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on unix * fixed some dataraces in unix' suspend/resume (although they can't be solved completely due to no possibility to atomically suspend/resume and set fsuspended at the same time) git-svn-id: trunk@5677 -
274 lines
7.8 KiB
PHP
274 lines
7.8 KiB
PHP
{
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This file is part of the Free Pascal run time library.
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Copyright (c) 1999-2000 by Peter Vreman
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Copyright (c) 2006 by Jonas Maebe
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members of the Free Pascal development team.
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Generic *nix TThread implementation
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See the file COPYING.FPC, included in this distribution,
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for details about the copyright.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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**********************************************************************}
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{
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What follows, is a short description on my implementation of TThread.
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Most information can also be found by reading the source and accompanying
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comments.
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A thread is created using BeginThread, which in turn calls
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pthread_create. So the threads here are always posix threads.
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Posix doesn't define anything for suspending threads as this is
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inherintly unsafe. Just don't suspend threads at points they cannot
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control. Therefore, I didn't implement .Suspend() if its called from
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outside the threads execution flow (except on Linux _without_ NPTL).
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The implementation for .suspend uses a semaphore, which is initialized
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at thread creation. If the thread tries to suspend itself, we simply
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let it wait on the semaphore until it is unblocked by someone else
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who calls .Resume.
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Johannes Berg <johannes@sipsolutions.de>, Sunday, November 16 2003
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}
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{ ok, so this is a hack, but it works nicely. Just never use
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a multiline argument with WRITE_DEBUG! }
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{$MACRO ON}
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{$IFDEF DEBUG_MT}
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{$define WRITE_DEBUG := writeln} // actually write something
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{$ELSE}
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{$define WRITE_DEBUG := //} // just comment out those lines
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{$ENDIF}
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var
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ThreadsInited: boolean = false;
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CurrentTM: TThreadManager;
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const
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// stupid, considering its not even implemented...
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Priorities: array [TThreadPriority] of Integer =
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(-20,-19,-10,0,9,18,19);
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procedure InitThreads;
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begin
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{ This is not thread safe, but it doesn't matter if this is executed }
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{ multiple times. Conversely, if one thread goes by this without the }
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{ operation having been finished by another thread already, it will }
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{ use an uninitialised thread manager -> leave as it is }
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if not ThreadsInited then
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GetThreadManager(CurrentTM);
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end;
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procedure DoneThreads;
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begin
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ThreadsInited := false;
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end;
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function ThreadFunc(parameter: Pointer): LongInt;
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var
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LThread: TThread;
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begin
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WRITE_DEBUG('ThreadFunc is here...');
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LThread := TThread(parameter);
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WRITE_DEBUG('thread initing, parameter = ', LongInt(LThread));
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try
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// wait until AfterConstruction has been called, so we cannot
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// free ourselves before TThread.Create has finished
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// (since that one may check our VTM in case of $R+, and
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// will call the AfterConstruction method in all cases)
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// LThread.Suspend;
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WRITE_DEBUG('AfterConstruction should have been called for ',ptrint(lthread));
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if LThread.FInitialSuspended then
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begin
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CurrentTM.SemaphoreWait(LThread.FSem);
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if not(LThread.FTerminated) then
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begin
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if not LThread.FSuspended then
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begin
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LThread.FInitialSuspended := false;
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WRITE_DEBUG('going into LThread.Execute');
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LThread.Execute;
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end;
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end;
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end
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else
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begin
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WRITE_DEBUG('going into LThread.Execute');
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LThread.Execute;
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end;
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except
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on e: exception do begin
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WRITE_DEBUG('got exception: ',e.message);
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LThread.FFatalException := TObject(AcquireExceptionObject);
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// not sure if we should really do this...
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// but .Destroy was called, so why not try FreeOnTerminate?
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if e is EThreadDestroyCalled then LThread.FFreeOnTerminate := true;
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end;
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end;
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WRITE_DEBUG('thread done running');
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Result := LThread.FReturnValue;
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WRITE_DEBUG('Result is ',Result);
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LThread.FFinished := True;
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LThread.DoTerminate;
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if LThread.FreeOnTerminate then
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begin
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WRITE_DEBUG('Thread ',ptrint(lthread),' should be freed');
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LThread.Free;
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WRITE_DEBUG('Thread freed');
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// tthread.destroy already frees all things and terminates the thread
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// WRITE_DEBUG('thread func calling EndThread');
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// EndThread(Result);
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end
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else
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begin
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FlushThread;
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end;
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end;
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{ TThread }
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constructor TThread.Create(CreateSuspended: Boolean;
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const StackSize: SizeUInt = DefaultStackSize);
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begin
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// lets just hope that the user doesn't create a thread
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// via BeginThread and creates the first TThread Object in there!
