect.Bottom) div 2;
alBottom: DockRect.Top := (DockRect.Top + DockRect.Bottom) div 2;
alLeft: DockRect.Right := (DockRect.Left + DockRect.Right) div 2;
alRight: DockRect.Left := (DockRect.Left + DockRect.Right) div 2;
alCustom: //pages
begin
wh := (DockRect.Right - DockRect.Left) div 3;
inc(DockRect.Left, wh);
dec(DockRect.Right, wh);
wh := (DockRect.Bottom - DockRect.Top) div 3;
inc(DockRect.Top, wh);
dec(DockRect.Bottom, wh);
end;
end;
end;
procedure TEasyTree.LoadFromStream(Stream: TStream);
begin
//todo
end;
procedure TEasyTree.MessageHandler(Sender: TControl; var Message: TLMessage);
//was: procedure TEasyTree.MouseMessage(var Message: TLMessage);
var
r: TRect;
Part: TEasyZonePart;
Control: TControl;
MouseMsg: TLMMouse absolute Message;
Zone: TEasyZone;
function FindZone(fButtonDown: boolean): TEasyZonePart;
var
MousePos: TPoint;
begin
MousePos := SmallPointToPoint(MouseMsg.Pos);
Zone := ZoneFromPoint(MousePos);
//exact zone part
if (Zone = nil) or (Zone.ChildControl = nil) then begin
Result := zpNowhere;
Control := nil;
end else begin
Control := Zone.ChildControl;
Result := FHeader.FindPart(zone, MousePos, fButtonDown);
end;
Part := Result;
end;
procedure ShowSplitter(z: TEasyZone);
begin
//move splitter into header
//also set splitter range! (todo)
FSizeZone := z; //now: the zone with the header (second sibling!)
FSplitter.BoundsRect := FHeader.PartRect;
if z.Parent.Orientation = doVertical then begin
FSplitter.ResizeAnchor := akTop
end else begin
FSplitter.ResizeAnchor := akLeft;
end;
//FSplitter.??? - make topmost child?
FSplitter.Show;
end;
begin
case Message.msg of
LM_LBUTTONUP:
case FindZone(True) of
{$IFDEF restore}
zpRestoreButton:
Control.ManualDock(nil, nil, alNone);
{$ENDIF}
zpCloseButton:
begin
{$IFDEF visibility}
//handling of invisible clients deserves dock manager notification!
if Control is TCustomForm then
TCustomForm(Control).Close
else // not a form => doesnot have close => just hide
Control.Visible := False;
DockSite.Invalidate;
{$ELSE}
Control.ManualDock(nil, nil, alNone); //do float
{$ENDIF}
end;
end;
LM_LBUTTONDOWN:
case FindZone(False) of
zpCaption: // mouse down on not buttons => start drag
begin //problem here - app hangs!
DebugLn('start dragging from header: %s', [FDockSite.GetDockCaption(Control)]);
Control.BeginDrag(False);
end;
end;
LM_MOUSEMOVE:
begin //what's Message.Keys???
case FindZone(FHeader.MouseDown) of
zpSizer:
if Zone.HasSizer then begin
ShowSplitter(zone);
end;
else
FSplitter.Hide;
end;
end;
{
CM_MOUSELEAVE:
CheckNeedRedraw(nil, Rect(0,0,0,0), ldhpAll);
CM_TEXTCHANGED:
begin
if GetControlHeaderRect(Sender, ARect) then
begin
ARect := TDockHeader.GetRectOfPart(ARect, Sender.DockOrientation, ldhpCaption);
InvalidateRect(DockSite.Handle, @ARect, False);
end;
end;
CM_VISIBLECHANGED:
begin
if not (csDestroying in Sender.ComponentState) then
begin
AZone := RootZone.FindZone(Sender) as TLazDockZone;
if AZone <> nil then
BuildDockLayout(TLazDockZone(AZone.Parent));
end;
end;
}
end;
end;
procedure TEasyTree.SplitterMoved(Sender: TObject);
var
ptNew: TPoint;
begin
(* The unbound splitter has been moved.
Reflect new sizes in FSizeZone and prev(!) sibling.
ptOuter is the new parent extent, BR of the last sibling.
