lazarus-ccr/applications/fpchess/mod_fics.pas
sekelsenmat f59a8e2941 fpchess: FICS playing now works =)
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1906 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2011-09-06 12:24:08 +00:00

358 lines
10 KiB
ObjectPascal

{
For playing through the internet via FICS - Free Internet Chess Server
Based on this article:
http://blog.mekk.waw.pl/archives/7-How-to-write-a-FICS-bot-part-I.html
FICS website:
http://www.freechess.org/
}
unit mod_fics;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils,
StdCtrls, Forms, Controls, ExtCtrls, maskedit,
lTelnetex, lnet,
sorokinregexpr, // Rename to regexpr when FPC 2.8 comes with this
chessmodules, chessgame, chessdrawer;
type
{ TFICSChessModule }
TFICSChessModule = class(TChessModule)
private
radioConnectionType: TRadioGroup;
textPassword: TStaticText;
editPassword: TMaskEdit;
textSecondPlayerName: TStaticText;
editSecondPlayerName: TEdit;
public
SecondPlayerName: string;
TelnetComm: TLTelnetClientEx;
FICS_HOST: string;
FICS_PORT: Integer;
FICS_USER: string;
FICS_PASSWORD: string;
constructor Create(); override;
destructor Destroy; override;
procedure CreateUserInterface(); override;
procedure ShowUserInterface(AParent: TWinControl); override;
procedure HideUserInterface(); override;
procedure FreeUserInterface(); override;
procedure PrepareForGame(); override;
function GetSecondPlayerName(): string; override;
procedure HandleOnMove(AFrom, ATo: TPoint); override;
procedure HandleOnTimer(); override;
procedure HandleOnDebugOut(AStr: string);
end;
const
FICS_LineEnding = #10;
OPEN_TIMEOUT = 1000000;
PROTECT_LOGOUT_FREQ = 45 * 60 * 1000; // Frequency to issue commands to avoid disconnection, in miliseconds
implementation
{ TFICSChessModule }
constructor TFICSChessModule.Create;
begin
inherited Create;
TelnetComm := TLTelnetClientEx.Create(nil);
TelnetComm.OnDebugOut := @HandleOnDebugOut;
(* $telnet = new Net::Telnet(
Timeout => $OPEN_TIMEOUT,
Binmode => 1,
Errmode => 'die',
);*)
Name := 'mod_fics.pas';
SelectionDescription := 'Play online - Free Internet Chess Server';
PlayingDescription := 'Playing online - Free Internet Chess Server';
Kind := cmkInternet;
FICS_HOST := 'freechess.org';
FICS_PORT := 5000;
FICS_USER := 'FPChess';
FICS_PASSWORD := '';
end;
destructor TFICSChessModule.Destroy;
begin
TelnetComm.Free;
inherited Destroy;
end;
procedure TFICSChessModule.CreateUserInterface;
begin
radioConnectionType := TRadioGroup.Create(nil);
radioConnectionType.SetBounds(10, 10, 300, 100);
radioConnectionType.Caption := 'FICS Connection Type';
radioConnectionType.Items.Add('Wait for a friend to connect to me');
radioConnectionType.Items.Add('Connect to a friend (he needs to be waiting for the connection)');
radioConnectionType.ItemIndex := 0;
textPassword := TStaticText.Create(nil);
textPassword.SetBounds(10, 110, 180, 20);
textPassword.Caption := 'Your FICS Password';
editPassword := TMaskEdit.Create(nil);
editPassword.SetBounds(200, 110, 150, 20);
editPassword.Text := '';
textSecondPlayerName := TStaticText.Create(nil);
textSecondPlayerName.SetBounds(10, 130, 180, 40);
textSecondPlayerName.Caption := 'FICS Login of the other player';
editSecondPlayerName := TEdit.Create(nil);
editSecondPlayerName.SetBounds(200, 130, 150, 40);
editSecondPlayerName.Text := 'fpchesse';
end;
procedure TFICSChessModule.ShowUserInterface(AParent: TWinControl);
begin
radioConnectionType.Parent := AParent;
textPassword.Parent := AParent;
editPassword.Parent := AParent;
textSecondPlayerName.Parent := AParent;
editSecondPlayerName.Parent := AParent;
end;
procedure TFICSChessModule.HideUserInterface();
begin
radioConnectionType.Parent := nil;
textPassword.Parent := nil;
editPassword.Parent := nil;
textSecondPlayerName.Parent := nil;
editSecondPlayerName.Parent := nil;
end;
procedure TFICSChessModule.FreeUserInterface;
begin
radioConnectionType.Free;
textPassword.Free;
editPassword.Free;
textSecondPlayerName.Free;
editSecondPlayerName.Free;
end;
procedure TFICSChessModule.PrepareForGame;
var
lResult, WaitTerminated: Boolean;
lMsg: string;
begin
FICS_USER := vChessGame.PlayerName;
FICS_PASSWORD := editPassword.Text;
// SecondPlayerName := editSecondPlayerName.Text;
ChessModuleDebugLn('[TFICSChessModule.PrepareForGame]');
// Opening telnet connection. This is what happens when you issue telnet freechess.org 5000.
