lazarus/ide/objectlists.pas
mattias 51e1742910 IDE: clean up
git-svn-id: trunk@31329 -
2011-06-22 07:52:10 +00:00

270 lines
7.0 KiB
ObjectPascal

{
/***************************************************************************
packagedefs.pas
---------------
***************************************************************************/
***************************************************************************
* *
* This source is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This code is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* A copy of the GNU General Public License is available on the World *
* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
* obtain it by writing to the Free Software Foundation, *
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
* *
***************************************************************************
Author: Mattias Gaertner
Abstract:
Classes to associate objects/pointers with objects/pointers.
}
unit ObjectLists;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
T2Pointer = record
Item, Associated: Pointer;
end;
P2Pointer = ^T2Pointer;
TObjectArray = class
private
FCapacity: Integer;
FCount: Integer;
FList: P2Pointer;
protected
function Get(Index: Integer): Pointer;
procedure Put(Index: Integer; const AValue: Pointer);
function GetObject(Index: Integer): Pointer;
procedure PutObject(Index: Integer; const AValue: Pointer);
procedure SetCapacity(const AValue: Integer);
procedure SetCount(const AValue: Integer);
procedure Grow;
procedure Shrink;
public
destructor Destroy; override;
function Add(Item: Pointer): Integer;
function AddObject(Item, Associated: Pointer): Integer;
procedure Clear; virtual;
procedure Delete(Index: Integer);
procedure Exchange(Index1, Index2: Integer);
function First: Pointer;
function IndexOf(Item: Pointer): Integer;
procedure Insert(Index: Integer; Item: Pointer);
procedure InsertObject(Index: Integer; Item, Associated: Pointer);
function Last: Pointer;
procedure Move(CurIndex, NewIndex: Integer);
procedure Assign(SrcList: TList);
function Remove(Item: Pointer): Integer;
procedure Pack;
property Capacity: Integer read FCapacity write SetCapacity;
property Count: Integer read FCount write SetCount;
property Items[Index: Integer]: Pointer read Get write Put; default;
property Objects[Index: Integer]: Pointer read GetObject write PutObject;
property List: P2Pointer read FList;
end;
implementation
{ TObjectArray }
function TObjectArray.GetObject(Index: Integer): Pointer;
begin
Result:=FList[Index].Associated;
end;
procedure TObjectArray.PutObject(Index: Integer; const AValue: Pointer);
begin
FList[Index].Associated:=AValue;
end;
function TObjectArray.Get(Index: Integer): Pointer;
begin
Result:=FList[Index].Item;
end;
procedure TObjectArray.Put(Index: Integer; const AValue: Pointer);
begin
FList[Index].Item:=AValue;
end;
procedure TObjectArray.SetCapacity(const AValue: Integer);
begin
if FCapacity=AValue then exit;
FCapacity:=AValue;
ReallocMem(FList,SizeOf(T2Pointer)*FCapacity);
if FCount>FCapacity then FCount:=FCapacity;
end;
procedure TObjectArray.SetCount(const AValue: Integer);
begin
if FCount=AValue then exit;
FCount:=AValue;
if FCount>FCapacity then SetCapacity(AValue);
end;
procedure TObjectArray.Grow;
begin
if FCapacity<5 then Capacity:=5
else Capacity:=Capacity*2;
end;
procedure TObjectArray.Shrink;
begin
Capacity:=Capacity div 2;
end;
destructor TObjectArray.Destroy;
begin
ReallocMem(FList,0);
inherited Destroy;
end;
function TObjectArray.Add(Item: Pointer): Integer;
begin
Result:=AddObject(Item,nil);
end;
function TObjectArray.AddObject(Item, Associated: Pointer): Integer;
begin
if FCount=FCapacity then Grow;
FList[FCount].Item:=Item;
FList[FCount].Associated:=Associated;
Result:=FCount;
inc(FCount);
end;
procedure TObjectArray.Clear;
begin
FCount:=0;
ReallocMem(FList,0);
FCapacity:=0;
end;
procedure TObjectArray.Delete(Index: Integer);
begin
if FCount>Index+1 then
System.Move(FList[Index+1],FList[Index],SizeOf(T2Pointer)*(FCount-Index-1));
dec(FCount);
if FCapacity>FCount*4 then Shrink;
end;
procedure TObjectArray.Exchange(Index1, Index2: Integer);
var
SwapDummy: T2Pointer;
begin
if Index1=Index2 then exit;
SwapDummy:=FList[Index1];
FList[Index1]:=FList[Index2];
FList[Index2]:=SwapDummy;
end;
function TObjectArray.First: Pointer;
begin
if FCount>0 then
Result:=FList[0].Item
else
Result:=nil;
end;
function TObjectArray.IndexOf(Item: Pointer): Integer;
begin
Result:=FCount-1;
while (Result>=0) and (FList[Result].Item<>Item) do dec(Result);
end;
procedure TObjectArray.Insert(Index: Integer; Item: Pointer);
begin
InsertObject(Index,Item,nil);
end;
procedure TObjectArray.InsertObject(Index: Integer; Item, Associated: Pointer);
begin
if FCount=FCapacity then Grow;
if Index<FCount then
System.Move(FList[Index],FList[Index+1],SizeOf(T2Pointer)*(FCount-Index));
inc(FCount);
FList[Index].Item:=Item;
FList[Index].Associated:=Associated;
end;
function TObjectArray.Last: Pointer;
begin
if FCount>0 then
Result:=FList[FCount-1].Item
else
Result:=nil;
end;
procedure TObjectArray.Move(CurIndex, NewIndex: Integer);
var
SwapDummy: T2Pointer;
begin
if CurIndex=NewIndex then exit;
SwapDummy:=FList[CurIndex];
if CurIndex<NewIndex then
System.Move(FList[CurIndex+1],FList[CurIndex],
SizeOf(T2Pointer)*(NewIndex-CurIndex))
else
System.Move(FList[NewIndex],FList[NewIndex+1],
SizeOf(T2Pointer)*(CurIndex-NewIndex));
FList[NewIndex]:=SwapDummy;
end;
procedure TObjectArray.Assign(SrcList: TList);
var
i: Integer;
begin
Clear;
Count:=SrcList.Count;
for i:=0 to SrcList.Count-1 do begin
FList[i].Item:=SrcList[i];
FList[i].Associated:=nil;
end;
end;
function TObjectArray.Remove(Item: Pointer): Integer;
begin
Result:=IndexOf(Item);
if Result>=0 then Delete(Result);
end;
procedure TObjectArray.Pack;
var
SrcID: Integer;
DestID: Integer;
begin
SrcID:=0;
DestID:=0;
while SrcID<FCount do begin
if (FList[SrcID].Item<>nil) then begin
if SrcID<>DestID then
FList[DestID]:=FList[SrcID];
inc(DestID);
end;
inc(SrcID);
end;
FCount:=DestID;
end;
end.