lazarus/components/aggpas/image_perspective.dpr
mattias 36a2b1ea07 added aggpas
git-svn-id: trunk@21942 -
2009-10-01 12:24:32 +00:00

452 lines
10 KiB
ObjectPascal

{mac_copy:spheres.bmp}
//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
image_perspective ;
uses
Math ,SysUtils ,
agg_basics ,
agg_platform_support ,
agg_color ,
agg_pixfmt ,
agg_pixfmt_rgba ,
agg_ctrl ,
agg_rbox_ctrl ,
agg_rendering_buffer ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_rasterizer_scanline_aa ,
agg_scanline ,
agg_scanline_u ,
agg_render_scanlines ,
agg_path_storage ,
agg_conv_transform ,
agg_conv_stroke ,
agg_trans_affine ,
agg_trans_bilinear ,
agg_trans_perspective ,
agg_span_interpolator_linear ,
agg_span_interpolator_trans ,
agg_span_subdiv_adaptor ,
agg_span_image_filter ,
agg_span_image_filter_rgba ,
agg_span_allocator ,
agg_image_filters ,
agg_gsv_text ,
interactive_polygon_ ,
file_utils_ ;
{$I agg_mode.inc }
const
flip_y = true;
var
g_x1 ,
g_y1 ,
g_x2 ,
g_y2 : double;
g_rasterizer : rasterizer_scanline_aa;
g_scanline : scanline_u8;
type
the_application = object(platform_support )
m_quad : interactive_polygon;
m_trans_type : rbox_ctrl;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure on_init; virtual;
procedure on_draw; virtual;
procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_up (x ,y : int; flags : unsigned ); virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_quad.Construct (4 ,5.0 );
m_trans_type.Construct(420 ,5.0 ,420 + 170.0 ,70.0 ,not flip_y_ );
m_trans_type.add_item ('Affine Parallelogram' );
m_trans_type.add_item ('Bilinear' );
m_trans_type.add_item ('Perspective' );
m_trans_type.cur_item_(2 );
add_ctrl(@m_trans_type );
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
m_quad.Destruct;
m_trans_type.Destruct;
end;
{ ON_INIT }
procedure the_application.on_init;
var
x1 ,y1 ,x2 ,y2 ,dx ,dy : double;
begin
g_x1:=0.0;
g_y1:=0.0;
g_x2:=rbuf_img(0 )._width;
g_y2:=rbuf_img(0 )._height;
x1:=g_x1;// * 100.0;
y1:=g_y1;// * 100.0;
x2:=g_x2;// * 100.0;
y2:=g_y2;// * 100.0;
dx:=_width / 2.0 - (x2 - x1 ) / 2.0;
dy:=_height / 2.0 - (y2 - y1 ) / 2.0;
{ m_quad.xn_ptr(0 )^:=Floor(x1 + dx + 50 );
m_quad.yn_ptr(0 )^:=Floor(y1 + dy + 50 );
m_quad.xn_ptr(1 )^:=Floor(x2 + dx );
m_quad.yn_ptr(1 )^:=Floor(y1 + dy );
m_quad.xn_ptr(2 )^:=Floor(x2 + dx );
m_quad.yn_ptr(2 )^:=Floor(y2 + dy );
m_quad.xn_ptr(3 )^:=Floor(x1 + dx );
m_quad.yn_ptr(3 )^:=Floor(y2 + dy ); {}
m_quad.xn_ptr(0 )^:=100 + 50;
m_quad.yn_ptr(0 )^:=100 + 50;
m_quad.xn_ptr(1 )^:=_width - 100;
m_quad.yn_ptr(1 )^:=100;
m_quad.xn_ptr(2 )^:=_width - 100;
m_quad.yn_ptr(2 )^:=_height - 100;
m_quad.xn_ptr(3 )^:=100;
m_quad.yn_ptr(3 )^:=_height - 100;
end;
{ ON_DRAW }
procedure the_application.on_draw;
var
pixf ,pixf_pre : pixel_formats;
rb ,rb_pre : renderer_base;
rgba : aggclr;
r : renderer_scanline_aa_solid;
sa : span_allocator;
tr : trans_affine;
sg : span_image_filter_ptr;
ri : renderer_scanline_aa;
trb : trans_bilinear;
trp : trans_perspective;
interpolator : span_interpolator_linear;
interp_trans : span_interpolator_trans;
subdiv_adaptor : span_subdiv_adaptor;
filter_kernel : image_filter_hermite;