lResult := TelnetComm.Connect(FICS_HOST, FICS_PORT);
if not lResult then
begin
ChessModuleDebugLn('Failed to connect to FICS');
Exit;
end;
repeat
TelnetComm.CallAction; // repeat this to get info
Application.ProcessMessages;
Sleep(10);
until TelnetComm.Connected; // wait until timeout or we actualy connected
ChessModuleDebugLn('Connected to FICS');
// If $FICS_PASSWORD is given, we peform normal full login (give username and password). FICS is standard enough to have Net::Telnet::login routine perform this process properly.
if FICS_PASSWORD <> '' then
begin
//$telnet->login(Name => $FICS_USER, Password => $FICS_PASSWORD);
// $username = $FICS_USER;
// print STDERR "Successfully logged as user $FICS_USER\n" if $VERBOSE;
end
// Now let's go to the guest login. Again, try logging to FICS via telnet as guest to understand what we are testing for here.
else
begin
{
$telnet->waitfor(
Match => '/login[: ]*$/i',
Match => '/username[: ]*$/i',
Timeout => $OPEN_TIMEOUT);
$telnet->print($FICS_USER);
}
TelnetComm.WaitFor(
'.*login:.*',
'.*username:.*',
OPEN_TIMEOUT);
// ... and we send our username once prompted.
//ChessModuleDebugLn('Found the login!!!');
ChessModuleDebugLn('Sending: ' + FICS_USER);
TelnetComm.SendMessage(FICS_USER + FICS_LineEnding);
// Now we read obtained lines scanning for some patterns.
TelnetComm.WaitFor(
'.*Press return to enter.*',
'',
OPEN_TIMEOUT);
TelnetComm.SendMessage(FICS_LineEnding);
(*if ($line =~ /("[^"]*" is a registered name|\S+ is already logged in)/) {
die "Can not login as $FICS_USER: $1\n";
}
Bad luck, we picked the name used by somebody, it is not possible to login as guest with this nick.
*)
(*
After accepting guest login we may face two things.
First, FICS may accept our login and send us a message like
Starting FICS session as BotTutorial.
This means everything is OK and we can go on.
Alternatively, FICS may notice another guest using the same name,
in such case it will tell us something like BotTutorial is already
logged in and will disconnect.
