fix design time drawing of openglcontext (at least under win32)

git-svn-id: trunk@14342 -
This commit is contained in:
paul 2008-03-01 12:53:07 +00:00
parent 3d96887a31
commit 53648747fc

View File

@ -255,6 +255,8 @@ begin
//debugln('TCustomGTKGLAreaControl.WMPaint A ',dbgsName(Self),' ',dbgsName(FCanvas));
if (csDesigning in ComponentState) and (FCanvas<>nil) then begin
with FCanvas do begin
if Message.DC <> 0 then
Handle := Message.DC;
Brush.Color:=clLtGray;
Pen.Color:=clRed;
Rectangle(0,0,Self.Width-1,Self.Height-1);