*)
FSplitter.Hide;
ptNew := FSizeZone.PrevSibling.BR;
if FSizeZone.Parent.Orientation = doVertical then
ptNew.y := FSplitter.Top //above splitter
else
ptNew.x := FSplitter.Left; //left of splitter
FSizeZone.PrevSibling.ScaleTo(FSizeZone.PrevSibling.BR, ptNew, ptNew);
FSizeZone.SetBounds(FSizeZone.GetBounds); //BR unchanged, only update the control
{ TODO -cdocking : Invalidate seems to miss a repaint of the docked controls, sometimes? }
FDockSite.Invalidate;
end;
procedure TEasyTree.PaintSite(DC: HDC);
var
ACanvas: TCanvas;
MousePos: TPoint;
procedure PaintZone(z: TEasyZone);
var
ACaption: string;
begin
if z.ChildControl <> nil then begin
//paint header
ACaption := DockSite.GetDockCaption(z.ChildControl);
FHeader.Draw(z, ACanvas, ACaption, MousePos);
end else begin
//paint children
z := z.FirstChild;
while z <> nil do begin
PaintZone(z);
z := z.NextSibling;
end;
end;
end;
// paint bounds for each control and close button
begin
if FTopZone.FirstChild = nil then
exit; //no zones - nothing to paint
ACanvas := TCanvas.Create;
ACanvas.Handle := DC;
GetCursorPos(MousePos);
MousePos := DockSite.ScreenToClient(MousePos);
PaintZone(FTopZone);
end;
procedure TEasyTree.RemoveControl(Control: TControl);
var
zone: TEasyZone;
begin
//propagate changes into parent zones
zone := FindControlZone(FTopZone, Control);
if zone <> nil then begin
RemoveZone(zone);
ResetBounds(True);
end;
end;
procedure TEasyTree.ResetBounds(Force: Boolean);
var
rNew: TRect;
begin
//drop site resized - never called in Lazarus???
if (csLoading in FDockSite.ComponentState) then
exit; //not the right time to do anything
if FTopZone.FirstChild = nil then
exit; //zone is empty, nothing to do
//how to determine old bounds?
rNew := FDockSite.ClientRect;
if not CompareMem(@rNew, @FSiteRect, sizeof(rNew)) then
Force := True; //something has changed
if not Force then
exit;
FTopZone.ScaleTo(FSiteRect.BottomRight, rNew.BottomRight, rNew.BottomRight);
FSiteRect := rNew;
FSplitter.Hide;
FDockSite.Invalidate; //force repaint of headers
end;
procedure TEasyTree.SaveToStream(Stream: TStream);
var
r: TRect;
s: string;
const
eol: string = #13#10; //to be replaced by system constant?
OrientString: array[TDockOrientation] of char = ('N','H','V'
{$IFDEF FPC} ,'P' {$ENDIF} );
procedure WriteZone(zone: TEasyZone; level: integer);
var
ind: string;
s: string;
ctl: TControl;
begin
ind := StringOfChar(' ', level*2);
//zone
if zone.ChildControl <> nil then
s := zone.ChildControl.ClassName + '.' + zone.ChildControl.Name
else
s := '''''';
r := zone.GetBounds;
s := Format('%s%s (%d,%d)-(%d,%d)%s', [ind, OrientString[zone.orientation],
r.Top, r.Left, r.Bottom, r.Right, eol]);
Stream.Write(s[1], length(s));
//control
ctl := zone.ChildControl;
if ctl <> nil then begin
r := ctl.BoundsRect;
s := Format('%s%s %s.%s (%d,%d)-(%d,%d)%s', [ind, OrientString[ctl.DockOrientation],
ctl.ClassName, ctl.Name,
r.Top, r.Left, r.Bottom, r.Right, eol]);
Stream.Write(s[1], length(s));
if ctl.Visible then
s := 'visible'
else
s := 'hidden';
s := ind + s + eol;
Stream.Write(s[1], length(s));
end;
zone := zone.FirstChild;
while zone <> nil do begin
WriteZone(zone, level+1);
zone := zone.NextSibling;
end;
Stream.Write(eol[1], length(eol));
end;
begin
//for now: dump tree
//splitter
if FSplitter.Visible then begin
r := FSplitter.BoundsRect;
s := Format('Splitter (%d,%d)-(%d,%d)%s', [
r.Top, r.Left, r.Bottom, r.Right, eol]);
Stream.Write(s[1], length(s));
end;
WriteZone(FTopZone, 0);
end;
procedure TEasyTree.SetReplacingControl(Control: TControl);
begin
//FReplacingControl := Control;
end;
procedure TEasyTree.UpdateTree;
begin
//nothing to do?