filter : image_filter_lut;
tm : double;
buf : array[0..63 ] of char;
t : gsv_text;
pt : conv_stroke;
begin
sg:=NIL;
// Initialize structures
pixfmt_bgra32 (pixf ,rbuf_window );
pixfmt_bgra32_pre(pixf_pre ,rbuf_window );
rb.Construct (@pixf );
rb_pre.Construct(@pixf_pre );
r.Construct (@rb );
rgba.ConstrDbl(1 ,1 ,1 );
rb.clear (@rgba );
if m_trans_type._cur_item = 0 then
begin
// For the affine parallelogram transformations we
// calculate the 4-th (implicit) point of the parallelogram
m_quad.xn_ptr(3 )^:=m_quad.xn(0 ) + (m_quad.xn(2 ) - m_quad.xn(1 ) );
m_quad.yn_ptr(3 )^:=m_quad.yn(0 ) + (m_quad.yn(2 ) - m_quad.yn(1 ) );
end;
// Render the "quad" tool
g_rasterizer.add_path(@m_quad );
rgba.ConstrDbl (0 ,0.3 ,0.5 ,0.6 );
r.color_ (@rgba );
render_scanlines(@g_rasterizer ,@g_scanline ,@r );
// Prepare the polygon to rasterize. Here we need to fill
// the destination (transformed) polygon.
g_rasterizer.clip_box(0 ,0 ,_width ,_height );
g_rasterizer.reset;
g_rasterizer.move_to_d(m_quad.xn(0 ) ,m_quad.yn(0 ) );
g_rasterizer.line_to_d(m_quad.xn(1 ) ,m_quad.yn(1 ) );
g_rasterizer.line_to_d(m_quad.xn(2 ) ,m_quad.yn(2 ) );
g_rasterizer.line_to_d(m_quad.xn(3 ) ,m_quad.yn(3 ) );
sa.Construct;
filter_kernel.Construct;
filter.Construct(@filter_kernel ,false );
rgba.ConstrPre(0 ,0 ,0 ,0 );
start_timer;
case m_trans_type._cur_item of
0 :
begin
// Note that we consruct an affine matrix that transforms
// a parallelogram to a rectangle, i.e., it's inverted.
// It's actually the same as:
// tr(g_x1, g_y1, g_x2, g_y2, m_triangle.polygon());
// tr.invert();
tr.Construct(parallelo_ptr(m_quad.polygon ) ,g_x1 ,g_y1 ,g_x2 ,g_y2 );
// Also note that we can use the linear interpolator instead of
// arbitrary span_interpolator_trans. It works much faster,
// but the transformations must be linear and parellel.
interpolator.Construct(@tr );
sg:=new(
span_image_filter_rgba_nn_ptr ,
Construct(
@sa ,rbuf_img(0 ) ,@rgba ,@interpolator ,bgra_order ) );
ri.Construct (@rb_pre ,sg );
render_scanlines(@g_rasterizer ,@g_scanline ,@ri );
end;
1 :
begin
trb.Construct(m_quad.polygon ,g_x1 ,g_y1 ,g_x2 ,g_y2 );
if trb.is_valid then
begin
interpolator.Construct(@trb );
sg:=new(
span_image_filter_rgba_2x2_ptr ,
Construct(
@sa ,rbuf_img(0 ) ,@rgba ,@interpolator ,@filter ,bgra_order ) );
ri.Construct (@rb_pre ,sg );
render_scanlines(@g_rasterizer ,@g_scanline ,@ri );
end;
end;
2 :
begin
trp.Construct(pointer(m_quad.polygon ) ,g_x1 ,g_y1 ,g_x2 ,g_y2 );
if trp.is_valid then
begin
// interpolator.Construct (@trp );
// subdiv_adaptor.Construct(@interpolator );
interp_trans.Construct(@trp );
sg:=new(
span_image_filter_rgba_2x2_ptr ,
Construct(
@sa ,rbuf_img(0 ) ,@rgba ,@interp_trans ,@filter ,bgra_order ) );
ri.Construct (@rb_pre ,sg );
render_scanlines(@g_rasterizer ,@g_scanline ,@ri );
end;
end;
end;
// Render Text
tm:=elapsed_time;
t.Construct;
t.size_(10.0 );
pt.Construct(@t );
pt.width_ (1.5 );
sprintf (@buf[0 ] ,'%3.2f ms' ,tm );
t.start_point_(10.0 ,10.0 );
t.text_ (@buf[0 ] );
g_rasterizer.add_path(@pt );
rgba.ConstrDbl (0 ,0 ,0 );
r.color_ (@rgba );
render_scanlines(@g_rasterizer ,@g_scanline ,@r );
