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https://gitlab.com/freepascal.org/lazarus/lazarus.git
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98 lines
4.0 KiB
ObjectPascal
98 lines
4.0 KiB
ObjectPascal
{ $Id$}
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{
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*****************************************************************************
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* WSSpin.pp *
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* --------- *
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* *
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* *
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*****************************************************************************
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*****************************************************************************
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* *
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* This file is part of the Lazarus Component Library (LCL) *
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* *
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* See the file COPYING.modifiedLGPL.txt, included in this distribution, *
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* for details about the copyright. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
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* *
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*****************************************************************************
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}
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unit WSSpin;
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{$mode objfpc}{$H+}
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interface
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////////////////////////////////////////////////////
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// I M P O R T A N T
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////////////////////////////////////////////////////
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// 1) Only class methods allowed
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// 2) Class methods have to be published and virtual
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// 3) To get as little as posible circles, the uses
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// clause should contain only those LCL units
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// needed for registration. WSxxx units are OK
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// 4) To improve speed, register only classes in the
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// initialization section which actually
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// implement something
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// 5) To enable your XXX widgetset units, look at
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// the uses clause of the XXXintf.pp
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////////////////////////////////////////////////////
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uses
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////////////////////////////////////////////////////
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// To get as little as posible circles,
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// uncomment only when needed for registration
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////////////////////////////////////////////////////
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Spin,
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////////////////////////////////////////////////////
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WSLCLClasses, WSControls, WSStdCtrls;
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type
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{ TWSCustomFloatSpinEdit }
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TWSCustomFloatSpinEdit = class(TWSCustomEdit)
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published
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class function GetValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit): double; virtual;
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(* TODO: seperation into properties instead of bulk update
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class procedure SetIncrement(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewIncrement: Double); virtual;
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class procedure SetMinValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewValue: Double); virtual;
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class procedure SetMaxValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewValue: Double); virtual;
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class procedure SetValueEmpty(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewEmpty: boolean); virtual;
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*)
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class procedure UpdateControl(const ACustomFloatSpinEdit: TCustomFloatSpinEdit); virtual;
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end;
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TWSCustomFloatSpinEditClass = class of TWSCustomFloatSpinEdit;
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{ TWSFloatSpinEdit }
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TWSFloatSpinEdit = class(TWSCustomFloatSpinEdit)
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published
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end;
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implementation
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{ TWSCustomFloatSpinEdit }
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class function TWSCustomFloatSpinEdit.GetValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit): double;
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begin
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Result := 0.0;
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end;
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class procedure TWSCustomFloatSpinEdit.UpdateControl(const ACustomFloatSpinEdit: TCustomFloatSpinEdit);
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begin
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end;
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////////////////////////////////////////////////////
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// To improve speed, register only classes
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// which actually implement something
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////////////////////////////////////////////////////
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initialization
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RegisterWSComponent(TCustomFloatSpinEdit, TWSCustomFloatSpinEdit);
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// RegisterWSComponent(TFloatSpinEdit, TWSFloatSpinEdit);
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////////////////////////////////////////////////////
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end.
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