
implemented documentation creation in the build system some minor code clean-up git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2252 8e941d3f-bd1b-0410-a28a-d453659cc2b4
60 lines
2.4 KiB
HTML
60 lines
2.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html>
|
|
<head>
|
|
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
|
|
<title>LinkGLSLProgram</title>
|
|
<link rel="stylesheet" href="../fpdoc.css" type="text/css">
|
|
|
|
</head>
|
|
<body>
|
|
<table class="bar" width="100%" border="0" cellpadding="4" cellspacing="0">
|
|
<tr>
|
|
<td><b>[<a href="../nvshaderutils/index.html">Overview</a>][<a href="../nvshaderutils/index-5.html">Procedures and functions</a>][<a href="../nvshaderutils/index-8.html">Index</a>]</b></td>
|
|
<td align="right"><span class="bartitle">Reference for unit 'nvShaderUtils' (<a href="../index.html">#nvwidgets</a>)</span></td>
|
|
</tr>
|
|
</table>
|
|
<h1>LinkGLSLProgram</h1>
|
|
<p></p>
|
|
<h2>Declaration</h2>
|
|
<p>Source position: line 0</p>
|
|
<table cellpadding="0" cellspacing="0">
|
|
<tr>
|
|
<td><p><tt><span class="code"><span class="kw">function</span> LinkGLSLProgram<span class="sym">(</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> vertexShader<span class="sym">: </span>GLuint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> fragmentShader<span class="sym">: </span>GLuint</span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"><span class="sym">):</span>GLuint<span class="sym">;</span><br><br><span class="kw">function</span> LinkGLSLProgram<span class="sym">(</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> vertexShader<span class="sym">: </span>GLuint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> geometryShader<span class="sym">: </span>GLuint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> inputType<span class="sym">: </span>GLint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> vertexOut<span class="sym">: </span>GLint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> outputType<span class="sym">: </span>GLint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"> fragmentShader<span class="sym">: </span>GLuint</span></tt></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p><tt><span class="code"><span class="sym">):</span>GLuint<span class="sym">;</span></span></tt></p></td>
|
|
</tr>
|
|
</table>
|
|
<hr>
|
|
|
|
<span class="footer">Documentation generated on: Jan 12 2012</span>
|
|
</body>
|
|
</html>
|