print STDERR "Successfully logged as guest $username\n" if $VERBOSE;
my($pre, $match) = $telnet->waitfor(
Match => "/Starting FICS session as ([a-zA-Z0-9]+)/",
Match => "/\\S+ is already logged in/",
Timeout => $OPEN_TIMEOUT);
if ( $match =~ /Starting FICS session as ([a-zA-Z0-9]+)/ ) {
$username = $1;
}
else {
die "Can not login as $FICS_USER: $match\n";
}
}
*)
TelnetComm.WaitFor(
'.*Starting FICS session as.*',
'',
OPEN_TIMEOUT);
end;
// Remove those annoying message of people seeking chess adversaries
TelnetComm.WaitFor(
'.*fics%.*',
'',
OPEN_TIMEOUT);
ChessModuleDebugLn('Sending: set seek 0');
TelnetComm.SendMessage('set seek 0' + FICS_LineEnding);
// Set the style
TelnetComm.WaitFor(
'.*fics%.*',
'',
OPEN_TIMEOUT);
ChessModuleDebugLn('Sending: set style 11');
TelnetComm.SendMessage('set style 11' + FICS_LineEnding);
// Wait for a match
if radioConnectionType.ItemIndex = 0 then
begin
vChessGame.FirstPlayerIsWhite := False;
// Challenge: GuestZMYL (----) fpchess (----) unrated blitz 2 12.
// You can "accept" or "decline", or propose different parameters.
TelnetComm.WaitFor(
'.*You can "accept" or "decline", or propose different parameters*',
'',
OPEN_TIMEOUT);
ChessModuleDebugLn('Sending: accept');
TelnetComm.SendMessage('accept' + FICS_LineEnding);
// You accept the match offer from GuestZMYL.
TelnetComm.WaitFor(
'.*You accept the match offer from*',
'',
OPEN_TIMEOUT);
end
// Challenge a partner
else
begin
TelnetComm.WaitFor(
'.*fics%.*',
'',
OPEN_TIMEOUT);
lMsg := 'match ' + editSecondPlayerName.Text + ' 60 White';
ChessModuleDebugLn('Sending: ' + lMsg);
TelnetComm.SendMessage(lMsg + FICS_LineEnding);
// fpchess accepts the match offer.
TelnetComm.WaitFor(
'.*accepts the match offer*',
'',
OPEN_TIMEOUT);
end;
end;
function TFICSChessModule.GetSecondPlayerName: string;
begin
// Result := SecondPlayerName;
end;
// If a move came, it is because the local player did a move
// so send this move
procedure TFICSChessModule.HandleOnMove(AFrom, ATo: TPoint);
var
lMsg: String;
begin
lMsg := Format('%s-%s', [TChessGame.BoardPosToChessCoords(AFrom), TChessGame.BoardPosToChessCoords(ATo)]);
ChessModuleDebugLn('Sending: ' + lMsg);
TelnetComm.SendMessage(lMsg + FICS_LineEnding);
// Wait until it shows our move
TelnetComm.WaitFor(
'.*[PRNBQK]/[abcdefgh][0123456789]-[abcdefgh][0123456789].*',
'',
OPEN_TIMEOUT);
end;
// listen for moves
procedure TFICSChessModule.HandleOnTimer;
var
lIndex: Integer;
lAnimation: TChessMoveAnimation;
lFrom, lTo: TPoint;
lMoveStr: String;
begin
// Example output in style 11
// #@#086GuestZMYL :fpchess *RNBQKBNR PPP PP P PP p p ppp ppprnbqkbnr003B3939-1628-0163P/a2-a4(1:03)@#@
lIndex := TelnetComm.WaitFor(
'.*[PRNBQK]/[abcdefgh][0123456789]-[abcdefgh][0123456789].*',
'',
0);
// if TelnetComm.LastMsg <> '' then
// lIndex := lIndex;
if lIndex = 0 then
begin
lMoveStr := Copy(TelnetComm.LastMsg, Pos('/', TelnetComm.LastMsg)+1, 5);
TChessGame.ChessMoveCoordsToBoardPos(lMoveStr, lFrom, lTo);
lAnimation := TChessMoveAnimation.Create;
lAnimation.AFrom := lFrom;
lAnimation.ATo := lTo;
vChessDrawer.AddAnimation(lAnimation);
end;
end;
procedure TFICSChessModule.HandleOnDebugOut(AStr: string);
begin
ChessModuleDebugOut(AStr);
end;
initialization
RegisterChessModule(TFICSChessModule.Create);
end.