// Render the controls
render_ctrl(@g_rasterizer ,@g_scanline ,@r ,@m_trans_type );
// Free AGG resources
sa.Destruct;
filter.Destruct;
if sg <> NIL then
dispose(sg ,Destruct );
t.Destruct;
pt.Destruct;
end;
{ ON_MOUSE_MOVE }
procedure the_application.on_mouse_move;
begin
if flags and mouse_left <> 0 then
if m_quad.on_mouse_move(x ,y ) then
force_redraw;
if flags and mouse_left = 0 then
on_mouse_button_up(x ,y ,flags );
end;
{ ON_MOUSE_BUTTON_DOWN }
procedure the_application.on_mouse_button_down;
var
buf : array[0..99 ] of char;
begin
if flags and mouse_left <> 0 then
if m_quad.on_mouse_button_down(x ,y ) then
force_redraw;
if flags and mouse_right <> 0 then
begin
sprintf (@buf[0 ] ,'%d ' ,x );
sprintf (@buf[StrLen(@buf ) ] ,'%d' ,y );
message_(@buf[0 ] );
end;
end;
{ ON_MOUSE_BUTTON_UP }
procedure the_application.on_mouse_button_up;
begin
if m_quad.on_mouse_button_up(x ,y ) then
force_redraw;
end;
{ ON_KEY }
procedure the_application.on_key;
begin
if key = key_f1 then
message_(
'Image perspective transformations. There are two types of arbitrary quadrangle '#13 +
'transformations, Perspective and Bilinear. The image transformer always uses '#13 +
'reverse transformations, and there is a problem. The Perspective transformations '#13 +
'are perfectly reversible, so they work correctly with images, but the Bilinear '#13 +
'transformer behave somehow strange. It can transform a rectangle to a quadrangle, '#13 +
'but not vice versa. In this example you can see this effect, when the edges of '#13 +
'the image "sag". I''d highly appreciate if someone could help me with math for '#13 +
'transformations similar to Bilinear ones, but correctly reversible (i.e., that '#13 +
'can transform an arbitrary quadrangle to a rectangle). The bilinear transformations '#13 +
'are simple, see agg_trans_bilinear.h and agg_simul_eq.h' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
buf : array [0..255 ] of char;
ext : string[10 ];
img_name ,p ,n ,x : shortstring;
BEGIN
g_x1:=0;
g_y1:=0;
g_x2:=0;
g_y2:=0;
g_rasterizer.Construct;
g_scanline.Construct;
app.Construct(pix_format_bgra32 ,flip_y );
app.caption_ ('AGG Example. Image Perspective Transformations (F1-Help)' );
img_name:='spheres';
{$IFDEF WIN32 }
if ParamCount > 0 then
begin
spread_name(ParamStr(1 ) ,p ,n ,x );
img_name:=fold_name(p ,n ,'' );
end;
{$ENDIF }
if not app.load_img(0 ,img_name ) then
begin
img_name:=img_name + #0;
ext :=app._img_ext + #0;
if img_name = 'spheres'#0 then
begin
sprintf(@buf[0 ] ,'File not found: %s' ,ptrcomp(@img_name[1 ] ) );
sprintf(@buf[StrLen(@buf ) ] ,'%s. '#13'Download http://www.antigrain.com/' ,ptrcomp(@ext[1 ] ) );
sprintf(@buf[StrLen(@buf ) ] ,'%s' ,ptrcomp(@img_name[1 ] ) );
sprintf(@buf[StrLen(@buf ) ] ,'%s'#13'or copy it from another directory if available.' ,ptrcomp(@ext[1 ] ) );
end
else
begin
sprintf(@buf[0 ] ,'File not found: %s' ,ptrcomp(@img_name[1 ] ) );
sprintf(@buf[StrLen(@buf ) ] ,'%s' ,ptrcomp(@ext[1 ] ) );
end;
app.message_(@buf[0 ] );
end
else
if app.init(600 ,600 ,window_resize ) then
app.run;
app.Destruct;
g_rasterizer.Destruct;
g_scanline.Destruct;
END.