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InitThreads;
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inherited Create;
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FSem := CurrentTM.SemaphoreInit();
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if FSem = nil then
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raise EThread.create('Semaphore init failed (possibly too many concurrent threads)');
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FSuspended := CreateSuspended;
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FSuspendedExternal := false;
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FInitialSuspended := CreateSuspended;
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FFatalException := nil;
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WRITE_DEBUG('creating thread, self = ',longint(self));
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FHandle:= BeginThread(@ThreadFunc, Pointer(Self), FThreadID, StackSize);
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if FHandle = TThreadID(0) then
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raise EThread.create('Failed to create new thread');
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WRITE_DEBUG('TThread.Create done, fhandle = ', ptrint(fhandle));
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end;
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destructor TThread.Destroy;
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begin
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if (FSem = nil) then
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{ exception in constructor }
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begin
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inherited destroy;
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exit;
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end;
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CurrentTM.SemaphoreDestroy(FSem);
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if (FHandle = TThreadID(0)) then
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{ another exception in constructor }
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begin
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inherited destroy;
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exit;
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end;
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if (FThreadID = GetCurrentThreadID) and not(FFreeOnTerminate) and not FFinished then
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raise EThreadDestroyCalled.Create('A thread cannot destroy itself except by setting FreeOnTerminate and leaving!');
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// if someone calls .Free on a thread with
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// FreeOnTerminate, then don't crash!
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FFreeOnTerminate := false;
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if not FFinished then
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begin
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Terminate;
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if (FInitialSuspended) then
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Resume;
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WaitFor;
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end;
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FFatalException.Free;
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FFatalException := nil;
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{ threadvars have been released by cthreads.ThreadMain -> DoneThread }
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inherited Destroy;
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end;
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procedure TThread.SetSuspended(Value: Boolean);
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begin
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if Value <> FSuspended then
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if Value then
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Suspend
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else
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Resume;
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end;
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procedure TThread.Suspend;
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begin
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if not FSuspended and
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(InterLockedExchange(longint(FSuspended),ord(true)) = ord(false)) then
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begin
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if FThreadID = GetCurrentThreadID then
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CurrentTM.SemaphoreWait(FSem)
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else
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begin
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FSuspendedExternal := true;
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SuspendThread(FHandle);
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end;
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end;
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end;
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procedure TThread.Resume;
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begin
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if FSuspended and
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(InterLockedExchange(longint(FSuspended),ord(false)) = ord(true)) then
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if (not FSuspendedExternal) then
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begin
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WRITE_DEBUG('resuming ',ptrint(self));
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CurrentTM.SemaphorePost(FSem);
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end
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else
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begin
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FSuspendedExternal := false;
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ResumeThread(FHandle);
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end;
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end;
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procedure TThread.Terminate;
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begin
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FTerminated := True;
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end;
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function TThread.WaitFor: Integer;
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begin
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WRITE_DEBUG('waiting for thread ',ptrint(FHandle));
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WaitFor := WaitForThreadTerminate(FHandle, 0);
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WRITE_DEBUG('thread terminated');
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end;
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procedure TThread.CallOnTerminate;
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begin
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// no need to check if FOnTerminate <> nil, because
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// thats already done in DoTerminate
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FOnTerminate(self);
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end;
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procedure TThread.DoTerminate;
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begin
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if Assigned(FOnTerminate) then
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Synchronize(@CallOnTerminate);
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end;
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function TThread.GetPriority: TThreadPriority;
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var
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P: Integer;
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I: TThreadPriority;
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begin
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P := ThreadGetPriority(FHandle);
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Result := tpNormal;
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for I := Low(TThreadPriority) to High(TThreadPriority) do
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if Priorities[I] = P then
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Result := I;
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end;
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procedure TThread.SetPriority(Value: TThreadPriority);
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begin
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ThreadSetPriority(FHandle, Priorities[Value]);
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end;
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