//FDockSite.Invalidate;
end;
procedure TEasyTree.RemoveZone(Zone: TEasyZone);
procedure InlineKids(z: TEasyZone);
var
pp, p, ch: TEasyZone;
begin
(* move all children of z into z.parent.parent, in place of z.parent
*)
p := z.Parent;
pp := p.Parent;
//link first child
ch := z.FirstChild;
ch.FPrevSibling := p.FPrevSibling;
if ch.PrevSibling <> nil then
ch.PrevSibling.FNextSibling := ch
else
pp.FFirstChild := ch;
ch.FParent := pp;
//link last child
while ch.NextSibling <> nil do begin
ch := ch.NextSibling;
ch.FParent := pp;
end;
ch.FNextSibling := p.NextSibling;
if ch.NextSibling <> nil then
ch.NextSibling.FPrevSibling := ch;
//delete zones
z.FFirstChild := nil;
p.FParent := nil; //don't unlink!
p.Free;
end;
var
p, ch: TEasyZone;
r: TRect;
affected: TEasyZone; //the zone whose children have changed
begin
//propagate changes into parents!
//parents only can have zones, no controls
affected := nil;
repeat
p := zone.Parent;
if p = nil then
break; //exit; //reached top zone!
zone.Free; //unlink
zone := p;
affected := p;
until zone.FirstChild <> nil;
(* cases:
zone without parent (top) - exit
zone with 0 children - excluded before
zone with 1 child (ch),
child is leaf -> looses orientation, move up
child contains 1 child (cc) -> orientation fits, move child.child up
zone with more children - exit
*)
while (zone.Parent <> nil) do begin
p := zone.Parent;
ch := zone.FirstChild;
if ch.NextSibling <> nil then begin
//more than 1 child - check next level
end else if ch.FirstChild = nil then begin
//contains control, move up
ch.ChildControl.DockOrientation := zone.Parent.Orientation;
p.ReplaceChild(zone, ch); //move control up
zone.Free;
affected := p;
end else if ch.FirstChild.NextSibling = nil then begin
//contains zone with 1 child: orientation fits, move up
InlineKids(ch.FirstChild);
affected := ch.Parent; //the new parent
p := ch; // affected;
end;
zone := p;
end;
//update parent(?) zone, to close the gap
//Zone := p.FirstChild;
if affected <> nil then begin
Zone := affected.FirstChild;
while Zone <> nil do begin
if Zone.NextSibling = nil then
//Zone.BR := p.BR; //resize last zone
Zone.BR := affected.BR; //resize last zone
if Zone.ChildControl <> nil then begin
r := Zone.GetBounds;
AdjustDockRect(Zone.ChildControl, r);
Zone.ChildControl.BoundsRect := r;
end;
zone := Zone.NextSibling;
end;
end;
//update zone, here simply the whole dock site
FSplitter.Hide;
DockSite.Invalidate;
end;
{ TEasyZone }
constructor TEasyZone.Create(ATree: TEasyTree);
begin
FTree := ATree;
end;
destructor TEasyZone.Destroy;
begin
Clear;
Parent := nil; //unlink
inherited;
end;
procedure TEasyZone.Clear;
begin
//let parent care for updating its chain?
