lazarus/widgetset/wsspin.pp

98 lines
4.0 KiB
ObjectPascal

{ $Id$}
{
*****************************************************************************
* WSSpin.pp *
* --------- *
* *
* *
*****************************************************************************
*****************************************************************************
* *
* This file is part of the Lazarus Component Library (LCL) *
* *
* See the file COPYING.modifiedLGPL.txt, included in this distribution, *
* for details about the copyright. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* *
*****************************************************************************
}
unit WSSpin;
{$mode objfpc}{$H+}
interface
////////////////////////////////////////////////////
// I M P O R T A N T
////////////////////////////////////////////////////
// 1) Only class methods allowed
// 2) Class methods have to be published and virtual
// 3) To get as little as posible circles, the uses
// clause should contain only those LCL units
// needed for registration. WSxxx units are OK
// 4) To improve speed, register only classes in the
// initialization section which actually
// implement something
// 5) To enable your XXX widgetset units, look at
// the uses clause of the XXXintf.pp
////////////////////////////////////////////////////
uses
////////////////////////////////////////////////////
// To get as little as posible circles,
// uncomment only when needed for registration
////////////////////////////////////////////////////
Spin,
////////////////////////////////////////////////////
WSLCLClasses, WSControls, WSStdCtrls;
type
{ TWSCustomFloatSpinEdit }
TWSCustomFloatSpinEdit = class(TWSCustomEdit)
published
class function GetValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit): double; virtual;
(* TODO: seperation into properties instead of bulk update
class procedure SetIncrement(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewIncrement: Double); virtual;
class procedure SetMinValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewValue: Double); virtual;
class procedure SetMaxValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewValue: Double); virtual;
class procedure SetValueEmpty(const ACustomFloatSpinEdit: TCustomFloatSpinEdit; NewEmpty: boolean); virtual;
*)
class procedure UpdateControl(const ACustomFloatSpinEdit: TCustomFloatSpinEdit); virtual;
end;
TWSCustomFloatSpinEditClass = class of TWSCustomFloatSpinEdit;
{ TWSFloatSpinEdit }
TWSFloatSpinEdit = class(TWSCustomFloatSpinEdit)
published
end;
implementation
{ TWSCustomFloatSpinEdit }
class function TWSCustomFloatSpinEdit.GetValue(const ACustomFloatSpinEdit: TCustomFloatSpinEdit): double;
begin
Result := 0.0;
end;
class procedure TWSCustomFloatSpinEdit.UpdateControl(const ACustomFloatSpinEdit: TCustomFloatSpinEdit);
begin
end;
////////////////////////////////////////////////////
// To improve speed, register only classes
// which actually implement something
////////////////////////////////////////////////////
initialization
RegisterWSComponent(TCustomFloatSpinEdit, TWSCustomFloatSpinEdit);
// RegisterWSComponent(TFloatSpinEdit, TWSFloatSpinEdit);
////////////////////////////////////////////////////
end.