while FirstChild <> nil do
FirstChild.Free;
end;
function TEasyZone.DockSite: TWinControl;
begin
Result := FTree.FDockSite;
end;
function TEasyZone.GetHeaderSize: integer;
begin
Result := FTree.DockHeaderSize;
end;
function TEasyZone.GetVisible: boolean;
begin
Result := GetVisibleControl <> nil;
end;
function TEasyZone.GetVisibleControl: TControl;
var
zone: TEasyZone;
begin
Result := ChildControl;
if (ChildControl <> nil) then begin
if not ChildControl.Visible then
Result := nil;
exit;
end;
//search children
zone := FirstChild;
while zone <> nil do begin
Result := zone.GetVisibleControl;
if Result <> nil then
exit;
zone := zone.NextSibling;
end;
end;
function TEasyZone.GetPartRect(APart: TEasyZonePart): TRect;
begin
if ChildControl <> nil then
Result := TEasyDockHeader.GetRectOfPart(GetBounds, ChildControl.DockOrientation,
APart, HasSizer)
else
Result := Rect(0,0,0,0);
end;
function TEasyZone.HasSizer: boolean;
begin
Result := PrevSibling <> nil;
end;
//-------------- basic linking ----------------
procedure TEasyZone.SetParent(zone: TEasyZone);
begin
//for public use! unlink if parent changes.
if zone <> Parent then begin
//unlink, handle FirstChild
if PrevSibling <> nil then
PrevSibling.FNextSibling := NextSibling
else if Parent <> nil then
Parent.FFirstChild := NextSibling;
if NextSibling <> nil then
NextSibling.FPrevSibling := PrevSibling;
FParent := zone;
FNextSibling := nil;
FPrevSibling := nil;
end;
end;
procedure TEasyZone.InsertAfter(LinkAfter, NewZone: TEasyZone);
begin
//LinkAfter=nil for insert as first child.
NewZone.Parent := self; //unlink if required
if LinkAfter = nil then begin //as first child
NewZone.FNextSibling := FirstChild;
if FirstChild <> nil then
FirstChild.FPrevSibling := NewZone;
FFirstChild := NewZone;
end else begin
NewZone.FPrevSibling := LinkAfter;
NewZone.FNextSibling := LinkAfter.NextSibling;
if LinkAfter.NextSibling <> nil then
LinkAfter.NextSibling.FPrevSibling := NewZone;
LinkAfter.FNextSibling := NewZone;
end;
//NewZone.Orientation := LinkAfter.Orientation;
end;
procedure TEasyZone.AddSibling(NewZone: TEasyZone; where: TAlign);
var
LinkAfter: TEasyZone;
r, r2: TRect;
NewOrientation: TDockOrientation;
begin
//orientation is NOT checked!
r := GetBounds; //valid old values
case where of
alLeft, alTop: LinkAfter := PrevSibling;
alRight, alBottom: LinkAfter := self;
else assert(False, 'unhandled insertion');
LinkAfter := nil; //must never happen!
end;
Parent.InsertAfter(LinkAfter, NewZone);
//resize?
r2 := r;
case where of
alLeft:
begin
NewOrientation := doHorizontal;
r.Left := (r.Left+r.Right) div 2;
r2.Right := r.Left;
end;
alRight:
begin
NewOrientation := doHorizontal;
r.Right := (r.Left+r.Right) div 2;
r2.Left := r.Right;
end;
alTop:
begin
NewOrientation := doVertical;
r.Top := (r.Bottom+r.Top) div 2;
r2.Bottom := r.Top;
end;
alBottom:
begin
NewOrientation := doVertical;
r.Bottom := (r.Bottom+r.Top) div 2;
r2.Top := r.Bottom;
end;
else //keep compiler happy
NewOrientation := doNoOrient;
end;
//parent orientation? (if in rootzone)
//if parent.Orientation = doNoOrient then
Parent.Orientation := NewOrientation;
if ChildControl <> nil then
ChildControl.DockOrientation := NewOrientation;
if NewZone.ChildControl <> nil then
NewZone.ChildControl.DockOrientation := NewOrientation;
SetBounds(r);
NewZone.SetBounds(r2);
end;
procedure TEasyZone.ReplaceChild(OldChild, NewChild: TEasyZone);
begin
//usage: insert intermediate parent zone
NewChild.Parent := nil; //unlink
NewChild.Parent := Self;
NewChild.FNextSibling := OldChild.NextSibling;
NewChild.FPrevSibling := OldChild.PrevSibling;
OldChild.Parent := nil; //unlink
if NewChild.NextSibling <> nil then
NewChild.NextSibling.FPrevSibling := NewChild;
//handle FirstChild
if NewChild.PrevSibling <> nil then
NewChild.PrevSibling.FNextSibling := NewChild
else
FFirstChild := NewChild;
//init size
NewChild.Orientation := OldChild.Orientation; //propagate?
NewChild.BR := OldChild.BR;
end;
//procedure TEasyZone.ScaleTo(const ptOld, ptNew, ptOuter: TPoint);
procedure TEasyZone.ScaleTo(ptOld, ptNew, ptOuter: TPoint);
var
r: TRect;
ch: TEasyZone;
begin
(* change all coordinates from old to new extent.
Set exact values for last sibling.
Must use floating point division, to keep rounding errors acceptable!
ptOuter is the new BottomRight of the parent zone.
*)
(* "const" woes:
aliased points (BR!) must not be passed as const (pointers!)
*)
//DebugLn('scale (%d,%d) to (%d,%d)', [ptOld.y, ptOld.x, ptNew.y, ptNew.x]);
//exact boundary in parent orientation
if (Parent = nil) or (Parent.Orientation = doNoOrient) then
br := ptOuter
else if Parent.Orientation = doVertical then begin
br.X := ptOuter.X;
if NextSibling = nil then
br.Y := ptOuter.Y
else
br.Y := round(br.Y * ptNew.Y / ptOld.Y);
end else begin
br.Y := ptOuter.Y;
if NextSibling = nil then
br.X := ptOuter.X
else
br.X := round(br.X * ptNew.X / ptOld.X);
end;
if ChildControl <> nil then begin
r := GetBounds;
FTree.AdjustDockRect(ChildControl, r);
ChildControl.BoundsRect := r;
end else begin
ch := FirstChild;
while ch <> nil do begin
ch.ScaleTo(ptOld, ptNew, BR);
ch := ch.NextSibling;
end;
end;
end;
procedure TEasyZone.SetControl(Control: TControl);
begin
// propagate orientation into control.
FChildControl := Control;
FOrientation := doNoOrient;
end;
procedure TEasyZone.SetOrientation(NewOrientation: TDockOrientation);
begin
if ChildControl = nil then
FOrientation := NewOrientation
else
FOrientation := doNoOrient;
end;
//----------- prev sibling based coordinates ----------
function TEasyZone.GetTopOrLeft(fTop: boolean): Integer;
var
zone, prev: TEasyZone;
begin
// In a parent zone of vertical orientation the zone.PrevSibling.Bottom is zone.Top
zone := self;
while zone.Parent <> nil do begin
if (fTop = (zone.Parent.Orientation = doVertical)) then begin
prev := zone.PrevSibling;
while prev <> nil do begin
if prev.Visible then begin
if fTop then
Result := prev.Bottom
else
Result := prev.Right;
exit;
end;
prev := prev.PrevSibling;
end;
end;
zone := zone.Parent;
end;
//reached top zone
Result := 0;
end;
function TEasyZone.GetLeft: Integer;
begin
Result := GetTopOrLeft(False);
end;
function TEasyZone.GetTop: Integer;
begin
Result := GetTopOrLeft(True);
end;
function TEasyZone.GetBounds: TRect;
begin
//return defined extent
Result.Top := Top;
Result.Left := Left;
Result.BottomRight := BR;
end;
function TEasyZone.GetHandle: HWND;
begin
Result := FTree.FDockSite.Handle;
end;
procedure TEasyZone.SetBounds(TLBR: TRect);
var
z: TEasyZone;
begin
(* Zone cannot be the root zone. If so, ignore?
Recurse into child zones.
*)
BR := TLBR.BottomRight;
if ChildControl <> nil then begin //is control zone
//FTree.AdjustDockRect(ChildControl, TLBR);
TLBR := FTree.FHeader.GetRectOfPart(TLBR, ChildControl.DockOrientation, zpClient, HasSizer);
ChildControl.BoundsRect := TLBR;
end else if FirstChild <> nil then begin
z := FirstChild;
while z <> nil do begin
//resize - for splitter move only!
if Orientation = doVertical then //left/right changed
z.BR.x := TLBR.Right
else
z.BR.y := TLBR.Bottom;
z.SetBounds(z.GetBounds);
z := z.NextSibling;
end;
end; //else empty root zone?
end;
//implement various headers
{$I zoneheader.inc}
initialization
{$I easy_dock_images.lrs}
CreateDockHeaderImages;
finalization
DestroyDockHeaderImages;
end.